That ain't saying jack. It's been crap numbers every month since Jan '19.
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I suppose some people come here with the best of intentions wanting to give good games to be played to people who couldn't afford them otherwise or maybe sharing the love for games they enjoyed but then sooner or later they realize it just doesn't work like that.
¯\_(ツ)_/¯
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I guess it's just human nature and I try not to get annoyed about that but it still sucks to see your freshly released 40$ game go to somebody who could have bought it for 6 bucks if they were actually interested in it, check back 2 years later after it has been bundled in Humble T1 and see it's still untouched.
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Its Kinda Right , not everyone can efford to buy 40$ for every game there is no payment for me to buy humble bundle and believe me i have a friend in greek who cant efford to buy games and with HB hes buyin games there are to many ppl like us you could do the same instead of buyin freashly .....but that part you said about human nature is right
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Sorry, I think I might have explained this badly and also mixed in that bit about regional pricing which made it more confusing.
I rarely buy at full price right after release neither. And I don't really think people should. I'm more of a "Pick up the GOTY Edition for 15 - 20 €, 2 years later" type of guy.
But in the rare cases when I do and it happens to be for a giveaway I'd like the game to be appreciated, which for me means to be played soonish. When I check back 2 years later and the game is still ontouched I don't feel like that's the case. Specially when the game has been bundled in the meantime or even part of a Humble 1$ Tier together with 2 other games.
So ideally, and I know that's gonna sound naive, it shouldn't be:
Take what you can. Give nothing back.
but rather
Take what you need. Maybe give something back IF you can afford to AND you feel like it.
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i completely misunderstood you sorry , i know what you mean the problem is many ppl here just collcet games rather than playing them
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Sad but true. I feel like there's this stigma among a few people here (I'm not one of them, just to be clear) that the only people who give away games are rolling in cash and have nothing else to spend their money on, so why should anyone else bother to give back to the community. I came across one such person last week who was quite vocal about how they "didn't have the money that every other contributor here did" and so they didn't feel the need to give (despite winning hundreds of games from here--most of which were relatively cheap, but still). Out of curiosity, I looked at their Steam games... they owned just about every game on my wishlist (all of which were unplayed!), and easily could've been a Level 10 contributor if they had given away a fifth of their unplayed games. It was... disheartening, to say the least.
I don't mean to imply that everyone who doesn't give away games has this attitude. I know what it feels like to be in a position where you're not able to give back even if you desperately want to. But you can give back to the community in other ways: participating in discussions, playing the games you've won within a couple of months, etc.
Long way of saying that I agree with/like your motto:
Take what you need. Maybe give something back IF you can afford to AND you feel like it.
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there's this stigma among a few people here that the only people who give away games are rolling in cash and have nothing else to spend their money on
Quite on the contrary some of the most active gifters I've seen here are not really that well-off financially themselves. Same way one of the most lucrative target groups for charitable organisations are old ladies who are not swimming in money neither I believe.
they owned just about every game on my wishlist
Yeah, I know the type ':D
By the way I like your nickname. Now that my apartment finally no longer looks like a crack den and more like a cocaine lounge ':D and I found my recipe map I should really make waffles soon 😊
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your right mate and what you suggest is a good idea if only someone could hear i have played almost every game i won most of em are singleplayer like RE3 .figment and such other ones i havent played well servers are down since games are old and these days as i mentioned earlier my system is down so im coming here only to participate in disscusions and if needs be to help other if i can (if any needs my help) i only wish for those who cant afford to buy even one single game to win something no matter what something they could play and enjoyin it thats it but truth to be told winners are those who already have 2or3 k games and just collecting games iv
e seen many ppl who have won less than 5 games here and got like 10 games in theire stash i just wish them luck more than i need or you they need a win i hope you get what i mean since my english is poor :D
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I know for a lot of games given away here it simply doesn't matter because those are not real games but rather asset flips and fake games created to take advantage of obsessive collectors and the Steam Trading Card / Achievement system but IF you give away good games with the intention of them actually getting played and you do that via a public GA (let's say Lvl 3 or even Lvl 5) without further precautions like Playing Appreciated or Backlog Assassins Extraordinaire odds are you game is not going to get played, ever.
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That's true, but that's not really the promise of Steam Gifts - it's the promise of Playing Appreciated. If you want to give a game to someone that will play it, you have to give it to PA. If you just want to give a game to a bot, you can make a level 0 public GA. Robots need games too!
