probably not very legal, but you can enter a random address and pay with paypal... no problem!
Comment has been collapsed.
The contributor value isn't perfect but it works for bundles, else the contributor value must be lowered because almost all games here are bought on sale (and some sales are even -90%).
And about you Humble Bundle BTA thing: The rules of Humble Bundle forbid the sharing of keys, when you follow the rules and give the whole bundle away you get the full contributor value, there is no problem.
Come with a better idea when you don't like the current system.
Comment has been collapsed.
mostly that your op wasn't read ;) so he replied thinking you were saying people could abuse asterisked games or something.
but talking about that post: crazymachines was much more of a bundle, it was pay what you want, min $1, bta for the other 2 ect.
so how'd this get bumped anyway? lol
Comment has been collapsed.
when you follow the rules and give the whole bundle away you get the full contributor value
No you don't. You get the price you pay, not the value, which is completely unlike giving away non-bundle games. It's a disincentive to give away bundles.
Comment has been collapsed.
There are many questions about sg and bundles, example: i bught games for my group from steam, but when i giveaway they qualify as bundles -.- how the hell u know its a bundle :P
so i basically, loose all the friggen time contr.
Comment has been collapsed.
yh but, what about the gitable copys ?
ive bought mnay copies of wizorb, puzzle agent, darksiders and metro on greenman gaming etc. which have been in bundles, but the problem is, even the ciftable copyes are listed as bundle games, SG should have a option, before creating a giveaway, where it says: either a key or giftable copy. If u win a giftable copy giveaay and the owner gives you a key, just mark as not recieved :P
I think that you wont like the day when you hit 1000$ contr. and then someone makes a bundle out of these games and your value drops to 300$.
Be real!
Comment has been collapsed.
The bundle thing is not retroactive for example I gave away two copies of Snapshot before it was in Humble Bundle and I got full contributor from it. So no worries on that.
On the other side you have a point with that saying if it's a giftable copy or not, but that could be easily exploited IMHO.
Comment has been collapsed.
What I'm missing is a reasonable value for bundles. If an HIB OTA bundle had, say, a 50P value, then people would have given it as a bundle. Doesn't have to be the full value of the games, but something reasonable which would encourage giving away full bundles. Having the bundle give points equal to its average price is IMO the wrong way to give it a value.
Comment has been collapsed.
If they just do the lazy way it would be fine too since a bundle implies more than 1 game
Just decrease the base values of certain games for all exploited games over 95% off by decreasing the value to heeheh (as long as it isnt a price mistake that no one could actually buy)
Could not care too much, but if they adjusted the values it would all change
Still rather have a seperate amount of public and group giveaways
Yeah I know necro, whatever
Comment has been collapsed.
I agree they need to prevent people from abusing the system, but why not just request the receipt? Better yet since I know I wouldn't give it to them, why not just give us a small little boost? Kinda dumb I do not get awarded for giving away some games I do not need for a bundle when I can turn around and be greedy about it instead.
Comment has been collapsed.
curses. somebody replied and bumped this(apparently by accident), then deleted their post so now it looks like I am the one who bumped a 2 week old necro'd month old thead. but I didn't, I only posted here because somebody else just bumped it lol
I never use the search function or even visit the forum really, I just reply on what shows in that little box with 5 threads in it on the bottom of the givaway feed so how else would I find this.
Comment has been collapsed.
umm, well since you're asking me for some reason....(first thing off the top of my head so probably full of holes(but tbh I feel like I probably read it somewhere here, so real credit goes to random possibly nonexistant but probably does forum guy))I guess maybe have it based on the number of givaways active for that item within a certain time span? that way it'd force people to spread things out which is alot of the old complaints about bundles spamming up the givaway feed....it'd get what they miss like the crazymachine thing(and bonus, it works on the super low sales too(so if you want full credit for your 90% off sale game you have to pay attention and not just be part of the wave of givaways from others doing the same) which could make cv a bit more meaningful), and if you're holding onto an old key from a year ago may as well give points for it since that much later it'd be more a welcome surprise than an annoyance.(yeah, after typing it I'm this much more sure I read it from somebody else)
but I'm not the op so it really wasn't my issue anyway, he probably has different idea
Comment has been collapsed.
Thanks for pointing out the obvious loopholes that others have mentioned multiple times. If you wanted to be helpful, a suggestion as to how to remedy this would have been much more beneficial.
In the end, it's really just a life lesson you have to learn and that is; life's a bitch, then you die.
Comment has been collapsed.
What were you expecting to hear?
Should we go "Holy crap, you're totally right, how could we be so oblivious this whole time?! Thank you for bringing this to our attention. Clearly we're all idiots and you're some sort of genius to see this before any of us!"?
Comment has been collapsed.
165 Comments - Last post 4 seconds ago by Koalala
332 Comments - Last post 2 minutes ago by Koalala
48 Comments - Last post 1 hour ago by ngoclong19
8 Comments - Last post 2 hours ago by adam1224
16,480 Comments - Last post 17 hours ago by Kenruyoh
2,129 Comments - Last post 19 hours ago by MeguminShiro
951 Comments - Last post 1 day ago by Cauix
9,771 Comments - Last post 2 minutes ago by CurryKingWurst
38 Comments - Last post 12 minutes ago by hieeeen
512 Comments - Last post 25 minutes ago by Kouseyz
155 Comments - Last post 39 minutes ago by SirSage
14 Comments - Last post 48 minutes ago by canis39
55 Comments - Last post 1 hour ago by Skwerm
6,508 Comments - Last post 1 hour ago by Oppenh4imer
I was thinking about that and it doesn't make sense at all.
Let's take a look at some Humble Bundle games beyond average. You have to pay nearly 7$ to get those two games before average. When you make giveaways of them you get 0$ as contributor value. But let's take a look at Crazy Machines Bundle at the Indie Gala Store. It's not marked as bundle games (why would they? It's a store and the bundle is as much a bundle as 2K Games or THQ Bundles on Amazon). Now, for 1$ you can get two games that are worth on Steam 20$ total. So for 1$ you can get 20$ worth contributor points. Now, let's do some math. For 20$ you can get as much as 400$ contributor points. When I first noticed that I was like "I can do that, that's a good way to give games away AND gain some contribute value". But then I realized that, IMO, that would be taking advantage of the system. Yeah, we all do that because we never buy full priced games. But this one would be bought at 95% discount and it's a "bundle" so I don't even know if admins know about it and that's why they didn't mark it as bundle or not.
My point? It's all confused and not working well. There are loopholes through which people can get a lot of contribute value by paying a small price but games from normal bundles that are actually worth more (HB beyond average) are counted as 0$.
The bundles system should be upgraded somehow is all I'm saying.
Just my two cents.
Comment has been collapsed.