... "dark era, when games were installed from pieces of plastic"...
Um, I also installed games from tape drives. Back when monitors where monochrome.
Edit: oh, I just saw you're talking about tape drives later on, too.
at least back in the days, games had fun (mostly paper based) copy protections =)
anyway, I never thought installing games was a chore ... but when it came to printers, now those things were evil.
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Yeah, been there, done that.
Also, now that I think about it, I'll add Extended and Expanded memory to list of annoyances. Both were supposedly doing the same thing, but were NOT interchangeable, your program only needed one, and you couldn't switch them without restarting PC. Thankfully, DOS-likes booted quickly.
Ah, the feels when Windows 95 allowed you to just set up both with a click for every program and forget about it forever...
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Good Lord... I remember well the days of ":printer hell".... It was enough to make you wonder why anyone would even want a dedicated printer in the first place. And you couldn't use them in the middle of the night, either, or the buzz-saw sound would wake up everyone in the house.
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I remember Knights of Legend having in-game floppy swaps and it used to drive me absolutely crazy.
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I'm happy to say I never lived this time. I only ever used two discs to install a game. :P
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Heck, I remember having to walk a customer through installing Windows 95 from floppy disk . . . all 17 of 'em. (Could'a been worse. I could have worked for AutoDesk. The AutoCAD version of the day required about 400 floppies. No, that's NOT a typo.)
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I did. I also remember doing a lot of the tedious tasks mentioned in the post.
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I not only read it, I lived it. When I first started using computers, we still used teletypes hard-wired to what was then called a "mini-computer" (because it didn't take up an entire room by itself). Tape-drives were high-tech I/O when you compared them with the punch cards that preceded them.
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hehe, NFS2SE was the best. you could race with such a large variety of "vehicles", like a flying saucer or a T-Rex :3
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The earliest memory I have from pc related stuff was my dad downloading stuff from eMule, back in 2002, and pirating games like Lego Racers, BF1942, BFVietnam(my fav of all time) and Midtown Madness 2.
Never actually followed that path of pirating. Some of the games he pirated and I enjoyed playing as a kid, I bought it later in life.
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mmm, I remember having some games on couple of floppies, largest taking space on 6 of those. Soon after the CD era came, anyone remembers how many CDs Baldur's Gate 2 was on? I cannot quite remember but I believe it was a lot. Imagine trying to instal some nowaday's games that take up up to 40 GBs of space from CDs or even floppies. :O
Before that we also had some chinese NES rip-off using cartridges, it had everything that one would want to play on one of those 1000 games cartridges (Mario, Contra, Arkanoid and sooooo on).
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IIRC, BG2 had fewer CDs than BG1 (BG2 = 3 CDs & 1 = either 4 or 6 CDs; I'm too lazy to go dig 'em out to count to make sure ;) ).
As for large programs, see my comment about about AutoCAD on floppies. I'd hate to have worked for the companies that bought that version instead of upgrading their PCs with a 1st- or 2nd-gen CD-ROM drive.
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?LOAD ERROR
READY.
Otherwise you were free to have a single dos4gw.exe in use, just had to put it in the PATH. Also, copy has always been an internal command, xcopy.exe is what you mean, the one copying directory hierarchy. (It still exists, Windows\System32\xcopy.exe)
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pfft! lawns?
In my day we had savage, untamed wilderness extending as far as the eye could see and just waiting to kill us in a million different ways. And, old-timers were damn glad to see the few of us kids who'd survived past infancy show up on their land 'cause we were hard-working, family men.
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Ha, i've been playing games that fit on one 1.44MB floppy. And PC had 1MB RAM, 16Mhz clock, 80MB HDD (thats right, MB not GB) and sound from (in)famous PC Speaker.
True, games looked ugly by today standards, but at least noone sold beta versions as full product and there were no friggin DLCs
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Cool story, I'm a similar generation.
A "funny" thing I notice a lot is a multitude of "console plebes" trolling PC gaming sites/threads insinuating PC gaming is still essentially this same way.
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IRQ 5 DMA 1.
I was 4-5 when I started playing on my father's PC (a powerfull 286 with a black/green monitor he had for work... one of the few back then). I learned that I needed to launch a batch file before playing, so that I had enough free RAM to run the game.
At that time the games for me were split 50-50 on 5.25" and 3.5" floppies.
Funny thing about black/green monitors: figuring out the colors of powerups with similar shape. Moraff's World had a race of enemies (the Puffballs) that would explode on you, half good, half bad... their color was the key. :D
Of course you had to know your exact video/sound card models + ports used, to even correctly run the setup.
Later you also had to check manually for patches.
I remember my uncle getting Win 95 on floppies 'cause CD drives were still way too expensive. It was a 20-30 regular-1.44MB-floppies installation.
The CD era... The Ripper and Blade Runner anyone? :)
Dam I'm glad Steam keeps track of everything now. It leaves me with more time to tweak the ini file. ;)
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Blade Runner was great. I'm still waiting for GoG to get that one.
