I know its been awhile. I haven't been updating you guys as much as i should have been. Since school i have been busy a lot but i am getting back to developing my game. I have a new team of pros so things are faster than before. We had to start over so we have new ideas as well.

At the moment we are currently working on a third person survival based game for the PC ( console soon). The name of the game is call Arms Of Redemption. Yes it is multi-player, and I do have a launcher / updater ready and will be public sometime this summer. Its still in pre-alpha stage but during the public release i will send out patches at least once a month.

I will upload more videos and images shortly. We will have more game modes but our primary focus is survival base.

As far as system requirements... not to sure on that just yet but right now i can run it high with

8GB RAM
GT 640m NVIDIA GFX Card
i7 - 3610qm Processor

Ill find out more details for you guys soon. Thank you for your support.

Thanks,
Infested Games Team

Our facebook page -> (https://www.facebook.com/InfestedGames)

9 years ago*

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Sounds fun! Is there a singleplayer mode too?

9 years ago
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Maybe soon but we are working to have something to play for now so multiplayer will come first

9 years ago
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Oh, it's you again with this thread.

And still nothing to show for after two and a half years.

View attached image.
9 years ago
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They are making some progress now, I promise! :p

9 years ago
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Excuse me , i actually have a life doing alot of important thing rather than sit around and play games all day. Mr i have 3,002 games.

9 years ago
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But at least when I do game prototypes, I don't make pointless thread about them without being able to show anything after years of supposedly working on them.

I could actually provide more screenshots after one afternoon prototyping a game idea than you have provided for the last 2 years.

And yet, I find the time to work 40 hrs/week, spend time with my wife and kids, play games, and have a life outside the house.

9 years ago
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+1; I agree.

I mean, it is great that this dude is making this game, but... c'mon man; no pictures over the work over the years? When I went on your Facebook page I atleast expected to atleast see a glimpse of how the game is.

9 years ago
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You have a very professional approach with consumer's interaction, I'll give you that. /sarcasm

But seriously though, isn't the point of making a game is getting the consumers to play it? And here you are, going entirely against your principles by pretty much going on about the fact that having lots of games is a bad thing.

9 years ago
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Hes probably a little kid imagining hes a dev or somebody whos very bad at making stories

9 years ago
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Aww well excuuse me princess

9 years ago
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Hey, they have a log in screen!

... Made in five minutes

... With probably no game whatsoever behind it to log into.

9 years ago
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I'll test this game of yers

9 years ago
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Ok

9 years ago
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Deleted

This comment was deleted 5 years ago.

9 years ago*
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It's great that you want to make a game and all but ....

9 years ago
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Lol same guy with bullshit stories
Come back when you made an actual thing, okay? Lying is naughty
that guy is such a con artist its hilarious

9 years ago*
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Are testers to be required as supporters? OR what is that to mean?

9 years ago
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bumpy bump because this is so hilarious

9 years ago
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you are bad liar.

That "new project" that you just "started" with your "new team" in last 6 months is actually work in progress for over 3 years now (easilyy known to anyone following Make Something Unreal contests).

Also even if someone doesn't know that but know jack shit about video game development won't believe in small indie team that just started few months ago to make a FREAKING MULTIPLAYER FPS, being in pre-alpha and having a release in 3 months o.O You're bad at lyingprolly because you know jack shit about game development. Maybe if you were making a platformer you could go from pre-alpha through alpha, beta to release in 3 months if it was a small project or had very experienced team, but with multiplayer survival FPS it is impossible even for a big studio, not to mention small indie team.

9 years ago
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