You're sure to receive a well balanced polling pool on a site called STEAMgifts...
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only 2 sjw blacklist's, how am i suppose to masturbate to that. im going to need at least 3 more if im ever gonna get off.
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im up to 4 now. im so close i cant stand it, will you choke me a little?
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thats pretty good. it would of meant more if you were one of those people who actually did giveaways. but ill take what i can get
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i had no idea this website was for users of all ages. silly me, all those porn game where you get raped when you loose being given away in mass quantity to anyone without age verification of any kind had me confused. oh well, my bad. im sorry.
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When EGS was released, Epic bought a bunch of games that were supposed to come out on Steam, and made them exclusive to EGS for a year. Metro Exodus was available for preorder on Steam for a few months, but a couple of weeks before its release date it was moved to EGS so you couldn't buy it on Steam until a year after release. Multiple other games moved to EGS after that since Epic was paying developers/publishers to remove their game from Steam in order to grow a userbase for their store. In many cases, the move happened months after the game was advertised on Steam, and the developers made promises for Steam keys for preorders or Kickstarter backers.
Many people use Steam either exclusively, or as their main platform for games. Some of them might be upset knowing that they need to use another, inferior platform just for one or two games that became EGSclusive. This is reinforced by the fact the EGS client lacks several features that Steam users take for granted. There are no forums, user reviews, screenshots, no friend activity/profiles or any social aspect, game gifting, inferior controller and VR support, and a bunch of other things are either missing or worse than on Steam. Epic Games is also 40% owned by a Chinese investment company (Tencent), and many people hate the Chinese governments, and by extention Chinese companies, for a variety of reasons.
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^this. I would not have that much of a problem with Epic if they didnt poach games from other platforms.if they got a new game(mostly mean new ip here) or console port that wasn't announced for any other platform, i would be fine with them doing so. It would be even better if they founded some games for their platform,but i guess its easier to wait, see whats hot on other platforms(or in general) and swing their EPIC money wad and take it.
Also their lack of one of the one of them simplest things a store should have "a F Ing shopping cart. Even their coupons don't work the same for everyone, mostly because of regional currency differences.
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There are also additional concerns with the service:
First, Tencent specializes in digital monitoring, which makes Epic suspicious to many, despite their being one of the few Chinese-associated companies to speak out against Blizzard's laughably superficial, Chinese Government-directed handling of the Blitzchung matter
Second, The launcher isn't criticized only for lacking "fluff"- that'd just bring it in line with most non-Steam launchers. It's primarily criticized for poor user interface, stability issues, etc. Perhaps the most notable point is that, puportedly, Epic won't let you play games if the service goes down* and the servers apparently even more downtimes than Steam does. Though while on the topic of features, as BionicGolem already noted, the launcher and storefront are lacking in several fundamentally basic features that even bottom-tier sites (or even scamsites) generally manage to have implemented, nevermind something offered by a major company.
* This differs from Steam, which has an offline mode. Of course, Steam's offline mode isn't perfect, either, as many games rely on Steam for their initial login process, even if they don't rely on Steam for actual server aspects. Several games, notably MMOs, which had outside launches prior to being launched on Steam tend to be able to be launched directly from their executable and thereby can still be used during offline mode, but a (likely much larger) number of games are effectively down (unless you logged in beforehand) whenever Steam servers go down.
Then again, as Steam acts as a credential verification as well as a login process, we can't really fault Valve for not having workarounds on their end for such matters [as that'd compromise login security]. Rather, the responsability'd lie on developers for not offering alternative login methods (as a number of games already do). In short, Valve is effectively blame-free in how they handle online/off-line status, which makes them have a rather favorable position against any service with a no-expection always-online restriction.
Finally, Epic is criticized for their awful support, which I've experienced first-hand. Obviously, that doesn't really say much, given that the point of comparison is Valve's own notably awful support, but right now Epic is having a lot more issues [than Steam] as a service, which leads to more support interactions, which is really highlighting** the matter. Nevermind the additional focus a new service is going to get on such matters, especially when many are looking for reasons to criticize the service to begin with.
** I personally had to contact Epic support about several issues with freebies not crediting properly, and their response was to first rudely dismiss the matter- along with giving me a rather expansive advertising/self-promotion spiel which far exceeded the actual support response aspect in length- and then, with my second ticket, to remove a paid game from my account. So yeah.. a special level of bad.
