+1 Another step that is bothersome at best and useless in general.
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Question. In the event that such a key is revoked, what penalties are imposed on the person who uses the key?
Also, I definitely agree with you. I mean, for me it's mostly about curiosity but I know for everyone, that's not the case.
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The game will count as non-activated. But as it got revoked, it's the creator's fault, so the winner have to mark it not received.
Then ofc the winner can get in touch with the creator and if the creator provides a new key, it can marked as received again.
The important thing is that a game gets revoked, the winner shouldn't just act like nothing happened, as it will look like he didn't activate (or regifted, traded) the key, and can result in a suspension.
So everyone, if your won key gets revoked, mark it as not received
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The winner has to mark the game as not received and I would advise him to contact the gifter, so they are aware of the situation.
The gifter would have to provide the winner with a new key.
edit: awwwwwwww sooo late, wanted to write about exploiting this system through the possibiliy of removing games from your library but heck... took too long
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Not Received on their profile, resulting in a removed giveaway slot. Also depending on severity, permanent suspension.
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Hum I don't know but isn't it possible that a game bought on steam* gets revoked, when the buyer paid with a stolen credit card either? so sg.com would have to store additional informations, that don't really hold valuable information, as every key could get revoked at any point.
The gifter could also lie about the heritage of a key or just doesn't know this anymore as they bought the key a while ago and didn`t kept the information.
I don't think this is useful as it just complicates the whole giveaway process. I'd suggest you asking the gifter if the key is from g2a or sites alike. You could do so after you won something and then let the gifter ask for a re-roll.*
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No.
People that are buying from shady places could just lie.
People that trade may have no idea where the key originated from by the time it gets to them.
People that have lists of keys from previous purchases/trades may not have any idea where they specifically came from.
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Mmm, I didn't think of traded keys. :( That sucks. :/
Maybe have an optional box, so that if the person knows where it came from, they can say? Still doesn't prevent lying, but will mean the honest givers have a little box to remind them to say where they got the key from. :)
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'Trade' or 'don't remember' could be valid responses to that question. Those enter will know there's some risk. Frankly store is also not a guarantee. For example, Indie Gala guarantees keys for 60 days only, and I did have problems with Indie Gala keys (though that was long ago).
As for people lying, why would they? It would only matter if saying G2A means that no one enters, but if the number of entries drop from 2000 to 1000, why would that cause anyone to lie? Unless of course testing the "value" of a giver by the keys' origins becomes part of the SGTools filtering, which, given the generally toxic nature of SG, it probably will.
Okay, so given that thought, I think it's a bad idea. No need to add a further way to judge people as worthy or not.
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Wouldn't prove or stop anything, so unnecessary and pointless.
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maybe certain letters in a key code could be linked to a site like keys with h in them would only come from hb and so on,but this creates more work but again that would lead to trading shady keys to get certain ones........and as I type this I realize its dumb nvm continue to ignore me Arf.!.
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Every game could be revoked. Even gift, directly from Steam store, so it doesn't make any sense. Revoked games are related to payments issues, not the stores.
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I guess users are enough protected with "not received" option.
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I usually post that piece of information, and it's nice when people do so, but people might just lie and you wouldn't ever find out. If you can't check it, it's useless.
But having an optional field might be a good thing for those who have nothing to hide, but don't think about writing it down when creating a GA.
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I'm not trying to advocate those who don't do that, well I am one of them apparently as I never write in my giveaways where did I get the key from, but in the same time I think that it is not necessary nor it should be, so why would we even think of it as of something people would write if they have nothing to hide? I mean there are many of us who don't have anything to hide but still choose to keep that information about their sources to themselves and I believe that's fair enough in terms of giveaways.
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Well, it is a useful thing to know, so if the option is there, and you are willing to share your sources, it just reminds you to do so. If you don't want to share information it's fair, you are still giving away a game for free.
I didn't want to imply that if you don't want to share sources you are a shady person not to be trusted.
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Let's do it right or not at all, guys.
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You can buy a season pass to SG or a DLC for each game.
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I already bought Steamgifts premium from a trader on steamtrades. (Cost me a hefty sum as well) I'm covered with that right?
I wish there was some mention in our profile for being a premium member. Poor guy is getting tons of negative rep, and being called a scammer, because of jerks who want to show off with some kind of badge instead of just enjoying the perks of their premium membership.
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Sounds fair and appropriate and respectful of me and my rights. ;)
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The credit card number (with expiration date and CVV code) used to make the purchase should be entered as well so we can validate it's legitimacy.
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Of course! I wonder why the OP didn't think of that! :D
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One of my past GA's was the key from box version of the game :) You want me to write shop address or something?
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once you know where the keys comes from, what will you do with that info?
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Rather, what happens to people who store their keys in a notepad, google docs, or similar file, rather than leaving them scattered across multiple [and in the case of IndieGala, very untrustworthy] sites?
Should we just pick a site randomly in that instance, or limit ourselves to only giving away humble keys? :P
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Even things sourced through steam as gift copies can be revoked if they were bought with stolen credit cards. There's no way to tell, really.
But honestly, if a game I got here was revoked, I wouldn't be too upset. It's not like I paid anything for it. I'd just take a screenshot of the removal notice, let the giveaway creator know, and switch feedback to not received. If they want to fix it from there, great. If not, I'm out something that I didn't pay anything for.
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For a while, people had found a way to abuse the Humble Bundle and those keys got revoked as well. There was a big price error on Gamersgate for Warlock II and tons of giveaways were made for these before they got revoked. The one time a game I won here got revoked was actually a Steam gift. (There was an actual issue with the purchase and the gifter quickly replaced it though.)
Seeing as people could write anything as the source of the game being given away, and the fact that a game coming from anywhere could be revoked, I don't see the point in adding an extra step to giveaway creation.
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Reading the Sunrider Academy Removed From Account thread, it got me thinking. When making a giveaway for a key, is it possible to require the name of the store where it was purchased? I don't enter giveaways where the giver explicitly says they got the game from G2A, for example, but not everyone says that. Obviously, all games are freely given, and not every game purchased via G2A (as an example) is going to be a scam, but it would be nice to know that there's absolutely no chance of a game being revoked due to possible fraud.
(Fyi, I don't really pay much attention to the forums, so won't really be here for any discussion. It is simply a suggestion which will hopefully be considered. :) )
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