Isn't it amazing!?
What's worse here is the information isn't even present on the Steam store. Quite scummy to hide something like that.
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Hear, hear! Don't pre-order. Don't buy season/battle passes. Don't buy things that should be in the base game as one-day DLC.
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We joked about EA selling parts of games as DLC, but I guess others will beat them to the punch.
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Lol. Gotta earn that moneys somehow. But I gotta say, Ubisoft is the "king" of scummy for SP. I think they introduced time savers and paid skins into SP games and made them "acceptable". Even EA I don't think does this in their SP games (aside from Dead Space 3). Konami was also "cool" with their "give me money for extra save slot" thing. I think none can beat that level of scummy, ha.
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I know Destiny 2 has smt like that (colors or smt). Maybe that?
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One save for base version of the game, 3 save for preorder and 10 save for deluxe edition
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this game is better than Nostradamus!
Game description: "What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing"
https://store.steampowered.com/app/230050/DLC_Quest/
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Capcom also sold achievements (for Nier Automata).
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I can't follow on this one O.o Nier: Automata has been published by Square Enix and not Capcom. Or has Capcom published the game on another platform?
Also which achievement has been sold? For the Steam version of Nier: Automata there is only one DLC and the whole DLC has not a single achievement.
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Yeah. I meant Squeenix. And you could buy trophies for it.
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I mean, that was in-game currency that you can only earn in-game and you could use it, optionally, to purchase achievement unlocks as opposed to actually useful things like weapons, items, upgrades etc. It was somewhat to make a point about how meaningless trophies are.
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Yea, considering that the OP is about DLC, I think an in-game achievement shop is not related to the topic. Even then, you may just be switching out, specific trigger conditions against money grind (though it seems to be possible to game the system).
All in all, achievements are about personal value. Either you don't care about them and ignore them. Or you do care about them and get them the intended way. Or you say, you do not care about them at all as they are worthless but still use 3rd party software to get the 100 % of worthlessness for ..... reasons .... outside of you caring.
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I don't personally consider them meaningless in every context, I just think that was the point the game, and its creators, was trying to make. I find value in achievements that extend playtime through fun challenges, etc.
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https://www.youtube.com/watch?v=CJqu_IwmW0I
I mean, yes? Gaming is the biggest entertainment in the world right now, bigger than music and movies together, so naturally, the standard evil corporate capitalists will find a way to manipulate people and try and extract as much currency out of them as possible. Until recently people looked at gaming as a joke, now it's bigger than the other two biggest standards combined, so in the last 3-4 years we've already seen their impacts in multiple places, and they wont stop until it's not profitable anymore.
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What's worst is that we got them now in single-player games
You would think the attraction factor of all these cosmetics and micro-transaction cheats would be way less in single player games but nope, people still buy them.
What's next? Ads?
Do not give them ideas.
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Well, Telltale was always doing episodic releases even on PC. There has been others like Dontnod that released a first episode for free on PC and sold the following episodes. But it's not really successful on mobile because casual gamers just consume games. They don't really get involved like PC or console gamers do, generally speaking ofc.
So even if they do play the freebie, they just move on to the next F2P game and forget.
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That's different. Telltale made this work, but their problem was mostly at company level, not just financial one. They became too big, too fast, and mismanaged the whole thing. It is an interesting tale to tell, hehe. But because of their fall we get Firewatch and Oxenfree just 2 to mention.
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Halo Infinite did that.
You get the FTP Game. If you want the campaign... It costs like an entire game.
I think this was a wise move to promote the GamePass, but it didn't do well for the game.
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Yeah, that was something. Now a whole game will be lost to people who bought it (The Crew 1) when the servers shut down.
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It' always Ubisoft that gets brought up, while numerous other games became completely defunct after shutting off the servers. I get it that UBI BAD is quintessential for some, but let' not forget how non-exclusive this behaviour is.
For example Shadowrun Chronicles - Boston Lockdown, where the always online feature made even single-player game impossible
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It's simple—easy karma. If Ubisoft did what SEGA did, I think we would have World War 3. They simply did shitty things for too long and the general public sees them as the ultimate bad. Although, SEGA topped them imo, with this DLC crap. Despite their time savers and paid skins, they still didn't lock something as simple as NG+ behind a 20$ DLC. Konami is the top dog tho. Nothing will ever beat "pay for extra save slots", that's just next level scummy.
