Sooo, new discussion topic.

This week I'm gonna state my hatred towards Let's Plays of story driven games, walking simulators and interactive movies because consuming said content is, from my point of view, really close to piracy.

You might be wondering, MrCastiglia are you nuts? What the hell are you going about in here?

Well, it's really simple, if the narrative experiencie is pivotal to the appeal of the game, and/or in many cases the game's only selling point. What's the difference, as far as the makers are concerned, between pirating a copy of the game and watching its entirety on youtube? I'd say there's none, not to mention that to add insult to injury the streamer/youtuber/whatever is getting revenue from others persons content, so not only the general public can experience the game for free in its entirety but someone else apart from the developer is profiting from it.

Is this moral? I don't think so.

One could argue that the streamers provide content that is not there in the original game, and I say you have a point when it comes both to innovative ways of beating the game (such as speed runs/ Guitar Hero controller runs/blinfolded runs and so on) or when the game is designed in such a way that the mechanics, difficulty or player interaction (to name a few) are what make or break it. To name some examples, Dark Souls saga, Minecraft or the recent Enter the Gungeon could be freely streamed and monetized in my opinion, because the selling point of your video is not the game per se but the use and experience you provide while playing it.

But, lets all think for a moment. What happens if I watch someone play the entirety of, let's say, some Telltale games, or the title That Dragon, Cancer, is the streamer adding anything of value to the experience? I don't think so. Would you consider it not piracy if someone streamed a movie while shrieking all over it? I would.

Discuss on, fellas.

9 years ago

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are they?

View Results
Only for story driven games
In all cases
No way, the streamer/youtuber provides content

Nah

9 years ago
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k.

9 years ago
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+1

9 years ago
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nope.avi

9 years ago
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My thought on it is that it should be a developers/publishers call. I was really saddened upon hearing that That Dragon, Cancer got really fucked up coz of it. It would be nice if developers could allow or not allow it so when someone streams non allowed game gets fined.

Also, interesting question just popped into my head, what would happen if some streamer would play some new movie in the background of his stream?

9 years ago
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Yeah, I pretty much opened the topic because of the That Dragon, Cancer "controversy" it is somewhat sad the discrepancy existing between the youtube views of the full experience and the amount of sales.

9 years ago
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even though i dont see very much, every time i see pewd's playing a game, even the stupid ones, i end up playing it. Its free marketing. Also blogs and what not.

9 years ago
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Maybe a warning label at the front. I would imagine most lets players would not play the game if at the front the dev kindly asks the story not to be streamed.

9 years ago
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Yes, that's what I what thinking when the scandal broke down. But then I figured that Lets play videos/streams are basically a way to get subscribers, followers; basically a way to money. Now, developer asks for a game not to be recorded/streamed, most of the famous lets players say sure, there are many other games anyway. But then there comes one guy who sees that there are no lets play videos for certain game, and starts streaming lets play of said game just to gain public attention. Now, dev only asked the people not the stream it, and that one guy doesn't give a f*** about the dev, he just want those substhat money. Now we have situation where the game is lets played anyways coz there are probably few folks who are streaming it, and where those famous streamers lose their subs coz they respect devs. They'll surely start to think why should I respect the dev if that guy isn't and he's taking all of my viewers.

9 years ago
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Basically, the way copyright laws are written presently, the content created by a person playing the game is unique, and therefore not created by the developer. Music and cinematics on the other hand can, and can often be taken down easily, much like when someone uploaded the entirety of MGS4's cinematics.

All this in mind though, there's been an incredible amount of data found showing that games that are popular to let's play generally get higher sales than games that aren't.

9 years ago
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Can you be so kind as to link said data?

9 years ago
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There are several youtube channels that have covered and done a great deal of research on this, I'm by no means an expert. On the specific topic you brought up, an article expressing that there's belief that that games sales were only as good as they were from let's plays popularity. http://www.gameskinny.com/3k063/are-lets-plays-responsible-for-that-dragon-cancer-sales-figures

9 years ago
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You'd give the right to permit/deny the publishing of video content to the developers/publishers? Have you not paid attention to what sketchy companies already do to mold public perception of their products? Promo vids that disallow negative criticism, false copyright claims/takedowns...

