Thanks guys! I have gotten enough responses now so thanks a bunch! this will give me lots to write about! Check back tomorrow if you want to see the results!

11 years ago*

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Done.

11 years ago
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Done.

11 years ago
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Did it, short and easy!

11 years ago
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Done ,I made something similar to this at the Industrial and Management class i'm right now at high school.

11 years ago
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Would be tits if you'd publish the results at the end!

11 years ago
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Done :) I'm glad I could help :)

11 years ago
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126 people have completed the questionnaire so far!

11 years ago
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Done. Although my answer to the first question wasn't completely honest. An option of "I used to pirate games." would have been nice. ^_^

11 years ago
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Haha lol. Didn't think of that!

11 years ago
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"7. Do you think Piracy is theft?"

I know that question asks specifically what people 'think' but piracy is not theft. I can't remember which case it was but just recently a high court in the UK (I think) ruled that piracy is not theft.

Edit: http://www.itworld.com/it-management/340679/movie-industry-not-entitled-usenet-piracy-profits-uk-high-court-rules

11 years ago
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Ah, this will come in handy for my project. thanks for the article!

11 years ago
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Thanks for the link, interesting.

Besides the legal precedent this might (and should) set, see my post above here about why piracy isn't theft. I find it pretty damn ridiculous that people ever call it theft to begin with. If I walk up the driveway of your house, (and let's pretend we have magical super powers) and clone a copy of your car, then drive away in that copy, it's not damn theft, now is it? :P

From my post:

  • There's no loss of tangible goods when you're copying binary data. Nothing of value is being taken from or removed from the company who's product gets pirated.

  • The real problem is lost potential sales. So, if someone's too poor to buy a game (or CD, movie, whatever) anyway, or wouldn't have bought the game to begin with due to any other reason (such as shitty DRM that can ruin your Windows install or nestle deeply in your system, harvesting personal data) and pirates it, there's no lost sale, thus no loss to the producer of the product. You're not using their bandwidth / network or doing anything else that costs them money - only not buying their product.

11 years ago
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This comment was deleted 3 years ago.

11 years ago
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Just a little bump to get a few more people to notice.

11 years ago
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Done it. Have fun presenting the results to your teacher and classmates :)

11 years ago
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I just filled it out. Piracy is a pretty interesting topic, that's for sure.

11 years ago
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Done :D

11 years ago
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done :)

11 years ago
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That'll do guys! Thanks for all of your responses! It will help me a lot. I have reached the maximum responses I can get for a free account. So, now tomorrow I am going to post the results (because I can't be arsed to do it tonight). And again thank you!

11 years ago
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filled.

11 years ago
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Done and done.

11 years ago
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Results? :)

11 years ago
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This comment was deleted 6 months ago.

11 years ago
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Ehm... where is the survey? :D
Oh, it's done, I see. Next time I guess. :)

11 years ago
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Still no results...

11 years ago
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Here they are:

Q1: Do you pirate DVD's, games, music etc?
Yes = 79%
No = 21%

Q2: If yes to the previous question what do you pirate?
Games = 74.39%
Music = 81.71%
video = 71.95%

Q3: Do you agree with piracy?
Yes = 58.59%
No = 41.41%

For question 4 do you want me to post a couple of examples of what people said?

Q5: Do you think that piracy is affecting businesses in the UK?
Yes = 35%
No = 65%

Same with 6, do you want me to post some examples?

Q7: Do you think Piracy is theft?
Yes = 40%
No= 60%

Q8: How many of your friends pirate DvD’s, Music, games?
0-10 = 31.31%
11-20 = 14.14
21-30 = 14.14
all of them = 50.51

Q9: Do your friends agree with it?
Yes = 87.63%
No = 17.53%

11 years ago
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go ahead and post some examples from both sides!

11 years ago
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Yes, please post some examples.

11 years ago
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I'm curious about Q4 and 6, yes.

11 years ago
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Of course piracy is affecting business, just because you do it doesn't mean you can deny what you're doing.

11 years ago
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Of course it does. Ask Sony.

Their PSX and PS2 consoles out sold the PS3 by quite a wide margin. The Main Difference, Piracy. Both the PSX and PS2 sold over 102Million "copies" the PS3 about 55Million. Both The PSX and PS2 was Mod chip capable, thus more likely to run pirated games. the PS3 can't really run Pirated Games. Thus Pirates didn't buy the PS3, they went and bought the Wii, since it's able to run pirated games.

Thus yes piracy does influence Business, Sony lost business to Nintendo

11 years ago
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Interesting thought, indeed. Hadn't made that link, although I knew these figures. Maybe it's an idea to charge somewhat more for hardware (and maybe also up the specs a little more than the current "next-gen" stuff we're seeing off, say, PS3, which isn't pushing it that hard tbh), and charge way less for games?

11 years ago
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Read my posts on the first page here, then read the rest of my reply to you.

Piracy is not theft of any sort. As far as how much it influences / affects the market, there's studies that show that companies whining about how much potential profit they're losing due to piracy is grossly overstated, and often relies on deliberately misinterpreted data. Aside from that, there's no real way to assess lost potential sales reliably, anyway. Especially not when talking about binary data that has many different variables (of the kind I mentioned in my post, sich as DRM etc.) influencing the potential sale thereof, such as games, rather than physical goods.

Then there's the idea that someone pirating your game has a far higher chance of eventually buying your product, even if its' on a sale a year, maybe two, later. Maybe they like it so much, they end up buying its' sequels. It's the best form of free marketing / promotion. By the way, however much later than release this person pirating your game purchases it, is really a moot point anyway, as again - binary data. You can make as many copies of a game as you please as a dev, with no extra cost to you (when talking about PC games nowadays, most of which are digitally distributed / downloaded). Any profit after the initial return on investment is almost pure profit. All you've got to pay is a cut of the profit to the distribution platform you've used.

So, your patronising and moral do-good comment means nothing. "..doesn't mean you can deny what you're doing". No, indeed. But what are you doing? Copying data, and using it, at no cost to whoever made it. You're only doing something immoral / wrong when you A) have the cash, B) like the product, and C) the product is of good quality (so no bad DRM, no hugely buggy game etc) and you still choose to never buy it. If the game has bad features such as bad DRM, or is a rough and unfinished game rife with bugs, you owe it to the games industry to NOT buy it, and send a message back to the developers that any product they release will fail, if they choose to release it as such.

11 years ago
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Firstly, it wasn't a moral do-good comment. Its the fact that a lot of people admitted to pirating, but don't believe it affects business. I also did not say it was theft, I said it affected business. My point is, if there was no such thing as pirating, those people that do pirate would have to buy the game to play it.

11 years ago
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Did you have nothing to reply with or is there another reason why there was no reply?

11 years ago
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I had typed out a paragraph long reply, but accidentally clicked my mouse's thumb "back" button, which ruined all my hard work. I used to use Lazarus, an addon for precisely such situations, to recover form inputs. Don't have it installed, so been too lazy to re-type it. Later I will.

11 years ago
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Closed 11 years ago by minimon100.