What do you choose?
episode 5 sucks they should have extended 4 a little more and thats it. my opinion. so dont yell at me im wrong adn what not
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Meh, I have no theories. I just really hated both endings, for various reasons.
They both totally ruined the game for me.
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My problem with the endings is that ending one (aka save Chloe) is the one that would make the most sense in terms of story but there's just nothing to it. You end up driving through the town or whatever. Wow. My problem with ending two (save the town) is that you spent all that time with Chloe and if she died (again), the whole game would haven been pointless and your decisions before the final decision completely unnecessary.
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Watch some tragedy movie, but only ending, where everyone is dead and someone is crying.
Then watch whole movie.
You should notice you will have completely different opinion about movie.
Same here. Without all those episodes you can't create connection to any character, so you totally don't care about anyone.
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I really don't know what that has to do with the game? You can't even play just the final episode? What.
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You said "the whole game would haven been pointless and your decisions before the final decision completely unnecessary".
My point is that this ending doesn't make whole game unnecessary. Both you and Max in Ep1 are completely different people, ones that don't care about that blue haired chick that dies in toilet. But in Ep5 it changes and Max (and maybe you too) are losing friend/love to save other people.
Yes, stuff didn't happen. But Max comes as totally different person thanks to this few days she had with Chloe.
I compare that to watching sad movie where you only watch ending and then watching whole movie. If you only watch ending, you don't care what happens because those are complete strangers for you. But watch whole movie, learn about their motivations and their stories and you get totally different view on that ending.
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Ah, I get what you're saying now, and you're right. Though that doesn't change the fact that the endings ruin the whole game. Yeah, it was a journey and stuff but in the end it comes down to one of two decisions and by choosing to save the city, you do sacrifice Chloe and remove her memories of the time Max and her had together, aka making the gane pointless.
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Well, this was a Max's journey. If Max wouldn't rewind time in first minutes of Ep1, she would probably end as traumatized girl afraid of public bathrooms. But thanks to Ep2-5 she will get out of toilet as much stronger person.
Funny how much I defend those endings, even through I hate Ep5 - but that's because I wanted more mysteries and instead got cheap romance.
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You cant even sacrifice her, in the game yes you "can" but if you think when Max go back to past with the help of a photo she dont remember the future and the old Max would save Chloe since she has a "power" and want to use it to "help" others.
So it's really forced to accept the ending that way... not just because you sacrifice your best friend to save a city.
The episode 5 is so bad that i played it only once. dont even want to go back to it.
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She remembers everything she's done when her past self reaches the point in time from which she entered a photo.
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The ending sucked. Your choices throughout the whole five episodes become pointless when you're faced with an "A or B" kind of ending. The same happened with Mass Effect 3, in my opinion. It's really a shame that the narrative is ruined with superfluos chores and pointless story arches. Let's take for instance when you go back to being teenagers; it's a very emotional part of the story and you have that morally and mature-themed choice at the end, but it's all pointless. Nothing of it matters, your choices have no real impact on the story's outcome as a whole.
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They should of added a True Ending, ala Steins' Gate. Find a way to save both with the cause of losing one's mind to achieve it.
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I didn't like the ending too. Out of the two, i chose save Chloe because yeah, why not? I couldn't rewind and let Nathan kill her. I'm attached to Chloe. Besides, the ending 'save chloe' seems better imo
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"The needs of the many outweigh the needs of the one." I could not have all of that blood on my hands. The reason we were given the power was to avenge the girl's death, not to save Chloe (try though we might!) I watched the "Save Chloe" ending on youtube... I couldn't make myself go back and play that ending for myself.
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The problem is not that the game doesn't have a happy ending, the problem is that, as it has already been mentioned above, the endings are cliched; more than that, the final episode actually makes the whole story chliched. The ending also made all the actions throughout the game (even that ones that seemed really important - like saving Kate), all these seemingly life-changing choices absolutely meaningless. It could have been a great game, but the final episode ruined it.