9 years ago
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Exactly, there's already a huge problem on Steam of devs deleting comments and entire threads to hide facts trying to keep the shitty truth of some of their games getting out.

9 years ago
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It even occured with Middle-Earth Shadow of Mordor, which is by most accounts a good game. But of course WB wants as good publicity as they can get, consumer interests be damned.

Give the author or their editor the power to select coverage, and you're basically throwing out all honesty and reliability in favor of rent seeking and fraud.

9 years ago*
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We're talking about let's plays here. I'm talking about let's plays here. You jumped to whole game content. Showing first 20 minutes of a game with explanation of the game and its mechanics isn't the same as recording how you're playing and beating the whole game.
But in "politics" it can be very similar, I guess, so I get what you're saying..

9 years ago
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Uh... You're not talking about Let's Plays. A Let's Play is a playthrough of the entire game. By definition. Sometimes they don't get finished, but the intent of it is to play the entire game.

9 years ago
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What qualitative difference does it matter if it's a 5 minute short or a marathon run? Coverage is coverage. Nnegative coverage hurts sales, positive coverage enhances sales. Ergo IP holders have the incentive to silence critique and promote ass-kissing if they could get away with it. And the quality of media quickly turns to shit.

9 years ago
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I wouldn't say "That Dragon, Cancer" wasn't really fucked up because of it. When you make a software that's closer to interactive movie than game, and THEN make it that you always lose AND make ending where kid is dead, AND then tell people all that in first trailer, you really can't expect people to buy it in millions, heck, you can't even expect them to buy it in thousands.

Most of times, people play games to be entertained. Sometimes we can be entertained by sad things (like Telltale's The Walking Dead). But TD,C from start is saying "there's no fun here".

9 years ago
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I get where you're coming from, but don't really agree. The main reason I don't agree is the fact most lps I watch are either games I have previously played, games I don't want to play, or I don't care about being spoiled on despite having the game myself.

I see that in some cases lps would hurt developers, but many also pay the lpers to play their games, or provide review codes. I don't know why this would happen if it didn't benefit them.

9 years ago
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But still the youtuber is getting revenue from using another person, ianal, and from what I understand fair use doctrine is a wee bit unclear, but I consider it's similar to pirating a game.

You also adressed one point I did not bring up. I did not state that these LP equal to lost sales, because that is still not clear in the case of (let's call it) traditional piracy, so it's even a muddier ground to enter.

9 years ago
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Also, the claim that piracy hurts sales has never been proven either. Getting solid data on such a thing is impossible, because you can't clarify if the game would have sold well without the piracy, or if it sold better when it had good piracy control, as the event happened without a control to compare too. You can compare games popular in let's plays, with those not, because both exist in the same time.

9 years ago
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The same thing is true to when talking about films. Piracy increases year on year, but box office is going up as well, so its unclear if it makes much difference. There's always a chance the the guy who pirates would never have spent money on it, so it isn't as easy as marking it as money lost

9 years ago
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Exactly, the reality is most pirates are one of two types of people, those honestly too poor to purchase the product, or people who pride themselves on being pirates, and WILL find a way to pirate it, no matter what you do, so just making good products continues to be the only way to get good income.

9 years ago
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You are a true Iron born.

9 years ago
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From my understanding of fair use, the streaming/recording of games is allowed assuming that the streamer/lper is commentating over it, in a similar way to how fair use allows satirical parodies but not the content it would be based on. But I don't believe anything is overtly clear, as id the case with many legal documents.

Also, I do kinda see your reasoning, but I think it would take some developers speaking out to make any difference

9 years ago
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Let's plays don't actually fall under fair use, because fair use does require that what you show isn't the entire work of the creator, so if you show the entire story on your youtube channel, you aren't following fair use. Anything short of the entirety can be under it though. It's still foolish to get them taken down though, it's purely bad publicity, and can only lose you money.

9 years ago
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sadly i 100% agree with OP, once i watch a full lets play game, i have zero desire to ever buy or play the game cuz i feel like i already played it

9 years ago
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Personally, I'm almost the opposite, I've bought many games after watching part or all of a lp. But I realize each person will be different

9 years ago
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9 years ago
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View attached image.
9 years ago
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That is like a resume of my life If I get to become old. No one will want me in the room.

View attached image.
9 years ago
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?

