What do you think of when you hear RPG?
looks similar to Witcher, i tried to keep the options varied and recent
for me as an old gamer, JRPG was all i knew back then
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Gothic and Risen
also Dungeon Siege 2 and Kenshi for me
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would Diablo be similar to them? its the closest thing i played
i plan to play pillars soon though
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tbh you should probably play one of these games before commenting on what you think the term RPG means. You are missing a whole face of RPGs, and arguably the one which has the better claim of actually being RPGs, seeing as most of them are based on the most popular tabletop RPGs (Dungeons & Dragons). (Not saying you should like them, I don't like them myself).
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Diablo is an ARPG [Action RPG], and a direct derivative of the Roguelike format, meaning it also inherently classifies as a Rogue-type/Roguelite.
Baldur's Gate, Pillars, and Planescape: Torment classify as CRPGs. Yeah, it stands for "Computer Role-Playing Game, which is nonsensical, but blame the fact that it was the first western labeling for RPGs [ie, during a point where it was more important to distinguish digital RPGs from non-digital RPGs than it was important to distinguish from then-non-existent subgenres], and thereby signifies "traditional" western RPG format. In one sense, one could also consider "Ultima-like" as a synonymous labelling.
There are also several other xRPG labels, such as JRPG and TRPG. Though TRPG [Tactical RPG] is rather confusing to some, given that it's SRPG [Simulation RPG] in Japanese labeling (but ONLY in Japanese labeling or within conversations among those familiar with such; In English, SRPG stands for Strategy RPG, instead).
Given the large variety of labels already established, assigning simple descriptions to specific games is actually rather straightforward, so long as both you and your conversation partner are familiar enough with subgenre labels to be able to use them to quickly distinguish mechanics.
Meanwhile, Witcher and Skyrim (as well as games such as Gothic and Zelda) both classify as Action-Adventure RPGs (more specifically, 3D Open-World Action-Adventure RPGs).
You seem to be coming up with new labeling in your OP, but the labels for distinguishing RPG subgenres are already out there. (Meanwhile, if a game is similar to an RPG, but primarily a different genre, one would say something along the lines of "It's an FPS with an RPG-like leveling system". Though now that leveling systems have become fairly standard across most genres, one more typically just applies the "Upgrades" label to such a game- or, in casual speech, "It has an [ability] upgrade system".)
If you've got a favorite subgenre (or subgenres) of RPG, then it's as simple as familiarizing yourself with that specific label, and referencing off of that. Familiarity with the other labels will pretty much only be important during the types of conversations noted in your OP but, at that point, you can just look up the label for that game [and, if your friend is unfamiliar with the label, then you'd be needing to go into additional details regardless, meaning you don't really lose anything from where you would have been to begin with].
However, as far as the broader "RPG" label, that's going to always be more vague, given that it's a top-level label. In fact, compared to RPG, other top-level labels can be even vaguer:
Platformer, for example, easily indicates that platforming (which, like upgrade mechanics, is commonly utilized even among games focusing primarily on a different genre label) is heavily emphasized. It does not, however, give you much insight into anything else about the game.
As a further (and likely the most egregious) example, the Simulation label covers such an absurdly broad range of subgenres that play out completely different from one another, that it basically always has to be given additional clarification of intent.
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Agreed. I would also add that the label of "role-playing game" was derived from the age of board gaming. As Dungeons & Dragons used a board, some dice, and various pieces (up to and including miniatures), just like other board games, the term "role-playing" was coined to distinguish it from other non-role-playing board games. Specifically, the main mechanic of D&D was each player acting out his or her role and/or character. This distinction remains a valid characteristic for comparison as many so-called "RPG's" force players to adopt premade characters with predetermined roles, restricting possible behavior and choices to such an extent that some players purposely try to "break character" just to see if they can.
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Games like Fallout, Baldur's Gate, etc. I get what you're saying, and it has also been a big pet-peeve of mine. For me "Role-Playing Games" is a game that you role-play as a character YOU create, via choices, story, stats, abilities, looks, etc. It IS very weird how games like The Witcher, Fallout and Dark Souls fit into the same genre, considering that only in one of those you "role-play" as a character of your creation. As for gameplay, it doesn't matter, really. It could be a shooter, an isometric game, etc. As long as the previous criteria is met, that's an RPG for me.
That's my definition of it, anyways.
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So if there was no leveling or skill tree, you would still call it RPG?
Disco Elysium looks like a point and click with skills, no combat but tons of choices, story, stats.
to me its all about levels, if i dont have the skill i just grind XP and comeback
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Oh! Those are pretty important, too. I added the ", etc." at the end because I felt like I was missing something. These play a huge role in making an RPG game, well, a game. Games that have a story that you follow (And a choice or two.) without gameplay aren't games to me. They fit more into my definition of movies or interactive VNs.