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it is funny how i left piracy because the gaming is now accessible for me...
however it is even funnier how developers keep pushing me back to piracy with their practices.
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Their claims will be "Not enough people play NG+, so they best pay for that."
The only reason this makes sense to me is that if they REALLY put effort and make the NG+ an outstanding, must-buy kinda feature, because it adds additional stuff overall.
My advice, wait until games drop in price. Don't be greedy and don't buy games on day 1. Eventually, companies will get the message, or change tactics to make their games scammier even more.
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My advice, wait until games drop in price. Don't be greedy and don't buy games on day 1. Eventually, companies will get the message
If there was a way to get idiots to stop being idiots, we'd improve a lot of things.
Sadly it seems they are our planet's only true renewable resource. And they breed like rabbits because you know... too stupid for birth control.
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Their advertisement strategies, art team and brand loyalty is what brings people back in. If it's not that it's nostalgia because of Remakes. Luckily we had good remakes. People have a harder time buying a new IP and that's why they constantly beat a dead horse and games lose quality in many departments.
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This isn't the first time Yakuza games had terrible DLCs. The Japanese release of Yakuza: Like a Dragon also had NG+ locked behind a paid DLC. Hell, they even paywalled the highest difficulty mode (and did that again with the Ishin remake). I love their games but nearly all of their DLC is absolutely not worth paying for.
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It's not really about having "nothing" to play or waiting for it to go on sale. It's the fact that they did this. NG+ has never been a paid feature. Then again, save slots weren't as well, but Konami said "lol, why not". Really liked SEGA and their games, didn't see them being this scummy. Seems they did this for the Japanese version of Y7 as well.
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You can't blame businesses for getting into the stupid market. As long as morons will pay for things that should be included in (modestly priced) games (I'm sure XD), then there will be companies finding more ways to make a buck out of stupid.
It's worked for politicians for decades. Businesses are just lagging a little.
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True. If people didn't give them money, they wouldn't do this (would just find a different method, ha). I mean, Ubisoft isn't putting time savers and paid skins in their SP games bc it isn't selling. Same with Capcom and their shitty DLC for RE4 and other games, such as DMC5. MP games are prime examples of how these big companies evolved their money-extraction strategy by using human psychology to make people spend money. And then there is Star Citizen, a game that lets you buy ships that don't even exist for a game that isn't even out. I don't think anyone will ever be able to explain that phenomenon. Maybe it's the reason why aliens haven't yet made contact with us?
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I don't remember the last time I bought a game full price, all thanks to these new devs, publishers, corpos. Doesn't seem like I'll change my take on this any time soon. All thanks to the new standards of the game industry and the lack of regulations of what's allowed to be done in the medium.
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Yep. This is why no one should pre-order or buy games on day 1, day 30 or day 100. Only buy when the 'complete edition is available. Or on a massive sale.
Its greed on both parts. Sega / Developers and Gamers. If everyone stops pre-ordering, they will be forced to make better and more complete games.
They don't care about you or respect you. So you have to do it yourself.
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Well, I think I never played NG+ in any game, so it's fine by me. Of course, I would prefer base game to get cheaper because of this, but let's stay realistic - this is not going to happen.
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We have Konami locking Save Slots behind paywalls, Ubisoft's continued time savers and paid skins in single-player games, and Capcom selling cheats and resources for their single-player games. While controversial at first, it's clear how massively gaming has improved thanks to these amazing new additions to the hobby we all love. But thanks to SEGA, gaming has reached a new high—NG+ locked behind a paywall. To be able to play NG+ in SEGA's new Yakuza game (Infinite Wealth), you need to buy the Deluxe Edition, or wait till the game is out and buy it as DLC separately (Master Vacation Bundle). Even EA and TakeTwo, with all their lootbox and microtranscation stuff in their sports games (and GTA's Shark Cards), aren't scummy enough (yet?) to lock a NG+ mode behind a paywall.
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