My father, was a drinker, and a steamhead. And one night, he goes off crazier than usual. Mommy gets the Nintendo Wii to defend herself. He doesn't like that. Not. One. Bit. So, me watching, he takes the wii to her head, laughing while he does it. He turns to me and says, "Why so Nintendo?" Comes at me with the Wii. "WHY SO NINTENDO?" He opens the steam client... "Let's put a smile on that face." And..................................................I spent all my money on the steam sales.
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Gabe Newell is taking a plane to deliver it to his house, its a boxed copy.
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NGPriest, make more CS:GO teams and quit making these threads. XD I suck at FPS's and I don't even know if my computer can run it (supposedly it can, via Can You Run It and people saying the specs are the same as CS:S) but I'm magnetized to the word "free"
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This is a reference to the multiple scams run by people claiming to have the exclusive rights to sell the Eiffel Tower for scrap metal at very low prices considering it's one of the most recognizeable landmarks in France. And flashblackrus seemed to think that you actually could win a copy of Skyrim for completing the summer sales badge.
So I offered to sell him the Eiffel Tower. At a low price.
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I'm posting my full results of the compression analysis I've conducted on this image. Based on the analysis of compression characteristics and EXIF metadata, I conclude that the image is assessed as a Class 1 processed/edited image. And to make matters worse, you used GIMP to do it. Although if you didn't, my code didn't pick it up. This may be a new software editor for the database i've made. Below are the full results.
Filename: [C:\Users\Amgroma\Downloads\Steam_Community_SteamBadges-_Google_Chrome-23_16.01.46.png]
Start Offset: 0x00000000
Marker: SOI (xFFD8)
OFFSET: 0x00000000
Marker: APP0 (xFFE0)
OFFSET: 0x00000002
length = 16
identifier = [JFIF]
version = [1.1]
density = 1 x 1 (aspect ratio)
thumbnail = 0 x 0
Precision=8 bits
Destination ID=0 (Luminance)
DQT, Row #0: 3 2 2 3 5 8 10 12
DQT, Row #1: 2 2 3 4 5 12 12 11
DQT, Row #2: 3 3 3 5 8 11 14 11
DQT, Row #3: 3 3 4 6 10 17 16 12
DQT, Row #4: 4 4 7 11 14 22 21 15
DQT, Row #5: 5 7 11 13 16 21 23 18
DQT, Row #6: 10 13 16 17 21 24 24 20
DQT, Row #7: 14 18 19 20 22 20 21 20
Approx quality factor = 90.06 (scaling=19.88 variance=1.14)
Precision=8 bits
Destination ID=1 (Chrominance)
DQT, Row #0: 3 4 5 9 20 20 20 20
DQT, Row #1: 4 4 5 13 20 20 20 20
DQT, Row #2: 5 5 11 20 20 20 20 20
DQT, Row #3: 9 13 20 20 20 20 20 20
DQT, Row #4: 20 20 20 20 20 20 20 20
DQT, Row #5: 20 20 20 20 20 20 20 20
DQT, Row #6: 20 20 20 20 20 20 20 20
DQT, Row #7: 20 20 20 20 20 20 20 20
Approx quality factor = 89.93 (scaling=20.14 variance=0.34)
Marker: SOF0 (Baseline DCT) (xFFC0)
OFFSET: 0x0000009E
Frame header length = 17
Precision = 8
Number of Lines = 816
Samples per Line = 600
Image Size = 600 x 816
Raw Image Orientation = Portrait
Number of Img components = 3
Component[1]: ID=0x01, Samp Fac=0x22 (Subsamp 1 x 1), Quant Tbl Sel=0x00 (Lum: Y)
Component[2]: ID=0x02, Samp Fac=0x11 (Subsamp 2 x 2), Quant Tbl Sel=0x01 (Chrom: Cb)