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So if there was no leveling or skill tree, you would still call it RPG?
No. If shooter (like Prey 2017 I play now) has ability tree I will call it FPS with RPG elements. But never RPG.
On the other way around - you an have character where you can't customize much, apart from initial name. And it will be RPG for me, as long as you have non-linear story with choices, where you can engage. And it's not visual novel ofc, as VN is more like clickable book.
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Your requirements are kind of weird, because even the most-renowned RPGs often contain not very much of what you require as "a character YOU create" - or at least it's it's not really clear to me. Do you want all of this at the start, or throughout the gameplay?
Actually the original golden age of cRPG games were around Ultima, Pool of Radience, Bard's Tale, Wizardry and alike, xp-grinding RPGs that were only RPGs because they were computer-versions of tabletop P&P RPGs, and were aimed at that group of people. Choices were generally what class you pick, or rather how you make up your party.
Creating a character of that depth didn't really come until-around the second golden age, with Baldur's Gate and the others, but even there it often missing quite a few points from the list that you require from them. Though really, most of it boils down to my first paragraph, about when you want the character building part.
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My first approach to the RPG genre were turn-based JRPG games like Breath of Fire, Final Fantasy, Legend of Legaia, etc. So that's what comes to my mind first, games with a lot of text to read, numbers popping around, japanese stylized characters and turn-based (there were some exceptions like Musashi & Tales of saga).
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When I hear RPG i think about 3 things:
This is why I love RPG. There are so many games that have many RPG elements in it and as I love RPG many games will be great for me :)
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XCOM!!? really?
i mean its great and im all for turn-based games, but this fall more into "strategy" for me
but i did forget about Tactical RPGs, some of them are lacking in the story part i don't count them
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For me it is strategy and RPG as you as a commander must take care of everyone life and it makes me to try and roleplay the best commander that will save everyone he can etc. Things you pick, ways you build, upgrades you choose will make your soldiers survive or die in the field and also I like to name one soldier after myself and try to keep him alive as I think good commander would be also in the field with his people.
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While I do call RPGs the Arcanum-Fallout-Kotor-Pillars of E. type games (characters, story, lore, quests, talking, exploring,etc), I really do understand how you feel about roleplaying someone or something. The game needs a good world, trustworthy mechanics, immersion and the fewest possible bugs that can throw you out of the experience to really feel that you're not just a person sitting in front of the computer, but the tactician, commander, investigator or whatever you're playing as.
It's immersion-stuff, like when a game makes you care for a companion because they are a person with personality, not only because you lose their buff and your party DPS will drop.
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I consider RPGs to be games that are heavily story based with a lot of dialogue. The Witcher series would be a good example of an RPG. I would not consider Doom to be an RPG.
Edit: I think RPG games should also allow you to make choices. In Half Life you play as Gordon Freeman and it has some story and dialogue, but I would not consider it an RPG because it is too linear, there isn't enough story or dialogue, and you don't really get to make choices that affect the game. You are not really playing as the character and controlling what happens, you are just going along for the ride on the linear path that was already set.
Edit 2: I just found this article and it defines an RPG as:
A game is a computer RPG if it features player-driven development of a persistent character or characters via the making of consequential choices.
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Interesting idea. Does that mean you would consider something like life is strange or the telltale games as RPGs?
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Disco Elysium would!
but telltale feel more of the interactive movie kind, very little inputs from the player i have trouble calling it a game
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That's hard to say. I normally wouldn't have thought of them as RPGs, but I think in Life Is Strange you can make a lot of choices that affect your character and the story. I probably would think of it as an RPG.
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I don't know about every single game of Telltale's, but it's not a far stretch, at least for its elements. Though TT kinda sucks at depth of choices.
About Final Frontier I've seen people complaining about Gabriel (I think) and how much of an insufferable dick he is, while in my game he was eager to help, quiet but present and never a hinderance. This means that at least regarding that character, it really did matter how I approached him, having the choices and consequences - like how in other games being polite or rude is a roleplaying choice, generally you can do that in TT games as well. Just... sucky consequences, guaranteed progression and the jazz takes away from the impact of it.
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Very few devs would make a game you don't get to experience half of it in a playthrough
sure some do give tools and option to play the game with, but to set you on a path that wont be the same next time. is not cost-effective
they can make this into a DLC XD
and according to the article, any game with a skill tree can be RPG
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Yeah, my definition is similar.
Not presence of inventory, abilities, leveling, loot. But having story and your choices on first place.