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Epic won't let you play games if the service goes down
Are you sure about that? My information is that games bought on Epic usually work without the launcher and can be started by running the exe file (correct me if I'm wrong). I also briefly tested that with a game some time ago. I don't think there is any service running from Epic that would handle the DRM. At least I don't see one right now. Maybe you mean the launcher will not start, if their service is down, so you can't use it to start the games? Being able to start the games without the launcher seems superior to Steam's offline mode, if I'm being honest. I personally don't really care, though, since I am never offline anyway.
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Are you sure about that?
Perhaps the most notable point is that, puportedly, Epic won't let you play games if the service goes down
As stated by about 4 different individuals, after Epic servers went down for a day or more (again, puportedly). Not something I looked into myself, but do feel free to find us some sources which provide clarification on the matter either way. If you're able to run executables outside of the launcher then, as you suggested, they likely just meant the launcher couldn't load if servers were down. Checking executables doesn't strike me as something everyone would intuitively rush to do, for a service they're only using on the side to begin with, so it's a reasonable hypothesis.
Being able to start the games without the launcher seems superior to Steam's offline mode,
You can do that with Steam, though? Online games aside (as that was covered above), you'd have to intentionally configure [ie, it's not something Steam itself requires or implements] a game to only log with Steam credentials, for it not to be able to run off executable alone. I don't know about AAA games, but I've run quite a few indie games off executables and never had issue. Simply put, unless Epic explicitly lacks in allowing for restrictive DRM, it'd be improbable for Steam to be worse than Epic [as Steam appears to leave such things fully in the hands of its developers/publishers, which is as lax as one can be without taking GOG's no-DRM approach to it].
personally don't really care, though, since I am never offline anyway.
and the servers apparently [have] even more downtimes than Steam does.
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(again, puportedly)
Missed that, sorry. I also don't claim to know for sure. But I find it interesting and maybe test it myself this week.
You can do that with Steam, though? Online games aside (as that was covered above), you'd have to intentionally configure [ie, it's not something Steam itself requires or implements] a game to only log with Steam credentials, for it not to be able to run off executable alone. I don't know about AAA games, but I've run quite a few indie games off executables and never had issue. Simply put, unless Epic explicitly lacks in allowing for restrictive DRM, it'd be improbable for Steam to be worse than Epic [as Steam appears to leave such things fully in the hands of its developers/publishers, which is as lax as one can be without taking GOG's no-DRM approach to it].
It's true that you don't have to use SteamDRM when publishing on Steam. But most of the bigger titles do it. So if Epic doesn't have something similar, I'd say it is superior to Steam in that regard, since it works with every title and you also don't have to reauthentificate after 2 weeks (which from what I remember is how Steam's offline mode works). Of course that is not the case for the games on Epic with third party DRM like Denuvo or UPlay. I also think it's very possible that Epic puts a similar system in place at some point (if I'm not completely wrong here and it is already in the launcher).
EDIT:
Found this with a quick google search :
It's a little old, but unless this changed there actually is no built-in DRM.
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(again, puportedly)
To be clear, I meant that line to mean that I hadn't verified the servers going down, either- I wasn't stating that to reemphasize the "puportedly" on "heard from friends" part. Just to avoid any possible miscommunication. :) Probably should have phrased that as "also puportedly" instead of "again, puportedly", in hindsight.
Found this with a quick google search
If all is as indicated, then it definitely seems like Epic has an advantage over Steam in that regard [and that you're likely accurate in your hypothesis that servers going down only affects the launcher itself rather than individual games].
Honestly, I haven't had any inclination to really involve myself meaningfully with Epic, between the user-unfriendly launcher, the terrible support, and the frequent redemption issues. But if I can (reliably, or at least fairly reliably) just bypass the launcher entirely, that may alleviate one of my concerns, so I'll have to keep that in mind. In the meantime, most of the additional details I'm getting are hearsay, so I apologize for any inaccuracies.
Side-note, Galaxy is also an awful launcher [in terms of interface limitations, stability, etc; ie, the same broad categories Epic's launcher is criticized on] (and of late, support has been really bad, at least for me- not as bad as Epic's, but still decidedly disfavorable), so if Epic really is DRM-free oriented [Denuvo/etc titles aside], then it may actually compare fairly equally to GOG. >.>
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^this very much.