Component[3]: ID=0x03, Samp Fac=0x11 (Subsamp 2 x 2), Quant Tbl Sel=0x01 (Chrom: Cr)
Destination ID = 0
Class = 0 (DC / Lossless Table)
Codes of length 01 bits (000 total):
Codes of length 02 bits (001 total): 00
Codes of length 03 bits (004 total): 03 04 05 06
Codes of length 04 bits (003 total): 02 07 08
Codes of length 05 bits (001 total): 01
Codes of length 06 bits (001 total): 09
Codes of length 07 bits (001 total): 0A
Codes of length 08 bits (000 total):
Codes of length 09 bits (000 total):
Codes of length 10 bits (000 total):
Codes of length 11 bits (000 total):
Codes of length 12 bits (000 total):
Codes of length 13 bits (000 total):
Codes of length 14 bits (000 total):
Codes of length 15 bits (000 total):
Codes of length 16 bits (000 total):
Total number of codes: 011
Destination ID = 0
Class = 1 (AC Table)
Codes of length 01 bits (000 total):
Codes of length 02 bits (001 total): 01
Codes of length 03 bits (003 total): 02 03 04
Codes of length 04 bits (003 total): 00 05 11
Codes of length 05 bits (003 total): 06 12 21
Codes of length 06 bits (002 total): 07 31
Codes of length 07 bits (003 total): 13 41 51
Codes of length 08 bits (006 total): 08 14 22 61 71 81
Codes of length 09 bits (003 total): 32 91 A1
Codes of length 10 bits (006 total): 09 15 23 42 52 B1
Codes of length 11 bits (002 total): C1 D1
Codes of length 12 bits (008 total): 16 24 33 62 72 82 E1 F0
Codes of length 13 bits (004 total): 17 43 92 B2
Codes of length 14 bits (002 total): A2 F1
Codes of length 15 bits (002 total): 18 25
Codes of length 16 bits (019 total): 34 73 B3 B4 C2 53 63 64 83 A3 26 38 44 54 65 93
A4 C3 D2
Total number of codes: 067
Destination ID = 1
Class = 0 (DC / Lossless Table)
Codes of length 01 bits (001 total): 00
Codes of length 02 bits (000 total):
Codes of length 03 bits (003 total): 01 02 03
Codes of length 04 bits (001 total): 04
Codes of length 05 bits (001 total): 05
Codes of length 06 bits (001 total): 06
Codes of length 07 bits (000 total):
Codes of length 08 bits (000 total):
Codes of length 09 bits (000 total):
Codes of length 10 bits (000 total):
Codes of length 11 bits (000 total):
Codes of length 12 bits (000 total):
Codes of length 13 bits (000 total):
Codes of length 14 bits (000 total):
Codes of length 15 bits (000 total):
Codes of length 16 bits (000 total):
Total number of codes: 007
Destination ID = 1
Class = 1 (AC Table)
Codes of length 01 bits (000 total):
Codes of length 02 bits (002 total): 00 01
Codes of length 03 bits (002 total): 02 11
Codes of length 04 bits (002 total): 03 21
Codes of length 05 bits (001 total): 12
Codes of length 06 bits (004 total): 04 13 31 41
Codes of length 07 bits (001 total): 51
Codes of length 08 bits (003 total): 05 14 22
Codes of length 09 bits (002 total): 32 61
Codes of length 10 bits (005 total): 71 81 A1 C1 D1
Codes of length 11 bits (003 total): 42 91 F0
Codes of length 12 bits (004 total): 15 23 52 B1
Codes of length 13 bits (003 total): 06 33 E1
Codes of length 14 bits (001 total): F1
Codes of length 15 bits (000 total):
Codes of length 16 bits (000 total):
Total number of codes: 033
Marker: SOS (Start of Scan) (xFFDA)
OFFSET: 0x0000017B
Scan header length = 12
Number of img components = 3
Component[1]: selector=0x01, table=0x00
Component[2]: selector=0x02, table=0x11
Component[3]: selector=0x03, table=0x11
Spectral selection = 0 .. 63
Successive approximation = 0x00
