Has it dissapeared?
I don't know if anybody said that in the comments already but personally i don't care about a good launch as far as the game is good. Arkham Knight was a great example. Everyone was bitching about the launch but the game was really good. (except the 5000 destroy drones in a Batmobile sequences). The only thing that people should bitch about in NMS is the PRICE. Demanding 60$ for a game in a current state is a robbery. If the devs won't lie to us again and provide frequent updates then maybe it will reach that price. But for now it barely qualifies as a 20$ game.
Comment has been collapsed.
why should they only complain about the price? why not about the missing features, the bad graphics (compared to what they showed us) and the horrible performance issues?
arkham knight was a great game, yes. but all the launch issues were the reason i played it one year after release. and i pre-ordered it. i think i had the right to complain about all the problems it had.
Comment has been collapsed.
I don't understand the logic of "it never existed", which a lot of people say is the case.
The reason why consumers are such morons is because of the simplicity of buying a product and the new generation of "temporary purchasers", which is just people who buy things for short term use. A lot of people who gave that option were being sarcastic for sure, but in all honesty, it wasn't there before. At least not as bad as it is today.
Comment has been collapsed.
What irks me the most is how much people are surprised about the relatively successful launch, and how that supposedly translate in a lack of consumer's conscience.
Let's break down the games problem into the following 2 categories:
For starter, the vast majority of players did not have issues running the game. That's one thing that's easily forgotten by looking at all the negative comments. So, yes, as large a number of people having problems, they were still a very vocal minority.
As much as you'd like to make abstraction of that fact, the game IS developed by a small indie team and has a larger scope than many AAA titles. When you have AAA games which are a mess at launch while the developer has the financial and technical means to do extensive QA, it's very delusional to expect an indie title of this magnitude to be bug-free on launch.
Sure, part of the blame resides with the team. They seemingly expected Sony's QA team to handle the compatibility testings and that proved to be a big mistake. It's worth nothing also that a large part of the complaints are from people who do not even meet the minimum requirements to run the game. As a consumer, what I'm looking at is how the developer handles the issues as they pop up.
So far, this is what I've seen:
As a small developer with limited resources, they should probably have gone with an open beta or something similar for a week before the actual release. This would have allowed them to find the main issues and patch them before release.
Even though it's been said since the beginning that game wasn't an MMO and that it isn't focused on multiplayer, a lot of people came in expecting exactly what the game wasn't ever designed to be. If you're looking at the comments from the people who actually kept themselves informed about the actual game instead of jumping in the hype bandwagon, they are getting exactly the game they were expecting.
Basically, the dev remained vague about certain aspect of the game (maybe because they hoped they would be able to implement certain features but didn't knew if they would make it in the final product) and people filled in the blanks with their own expectations. So far, PC Gamer had the most interesting article on why the game got so much hyped, leading to disappointment.
The dev should have been more clear about certain aspects of the game. As a small indie team with not much marketing budget, the hype train was beneficial for pre-orders sales so they had little interest in trying to stop it, although this is working against them now since people are now angry that they're not getting the game they made up in their head.
With Steam refunds, we have come to a point were people will blindly buy anything and just refund if they don't like it instead of doing actual research on the game before purchase. You feel like there's not enough backlash, but that's just your personal opinion. Mine is that there's way too much of it, way too soon.
Instead of going with the knee-jerk reaction of "they're selling a broken game!!!1!1!", posting negative reviews and refunding the game, people should take a chill pill, report the issues they're facing and wait a few days to see if those issues gets resolved. THEN, if things are still the same, the backlash will be totally warranted.
Personally, I didn't buy the game for multiple reasons. First and foremost, space exploration/survival is not something that appeals that much to me. Then, there's the fact that I don't do pre-orders. (Two exception to this in all my years as a gamer: XCOM:EU and Tex Murphy Overseer) Finally, I'm a cheap gamer so I simply don't buy 60$ games until they have a good discount. It doesn't hurt me in any way to play the game a few months after release when the initial bugs have been mostly patched. It's a freaking video game, not sustenance. No one will perish from not playing it on release day.