As for the ending I chose - my version of Max was a decent person, and she wouldn't have been able to live with herself if she had let the whole town die for her selfish reasons, so the choice was pretty obvious.
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This game play with our emotions. Many people know of the "right" end is save the town.
But, we are so connected with Chloe, then some people chose to save her. (As me)
I just was tired of trying to do everything looks like the right thing to do and did what I wanted. But was a "desesperate" decision as I can't sacrifice all the town and keep doing it.
About the important decisions. I wanted to see more about Kate. I was sad for her everything I saw her. In the first time on the classroom I tried to talk with her. Max tries to go out with her but she doesn't accept.
Looks like she has no friends and then happen everything happened.
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My problem is that they forced in that choice at the end. Saving Chloe nets you a what, 60-second mute cut-scene of you driving down a road. Saving the town unlocks a long and intricate ending sequence. To me it just cemented my hunch of this story never really having any sort of player choices, they were all just shoehorned in at the latest stages. I'm fairly convinced that Life is Strange was never intended to be a video game, this was a rejected television miniseries script.
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My impression was more that the devs slapped in the ending(s) the way they did because they couldn't think of a better way to wrap things up.
Up until then, the choices you make do change interactions you'll have later -even throughout the episodes- so it feels like a certain level of planning did go into them.
I mean, the "make it so the whole story never really happened" was kind of expected/predictable with all the time travel involved.
The other one - well, it would have been much better if that ending adopted to all the choices you made, and which will stick around. Even if it's just a montage of single scenes that show who of the surviving cast ends up where.
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Seeing how this tornado was supposed to be strongest tornado ever (as in, bigger then biggest ones), there should be left nothing from Arcadia Bay, just empty space.
Would make much better cliche ending, especially since it would take away the argument "well, we saw buildings standing, so everyone important is still alive, so Save Chloe is good ending".
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Do they? I mean the choices have any meaning? No matter what you do, the scenes end in the exact same thing. Saved Kate? Everybody treats her as dead anyway and you have to wait almost two episodes for the game to even recognise this choice by a bonus dialogue scene in episode 4. Gave the gun to Frank? Chloe will constantly tell you to get it back and if you still refuse at all opportunities, Frank just goes and gives it to you with no explanation. You were nice to Victoria or a total bitch? She still gets kidnapped. You try to open up to Nathan or get enough evidence against him? Still nobody believes you and he still gets killed off-screen. And the list could go on forever. All key scenes have one outcome with different dialogues, nothing changes apart form the last confrontation with Frank, the only scene besides the ending where player choices lead to different outcomes.
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Well..
"Saved Kate? Everybody treats her as dead anyway and you have to wait almost two episodes for the game to even recognise this choice by a bonus dialogue scene in episode 4."
But some of the characters will have a different opinion of you. Which opens up a few other paths to get stomped on by the ending choice.
"Gave the gun to Frank? Chloe will constantly tell you to get it back and if you still refuse at all opportunities, Frank just goes and gives it to you with no explanation" That's only if you make the choices that don't get Frank angry. Piss him off and he'll still get stabbed or shot -possibly fatally- and no, you're not forced to rewind those outcomes.
"You were nice to Victoria or a total bitch? She still gets kidnapped. You try to open up to Nathan or get enough evidence against him?" Except if you're never nice to her, she just won't listen when you try to warn her about Nathan. And that is if you try to warn her at all. And it's only when she does take the warning that she turns to the real kidnapper/murderer for help...
The implications of the last 2 could at least have been made visible in the ending where you continue the current timeline (save Chloe), instead of rewinding the whole game (save town).
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At first I was quite disappointed with the ending. I chose Chloe because I knew it was implied to save the town, but I wanted see what happened.... But after talking about it with my boyfriend, in terms of story writing, I realised it's pretty difficult to make an ending that's satisfying (with the context of time travel) without it being cliched. So I think they did the best they could.
