Except that, right now at least, that status is breaking SGTools gates until each of these games are added as an exception. Aargh. 😖
But yes, I like the concept. At least they're attempting to filter the shovelware somewhat. The problem is that we're going to see a lot of new indie games marked this way, and if you own one (even if it's a legit, decent game), it's going to break SGTools until Knyss can code around it. Hooray for breaking 3rd party access to Steam data because the API doesn't properly take things like this into account. 😉
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To be frank, they are at least putting an obvious amount of actual work into creating these.
The 367th asset.flippers of the UnitZ or Hammer 2 assets can hardly say the same. There are shitty games and actual junk just made with zero work to quickly fool a few stooges before moving on to another game under another fake company.
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Steam needs a way to set Not Interested by developer and/or publisher, not just by game.
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We are neither forced to buy nor to play such games, so why should its mere existence bother us?
In a worst case scenario you might feel obliged to check out every new game on Steam and then you'd be wasting your time for such "games", but that's it. Simply don't and all is good.
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It clogs the store and stops us from finding some great games. Going through the exploration queue every event I see more trash. It cheapens steam and makes it feel like embaumsworld or some other platform with crap flash games. Luckily most of these "games" have a shitty looking front image so it's easy to spot them from legit games.
I guess it frustrates me because instead of a professional service/platform it makes Steam look like it's run by bored kiddies filling it with memes.
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I can't relate to that, I never see games of such "quality" appear when I'm looking for new games on Steam. But generally speaking their store front end certainly could need some further improvements, but none of its issues are related to trash games.
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It is impossible to avoid them. I have an actual script set up with dozens of tag filters, I have set the Steam queue to filter out as many things as it allowed, and yet any given time I open a discovery queue or the new releases page, over half of them will be these no-effort fake game junkfest. The best one is when Steam puts them into the main page when I marked several thousands of them as not interested.
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I don't really use the discovery queue, besides the >2k games my script "investigated" for the various events. Among the few games I've seen myself, there never was anything as trashy as the game mentioned above.
My preferred option to look for new games is Steamspy btw. Once or twice a month I check for gems that I might not already be familiar with and that's it. No trash anywhere and I miss nothing of relevance.
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I used to agree with you on that, but going through my discovery queue this summer sale was a pain for the first time ever. I usually had to hide 2-3 games every queue since Steam introduced them, but last sale I was hiding at least 10 games per queue. I think Steam reached its saturation point and Valve noticed that because they are finally trying to do something with this new "steam is learning about this game", but unfortunately they're not doing that fast enough.
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The problem is that there is a market for the trash. If the trash didn't sell, people wouldn't spend time making it. Steam has created a system where trash sells, not because people want the trash, but because people want to farm cards, achievements, and +1 their Steam account.
That is why the games exist in the first place, as to why people give them away on SG, to get CV. A lot of these games can be found extremely cheap, sometimes almost free. When all you care about is gaining CV, you look for the best CV to dollar ratio, the quality of the game does not matter.
Both Steam and SG are broken and there is not an easy solution to fix either.
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Ha ha ha ha ha ha...
...wait, where did you get a picture of me?
😬😁
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It is not just that it sells. Even if it does not sell, Valve gets 100 USD after each of these, so for them, it is profitable to let literally anything on the store as they get their 100-dollar fee for it. After all, it is almost free money for them, as only a fraction of it will increase the server upkeep costs.
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The easy solution would be to remove achievements and cards altogether and most of this trash would go away by itself. Steam Direct, trading cards and +1 are killing Steam.
The hard solution would be to actually implement some quality control measures, but we all know that Valve will never do this, as cards make more money for them than any Half Life 3 could. Cutting their revenue and spending money to mantain the staff is not good for them.
Besides, in 2017 Steam got more games than all of the other years COMBINED. That alone is a hint of what kind of a cesspool it has become.
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Both Xbox Live and PSN apply decent quality control measures and don't allow achievement spam games (which doesn't not mean that there aren't games who take advantage of this feature, as there are the so called "easy platinum games").