9 years ago
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if someone watches a full playthrough of firewatch and decides not to buy it because he already experienced the game, chances of him getting it instead would be very slim for any other cinematic game.

i can't really compare a game with a movie or book. games are meant to be played, not watched (at least for me).

9 years ago
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I did not state that watching a Let's Play equals a lost sale, because as I said above, it's already difficult to establish that relationship between traditional piracy and sales, so even harder to do in this case.

You raised a good point, tho, games are meant to be played. Should we consider this kind of games where the player input doesn't really matter, games? What defines a game?

9 years ago
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but the player input always matters. where you look, move, how much time you take to explore, read dialogues, etc.
it's unlike any other media and the experience is always different, evne if the ending is always the same and you have no choices.

9 years ago
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It's true that there's a component of discovery and figuring things out in most videogames,as small as it could be. But some other are also experiences in "rails"

It's a difficult topic.

9 years ago
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I played Dear Esther. Didn't feel like a game.

9 years ago
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Where do we draw the line. Like, I haven't played Dear Esther so I can't comment, but some, let's call, experimental games might defy our idea of videogames, as some art pieces defy the idea of art. Is it because they are actually meant to be like that, or it's the developer/artist just being cheeky, it's a tough call.

9 years ago
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I think some games fall well within the realm of art. I've always felt that way about the Elder Scrolls and Metro series.

Looking forward to your threads on Brexit and the migrant crisis.

9 years ago
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Hmm, they don't let me open anything overtly political, so I would have to disguise it somehow.

How everyone is handling the Syrian refugees and migrants is fucking enraging tho.

9 years ago
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How about kinetic visual novels? Essentially the same as a picture book, except you click to advance the text instead of flipping pages.

9 years ago
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is that even classified as a game? :3

9 years ago
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I'm inclined to agree that if LP'ers broadcast a story-driven game to the general public at more or less full extent, then it could be considered a form of piracy, especially if it goes against the wishes of the developers. However, it's really not all that different from, say, broadcasting gameplay to a circle of friends on Steam, Twitch or in real life. It's a grey zone, but I think it would be ethically better for LP'ers to consider possible consequences before diving into these genres. Like piracy though, it's impossible to control, so our discussion will be philosophical at best (no LPers are really going to change their behaviour even if they are told to).
Personally, I never watch any LPs because I don't feel they compare to the experience of actually playing the game, as MuIIins also stated above. However, for people that do feel it is sufficient to watch a LP instead of paying for the game, this could very well mean that the developers are losing potential money. On the contrary it's true that LPs also serve as free advertising for some games, but this doesn't always make up for it.

9 years ago
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Yeah, this is all theoretical discussion, I'm aware I'm not changing the world from the SG forum :p

Well, the difference could be both the scale at which you are broadcasting it and wheter or not your monetizing said stream. It is indeed impossible to control, though some measures could be placed if the developers don't want their games streamed.

What's the problem then? The content id system of youtube is bullshit, and there's no automatic way of detecting if images of a videogame are a review (which would fall into fair use) or a let's play which (in my humble, uneducated opinion) doesn't. IIRC Nintendo doesn't allow streaming most of their games, for example.

and we are now at the centuries old debate of whether piracy construes lost sales or not, do people who wach it on youtube didn't buy it because they weren't going to? Or because the watched it on youtube? Do people buy if after seing it on youtube?

9 years ago
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9 years ago
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Oh, my bad. Thanks for the correction.

I don't think that's all that fair either tho, because they are still benefitting from the streamer's pool of viewers to get revenue, without him getting anything. Something like a 50/50 split (in my opinion) could be fairer.

9 years ago
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9 years ago
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Yeah, I do agree that in most cases games are distributed to internet personalities in many cases to give them exposure or whatever. But that was not the point. There are companies that choose not to, and still have their games uploaded to youtube.

There's no way it can be stopped, the same as piracy of any kind, it will just keep happening no matter what. We got a saying that basically goes " you cannot fence the countryside"

I agree that it's a different experience to play and to watch, to me it's like that too, but to some people it may suffice with only watching the game.

Thanks for the answer, and your English is good, mate, don't apologize :p

9 years ago
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9 years ago
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So you don't watch Let's Play videos for the same reason you don't download cracked games. What's your point?