That's why Borderlands is pure shooter for me, as story is shallow and you don't have any choice what to do. Stardew Valley is not RPG, as this one is more similar to Farming / Mining Simulator. Fact that you can talk with few characters and give them gifts to marry them does not make it RPG in my book. Dark Souls is not RPG, as it's game focused on combat, not story. Like say Stret Fighter.
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Final Fantasy X, because i spent my childhood playing JRPG's on PSX/2
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Games that I consider RPG is Baldur's Gate, Icewind Dale, Planescape: Torment.
Also some mentions like the first Mass Effect, Fallout and Elder Scrolls are more action oriented. Neverwinter Nights was good, but also a bit linear. Overlord have that split path like Destruction or Domination. Fable have good or bad appearance depending on what you do, like being evil eating crunchy chicks or taking your beloved spouse to a roulette date show on a famous temple spot. Ultima series are old, but also great at the time they were launched, Maybe U8 wasn't so great after all. You know, "EA" finger.
A good RPG will have a immersive storyline, an open world and your choices will reflect on the story.
JRPGs are too linear and they have a lot of things you can do but on side quests you get items or skills.
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so it more about the story to you? regardless of game mechanics?
what do you think about Disco Elysium?
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That's why RPG is called Role Playing Game, you have a role and somehow you shape the game story as you see fit according to your character. Do you want to be a bad or good person? Do you want to get something by killing, stealing or use diplomacy? Story is important but shaping it id better. A game with only story is a pure Visual Novel.
Game mechanics are much more important on a RPG game, it makes you think and analyze the situation that you're into. Turn based isometrics you have to think on your movements and the best way to win a combat without losing too much health (saving them for the next fight). First person you need to master the best way to fight with melee or if it's a shooter, use the weapons appropriate to the current fight.
Another example of First Person RPG is the old Ultima Underworld. I loved that game.
Eternal Ring also is an incredible game.
I didn't played Disco Elysium yet, looks like a great game.
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Baldur's Gate felt similar to Divinity, i tried to keep the options varied and recent
i hate it when an old game i never played get a sequel, i feel discouraged to play it since i missed on the 1st 2
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Can't really answer the poll because just "RPG" alone is too non-specific. Nowadays there are JRPGs, CRPGs, action RPGs, etc. Just "RPG" by itself has become more like a set of characteristics that can apply to multiple genres rather than a genre in and of itself (much like rogue-lite elements).
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you didnt play many JRPGs!
but i see where you going with this
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Skyrim: 1st person Questing (FPQ) with a Fantasy setting and Character Progression. also Dragons
Witcher: 3rd person Questing (3PQ)? with a Fantasy setting and Character Progression. also sexy time
You can have a sexytime in Skyrim too, and have A Night to Remember :3
I think the most important thing in my a true RPG for me that it allows you to approach a situation, or the world from different angles. Having skill points, or that you can choose between beating the enemy into pulp or making them pincushions with arrows is not a real choice in that regard. Basically I like it if there is an option to at least some of the quests and situations that can be solved by talking
Edit as addition:
RPG is kind of weird, because it really comes down to personal things. Do you want to play any role in your roleplaying game, or do you want to get into the role of Geralt the Witcher, or Garret the thief, or Corvo the vengeful assassin. Thief and Dishonored made me realize how different, but still, applicable the RPG title is to them, because they specialize for those roles ( though doesn't allow to be a smooth-talker, for example) and make everything about it. You need to act, move, and think like them in a super immersive setting. This shows that while there are really good and meaningful connection between RPG and RPG, but they are so different.
Also: I hate the RPG elements because it's often just an excuse to throw levels and skillpoints and upgrades into a game where it often doesn't belong to. Like in Deadfall Adventures you collect Atlantean metal to upgrade your flashlight (!) and random pistol (!!!) for more light-damage or more accuracy and damage. It's just 5-10-15% bonus to everything. Barely matters, just an excuse to slow down gameplay and add meaningless collectibles because that's how the zeitgeist is/was.
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I hate the RPG elements
I'm the opposite, I quite like them. Game feels like it has more depth to me that way. I would not like some useless mechanics to slow game down though.
I like how it's done in say Prey 2017. You can go around and collect skill points, weapon upgrades etc. Same in Bioshock. But it's optional and you can play without it.
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Those are good examples indeed! Mine were about the bad :D
I think it would be more accurate that I hate when a game adds RPG elements for the sake of ticking another genre-box, while doing nothing that really changes anything, like a bunch of 1-3% bonuses. Working out your weaknesses, or building around your strength and preferences in Bioshock with weapon upgrades, AND especially plasmid upgrades changed so much how a combat encounter could play out!
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I don't remember last time I played game with badly implemented RPG elements.
