If they put exactly same giveaway conditions then indeed it doesn't make any sense, but that's up to giveaway creator and his/her preferences. They don't receive any benefits from creating giveaways like this, apart from forcing people interested in all copies to pay price multiplied by number of copies they want to join for.
This might be the only valid reason for doing it like this, but I doubt that anybody actually creates those giveaways for this reason - they simply don't know or don't want to know.
Comment has been collapsed.
With single copy giveaways, you can easily skim down your giveaway list and see who's marked it and who hasn't. With multiple copy giveaways, it waits until every single winner has marked it before there's any indicator that any of them got it. I like to follow up and make sure the game gets activated, so multi-copy giveaways actually make things a little more of a hassle for me in the end.
Comment has been collapsed.
16,558 Comments - Last post 2 hours ago by Kenruyoh
223 Comments - Last post 3 hours ago by aurum34
30 Comments - Last post 5 hours ago by alberto64674yt
1,254 Comments - Last post 9 hours ago by Hogan09890
112 Comments - Last post 9 hours ago by JMM72
14 Comments - Last post 12 hours ago by Akylen
47,280 Comments - Last post 13 hours ago by Wolterhon
20 Comments - Last post 16 minutes ago by decipherer
38 Comments - Last post 27 minutes ago by thed4rkn1te
57 Comments - Last post 34 minutes ago by kuntokun2
231 Comments - Last post 1 hour ago by Carenard
16 Comments - Last post 2 hours ago by RePlayBe
960 Comments - Last post 2 hours ago by Codric
757 Comments - Last post 2 hours ago by Fitz10024
I see many public giveaways for the same games made by the same person. They are all the same level too (mostly level 0 or 1). They all start and end at the same time. Why do people do this rather than use the "number of copies" function? Is there an advantage to doing them this way or is it that these people don't understand how the function works?
Comment has been collapsed.