Never refunded a game purchase in my life yet but I also not exploiting this system just to check every single new AAA release and then get my money back.
As I buy games only when it is on sale (i feel EUR region too overpriced, especially for eastern EU countries) and I always check the store page before buying anything 99,9% of the time I can realize what I buying. Because of this, I can't say that I was ever sad about buying a game, I got always what I expected.
Bundles are a different case but as those are cheap and I can't remember for any exceptional case where I felt huge regret.
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Yup I do the same. I never buy anything at full price. Everything in my library was bought during Steam Sales or were purchased in a bundle (except for The Wolf Among Us, which I bought recently at full price). I paid $20 for Fallout 4. I even tried to refund it but I couldn't get it since the 2 weeks period was up.
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well, I bought fallout 4 GOTY during summer sale too, it was on -50% just like always, so there is a small regret as during Quakecon the GOTY was on -75% but well, it was worth for that price, wanted to buy since ages just never was in the mod to play it.
Your reason why you not liked is very reasonable tho, other than that I still enjoy exploring the wasteland:-)
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Wolfenstein II: The New Colossus
Not a terrible game, but so much worse than The New Order.
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All games that currently are in the "WONT BE PLAYED" folder of my Steam Library : current total is 15 games
but if I have to select a single game -->ELVEN LEGACY package (4 games including the DLC and expansions) and my total playing time is 4,7 hours
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GTAIV + Episodes from Liberty City.
Spent hours just trying to get the damned thing to run, and when it did it ran so horribly (on a 280X) as to be almost unplayable.
A few years later, I got a new GPU and it had been officially patched, so I decided to give it another go. The good news - it ran okay. The bad news - I hated everything about it. Gave up after a few more hours, and never even installed Episodes.
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Even if most of you will "jump on my head" for this, I scream it from all my heart : SKYRIM !!!
I bought it just to see what's with all the hypoe around it, and after some friends kept pissing me off to try it, worst 10 euros spent ever (it have been better to just burn them...); boring quests, fade world (the only good thing I did in that game was killing the king's annoying brat, before some patch who made it immortal...). Since then I think twice before buying an overhyped game, especially if it's a boring RPG (I bought DS too, but I didnt try it yet)...
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I never enjoyed the series, but never spent money on it either ;)
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Well, you have to try it to see if you actually like it or not :P, as a side example, I really enjoyed Kingdom of Amalur.
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I did try Oblivion, but it was a friend's copy, from those distante times when you really owned games and could lend/borrow them :D
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For me it would be The Maw. I didn't hate the game, but it was just really meh. I really like games that give you colorful 3d environments to explore, but this game makes you really damn slow, and the environments are traversed linearly in reality even if they have some openness.
The slowness also comes down to the monster you pull around called the Maw. it's not that it lags around or anything, but it has to do an animation to get collectibles which can be in the hundreds (kind of like coins in Mario 64, or notes in Banjo-Kazooie). This is slow and tedious as well.
There was also this section in the game where its like a top down shooter and it's just not that fun and it's repetitive.
I did like the concept though, and it was cool to see the Maw get bigger and bigger and see in what way that would change up the gameplay. I also bought the game in a pack with it's DLCs which includes extra levels that take place in between the main ones (this includes that space shooter level). I liked how they just inserted the levels into the main game, so I never even realized I played the DLCs, they genuinley felt like they were a part of the whole thing. The game was pretty short though, so yeah.
Overall the game was conceptually good, but not executed so well. It was really cheap, and it didn't really over stay it's welcome so I don't feel too bad having gone through it.
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BattleBlock Theater. This was one of the first games that I saw had an Overwhelmingly Positive score so I thought it must be amazing. Not really. The platforming's not bad I guess but I find the cartoony graphics really ugly and hard to get into. It's probably meant to be played co-op but I only played single player so that likely made it not as fun.
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Definitely better co-op. I like it, but I don't love it. The best part is the narration. =D
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Probably controversial picks, but I guess the more promise I saw in the games, the higher was the fall and the bigger was the feeling of regret.
The Binding of Isaac & SMB -- I spent 100 hours hating myself, feeling miserable and helpless, and not having fun. At least they taught me that I might like hard games, but not cruel games.
The Witness & Goetia -- I hate having to randomly guess the very peculiar logic (being very nice) from developers who don't hire playtesters to check if their logic makes sense to other (or hire playtesters that lie to please their bosses, or have guides). The beauty of puzzles is when they end with an eureka feeling. These games were more like "What the heck?!". Like the same reaction if I gave you this sequence ⭐🎵 to find the next number:
7, 7, 6, 4, 3, 1, 6, 4, 3, __
The answer, of course, would be 3, because these are the number of letters on the words from the famous "Twinkle twinkle little star, how I wonder what you are", of course. I even gave you that emoji hint, didn't you see?
Yeah, that's how those games made me feel.
The Witcher series -- Couldn't get past the overly complicated mechanics that bored me to death in order to enjoy what seemed to be a nice story.