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True. Just as a sidenote since you mentioned level: I've found Lvl to be largely irrelevant when it comes to playing games.
I personally would rather give a game to somebody with 80 won : 2 given, who has played 30 of his wins than to an obsessive collector with 2000 won : 3000 given who gave 15 of his 2000 wins a decent try.
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Agreed, I recently checked what happened with the wins of my last cakeday giveaways and that was quite a letdown. I'll still make the usual invite only for my next cakeday, but all the highlights will go to Playing Appreciated.
I don't want to complain too much though, as my own record isn't beyond all blame either. ;)
But besides people not playing their games, another bummer is seeing all the accounts who still enter GAs but stopped giving years ago.I wish there'd be an alternative to levels, something that I suggested for sgtools here but sadly can't be realized with their resources.
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I don't want to complain too much though, as my own record isn't beyond all blame either. ;)
Same here. Usually when I'm most critical about something, it's things I have been guilty of myself in the past.
But at some point I realized "He! My PC has the computing power of a Casio calculator watch. I don't have an upgrade planned in the near future and I mostly play on PS4 so why again am I trying to win all those games except maybe the quality Indies like Terraria, Factorio or Gods Will be watching?"
Also I realized I spent more time playing The Steam Meta-game than actually playing games themselves ':D so I stopped.
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I already had your script installed for years. ;)
That's how I found that from all GAs in this event the only two wins which resulted in some achievements were Clustertruck with 2/19 and Children of Morta with 1/45.
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I assumed a big part the current lul is mostly to do with the current world situation and a lot of people not having their usual amount of disposable income because of so many places being shutdown, hours cut, or laid off or furloughed workers. So what little disposable income people have right now, if any, is focusing on them and those closest to those, more than anything else.
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Nope. Look at the page he linked. Steady decline for three years
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Cant forget that it is still a business and developers have to make money, they cant just basically give away their games for cheap.
I doubt bundles really give revenue to work with. Arent bundles basically last resort for old game to squeeze the last life out of them before being abandoned ? And some new releases to boost their player base after they have reached some known sales number ?
Humble choice being relatively expensive bundle (not taking classic into consideration) can afford bigger titles easier, but as for those bundlers who make cheap bundles - what do they have to entice devs to put games in their bundles ?
age old argument about epic as well - they are throwing money left and right for exclusives and possibilities to give games away for free. As they are clawing their way into the market, I expect devs to be looking at them because they can give them the main thing they need - money. So I wouldnt be surprised if thats another reason why devs would not want to participate in bundles while Epic is being so generous
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There probably is, but the reason we are seeing so few most likely is the reason I mentioned - theres not much for bundlers to entice devs to put up games for their bundles. I would definitely welcome a new addition that would come in the market with some new or improved bundle system. But only time will tell how that turns out
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I would assume the loss of being able to store games in inventory on Steam. It happened around May 2017, and I noticed in the graph you see a huge spike for a couple of months, and then it starts to trend down. I also noticed a slight spike and drop when Tremor games goes down on November 2018 (although that might be other factors).
There's also a huge spike and fall around March 2018, but unsure what that's about.
There's also the allowance of no CV games at around July 2017 which is what I assume causes the huge spike a couple months after that time. Maybe no CV games could be a factor, although unsure since I'm assuming owned games are hidden by default, and assumingly newcomers who want to win games on SteamGifts are also aware of and own the free game giveaways. If not, seeing a huge amount of one game, and it being one you own would be a turn off from the site.
And finally, maybe the Steam privacy policy change around April 2018 was an added factor. Everyone was set up by default in such a way that steamgifts couldn't sync your games (needing you to change your privacy settings). It's a simple thing to change, but still an extra step.
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It's not possible to buy games as gifts and store them in your inventory anymore. And you can't send games as gifts if there's a big price difference of the game between the sender and the receiver. At least, that's why I stopped creating giveaways. Heck, it's not even allowed to give away humble bundle keys - at least that's what humble bundle says. Anyway, steam has made a lot of horrid changes over the years and we can neither trade games anymore nor gift them (at least not without several obstacles). I just hope that some others will keep giving away games and that they will understand why so many others have stopped doing that.
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Indeed. Still, they aren't going to help you if you have a problem with the key and you admit you've given it away. Like, they don't consider it a bannable offence, but they still don't endorse it.