9 years ago
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Discussing in a public forum (which are mostly intended for exchangin opinions and information) ? That's my point? What's yours?

9 years ago
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I disagree. Even for most "walking simulators", there's a degree of interactivity that gets lost when you watch an LP, and the kind of person who would be interested in playing the game is likely to get the game. And for many of the walking simulators, having people Let's Play them is really the only exposure they get, and if they get picked up by someone popular, that might mean the difference between success and failure.

Would you consider it not piracy if someone streamed a movie while shrieking all over it? I would.

How about someone having insightful or funny comment instead of shrieking? Like, I don't know... this?. If you think that most let's players just shriek and little else, then you're wrong. Judging let's plays by Pewdiepie and his copycats makes about as much sense as judging all movies by what Michael Bay and his copycats have produced. Both are really high profile, and they get a lot of exposure, but they are not their respective medium.

9 years ago
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there's a degree of interactivity that gets lost when you watch an LP

And I would agree with you, but I've seen so many others argue that the level of interactivity on offer is "not enough" for them to care.

I can see how in a world where money and time are limited and there's more games competing for your attention than ever, some would prefer to give up something (playing their game at their pace, exploring at their leisure, etc, rather than live through another person's recorded experience) in exchange for some savings.

Like I said in my post below, however, I wonder whether those people would ultimately buy the game, if they had no such alternative, or not.

9 years ago
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Let's not forget that sometimes it's a case of watching the livestream or YouTube playthrough because of the person playing it, not the game itself. Case in point, I recently watched a 10-hour livestream of Quantum Break, while not giving a single toss about the game and the story therein. With Let's Plays that's probably often the case, or a combination of interest in the person and the game.

9 years ago
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But they are still using copyrighted third party content to provide a medium to create these videos.

9 years ago
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9 years ago
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Besides some vns, most games give you some interactivity or choice that is lost while watching. Movies don't have an interactive subject that is pivotal to it's appeal. Also people talking over movies is a thing, although it is licensed. Licensing isn't a thing with lets plays because someone watching another's interaction wth the game doesn't necessarily subtract from thier experience with it, although it can in narritive games. When it does, It doesn't subtract all though, because video games can be consumed in multiple ways, unlike movies.

9 years ago
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Why does no one say that public libraries are ruining the book industry?

9 years ago
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For a long time libraries have been the largest purchasers of books. It's a means for publishers to display books. It's an interdependent relationship. I know some devs use LPers as a means of presenting their games to a large audience, but that isn't always the case. It's not necessarily a mutually profitable situation.

9 years ago
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Public libraries are the best thing ever. Everyone should have the possibility of free acess to culture, if their situation doesn't allow it, that doesn't mean the publishers (specially indie ones, to be honest, and call me a hypocrite, large corporations don't deserve my concern) should be perjudicated.

9 years ago
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My English vocabulary is just not enough...

9 years ago
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explain it with gifs :3

View attached image.
9 years ago
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We can't just try and pretend to possess your gif-ing skills...

9 years ago
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thought the same here... let's cry together.

9 years ago
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There are some first-class debaters on SG, op being one of them. An opportunity to learn, at the very least.

Na verdade, não sei se conseguiria discutir com alguns deles nem em português...

9 years ago
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If you start separating which games can and which cannot be streammed/lets played you would create a big mess. Because then devs would start saying that people are not allowed to upload gameplay videos of their game despite it being "cinematic" or not. In the long run it can also affect critiques and hinder the fair use.

9 years ago
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I'm all for fair use, I consider it necessary, however, is uploading the whole contents of a videogame fair use?

9 years ago
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videoGAMES.
A lets play video isn't the whole experience, even if it's a narrative focused experience. Watching someone play... lets say Dear Esther, isn't the same as playing it yourself. Just like having a book read to you by another person is not the same as reading it yourself, both are completelly diferent experiences in my opinion.

9 years ago
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Why's there a market for audiobooks tho?

9 years ago
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Exactly, two different forms of the same art piece. Two interpretations if you want.
If the guys reading the book for the recording get paid. Why can't the guys playing a game monetize it?
I do think they should pay a percentage of the income to the devs tho, that should be a law just like when you do a cover of a registered song.

9 years ago
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9 years ago
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I am not saying that.

I don't watch crap LPs, it's an example.

