just wondering, are you able to watch 3d movies? a friend of mine says that VR works for him, and he can see movies, despite one eye being blurry when he tests it at the doctor's. I guess it depends on the severity of the condition, or the clarity of your peripheral vision.
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Nope, can't see 3D movies. On the bright side, it may be possible to use a dedicated VR/3D software under the supervision of a doctor with the aim to re-train the brain to stop supressing the image from the weak eye, not sure if such therapies are as effective as advertized, but it's worth exploring.
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I'm also stereoscopically blind but VR works fantastic for me. Give it a go.
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It's cool, and I enjoy it in certain cases. Especially room escape games. There's something really unique about a room-scale room escape game, even if it's poorly coded. I don't think it's the future of gaming for the same reason that the Wii wasn't, and there are some genres where it's terrible (FPS aiming is a big one), but it's a really good way to show off small-scale 3D environments and make them more exciting than they'd be on a PC screen.
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it's great. i had a Rift DK2, and i should get my Pimax 5k this month (unless they delayed it. january is almost over ^^). love it.
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I'm really enjoying it. It's a big hit at parties :3
Need to play it more and get more games. My issue is turning games I've played or own into VR... DOOM, LA Noire and Fallout... I want big budget games that are fresh and exclusive
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I don't like it mainly because I can't see the 3D. My eyes are VERY bad. In fact, I'm a couple of years past due for new glasses anyway.
I tried the 3D and VR. Both give me headaches trying to watch for more than 5 minutes. Well, that and I can't fit a VR headset over my glasses.
I'd love to have contact lenses, but my eye doctor told me that my eyes are not right for them. Nor are they candidates for laser surgery.
But, if you like it then go right ahead and enjoy.
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The Invisible Hours very unique movie or walking sim like thriller
Form physics/logic puzzle game in awesome scifi design
The Assembly well polished adventure/puzzle game
I Expect You To Die funny puzzle game
Elena psycho/mystery adventure
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I've got a Vive since last Black Friday (Yay for good deals)
Now, I am trying to get all those bundled VR games, mostly through Tremor Games, to try them out.
So far, I really enjoy it. I've played a few games, but I loved them:
Cargo Cult: Shoot'n'Loot VR Absolutely a great game, ride a steampunk airship and just shoot everything
Untile None Remain: Battle Royale VR I really want to test this more, but I got motion (or VR) sickness, from moving with the joystick, while standing still.
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Only experience I have is with one of the Occulus dev kits (was not a publicly released version, but was made between DK1 and DK2 and tried it during a convention I went to for work). Screen door effect and motion blur issues more or less killed my interest in VR at the time, and I haven't bothered with it since. I know the display tech and positional tracking has improved compared to when I used it, but player input is what I'm most interested in (specifically force resistance and tactile simulation), and I haven't heard much about where that's heading.
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The Climb paired with the Occulus Touch controllers does a surprisingly good job of it. I was shocked to find that after a climb or two my hands would be sweaty, and my arms and shoulders all tense and sore. It's mostly me doing the tensing, but I can't deny the results.
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I got to try an Occulus Rift recently, here's a quick summary.
The Touch controllers are fantastic. I think they're instrumental in having a great VR experience.
The headset may or may not fit if you wear glasses, it depends on the bridge of your nose as it will try to push the glasses into your face / eyes.
Overall, I didn't care for seated VR games, but really enjoyed standing / moving ones. The standing / moving games made me forget that I was wearing the headset.
You need powerful hardware for games that weren't designed for VR. My i5, RX 480 combo is fine for native VR games, but struggles on non-native games.
Project Cars gave me terrible motion sickness, and I had to quit after 3 laps. It also looked awful.
Euro Truck Sim worked a lot better, but reading text was difficult, the individual pixels were very visible and obvious, and I was constantly aware of the feeling of wearing the headset.
Getting enough room for the room-scale games is difficult, and you'll need more space than you think. Getting the sensors to recognize a 5x7 play area required clearing a 6x9 section of the room, and I still found myself punching the desk or window at times. Even finding room on my desk for the sensors proved challenging.
Robo Recall was pretty fun, if disorienting. The beginning had some great moments.
Lone Echo was fun, if somewhat monotonous and repetitive at times. Navigation within the game works very well, and it had some great moments, though it didn't quite live up to expectations. Good, not great.
The Climb was fantastic. The more difficult climbs had too much ridiculous jumping for my tastes, but still a fantastic experience. I was amazed at how sweaty my hands would get and how sore my arms, back, and shoulders would get from virtual climbing. The Touch controllers are key to making it feel like actual rock climbing.
SuperHot VR was fantastic. It's pretty short, but what an amazing experience. Here's an example scene: You glance at your surroundings, grab a bottle off the counter and hurl it at one assailant, snatch that assailant's gun out of the air, then lean around a corner and shoot the other assailant. It really does recreate the feel of acting in your very own awesome action movie.
Overall, I had some great, truly magical experiences, but feels like VR really needs a 2.0 version - with a much higher resolution headset, more powerful hardware, better sensors, and a larger room to play in. As a VR skeptic, I can't deny that I had some great experiences. I still don't think it's quite there yet, or justifies the current expense, but when there's a wireless system that I can set up in the living room running off an ultra-small PC, I'll be very excited.
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Even for something relatively small scale, like Robo Recall, Lone Echo, or SuperHot, you really want enough space to be able to take a step in any direction and not be able to touch the wall. They may advertise that you only need 3'x3' for a standing experience, or 5'x7' for a room-scale experience, but they're grossly underestimating. My 6'x9' space was just barely big enough, and I still punched the window a few times in Robo Recall and hit my desk a few times in SuperHot. SuperHot wants the largest amount of space, as it rewards being able to step in any direction and walk around an in-game post.
Ideally, you'll want something like 7'x10' to minimize your chances of accidentally punching something. That's more space than I've got around my computer, but I can hope for a future version of VR that I can painlessly set up in my living room.
Again, while I was overall disappointed in the current state of the tech, I did have some magical moments. Robo Recall made me jump and cower, The Climb gave my upper body a workout, and SuperHot made me feel badass. It's just that, currently, it feels like something to rent for a month or two rather than something to own.
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Which VR headset do you use and what are some good VR games you've played?
Oh, and an obligatory VR gib: Filthy stinking Orcs, 24 hr, lv 1+
Edit: Giveaway over and sent! Thanks for the many suggestions!
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