As a software developer who dreams of one day making small games, the toxic attitude of the gaming community sickens me.
Comment has been collapsed.
I have stopped pre-ordering games or buying them on launch a couple of years ago. Too many broken promises, too many bugs, too much cut content released later as DLC and so on. I am buying games once they are fully patched and all DLC's released and it's so much less stressful and also better for my wallet anyway.
Comment has been collapsed.
First of all, spending $60 on a broken product doesn't mean you've lost the money. You can get a refund, problem solved. So most of your argument is hyperbole.
Another reason is that people prefer something to nothing. For many people, games are unique. They want a particular game. If a game they want is broken, they would rather hope to have it fixed than move on to another game, which just won't be the same. They also understand that if enough people buy the game, the developers will likely fix it, but if no on buys it, the developers will likely move to other things, and the industry as a whole will do less ambitious projects which are more likely to succeed.
Comment has been collapsed.
911 Comments - Last post 10 minutes ago by AllSugarRain
47,222 Comments - Last post 18 minutes ago by MeguminShiro
27 Comments - Last post 1 hour ago by RowdyOne
510 Comments - Last post 1 hour ago by damianea103
156 Comments - Last post 8 hours ago by t0b3berlin
652 Comments - Last post 8 hours ago by MeguminShiro
331 Comments - Last post 11 hours ago by RobbyRatpoison
10,865 Comments - Last post 9 minutes ago by quijote3000
1,782 Comments - Last post 13 minutes ago by ScarletSunflower
104 Comments - Last post 16 minutes ago by NymCast
23 Comments - Last post 21 minutes ago by WaxWorm
29 Comments - Last post 25 minutes ago by SilentGuy
13 Comments - Last post 28 minutes ago by TinaG
10 Comments - Last post 28 minutes ago by WaxWorm
Looking back at this past week and the remarkably smooth launch NMS has had, I must admit I am concerned. I am deeply concerned.
Why? You might ask. Because, us, "gamers", are one of the most laughable consumer masses ever to exist, maybe excluding DC movies fanboys.
Why would I call myself and many ofthers that, tho. It's simple, it's simply pathetic to see people defend and become emotionally invested in a product. Swinging back and forth a never-ed¡nding list of excuses for any problems a game (NMS in this case, there's COUNTLESS of other examples out there, tho) might have on launch.
That's outright stupid. No matter what the scope of the project is, how many people the team has, for how long ti's been on development, what's the price point or anything. Circumstances does not matter when, at launch, you get an unfinished, buggy product.
You might say, "Oh, but it works fine for me" "But I wasn't interested on MP anyways" or any other variation. That's freaking counter productive to us as a group of people partaking on the same hobby.
Why? Because, let's be honest. Let's say one in three people can't run the game properly. Would you go to a Hotel where you got 1 in 3 chance of being placed in a windwoless, tick-filled, leaking, stinky room?
You wouldn't right? It's common sense. Why do you defend then, buying a 60$ product in the off chance that it does work for you. I think that's completely unnaceptable. You are willingly renouncing to the right of receiving what you paid for.
Why does anyonw have to step up to defend shitty business practices, such as the marketing camaping, the PC port, the price point or whatever. It doesn't matter how you justify them "It's a small team" "It's an indie game" I does not matter. In the past smaller teams have managed to launch sucessfull, polished, reasonably priced games. Be it Stardew Valley or Rimworld to name a recent few, or I dunno, The Binding of Isaac, Thomas Was Alone, I dunno, I mean there's literally a thousand indie titles you can choose from.
Anyways, this is my rant, thans if you stuck till the end. One thing tho, don't misconstrue this as me denying you being able to enjoy nms. You can enjoy whatever the fuck you want, that doesn't change launch was a fucking mess and this game is not receiving way enough backlash as it should, just because it's marketing campaing.
I beg you, just try to see behind corporate and marketing PR empty statements, think as a consumer, figh for your fucking rights as one.
Comment has been collapsed.