I do agree on your second point to an extent, split revenue could be a fair compromise.

9 years ago
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Some games really benefit from Let's Play videos.
I'm sure the Five Nights at Freddy's series wouldn't have been nearly as big without all those You Tube videos.

9 years ago
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Don't know anything about that game, could you fill me in on its situation?

9 years ago
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Wow, I can't believe someone who games and frequents You Tube (enough to be aware of Let's Play videos) managed to miss that phenomenon.

Think of FNaF as "Jump Scare: The Game." People seem to really enjoy watching You Tubers scream, overact (I didn't misspell 'overreact'), and fall out of their chairs in fear, real or feigned, so the Let's Plays of it basically turned into a giant viral marketing campaign that -unless they were clairvoyant marketing geniuses- the programmers couldn't have planned better if they tried. While I don't know the actual sales figures, the game did so well they ended up cranking out three sequels in rapid succession.

9 years ago
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-.- ugh.... that series had me wanting to rip my hair out because my rugrats where SO infatuated with it and watching various YTubers play it... and them wanting to tell me about when the next sequel was announced in the works or the game mechanics... And there was so much of it everywhere, I couldn't NOT know what it was and what was going on, often know things before the kids or even knowing more than them -.-

Also, do not forget that is was so fucking successful from all that insanity, that there is also a fucking movie in the works.

9 years ago
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Oh yeah, I'd forgotten about the movie... ^_^

I've never played any of them, but it was pretty hard not to know all about the game, given the mania it caused.

9 years ago
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I see, thanks for the answer. To be honest the game rang a bell, but I must have filtered it out.

9 years ago
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For a specific type of game there are many instances of players who simply "watch it" like it were a movie on YouTube and thus avoid buying the game. That's what people claim anyway, though I wonder whether they would have really bought the game, if Let's Plays weren't so readily available.

Is it piracy, though? nope.

9 years ago
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I've already stated this several times throughout the thread.
Piracy is
2.
the unauthorized use or reproduction of another's work.

Is uploading the full game to youtube unauthorized reproduction? I think so.

9 years ago
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Let's just stick with that definition, for the sake of discussion: the argument is still not holding water.

a) it's not unauthorized: apart from select instances, video game makers and/or publishers go as far as authorizing the monetization of video footage recorded from their games.

b) the game is not the videos recorded from it, any more than videos containing your likeness are you.
(however, I will readily and actually have already conceded that in some instances watching the videos may come close enough, though not the same experience, to playing it)

9 years ago
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No because games, unlike movies, are a medium that is highly interactive and heavily dependent upon it, and without that interactivity on a personal level or the freedom of self-discovery the experience loses almost all of its meaning, enjoyment, or efficacy as the best form of entertainment that it can be. You take away that interactivity and what you are left with is nothing more than a mere shell of what it was intended to be, and an experience that is nothing like actually playing said game yourself. That's why it's not piracy.

9 years ago*
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One could definitely argue this point for certain games, but in the general case, I would much rather have Let's Plays and speedruns count as fair use. Yeah, some devs will lose out on some sales, but the alternative is that every garbage five minute long Digital Homicide-level turd claims to have a "pivotal" narrative and bans all video (including reviews) on the grounds that 30 seconds of gameplay footage contains more than 50% of the plot.

9 years ago
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I don't agree. Let's Players are entertainers if they brand themselves right. Furthermore, the majority of my game purchases have been made BECAUSE of Let's Players. This includes console games and Steam games. Check my account if you need proof I'm not bullshitting about this. I trust LPers opinions a lot more than review sites and magazines -because- I can see game play and their immediate reaction. There have been times where I've stopped watching an LP until I bought and finished the game because I liked it so much (Lego City for Wii U comes to mind in particular)

9 years ago
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But couldn't that be done with a review? Without the need of showing the whole's game content on the interenet?

9 years ago
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No, I've found that reviews don't quite encapsulate a game enough for me. I follow a couple of review channels that I mostly view for entertainment, but not as actual sources on whether I'd like the game or not. I need to see the nitty gritty of the gameplay, especially with survival type games.