Still, only last month I started to play again in games. After having year long break :thinking:. So my memory can be really bad here.
Borderlands have those useless passive bonuses, but at least it's not important for the gameplay. So you can pass on them.
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I don't remember last time I played game with badly implemented RPG elements.
Deadfall Adventures that comes to my mind, and tbh, B-class "big budget" games or supergeneric indies. Maybe licensed titles after (action?)movies. You likely won't play them anyway because they just aren't that good, and you pick your games better than that :D
About BL2 and skills:
They really just add up together, and it depends on what you want to build/how to play :P Like Commando has a shitload of basic FPS bonuses if you just want to play Call of Borderlands, ridiculous bonuses to survivability, or buffing your turret to hell and back. The game's skill trees are actually pretty well done, many bonuses synergize and there are massive changes linked to some of them: 20-30% turret uptime, two, maybe three turrets, they can stick to walls and ceiling, healing aura or shooting rockets. And this is the most cookie-cutter generic class :P
It's the FPS-Diablo. I love it because it's an FPS that is not too serious, full of personality and I like the story, but I would never consider it an RPG. A skill tree is not enough to be one, though many people consider skills points = RPG. I think they are a bit weird :D
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About BL2 and skills:
I mean those bonuses you unlock with badass ranks, that add 0,7% or 0,8% to critical chance or shield recharge.
I do agree that actual skill tree is well made. Still it's not enough to have skill tree and exp gain to make Borderlands an RPG.
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To me RPG has always been basically any game where you take upon someone elses role :D Thats how I see it. But when talking with others, I refer as RPG to games that allows you to create your character and evolve it with skills etc.
But yes, I've always thought that basically every game is role playing game as well.
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Borderlands 2 - FPS / Looter shooter
DARK SOULS™ II - Souls game. This one has it's own genre by now. High difficulty bosses and tight combat
Darkest Dungeon® - Dungeon crawl
Divinity: Original Sin 2 - Definitive Edition - RPG
FINAL FANTASY X/X-2 HD Remaster - jRPG. A lot unnecessary grind
NieR:Automata™ - Action / story
Stardew Valley - Farming sim
Sword Legacy: Omen - don't know this one
The Elder Scrolls V: Skyrim - RPG / sandbox
The Witcher® 3: Wild Hunt - RPG
I'd think only about Witcher, bc I'm not fan of isometric RPG (like Original Sin), and Skyrim is really "watery"
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tags are good and all, but not all tags are equal in value.
there should be a defining "Type" to explain the gameplay
other wise you would end up with Indie pixel art great soundtrack
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Skyrim: 1st person Questing - you can switch between 1st and 3rd person camera.
Witcher: 3rd person Questing - you can switch between 3rd person and isometric camera in witcher 1.
FFXV: ... Maybe i should rethink my theory
Looks to me like 3 out of 3 - Maybe you should rethink your theory :D
And every game now is taking elements from all other games, so you should just think of your description of a game as tags instead of genres.
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I used to think that true RPGs are like the old Might and Magic games. Meaning for example M&M 4 and 5, which I loved back in the day. When RPGs started to be third-person and lacked a party, I thought those games were more action games than RPGs.
But the reality is that the term RPG is rather broad nowaways. And games like Skyrim are clearly RPGs. As long as a game checks certain boxes, it can be considered RPG or at least part RPG.
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Lets just clear one thing, I love all RPGs.(LsSx) ALL RPG (5)
my problem is what we call them. i mean after all, every video game is a role-playing game.
this came to me as i was checking HB RPG sale www.humblebundle.com/store/promo/rpg-sale (ends in few hours)
all of them are nice, but they dont play the same. and i understand there are sub-genre and cross-genre.
But how can i recommend a game i cant describe.
Theory:
I think games are to be categorized by play mechanics, what do you see (POV) and what you do (Actions)
then we can go into minor details as game systems (leveling/looting/skills,,,). as any game can add Systems, but cant really change core POV/action
Sure some do mix POV/action, but very few are successful.
Testing:
Skyrim: 1st person Questing (FPQ) with a Fantasy setting and Character Progression. also Dragons
Witcher: 3rd person Questing (3PQ)? with a Fantasy setting and Character Progression. also sexy time
FFXV: ... Maybe i should rethink my theory
my latest game dilemma was Disco Elysium
I was trying to discuss it with friends and had a hard time explaining it to them, as RPG kept dropping and everyone had his own RPG in mind.
and i did not know any similar game.
anyway, this was all an excuse to make a GA or the giveaway is my way of saying sorry for the long rant
tell me what you think? how would you improve this? also hit the subscribe button and like this video
TL;DR
POLL
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