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Yes, and also that the other, harder solution is to implement quality control measures. Where "not fucking achievement up" could be one of the requirements.
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because when people tried to stop an edgy simulator to get on steam twats cried "censorship censorship"
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Either Valve curates what's on Steam or they don't and let the customers decide for themselves. Curation brings with it an implicit responsibility on Valve's part to promote the things they selected to be on their store. That's not feasible. So laissez-faire it is. Yes you get shite like this, but you're not obligated to buy it so what's the problem.
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The problem is that when an actually good game comes out it gets drowned by the garbage, especially for indie developers who don't have the budget to do some marketing. Nobody gave a shit about Celeste as it was tossed out there along with the other 40 weekly asset flips, for example.
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The hypothesis is that Celeste would do better if there were fewer things on the store shelf. That does make sense, but ignores that most marketing has to be done outside the store. It has to draw people to the store to buy the product. These asset flips have barely any presence outside Steam itself. It shouldn't be too difficult to make a game stand out when the competition puts in literally zero effort.
Marketing is a skill in itself, one that is vital to a business' success. But asking Valve to subsidize it for their partners is just asking for trouble. It invites political/legal blowback, questions of fairness over how those subsidies are portioned (Activision/Ubi can outbid Matt Makes Games several times over), and the sheer quantity of actual worthwhile content on Steam would still surpass any human effort to efficiently curate. Much better to just allow the devs/pubs to take care of their own marketing efforts.
tl:dr: Celeste not doing well as well as you'd like is not my problem and it's not Valve's problem either. It's Matt Makes Games' problem and they should have anticipated it beforehand and planned accordingly. I also have zero evidence to believe Celeste was actually a financial failure so if you could provide some so this discussion isn't just founded on assumptions...
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It wasn't a financial failure, it just undersold despite the great quality* and it's still not well know (did you saw someone talking about it here in this forum for instance?). The developer actually tried his best to market it (it was feature on the homepage of Is There Any Deal and got solid reviews everywhere) but a small team can do so much PR work, especially when budget constraint can't hire someone dedicated to it.
Anyway i think you're underestimating the importance of having a presence in the store: between the Discovery queue, the homepage and the Upcoming/New And Trending subsections getting views is crucial as most users don't really visit places other than Steam for their games. It's difficult to overlook a gem if there are 5 games between it, but very easy when there are 100 every week.
*A peak of little over 1000 players during the first week and plummeted after it, despite the first discounts.
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I would like to point out that the game is also available on Switch, which to my knowledge has been a very good place to be for indie titles. Also that concurrent players only has the most tenuous relation to actual ownership and also RIP SteamSpy.
And I will admit I do actively avoid using the storefront when possible... and not an insignificant contributor is the overload of shit in the new/upcoming games lists.
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Steam isn't overflowing with garbage. They have an ultra-wide barrel with everything being the bottom, and still space to spare.
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I've stopped buying stuff on Steam (or Steam keys resellers) for many months now and I'm considering switching entirely to GOG as soon as I go through most of my backlog. Valve doesn't deserve my money because they put no effort whatsoever into improving my user experience. They don't care about curation, they don't care about 3rd party DRM, they don't care about spam, they don't care about a lot of things. The only thing that seems to matter to them is the amount of money they can make every day by selling trash to people and by convincing more people to buy that trash.
Yes, I'm ok with not playing the latest and greatest AAA game on my wishlist, because Steam is becoming more and more a sh**ty place to buy games and an even worse platform to play them.
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cause trashgala needs more new games for garbage collectors
but probably the garbage collectors just try to get all the trash in their library so they will see only the good games on sale wich makes it easier to get the good deals?
you can also buy every trash game on steam so you dont need to hide the giveaways for shitty games you dont like one by one^^
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Why is garbage like this even allowed on Steam?
https://store.steampowered.com/app/731580/MILF/
I hate that Steam and Steam gifts are flooded with garbage "games"
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