Still I think they should've added a bit of storyline where Max questions why she has superpowers and come to some conclusion about it... it was like after chapter 1 or 2 she stopped questioning about where it came from, as if it never mattered, and the story shifts. The story would be more concrete if she boldly concluded it doesn't matter where or why her superpowers came about, instead of leaving the players pondering about for the next few chapters.
Another thing to mention (spoilers)... the fact that saving Chloe changes the whole timeline.... so why is it that saving Kate (for those who saved her) does not change the timeline? Max used her powers to make it in time to reach to the top of the building, so in essence if she didn't use her powers to get to the top of the building, Kate would've died.
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Kate! Yes!
I didn't think about that.
If Max save the town, so, what happen with Kate?
But Kate went to the funeral, so, she doesn't suicide.
But ask more can be too much lol.
And I agree. I think they did the best they could to the history too.
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Why you guys think that you have lost all you've done when sacrificing Chloe? She had to die. And this story is about getting a chance to properly say "goodbye". All that happened stays in Max's head. Thanks to her new power, she could spend more time with her friend/lover. That's how I see it.
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I really wonder how long they lived together, you know, since Max killed Chloe's mom (unless you'll lie to yourself that tornado of that size didn't wipe out whole town and devs just couldn't bother to make map with really broken buildings...).
I think it's kinda a deal breaker for long-term relationship...
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With Max's final decision, Chloe knew that her mother was going to die (you can see after Max rips the photo, Chloe stops for a second), and yet she says "Max... I'll always be with you". Also, in the next scene, Chloe reaches for Max's hand, knowing that Max needs her at that point (as well as she needs Max).
Even until that point, they suffered enormous things together. Combined with their history, I believe we can say that what they have is not a one-way weak relationship. Also, Chole's mom is also a loss for Max, too (Because of their childhood) and I belive they mourn her together.
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I personally didnt like the last episode. I mean all the mind twisting before the end was really great but the ending itself was just horrible for me. The whole game felt kind of free and not forced and was really detailled in every way and build everything slowly up (like the relations between everyone) but the end was just "choose this or that". Its as if you didnt even have to play the game. a simple "you got a power to save your best friend and destroy the town or let her die. choose one of them" would be enough.to have all the "important" plot in a sentence. Also the ending when you save chloe was pretty dissapointed and felt like the developer wanted to implement it into the game at all. It just felt as if they ran out of time and just had to finish the game in any way they could. It just felt rushed and kind of unfinished. Also I dont remember it too well anymore because it has been quite a while since i played it, but the ending seemed kind of unfinished. like they showed how chloe died and everyone was there at the burial and thats it were it ended. I get it that we kept living our life normal from then on but it still feels unfinished in a way for me. Also the save chloe ending didnt feel like an ending at all. She survived and everything was destroyed. the end. again it felt really unfinished for me as if the developer didnt have the time to finish it because they had some shedule to finish or something
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For those who are interested, it's an interview with Michel Koch (Co-Director of the game). He talks about the endings at 28:18. https://www.youtube.com/watch?v=xhxh3Iy_3Ic
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Although that the game is epic and lovely i still havent finished one episode 1 i own.I wanna buy it full one day and do all the achivs of this amazing game.(didnt read spoilerinos just spreading the love for life is strange)!
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Lots of people didn't like the final.
But I was thinking. Well, if you sacrifice Chloe, you lost all you've done. Looks like nonsense.
But maybe the universe wanted to show you in this way her destiny.
Maybe you don't accept it, you run your life. feel guilty for her beeing a gangster. So, the universe gives you this power to see all that to accept her destiny.
In the frist episode, in the bathroom. you saw the butterfly. (Was She dead already?)
And about the final. Life is Strange is a very emotional history. Maybe a happy final makes the game just like "all others".
That finals are more Life is Strange! I think that two finals was the best finals to the game. You still want to change the history, reverse the time and was super emotional.
Do you have any other theory?
If so, please write it! I really want to hear!
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