Whiny bump for not being able to guess what you're thinking solve the puzzle.
Thanks for setting this up though, I like crawling through these :)
A general non-whiny comment - I have told this to all maze-creators I have run into: Labyrinths look better with space between the hallways, instead of the corridors running next to each other :)
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Yes, they might look better with space between, although it then are very think walls in some cases. :P
But that would not work with my current design.
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Not understanding it well
I've got notes and in front of a locked door but don't know the answer
any suggestions?
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The notes are useless for solving the puzzle, but might be helpful afterwards.
The descriptions in each area might help you think in the right direction, or make you notice something.
As a last thing, look around, I don't mean check with that.
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6 GAs for some milestones:
The GAs:
A 3 cart train(Darksiders, Age of Steel: Recharge, cities in motion 2 collection)
A 2 cart train after a Game of sWords puzzle(F.E.A.R. 3, Sniper: Ghost Warrior 2 collector's edition)
And 1 public(Death Goat)
Some info on the puzzle:
There are only a few places worth checking, those places will be indicated, so no need to guess.
Made with GosW Editor created by SErVER51, more info can be found here.
More puzzles can be found on the mainpage of GosW
edit: For those who have no idea how the puzzle works, here is an introductory puzzle about the possible ways to hide/highlight things.
A hint for the places worth checking. These places have nothing to do with the puzzle itself.
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