Do you use sliders when you buy Weekly bundles?
Though the sliders have not returned, at least the "choose where your money goes" claim is also gone now.
And in their stead, there's a breakdown of the split.
One thing to perhaps note is that the Humble Tip does seem to be the full portion Humble allocates to themselves. I was getting very disgruntled thinking they took 30% and the "tip." Now I'm just regularly gruntled.
I would usually tip the sliders over to charity, as well as the games that I didn't already own (trying to discourage bundle repeats).
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reversed... but i dont trust that they wont try again from the wording in their blog post. maybe theyll just be more subtle next time?
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Or hopefully less subtle and more obvious, since this time it felt like they were trying to pull one over on us. People wouldn’t have been as upset if they just announced these changes a few months ago and then transitioned. Still wouldn’t have been good but at least communication would have lessened the backlash.
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Today, we’ll be turning sliders back on for all customers on our bundle pages while we take more time to review feedback and consider sliders and the importance of customization for purchases on bundle pages in the long term.
Read: We were caught, and will change things back until we can redo sliders/splits in a way that benefits us more without generating as much outrage.
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I was honestly surprised that their base share was 5% charity, 10% bundle and 85% devs (it's present on the gif they made). If they want to give more to the devs, why go this weird-ass way of silently removing features as "testing" ? Devs want money for giving games to bundles, if they would communicate this properly, there would have been fraction of the complaints. They could have just left the sliders and set that ratio as default, for people who doesn't change it. Or I wouldn't mind a 50 dev, 10 humble hard limit, and decide about the remaining 40. They failed spectacularly at communication :|
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I was honestly surprised that their base share was 5% charity, 10% bundle and 85% devs
That's consistent with the 88/12 or 90/10 split of more stores like Epic, recently Microsoft's PC game store, and at least one other one I'm forgetting at the moment.
If they want to give more to the devs, why go this weird-ass way of silently removing features as "testing"?
A/B testing is a real thing in web development, but then it should've seemed more like a 50/50 split between customers.
They failed spectacularly at communication :|
Yes, it could've been a blog post - It didn't even have to be some in-page/in-line declaration of exactly what they were doing.
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Sorry not sorry we reverted the changes after everyone got angry
Also:
If there’s one thing that’s clearer than ever, it’s how important the feedback is from the Humble community ahead of making big changes
If anyone here truly believes that, I have a bridge to sell you.
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In Humble Weekly (non-Choice) bundles you could use sliders to direct money you are paying for the bundle to either publishers, charity (often you could choose which one), or Humble itself. It was still there a few days ago, now it's gone from all bundles. I wonder is it a bug or a new feature? I hope it's not the latter case because both default proportion that goes to charity (≈10%) and default charities are kinda insignificant, but I wouldn't be surprised if that's the case.
Update 1:
So, it seems Humble officially getting rid of sliders now in exchange for an "extra to charity" option, which increases charity percentage from 5 to 15. I don't know how it'll work in case of a few charities present. I guess you'll be forced to support the charity you are not interested in. It was good while it lasted. Humble continues to sink further it seems... It sucks.
Update 2:
It seems Humble Bundle reversed this decision. I can confirm that sliders are back on all bundles. At least for now.
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