Honorable mention: Personal Fail
Hyperdevotion Noire: Goddess Black Heart -- Didn't check the game, just bought it on a whim at a great discount because I like the franchise, but when I finally was going to play it, noticed it was a strategy RPG, which I hate XD
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Like the same reaction if I gave you this sequence ⭐ to find the next number:
7, 7, 6, 4, 3, 1, 6, 4, 3, __
lol :D While this is a bit more abstract than puzzle in games, you're on point that it should be clear what kind of puzzles a puzzler involve. Mechanical ( like Hexcells) or it's more about creativity (Infinityfactory) or mix of them with outside of the box thinking - and how far the "outside" is from the box, and how the whole is presented. ( One could just make a kids room with the verse made out of letter blocks, and it would be a lot easier than figuring it out after someone hums it )
My personal problem with The Witness is that how much walking it involves to learn rules. I love environmental puzzles, I love discovering things, but running around 2-3 hours lost just to find new layers of the same puzzle and no idea where to go to find the tutorial of it makes me sad. I'll likely look up a guide for it that tells me the working order or locations. ( to address my first paragraph - The Witness is strictly mechanical in its puzzles (and a bit stale on the long run) , and while has some creativity and outside of the box in finding (the) puzzles, it has a big but very gated open world to it - that allows you to go to almost anywhere but barely lets you do anything.)
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I could say the same about environmental puzzles, with all exploration and so. I can say Talos Principle is on my top 3 of favorite games in all time. Not sure how people can think these games are similar apart from being environmental puzzle games. In Talos, through careful exploration you can usually figure out what you need to do, sometimes just not how. In The Witness, you just have to solve those random puzzles, although you don't even know who you are or why you're there, there's no sense of purpose altogether.
At the end of the day, I think the main difference is this:
Talos: You end up have many ideas that seem right, until many of those hit an obstacle you missed and then you realize how that wouldn't work and move to the next idea, until you get one that is correct.
Witness: You gather a bunch of random hints that seem wrong, along with tons of red herrings, and test them out just for the sake of it because there's no way they'd work right? Oh, that one worked? Geez...
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Strongly disagree for the Witness, the majority of puzzles had very easy/simple example puzzles that made it easy to figure out what a certain kind of puzzle wanted you to do. Problem was not knowing these exist at the start of the game or where they were, so it's better to explore the map at first instead of just trying to solve every puzzle you see. I solved all the puzzles by myself and none were illogical, around 5 to 10% or so were challenging and definitely took some time to figure out, but it always felt rewarding to me to find the solution.
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ALL the puzzles, or all the MAIN puzzles? Because I strongly doubt one single person could have figured out all those side puzzles in the game.
Anyway, most of the puzzles were boring to solve for me, and either too obvious or too obscure to figure out -- which is the main part of the game. There are some mazes with answers that up to today people can't agree upon the logic involved. It's still much more of a "trial and error" than it is "eureka". It's different for me to be presented with a concrete problem, an obstacle, and having to analyze the environment, even experimenting with some weird gadget in order to see what it does, and how it can help you and so on... instead of what Witness does in many instances, when it's not just recycling the same set of rules which are easy to apply, just obscure to figure out.
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Search Steam forums. It's been ages since I played them.
I strongly doubt you solve them all without looking anything up, including those optional puzzles that are hidden on the map and don't look like those other obvious puzzle, with the panels and all. There's not even a way for you to know that you solved them all without looking it up. ;)
Unless, of course, by "solving" you mean just going through the mazes after you looked up the rules and locations of them all...
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You mean the environmental puzzles? The pillars show how many of them you have solved and what you're missing. Or are you referring to that weird place with a projector (although the movies you unlock basically just lead to more environmental puzzles)? I don't remember if I did all environmental puzzles (I completed some of the pillars, I'm sure of that). I think decided to come back to the game later and keep exploring and looking for them. Those look to me more like collectibles than puzzles.
If you go to the load game menu it shows how many of each kind of puzzle you've solved in each save, so it's easy to know if you've done everything looking there.
There's actually one puzzle I had to look up: the last of the sound puzzles, because I'm extremely bad at identifying music notes.
One kind of post that's always common is people posting a screen of a solution they think it's right but the game doesn't detect correctly, but someone always points out why it's wrong. So I don't know what you're referring to.
There's plenty of people that have finished the game by themselves. And there are games that I'm not good at and can't finish, that doesn't mean they're bad games.
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I really don't remember which puzzles exactly, The Witness was only memorable to me as a huge letdown and for being a boring, uninspired and shallow experience. I clearly remember some people figuring out the correct PATH for a puzzle, though, but not figuring out WHY you had to follow that path. I even remember that puzzle being discussed even in forums for other games.
So let's agree to disagree, then. I never said no one is allowed to like them, I just find Witness very bad FOR ME, not because I couldn't personally figure out its logic, but because of I think it terrible indeed. After solving, then it's just a simple, dumb maze game. And overpriced.
But don't try to push it like "you just didn't like it because you're too dumb for it". This is just too arrogant. There are games that I can't solve, but when I check the answer I still have an eureka moment and think "Oh, riiiight, how could I not see that? Nice one.". Not the case when I find the logic too vague even after the solution is presented.
