what has the game being f2p to do anything with the "price" of a beta invite? you dont really believe that everyone in the beta will get the game for free
im obviously talking about csgo...
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Dota 2 dropped in point price because of the amount of people that were giving away beta keys as well as the invites, this may happen for CS:GO however it is unlikely as there are not as many giveaways for CS:GO
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Dunno man I'd think it would be easier to keep one more value for each person with the amount they gifted and update it once every gift, than to compute it every time from scratch based on their list of giveaways.
Typical space/time tradeoff but there's the added bonus of doing what OP is telling about: preserving the value of a giveaway that it once were, when gifted, instead of updating it with time in accordance with the dimishing value.
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Nope, your assumption is just plain wrong. Updating a database is significantly less intensive since it doesn't require even close to the amount of assets needed for individual records. We're talking 10s of 1000s of times less so.
Of course, either way it shouldn't be a huge deal, but I'm guessing Steam Gifts isn't being actively developed and maintained by many people and their income can't be all that high.
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What is plain wrong about adding an extra integer to a person? =] Because I'm not talking about anything else. There are 119,980 members atm.. Let's say there will be ten times more.. like a million users, still that's very little extra data, say ~32 MB if you don't count some funky things.
Sure it's more than zero extra data but still it's nothing. With zero recalculation needed and e-peen (as Monukai mentioned) preservation :)
On the other hand I doubt the recalculation is an issue, either, because it's not like there are people with thousand of giveaways (25k solitaire was one giveaway) so (re)calculations don't take long. But, again, if total is always recalculated and based on current prices, you don't have the preservation of value OP was asking about and that's an issue easily fixed with little extra data stored.
EDIT: also, please take a note I was proposing something different than you, I wasn't talking about tracking individual prices of each game over time, just storing total value of gifts given out per person.
EDIT2: also, to be abundantly clear, I'm not advocating any changes. Everything else aside, changing living, breathing, and, above all, working system is nothing to be taken lightly.
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Of course they will.
People were buying them for 5 bucks and it showed as 50$ here.
Notice that people who gave away only Dota 2's stop doing giveaways too.
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They will do the same with CS:GO if it drops that much, which, according to what the devs said, will happen sooner or later.
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What does it change for you? You had a gift value of $99.96, and now you have a value of $59.96. How does it affect your life? Do you think that the person that received the game is enjoying it less because of this value drop?
If it makes you feel better, the person that won your game has 171 hours in it, but recommended it as "PIECE OF SHIT". Don't ask me what does it mean because I have no idea either.
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I understand dropping if for others that gave it away in the past because it was worth very little, but, around the time (or ealier) when I and others gave it away it was worth near $50. Will you also do this for CS: GO when invites are a lot less rare?
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