Yep, Win95 installation floppies... I remember those.
The first time I ever saw a CD-ROM in a computer was in a Mac at school (late 80's) and I thought it was the most amazing thing. When I got my own CD-ROM I remember thinking "Wow, what could possibly come next? This is so high-tech!" Now my internet is so fast that I can download a game faster from Steam than I can install it from DVD.
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I remember getting my games on 360k floppies and having to boot with the disk because is had it's own format and you couldn't see the files from a DOS prompt. I remember playing King's Quest IV from 9 floppies, flipping disks when moving from an area to another because I didn't even have a hard drive back then.
Before that I was saving and loading games from a cassette tape on my Radio Shack's TRS-80. The good old days when you could copy games with a dual tape deck. (and 80% of the time the copy wouldn't work)
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On my 4 MB 486, I had a deeply optimized config.sys and autoexec.bat with multiple settings that gave me optimal free memory. I had a piece of software what moved drivers around in EMS and spent hours fine tuning the load order to maximize every free byte. I ended up with 3 configurations: default (XMS+EMS+deeply optimized load order), XMS Only (because Comanche wouldn't run if EMS was turned on) and clean (no drivers, no memory manager, nothing)
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I don't consider it a dark era. I had endless fun back then, and getting the games to work right taught me a lot about computers... like installing my first Adlib/Sound Blaster card and configuring IRQs ports and DMA lines in the config.sys so that nothing conflicted. Like Zomby2d said, you also had to optimize the autoexec.bat and config.sys so that you still could load all your drivers and TSRs in the most optimal fashion to leave plenty of memory open below 640K for the games, and still have EMS or XMS memory available above 1MB for those games that used it. Ultima VII: The Black Gate was the worst because it had it's own memory manager, so I had to create a special boot config just for that game.
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Ohh man...even that monitor i had back in the days works now...and this LCD's are broken not often...but they are.
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Like this DX386 4MB RAM, HDD 150MB and FreeDOS 1.1 (can't find working diskettes to install MS-DOS :-s) my first PC :')
My First PC - Working today since 1994
I remember how I had to quit Win 3.1 and go back to DOS to play games because they were DOS Compatible only :')
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So, I wonder, how many people remember what it took to be a gamer?
Imagine: today, you just click on Steam, download, click to install, play. Older gamers remember long install times from CD, tedious looking for drivers, restarting PC after installation, overclocking while hoping to not burn anything, the works.
But there was older, dark era, when games were installed from pieces of plastic limited to 720 kb (or, if you had a modern drive, 1.44 mb). An era where you had to attentively watch installation progress and swap the pieces as soon as installer told you to, but paying attention to vibrations to not swap it too early to not damage it. Since a game was on 5-20 disks, even carrying it from the store was an exercise. Internet? You were lucky if you had BBS or Gopher, with a glorious kilobyte per minute download speed.
And the real fun started once you installed game. Imagine hand-coding RAM usage using various tricks you didn't really understand to squeeze out single kilobytes of free RAM. You had 8 mb? That's cute, because game only really cared it needed 612 kb out of first 640 kb of RAM your computer had. You had 608 kb free? Tough luck kid, it wouldn't run even if next 4 mb of RAM were free. You wanted sound? You had to load drivers into memory, by hand, shaving precious single kilobytes out of that 640 kb block.
And every game had it's own everything: drivers, frameworks, dlls, everything. You could had hundreds of say DOS4gw files on your PC, all with their own program, all doing the same function, identical, duplicating each other because only really crucial files were pooled into OS common folder. Crucial files like copy.exe - yes, OS couldn't even copy or delete programs and each time you wanted to do it you needed to run separate program. Your copy.exe got damaged? Tough luck, kid, you can't copy new one into its place even if you somehow get a replacement. Better hope you did that recovery disk when asked... And hope your OS didn't have bug that caused it to move, not copy files into recovery disk when you created it. Because some did. And did I mention lack of some files crippled your OS even when it seemed to "run" properly? Heh. It did that once for me.
And it was just not memory that was hand coded. You wanted to have sound? You would better have a note to which interrupts, IRQs, and intervals your sound card was set. Because when you set up even one of these wrong, you get a big fat nothing. Same with graphics - if you did anything wrong, game could have started in 4 colours (CGA)... Said colours being cyan, black, magenta, and white, which looked as horrible as it sounds.
Then again, I suppose all of the above was bliss compared to bootleg Commodore 64 tape-disc drives and not breathing while game "loaded" for 10 minutes, hoping you won't get "corrupted" error, which happened in 8 times out of 10. Heh. There was really good reason, once, why consoles were seen as the gaming machines. It's sad inertia kept them afloat till today, being little more than DRM-crippled PCs.
Or were the games even before that even worse, and I got off easy after all? :P
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