Should I include a level select in my game?
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Go for hardcore! If someone dies, he has to buy the game again.
But seriously.
It really depends on game. Whether there will be point in starting from level in the middle. It would be ok for most puzzlers i guess, but you mentioned story as well.
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Make the option to choose a level available only after it's been passed in story mode. You could consider adding a second mode that leaves out anything story related, so there are no spoilers, and then maybe have leaderboards for the "just levels" option.
I mean, I think you could do that. I've never dev'd my own game, so I'm not sure how feasible that is without taking away from the experience you're intending your players to have.
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I'm on a tough decision here. I'm not sure if I want a level select in my game Cluster 5. It is a 2D Story Puzzler/Platformer that I'm making. I'm too entirely sure myself so I say let the community decide. If I do go with a LS there will be 10 worlds with 15 levels each. So what do you guys think? Also, the Giveaway
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