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I was Reading about tha the other day and it's a trap. They track the giftlinks and if you happen to give away too many of them (activated in different countries) you get marked as a trader and banned from HB. They say something like you are actually trading games for CV or something, really shady stuff. There was a discusión about it around here not long ago because some poor guy got banned from HB for that same reason.
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Doubt there is specific limit. It happens mostly if you open a ticket and while sorting that out they notice a lot of different countries where your gift links go..
Biggest part of my giveaways are gift links (I noticed that only after people started to get banned) and I had a problem with winner not receiving his key to email later on. Crossed my fingers and wrote support - they asked for confirmation of purchase and resent the key to winner. I suppose mostly its important to say a friend is having a problem with key and never mention giveaways at all when contacting them. Its not like they are banning left and right as well. But it happens now and then
Basically it's sort of a grey area. You are raffling off a game and receiving CV for it which increases your level. So in an essence its trading. Idiotic in my opinion, but even if you try to correct them they dont care.
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All true. It was a fun ride while it lasted!
Gifting feels much more impersonal now, less of a close-knit community. Not saying this could have been avoided, nothing lasts.
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Personally it also has to do with the reduced value, I think it's to much of a reduction sometimes. You spend some money buying some nice games to give away and after half a year or so, it gets bundled somewhere and the game you spent 15 euros on is now worth 1'75 CV. That's why I only give away my spare bundled keys, and seeing the giveaways lately, it seems like most people do the same.
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I think you're not looking at it correctly. You're looking at the biggest year in the history of the website (2017) and come to the conclusion that giveaways have dropped.
The was a big round curve between 2015 and 2018, perhaps with the explosion of people discovering the website for the first time, or the spread of people discovering bundle resellers, but that was about it. I'd say since January 2019 all the way to today, giveaways have been steady and stable, hovering anywhere between 29k and 41k at a steady average of 35k.
That's my perception, at least.
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You forgot that 2017 was the year when free crap was allowed to be given away on the website. That's why there were giant spikes and a decline later when SG got littered by free games.
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Less ga's but also less 1$ crap bundles and less free games from gleam (like during digital homicide outbreak). So while there is less to enter - giveaways improved in quality i think. I see nothing wrong in that.
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1) not everything can go on forever, decline is bound to happen
2) steams change in gifting policy
3) lack of bundles and their quality lately
It's great we still have troopers who make hundreds of giveaways each, we should start to worry when they start leaving this site. It's not that you can predict these things. Maybe in a year Humble says "fuck it" and others follow suit and bundles as such become very rare occasion, most people who do GA dont care anymore and not a moment later SG is a ghost site with scammers on every corner trying to exploit system for their own gain. Just as well Humble might again climb back up as premium bundler and new company arises that makes bundles and SG gets another big breath of life and we see a new rise. I just hope we dont get more of those self appointed "philanthropists" who cry over not getting enough recognition for making GAs as if thats the problem
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New rules, either from Steam (with inventory and gifting) or even on Steam gift (new CV and points system) and gifting is not fun anymore...
It's just a trashbin where you drop your duplicate key from bundles. The amount of new add on the site show that too....
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Hey, thank you all. I was going to discuss what you were saying but it was looking like a blockpost and as if I was some kind of arbiter, so I'll try to keep it brief and in generalities now.
I agree with some of the causes presented here, I kind-of agree with some others, I don't buy a few. Overall, I feel like there are factors contributing to the decline, but it is not immediate to me that it has to happen. I'm very much of the opinion that it IS happening, though; a good spare month does not buck the trend, and it is not still clear whether the trend will continue declining or will flatten in 2020.
Above all I feel like, just in this thread, there's a big variety of reasons for participating in Steamgifts, and sometimes they are at odds with each other. The Steamgifts ecosystem is even bigger, with even more diverse reasons; this can be enriching but makes for more difficult community consensus on potential steps to be taken.
Thanks again for giving your opinions, this has been quite insightful to me. I will continue reading the answers but most likely I won't post further.
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There was similar discussion in the past. Will not write all reasons, but for sure there is a direct connection between number of bundles and on one hand how good they are price/content (for not cheap bundles), and on other hand there are much less cheap bundles which some users made to get numbers/CV (which increased a statistic a lot). With every new bundle we see many GA with this games.