I have zero problems with pretty much any other store (and there are plenty). There are other stores that have exclusives (i.e. Battle.net), but you know beforehand what games will be exclusives. It doesn't happen overnight for games that were already publicised on other stores.
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steam fanboys need to stop QQ.
EGS will fortunately get more features over time.
Steam having a competitor usually is good for the endconsumer.
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not really a steam fanboy; personally, I like GOG's mentality the most if anything. And if anyone is crying, I would say that would be Tim Sweeney about Valve's dev prices right before they ran off and made EGS. Is fine to dislike Steam's pricing model or make a competitor but the way Epic/Sweeney went about it came off as whiny IMO.
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I would say that would be Tim Sweeney about Valve's dev prices right before they ran off and made EGS
It is not like the guy created all store by himself :D
And I am not sure how it doesn't make sense to you, but they "ran off" and made EGS because of that. That was their main selling point actually. I may be mistaken about exact numbers but instead of Steam's %25, they take %15 and it is even better if you did use Unreal.
That %10 is very important for indie devs because they need money, and it is important for big devs because %10 means a LOT of money for a good AAA game.
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I am familar with how it happened. I am saying I think less of him for whining about it. Talk is cheap. If you want to make a competing product, just do it sans the whining. If your product is any good, it will stand out on its own merits without you having to bash competitors product at all.
Not saying Epic shouldn't compete or that their argument doesn't have merit. Saying simply that their demeanor and how they purport themselves was flawed when they took on the task... and that was largely on Tim Sweeney's commentary and his direction. Then there is the fact that they claim Steam's practices are anti-competitive and then turn around and do exclusivity deals. That kind of thing drives away consumers in the long run. if you as a dev get 10% more per sale but get less customers, then you have a net loss. Percentage matters but it is not the whole picture, nor is it consumer-friendly.
And this is just my opinion but I don't think Epic really cares about what percentage devs gets or about their users: Epic only cares about Epic. Also, IIRC Steam doesn't do the 25% thing for everyone across the board... pretty sure they do it differently for AAA sales (I think it is based on how much the game has sold in $ or something like that). someone who cares more might be able to find you a link ;-)
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Steam takes 30%. They reduce it to 25% and 20% if you sell a certain amount of copies. Which most indies will not, so while small studios have to pay the full 30%, AAA studios get a discount. Epic takes 12%, and only 7% if you use UE. So the difference is actually quite a bit more than 10% in most cases.
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And if i am not wrong, Steam made that pricing change after Epic Store, right?
No, I think it was just a few days before the EGS launch, if I recall correctly. Although, I would assume Valve had some insider information about the EGS fee beforehand. The two dates were suspiciously close.
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Yea like new feature in mobile F9 where they broke Apple and Google rules so app was removed from stores. xD But Timmy just sued Apple for creating MONOPOLY. XD And from what we see it's nowhere near competing with steam - their sales are mostly based on bulk "sale" of free games and their own inwestment. We'll see where it'll get them. Personally I like gog or steam more, even uplay.
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Yeah, that was both disgusting and totally in character.
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If you REALLY wanted to know why some SG members don't like them all you had to do was type "Epic Games" in the search and it would pull up a list of threads and you could simply read the comments on some of them. The creation of this thread really just feels like an attempt stir the pot rather than you actually wondering why SG members don't like them.
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thats why i gave the response i did. i already gave a legit answer to this question twice.
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WTH?
I do not like them in a house.
I do not like them with a mouse.
I do not like them here or there.
I do not like them anywhere.
I do not like green eggs and ham.
I do not like them, Sam-I-Am.
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for me personally, why I don't like them boils down to 3 reasons:
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I mean, if there was an option for "Kill it with fire" I probably would have picked that lol. That said it's not like it is a set in stone feeling, not for me at least.... The #1 problem I have is with the exclusivity deals. They stop those, my opinion of them will improve drastically. And I don't like when Microsoft or other companies do them either; I would do the same thing there.
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I would say this is an example sort of like how gamers can't do anything if f-ed over by a site/game etc but this time on a large scale between companies. Apple owns their apple store and OS, they can decide to refuse to support any games they want and technically they're right.