Decoding SCAN Data
OFFSET: 0x00000189
Scan Decode Mode: Full IDCT (AC + DC)
Scan Data encountered marker 0xFFD9 @ 0x0001773D.0
Compression stats:
Compression Ratio: 15.35:1
Bits per pixel: 1.56:1
Huffman code histogram stats:
Huffman Table: (Dest ID: 0, Class: DC)
# codes of length 02 bits: 1656 ( 21%)
# codes of length 03 bits: 3927 ( 51%)
# codes of length 04 bits: 1591 ( 21%)
# codes of length 05 bits: 362 ( 5%)
# codes of length 06 bits: 211 ( 3%)
# codes of length 07 bits: 5 ( 0%)
# codes of length 08 bits: 0 ( 0%)
# codes of length 09 bits: 0 ( 0%)
# codes of length 10 bits: 0 ( 0%)
# codes of length 11 bits: 0 ( 0%)
# codes of length 12 bits: 0 ( 0%)
# codes of length 13 bits: 0 ( 0%)
# codes of length 14 bits: 0 ( 0%)
# codes of length 15 bits: 0 ( 0%)
# codes of length 16 bits: 0 ( 0%)
Huffman Table: (Dest ID: 1, Class: DC)
# codes of length 01 bits: 1447 ( 37%)
# codes of length 02 bits: 0 ( 0%)
# codes of length 03 bits: 1941 ( 50%)
# codes of length 04 bits: 319 ( 8%)
# codes of length 05 bits: 133 ( 3%)
# codes of length 06 bits: 36 ( 1%)
# codes of length 07 bits: 0 ( 0%)
# codes of length 08 bits: 0 ( 0%)
# codes of length 09 bits: 0 ( 0%)
# codes of length 10 bits: 0 ( 0%)
# codes of length 11 bits: 0 ( 0%)
# codes of length 12 bits: 0 ( 0%)
# codes of length 13 bits: 0 ( 0%)
# codes of length 14 bits: 0 ( 0%)
# codes of length 15 bits: 0 ( 0%)
# codes of length 16 bits: 0 ( 0%)
Huffman Table: (Dest ID: 0, Class: AC)
# codes of length 01 bits: 0 ( 0%)
# codes of length 02 bits: 28114 ( 25%)
# codes of length 03 bits: 42785 ( 38%)
# codes of length 04 bits: 21614 ( 19%)
# codes of length 05 bits: 9560 ( 8%)
# codes of length 06 bits: 3688 ( 3%)
# codes of length 07 bits: 3423 ( 3%)
# codes of length 08 bits: 3071 ( 3%)
# codes of length 09 bits: 663 ( 1%)
# codes of length 10 bits: 638 ( 1%)
# codes of length 11 bits: 94 ( 0%)
# codes of length 12 bits: 213 ( 0%)
# codes of length 13 bits: 46 ( 0%)
# codes of length 14 bits: 18 ( 0%)
# codes of length 15 bits: 4 ( 0%)
# codes of length 16 bits: 36 ( 0%)
Huffman Table: (Dest ID: 1, Class: AC)
# codes of length 01 bits: 0 ( 0%)
# codes of length 02 bits: 7330 ( 60%)
# codes of length 03 bits: 2754 ( 22%)
# codes of length 04 bits: 955 ( 8%)
# codes of length 05 bits: 365 ( 3%)
# codes of length 06 bits: 599 ( 5%)
# codes of length 07 bits: 68 ( 1%)
# codes of length 08 bits: 115 ( 1%)
# codes of length 09 bits: 40 ( 0%)
# codes of length 10 bits: 54 ( 0%)
# codes of length 11 bits: 14 ( 0%)
# codes of length 12 bits: 11 ( 0%)
# codes of length 13 bits: 4 ( 0%)
# codes of length 14 bits: 1 ( 0%)
# codes of length 15 bits: 0 ( 0%)
# codes of length 16 bits: 0 ( 0%)
YCC clipping in DC:
Y component: [<0= 0] [>255= 0]
Cb component: [<0= 0] [>255= 0]
Cr component: [<0= 0] [>255= 0]
RGB clipping in DC:
R component: [<0= 0] [>255= 0]
G component: [<0= 0] [>255= 0]
B component: [<0= 0] [>255= 0]
Brightest Pixel Search:
YCC=[ 1066, -45, 34] RGB=[255,254,244] @ MCU[ 24, 33]
Finished Decoding SCAN Data
Number of RESTART markers decoded: 0
Next position in scan buffer: Offset 0x0001773C.5
Marker: EOI (End of Image) (xFFD9)
OFFSET: 0x0001773D
Searching Compression Signatures
Signature: 013BA18D5561625796E986FDBC09F846
Signature (Rotated): 01AC57E12793DFA7C46C704625C5AF0F
File Offset: 0 bytes
Chroma subsampling: 2x2
EXIF Make/Model: NONE
