Buying in the dark?
Thank you for posting Devotee! :-)
They are all repeats here.
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Yes, I'm Mirek from LGS. The thing is, we're definitely against numerous bundles per week or even per month. That is just not right and killing the industry. 1 per month or 2 at max would do. It should be agreed upon by all major Bundle providers. Imagine how excited you got in the past when there was just a few bundle offers per month. Briefly said. Here is a little something we wrote on this topic and I also mentioned a little something in a reddit comment here.
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Its not a black or white topic. Too many bundles mean very little money for the developers. Too little and many games may not get the exposure they need. Its a fine balance which is what mirek711 is trying to say I think.
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So if we limit the number of bundles anyone is allowed to create to some specific number this thing that is killing the industry is magically going to start benefiting the industry? Who gets to pick which games are allowed to get this exposure then?
As things are now there are now there are as many bundles as there are developers or rights holders that are willing to participate in them and if anyone is of the opinion that there are too many bundles it seems strangely counterproductive to be adding to those numbers.
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@Spiff00 I personally think and what I'm saying is there should be less bundles created by bundle providers per month. Seeing circa 2 bundles to go live per week per one provider just makes me sad. It takes away all the excitement and devaluates the whole gaming industry. I remember how excited I used to be circa 4 years ago when there was a new bundle offer. These days it's just way too much. That's why we take such gaps between our Bundle offers (although this time it was longer than usual, I talk about it briefly in my Reddit comment linked above). However that's only my opinion.
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You're basically saying that there are too many games created these days and that the market is oversaturated which is something I can agree with, to some extent. Somehow limiting the number of bundles available is not going to solve this though.
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Well, games quality is another issue (in connection to what you said). I still don't understand why Steam did what they did. In my opinion they should keep Greenlight going, that would be the first layer of quality control. The second layer would be Steam team that would decide whether the game that got Greenlit is of a good quality or not.
Or, if Steam wants to keep it the way it is now, they can use something similar to what Microsoft did with their Xbox Marketplace recently.
It's actually nice to talk to you about this. Sharing opinions is important and may also bring other people who read this to think about all of this.
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Let's try it the other way around. From what point do you know about gaming bundles in general? For me, it is about 6-7 years back when I saw the first one. I remember the excitement I had with each new one. Do you still have the same excitement as back then?
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My excitement level depends mostly on the bundled games. Maybe I would be tricked to get more excited about bundles if they were rare but I don't really see this a worthwhile endeavor in itself. Also, claiming to limit the amount of bundles created to increase peoples excitement about them almost seems a bit naive. However few bundles you guys are making you're only going to contribute to a decrease in excitement level according to your own logic.
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The way I see it there are two key elements.
The Steam game approval process as I mentioned above (you know, Greenlight and stuff). If it was harder to make it on to this platform it would discourage some opportunists (I'm not saying all new games added to the Steam are like this) who only want to make a quick buck for a quickly developed game. You'd be surprised how many applications we turn down because of this.
Make sure even if games (often with negative ratings) like that make it to the Steam Store they wouldn't make it to Bundle. This would help to move forward on the issue of quality of new games on Steam. Now, it would make other developers with good-high quality games sure their game would never be bundled alongside low quality game. What does this mean? More excitement on the bundles front. But let's not stop there. If each provider created less bundle offers per month it means it would be harder to get into one for developers. This should help with the quality too.
And finally, what's the most important for all of this, when you want to create a great game you need to devote a big amount of time into the game development process as well as financial assets. Then when there's too many bundle offers (thanks to what's explained above) people will expect your game to take part in one of those sooner or later (or in Steam sales) and they will not be willing to pay a full Steam price for your game (again not all players are like this). This is a disastrous effect killing good developers since they can not do their job for free, they're people in the end. By limiting the overall number of bundle offers you'd achieve 1. higher quality, 2. more sales of each individual bundle (= more money for developers, they need this to keep them afloat).
What I see out there, there are providers whose solution for selling less copies of each bundle offer only makes them create more offers so they still get the same sum as before when we sum the profits up. This is only good for them. Not developers, not players. Developers in this scenario get easily lost and get poor profit which doesn't cover their basic needs this in the end good independent developers are discouraged to create games. They also lower the price below $1.99 for the whole bundle or create 1+1 free offers which again only profits them, not the developers.
I see all of this in connection to each other. My apologies for a long post.
I have to admire Humble Bundle. They stay true to what they do and I have an incredible respect for those guys!
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Where's the 'All repeats, skipping this one' option when I need it?
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Sorry, I should have spend 30 seconds to read the options properly :) My bad.
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Aha, good to see these guys are still around. :)
I think some other bundle sites are only interested in selling the cheapest +1 garbage they can find, for maximum profitz... But I guess that's 99% of the new things on Steam today... Forget about good games, it's got to be difficult to find enough actual games for an entire bundle lately. :)
Pretty funny how greenlight ended up being such a mess, but with the power of not giving a crap Valve managed to create something worse. :)
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I completely agree with you. What Valve did about Greenlight is just hard for me to understand. Anyone I talk to about this is just shaking their head why is there no quality control on Steam.
In my opinion they should keep Greenlight going, that would be the first layer of quality control (of some sorts at least). The second layer would be Steam team that would decide whether the game that got Greenlit is of a good quality or not. It's their platform in the end. They should have the final say.
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I'm too lazy to properly format the post, will do it later. Meanwhile go here if you want to buy this (or don't go there if you aren't interested).
Note: They're running a funny competition here.
$2.59 right now, price increases to $2.99 in 24 hours.
Retail:
CV:
Chart created with Lex's SG Chart Maker
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