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I want to know the reason for the removal tbh; Apple probabbly removed it for lack of control on microtransacctions spending or they refused a big refund and Apple didnt like that. Whatever it was, Epic bringing the hastag and legal acction to Apple, might bring that issue to light. We might be seein the start for Fortnite's end.
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They agreed to the terms of service.
Smartest thing would be to remove it from apple devices and be done with it
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I read about this, and it's honestly kind of funny. They apparently offered players the Apple Pay option or the Epic direct payment option when purchasing in-game items, for example, both would get you 8 in-game bucks, but the Apple Pay option costed 10 usd while the Epic direct payment was 8 usd.
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so they forced the consumer to pay for the apple fee.
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all this is nonsensical to me, but ok.
again, the correct approach if you didn't agree with their terms, was to not release the game on their platform
not to release it anyway, then offering consumers an option that is against tos, resulting on the removal of the app from the store.
its mind boggling that they even pretend to be pro consumer and again use the "30% fee" as leverage, when reality it is about having full control of microtransactions.
The rules were there day one, they can't just simply ignore them.
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that's like the tip of the iceberg when it comes to apple.
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While I agree here, Epic was willing to charge it on the customers, to not compromise their earns, but then they assume they would sell more on apple by avoid paying apple all togheter on that platform to offer a "cheaper" option to players. I literally had no idea those were the prices on apple devices, but this whole thing will prove Epic's tactis on charge customers for the fees and their tactics to make money EVEN if it breaks agreements.
Fornite was removed not because apple authority, is because Epic did not renegociated it, they just went ahead and did it and expected to get away with it.
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Sigh
A lot of reasons actually, a lot of people have a lot of different reasons not just one
Including but limited to:
And more and more
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I dont like Epic for the way they are handling the pc market.
I swear if EGS launched WITHOUT bringing exclusives or pulling games off steam, BUT its benefit was the dev cut AND you could actually see improvements on the games (because devs had said that cut help them make the games better), people would genuinely had go to Epic to help the devs economically as its a win win for everyone....but Epic decided to make this a money greedy movement, and thats when it earned its hate....Epic claimed this was to end the PC monopoly, but you dont end a monopoly by making your own store a monopoly with exclusives.
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Doubtful at best. You really think customers are interested in the livelyhood of indie devs? Customers are interested in prices and availability. EGS would likely not have brought that many people in if it weren't for the exclusives, free games or store prices. (... And obviously Fortnite)
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I know customers arent that interested. Yet EGS library isnt sightly lower or same price as Steam. Also you have games that already accepted payment upfront, suddenly accepting exclusivity deal for more money wich "apparently" let them add more stuff to a game like Shenmue3. I swear people prefer games being straight up anounced for EGS, than the bait and switch.
I dont use EGS because as mexican adn my distrust for online payment services by linkin a bank account, I prefer to charge my funds using other methods, such as gift cards or a convenient store that offers the service. Epic lacks regional prices and you need to use an online service to charge funds, no other way for it.
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Where I live Epic's prices with the coupons are slightly better than other stores, so I guess I am lucky in that regard.
As I recall, you don't actually have to link your card, since it's just a one time payment but I might be wrong.
Either way, for payment services you could try stuff like Revolut and "link" that to the store. I usually pay with that card in some online stores.
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Well, i would vote natural if it would exist. I couldn't find a reason to hate it, from what i can see it is mostly circlejerk.
I didn't like the exclusive thing, but let's be honest. To rival Steam, they had to do this. I mean, i could understand if people would hate PS as well since they are the leader of the "exclusive" shit, but we can see clearly they do not. And we can clearly see that they are one of the biggest reasons of PS selling a lot.
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For me its more than just their store...not even their greed. Its their very narrow mind.
I've known Epic since they were 'Epic MegaGames (Jazz Jackrabbit, Jill of the Jungle, Xargon), all the way to Unreal and when they finally began to gain recognition with the Unreal Engine, and then with the success of Gears of War.
But they seem to have lost their minds when Fortnite became a success. Such that other equally good games (even much better games IMO) were abandoned. Unreal Tournament 4 just sits there, since 2014 its still in alpha with no updates in years. Paragon was destroyed despite the appeal of the community to allow us keep the game alive. All because of Fortnite. I can confidently say Paragon would have been one of the best MOBAs today if it wasn't canned.