9 years ago
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You bring up both a controversial topic and a very important one. Things like this are the reason I avoid games with a story that I want to play, because once I do I lose a certain set of awe the game is trying to give. I agree that many story-driven games SHOULDN'T be done in playthroughs... but I can also see the benefits of using showcases to bring the game which may go by unseen to many people into the light. It's not a topic that we can really fully cover, and certainly not convince everyone one way or the other, but you seem to have good reasoning in what you've said. Good post dude

9 years ago
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So by your point of view, if I legally watch a movie on my TV (with commercials and everything) and then I don't want to buy the DVD because I already watched the movie, what I'm doing is close to piracy? xD

9 years ago
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I guess the point to make with this analogy would be that the TV station supposedly would've had to buy the rights to air the movie to begin with.

9 years ago
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Which they do. So I don't really understand his point.

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+1

9 years ago
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Actually, no. A much closer equivalent is that some streamer you like bought the DVD and is streaming the movie while talking over it. And that's something that is illegal. The only reason it's allowed with games is because the act of playing the game is legally considered a substantial enough contribution to count as fair use.

So the question being asked here is, how little gameplay does there have to be before the contribution is no longer substantial? For example, visual novels often boil down to just making plot choices. Is that enough contribution? How about if the VN has no choices at all, and the streamer is just clicking through the text? Is that enough contribution? And what if there are no choices and the streamer puts it on auto-advance so he can just comment over it without any inputs? That's definitely not enough contribution, because it's literally the same thing as the illegal movie example.

9 years ago
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Some of the best games I've ever played are visual novels with very minimal player input. 9 Hours, 9 Persons, 9 Doors is one of my top ten favorite games of all time, and you can go an hour at points in that game without any actual decision making.

I don't know if you should classify visual novels as games, but to tell the industry to stop making them? No.

9 years ago
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> Assuming piracy is necessarily a Bad Thing.

9 years ago*
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Using meme arrows.

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Not an argument.

And I posed a valid question. What's so wrong with piracy? While plagarism and theft are indeed unethical and socially destructive, piracy is neither and I've yet to see a solid argument for why people disseminating culture amongst themselves is unethical. The only thing that comes close is the investment question: how do you provide legal/economic motivation to authors to create? Except formalizing rent seeking is not the solution. Not by a long shot.

So Numinous Games had a story to tell, and made That Dragon Cancer. Good for them. People are LPing it, and so by passing along the story. I thought Ryan and Amy Green would be happy that their story is being spread, not bitching that they're not making as much money as they feel they deserve from sharing the Tale of Their Dead Kid. Who's ethics are questionable here?

-edit- It's certainly not killing movies.

9 years ago*
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Why is your ratio unsurprising?

Edit: also, your edit's rationale is akin to asking a photographer to photograph an event for free "because it's what you love to do, right?" An artist is completely entitled to the fruits of their labor, arguing otherwise is entirely self-serving especially if you continue to consume/utilize their product.

View attached image.
9 years ago*
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Why is your ratio unsurprising?

Perhaps because I decided not to spend my limited income chasing CV, nor had the patience to hock my bundle trash. I use ad blockers too. I should feel so ashamed for being such a terrible person on the internet. I wonder what I could extrapolate about you in order to poison the well.

So there's no difference between a person who enjoys their line of work, and two parents getting mad at THE LETSPLAYS for... promoting their game better than any marketing department they could afford, because they think the story about their dead son should sell more. Okay, maybe it's not unethical per se, but I'm hardly sympathetic if they're worrying that a fat bloke sitting at his desks with Shadowplay and a microphone can fully replicate the experience they're charging $15 for.

I'm also not sympathetic when other developers, who made much better games, are far more understanding of their audiences and don't get their knickers in a twist over long established realities of the medium.

An artist is completely entitled to the fruits of their labor

How do you intend to define, quantify, measure, and dole out what these artists are supposedly entitled to? How far does this entitlement extend, and for how long? Isn't my downloading one album peanuts compared to the epic fucking over the big media corps give the artists thanks to the structure of IP law? Is the Public Domain really just a grand ol' pile of shit we're right in leaving behind in favor of a hacked up, commercialized, endlessly rebooted/remade/reimagined future?

-Edit- Oh hey, I got myself another two eight blacklistings over this. Mission accomplished.

9 years ago*
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And don't forget unlike many dev, they got their money in advance from Kickstarter - more than $104 thousand.

9 years ago
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