Great, bloat. Steam doesn't need music capabilities. Wouldn't buy music from Steam either.
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Music sales are only 6% of the average musician's income. Only the nowadays useless labels suffer from not buying music.
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Bandcamp is the only good online music store. Shame their selection isn't that great. They lack the audiophile option though (24-bit/96KHz or better), but at least they let you choose the file format.
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I really hope these game sharing, music, and video rumours are all false, I use steam for games that I pay for, not any of these other things.
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They won´t force you to use that stuff. And be against game sharing is like, selfish, only because you can´t/want use that feature, it´s a great idea. I have 2 brothers and some nephew, It would be great if I can share some games with them.
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If I could play my music in Steam, and use fewer resources than I do when I game with Winamp playing, I'm all for it
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I heard a rumour they will be opening a luxury restaurant chain shortly, and are currently recruiting Michelin starred chefs.
'' class yRestaurants
virtual CRestaurantReservation * GetQueueEntry( int32 ) = 0;
virtual void LoadAperitifEntry( int32 ) = 0;
virtual void AddStarterEntry( CFoodQueueEntry * ) = 0;
virtual void RemoveEmptyplatesEntry( CFoodQueueEntry * ) = 0;
virtual void AddMainEntry( CFoodQueueEntry * ) = 0;
virtual void RemoveEmptyplatesEntry( CFoodQueueEntry * ) = 0;
virtual void AddDessertandCoffeeEntry( CFoodQueueEntry * ) = 0;
virtual void RemoveEmptyplatesEntry( CFoodQueueEntry * ) = 0;
virtual Tip_Status GetDaMoneyStatus() = 0;
virtual void GoodnightFolks() = ChingChing;
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Haha! Sometimes I wish this forum allowed upvoting of comments :)
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Umm, have you ever heard of running programs in the background?
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Hi again people, more rumors, now with music capabilities.
''
class IClientMusicMap
{
virtual int32 GetQueueCount() = 0;
virtual CMusicQueueEntry * GetQueueEntry( int32 ) = 0;
virtual void LoadQueueEntry( int32 ) = 0;
virtual void AddQueueEntry( CMusicQueueEntry * ) = 0;
virtual void RemoveQueueEntry( CMusicQueueEntry * ) = 0;
virtual MusicPlayback_Status GetPlaybackStatus() = 0;
virtual void Play() = 0;
virtual void Pause() = 0;
virtual void Stop() = 0;
virtual void PlayFirst() = 0;
virtual void PlayPrevious() = 0;
virtual void PlayNext() = 0;
virtual void PlayLast() = 0;
virtual void RequestVersionFromBackend() = 0;
virtual MediaController_Status GetStatusLocalLibrary() = 0;
virtual int32 GetLocalLibraryDirectoryEntryCount() = 0;
virtual LocalLibraryDirectoryEntry_t * GetLocalLibraryDirectoryEntry( int32 ) = 0;
virtual void SetLocalLibraryDirectoryEntryEnabled( int32, bool ) = 0;
virtual void StartUsingSpotify() = 0;
virtual void StopUsingSpotify() = 0;
virtual MediaController_Status GetStatusSpotify() = 0;
virtual void LoginSpotify( const char , const char ) = 0;
virtual void ReloginSpotify() = 0;
virtual const char * GetCurrentUserSpotify() = 0;
virtual void ForgetCurrentUserSpotify() = 0;
virtual void LogoutSpotify() = 0;
virtual void DumpStatusToConsole() = 0;
};
''
Source:
http://www.reddit.com/r/Games/comments/1gny7g/steam_may_be_getting_music_capabilities_including/
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