They are just so short-sighted...nothing lasts forever. I hope they have a backup plan for when Fortnight goes under...the magic has already worn off. I can't tell if they have any games in development. All other teams were moved to Fortnite years ago.
Well I guess they can always keep selling their engine
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Here is a dumb short about epic. Couple months ago I made an account with my hotmail account. I barely use the said account so thought whatever. Anyways couple days later I got a mail to my main mail account, saying I was trying to reset my password. The mail time was an odd hour too, something like 4-5 am. This went on weeks. Suddenly I realized maybe this was because of the epic thing. I mean who knows, amirite? Anyways deleted the epic account and since then no βhackingβ attempts. Also hotmail shows where does the request sent from, which was mainly China. Also never got to play the game. Everytime I tried to launch, instead of the game some bullshit mod manager kinda thing started instead. This is mainly on me I guess but I blame epicβs lame launcher. This is why for me at least.
Edit: Sorry for the block of text. On mobile, lazy to edit. :)
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Tensent...=Chinese government
The handling of information media competitors in their hands felt very evil.
Epic also contaminated.
The story is a bit different, but the Oriental data hub is in Hong Kong.
As such, it is also used to distribute services like Microsoft and twitch etc.
Even now.
I feel that the abuse of privacy may be a precursor to a global problem.
I feel like all the problems started with Fake money.
There may be false monetary values, virtual currencies, accounting on data.
Oh, I'm sorry. I'm not sure about humanity.πΈ
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Every government also same. No matter your info fall in US hand or china hand both also same.
Any government will collect your info no matter is US/China/Russia/Europe...........
If you really feel that not safe for your info to collect by government then pls don't use facebook/google and all other internet service and smartphone apps.
Info fall in US government hand doesn't mean safer than in china government hand. US famous in mass destruction all over the world. They can't manage their country properly and keep busy sabotage other country to make overall view that US still good in infrastructure/economy/academy... These 10-20 years do US people living standard improve a lot? Do most of US people at least safe when go out without worrying shot down by someone? Will police protect them or rather than kill them?
US collect so many info from all over the world but don't want to use it to improve human life/ social living/ better health. This really a failure government. When need money, they can direct print out as much as they want then ask the whole country paid for their own failure.
From handling covid-19, we already can see which government are more efficient while which one are totally failure to manage even a fundamental things for people. So if you still believe your info and your life safe when fall in this kind of government hand, then good luck for the rest of your life.
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(o'Ξ'))yup yup
"Opt out" in a variety of ways.
I am doing so.
It is an offline environment when handling important things.
Do you need online to interact with others? Isolation is important.
An account that performs only specific operations on a disposable smartphone.
It is natural to disable the GPS function and block unnecessary communication with a firewall on the smartphone.
data communication? I'm using Sim, which doesn't cost anything.
how to get? It's legal.ππ½
Let me give you a simple example.
There is an "N system(1987)" in Japan.
The purpose is to check the passage of cars and to check traffic.
Pledge not to use for speeding crackdowns.
Pledge not to use it for any other purpose.
It was installed.
Later, in a serious case, the trial was dismissed as using the system as evidence of arrest of the criminal was an illegal investigation.
However, in recent years it has been used to track vehicles involved in serious incidents.
(From the perspective of protecting personal information, it would be a conflict)
After all, it is common for non-purpose use to be the main purpose.
It's as simple as a government you don't trust, as you say.
A crime occurred near me.
You suspect a criminal near you.
Just say, restraint. Jaββ||Ξ¦|(|Β΄|Ξ|`|)|Ξ¦||ββil!!!!
(It's not real yet.)
(Except in some areas.)
This will happen in the future.
Do you need to justify your arrest?
Let's use it.
You played a violent game.illegal.
It will be forcibly accommodated.
This is often the case in an environment where the upper layers of the country are prioritized over individual thoughts and actions.
There is at least no reason why things that happened in other countries do not happen in your own country.
There is no loss in paying attention.
History may repeat.ππ
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True. But even so offline mode of epic is far better and reliable compared to that of steam.
Sometimes when you launch Steam and your network is down, the Steam straightaway starts updating and thus resulting in failure to launch steam and so offline gaming fails. In the region where internet is unreliable it is very annoying.
But for as long as I have used epic launcher, not once have I encountered this issue. If it detects there is no internet then it directly takes you to skip sign in page. Thereafter you can launch your game from library.
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