Why there are less bundles? Some says there are lower number of bundle sites, but this is not a problem but effect of situation. In my opinion there is less market for bundles mainly from supplies side. I guess developers/companies are less willing to sell their games in bundles and if they sell they want to do it in higher prices. It means it is harder and harder to get good games in cheap bundles. It also means worse bundle site just went down and there are only most know remain. We see decline in bundles quality even in HB (best bundles are monthly, but some says they quality also goes down - and it is not that HB dont want to put great bundles in purpose :) ). Ale from consumer point of view they are less likly to buy bundles as they remember bundles from "gold bundles era" also bundles games are often bundles many times and more and more bundles contains 2-3 new games and rest are repeats (and sometimes when there is too low new games you dont buy this bundle at all). Also such user hva huge backlog which is also important.
Of course there are many other reasons like:
1) Steam gifts (you can not buy game on promotions to inventory)
2) Economic situation
3) On one hand some users are bots (= some user prefer to set higher levels or group GA = harder to start for new users).
4) Dont know also how hard is to join SG for new users. I saw s thread that it can be a barrier. But it should be a barrier to reduce number of bots. If site will be flooded with bots it will be much much worse and it can be end of this site. Maybe there should be some monitoring to delete bot users?
5) Even such things like novelty of site or how easy new user can find information about site?
And i guess much much more.
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for me personally.. the groups giveaways killed it...i can't enter in any of them... Then the montly games started to be bundled...I live in Argentina... 3rd world country and now we are in Default.... 1 dollar is almost 140 pesos.... and our minium salary is around 16k... so is a lot harder to me to giveaways games... Apart from that well..i feel that i don't match here anymore so i try to not enter more gives, but always stalking the forum or that =P... If i can give something away i do...But i stopped buying games too... A lot of factors. I think this is a really good comunity anyways.(one of the best TBH). Thats just my situation at the moment... Apart from what the people say already, humblebundle, steam doing things harder to giveaway, bad bundles or too expensive bundles... thint that a 10 dollar bundle is like 1000 pesos ARG...and minium salary is 16k so.... is harder to buy games too....
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Too many same game repeat bundles, too many rubbish games added by valve, and now Economic meltdown? Also region lock on steam gifts, keys. Cannot Give away from steam store as you cannot store gist in inventory anymore. Youc annot give away a discounetd gift on steam store and hope a winner responds in time frame of the discount to be given.
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I see a lot of people mentioning region lock and that's a big issue at least with my gifting. I'm trying to work through 3 months of Humble Choice games, a few bundles, and some normal unbundled keys for a train. But they all have wildly varying region restrictions and its too much to stay on top of. At least the Humble ones sensualshakti has forum posts for, but its like 30+ non-Humble keys that need AppID found, back to Steamdb, its been a while since doing giveaways have to remember where to go to find info, omg there's 15 packages for this one key idk which one it is why can't this be simple.
Do that about 10 times, get frustrated and contemplate marking everything just to my region so someone doesn't win a giveaway then find out it was a region-restriction that I missed and I have to let them down. Again. Because this has accidentally happened before I realized just how many bundles and keys have restrictions.
Man I just want to throw out keys left and right but its like homework to get it right and then a week of waiting to make sure they can all be redeemed. Maybe its just me but I can't take the stress.
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1) growing region locking
2) fewer bundles (HB is not happening every week, fanatical doesn't have bundlefest, nothing active on GMG)
3) bundles are getting more expensive (e.g. everything on HB after tier 1)
4) fewer re-bundles with new games (e.g. 3 of 5 games in bundle are rebundled but people buy it for 2 remaining)
5) a lot of bundles that are active are not attractive in any way
6) with how expensive some bundles are it is often not worth buying the bundles for Contributor level points in some cases
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Exactly all that.
PLUS the existence of the grey market means a lot of people who are interested in only one or two games out of a whole bundle probably will be more likely to go and buy those for not much rather than get the whole bundle and well... end up with 4 other games they already have and are not really tradable, that they would give away before.
Or they get the bundle and sell the leftover games.
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Hey, I'm really curious about this. I hope it isn't a touchy subject or something.
Is there any reason for the monthly amount of giveaways to be falling and falling since 2017?
EDIT: Just in case you need my source, I just looked at the charts here https://www.steamgifts.com/stats/community/giveaways
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