EXIF Makernotes: NONE
EXIF Software: NONE
The following IJG-based editors also match this signature:
SW :[GIMP ] [091 ]
SW :[IrfanView ] [090 ]
SW :[idImager ] [090 ]
SW :[FastStone Image Viewer ] [090 ]
SW :[NeatImage ] [090 ]
SW :[Paint.NET ] [090 ]
SW :[Photomatix ] [090 ]
SW :[XnView ] [090 ]
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Sorry about that... I don't have GIMP...
I use fireworks, but i used ZScreen for taking SS's...
It looks like this: http://i.joeylau.me/2012/07/2012-07-23_16.39.54.png
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Zlib compression would set off the false alarms on infranview, but not on GIMP. GIMP and GIMP+ use specific compression signatures that you don't find in any other imaging software.
There's no way you didn't use GIMP, as PNG compression is quite easy to hash out, and there's no way to falsify programs used. Either it was GIMP, or Paint.net with a submask set by your Zlib compression overlapping the Paint.net compression, causing a falsified GIMP signature.
You're lying to a 10-year graphics designer who has a degree in forensic science and studied digital signature decryption for 5 years.
And you don't own Skyrim. Double-Whammy.
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Why are you trying so hard to prove your point? Just give up, accept that you're caught, and move on. And if you really did get the game, then why not just ignore us and go play it. It's an awesome game. You should really buy a copy, I saw you don't own it on your profile.
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I like the watermark feature, it auto-adds JoeyLau.me (with the time) as well as the filename, which contains the date...
Then if anyone uses it (which has happened before), i can easily send a DMCA to the server owner (aka Facebook :p)
Love it when people get pissed off when their content mysteriously goes missing and they rage spam/etc on facebook :p
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It's plainly obvious NGPriest is editing images. At no time has Valve indicated in the least that you get anything at all for the badges except having the badges. I don't get what bug crawled up your ass that's making you dog him through this thread, trying to pin him to the wall with forensic evidence of image manipulation.
And besides, this can be easily resolved by asking NGPriest to turn his Steam inventory public for a few hours so people can verify it. If he really did have a redonkulous number of copies of Skyrim, and he really desperately wanted to show how big and tough and rich he was, just open the inventory for a few hours, because the Steam client isn't going to lie. (And if it does, that's either a bug or a Steam TOS violation, one way or the other.)
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why didnt I win anything? :c
http://i.imgur.com/BlTu8.png
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No GIMP or any other image editor in here
I used IE 'cause was easier that way ;)
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You really didn't need to send four. One would have been just fine.
Thanks
<3
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Badge Thingy
My Inventory
My Inventory Part 1
My Inventory Part 2
I got more Skyrims
My NEW Inventory
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