EDIT: Just saw now how your favorite game is The Witcher 3, lol, so I guess we just have very different tastes. You probably freaked out at my list lol
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I really don't remember which puzzles exactly, The Witness was only memorable to me as a huge letdown and for being a boring, uninspired and shallow experience. I clearly remember some people figuring out the correct PATH for a puzzle, though, but not figuring out WHY you had to follow that path. I even remember that puzzle being discussed even in forums for other games.
I think I may know what puzzle you're talking about. It's the one hidden in the wrecked ship. People generally say that's the hardest puzzle in the game. It's hard, and it's certainly obtuse. It has a clear logic solution though. This puzzle is pretty controversial, I'd say. Some people really hate it, some people really love it. I really liked it, but I can see why other people hate it.
But don't try to push it like "you just didn't like it because you're too dumb for it". This is just too arrogant. There are games that I can't solve, but when I check the answer I still have an eureka moment and think "Oh, riiiight, how could I not see that? Nice one.". Not the case when I find the logic too vague even after the solution is presented.
Sorry for misinterpreting you.
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I solved every single one of the normal 523 puzzles completely by my self without the use of any guide whatsoever. Every single one turned out to have a very logical reasoning behind it, some were very clever. I didn't solve a single puzzle just by trying something random. Including the timed puzzle.
I did use a guide for the environmental puzzles, simply because the only challenge they posed are finding them, and I find no particular joy in wasting time on that.
Not a single thing was illogical after I figured them out, people who argue about any of the puzzles or mazes aren't as clever as they think (no offense to anyone).
Seems to me like you just don't like these kind of more literal puzzles. I'd have to agree that the amount of puzzles is a bit much and gets a bit boring and tedious. The easy ones (and there are a lot of those) are quite boring, but the obscure ones were interesting to figure out.
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They never hit the mark for me, except maybe for a few. Either too simple or way too obscure.
At any case, it just felt tedious for me. An overly glorified repetitive (in a Sudoku way) maze game, with no purpose, no real story, just beautiful graphics and an insanely high price for what it is.
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I can agree with it being a very repetitive game, funnily enough I also compared the puzzles in the same vain as sudoku's in my review on BLAEO. I was also dissapointed about the lack of story. It's not my favorite game either, but the challenging puzzles were interesting and enjoyable, my main complaint about the game would be the amount of puzzles, still I enjoyed my time with it.
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Dead Island GOTY- Boring, generic zombie survival game that i just couldnt get into it, even if i tried my hardest
Garys Mod.- Perhaps im not creative enough but I just never really managed to have that much fun with it even when i tried
Gothic- the whole game feels like trying to control a tank with its tires shot and navigating down on a cliff (only redeeming thing about that one was that i got it for cheap)
Lego Worlds- amazing idea but the adventure mode feels very flat very quick and the creative mode in itself does not justifies the asking price, especially since the back then promised Survivor dlc never came.
My heart especially bleeds for this one as I saw some pretty good potential in the game but ultimately it kinda never got anywhere further.
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Probably left 4 dead 2 and garrys mod. Garrys mod just wasnt as fun without friends and left 4 dead 2 the only time i played multiplayer against my friend a dude joined and straight up killed me when trapped in the elevator. The guys were nice in campaign though at least but i just prefer shooters on console where you dont have to see a stupid chat box
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Metro: Exodus.
Bought the $85 super-duper-humpty-dumpty-edition, 'cause I was very excited over it.
Turns out it wasn't just not that good, it annoyed the living bejesus out of me.
The game (which works really well down in the confined tunnels of old Moscow in the earlier releases; Metro 2033 and Metro: Last Light) doesn't do well in open world, it just doesn't feel real or exciting at all. Perhaps not strange as Metro always have been a claustrophobic rail-shooter, and without really changing the concept that hasn't translated well into an open world setting.
And to boot, the game (at lest for the first few hours) struggles to get you into the mood/story by constantly removing you from the controls and just doing quick time events - my (insert favourite deity here) that pissed me off severely. So much in fact that for the rest of the game I did my best to kill off my SPOILER ALERT wife - the nagging whiny bitch as she is and just couldn't get with the ''story'' at all.
SPOILER ALERT It's like they've tried to copy the Modern Warfare team feeling, and thrown in a woman that never shuts up. She tells you what just happened, what you feel about it, and explains in agonizing detail the things you already know cause you just played/watched it. Hell, I tried to shoot her in the back several times, the character annoyed the crap out of me, there was no ''Protect-Clemetine-at-all-cost'' emotion present there whatsoever, quite the contrary.
I do see what they tried to do, the tunnels of old Moscow had their own mystique, and you as a player was gotten to by their claustrophobic, ghostly feel whether you liked to or not, it was just sort of inherent in the tunnels. But up on an open surface that doesn't exist so Artyoms SPOILER ALERT family was invented to fill the void, but it; Just. Doesn't. Work. For me at least.
When you add in the bugs, oh my the bugs... In a game where ammo is money, and is scarce as hell so you have to conserve and put your shots where you want them the first time, it doesn't do well that bodies (and their associated loot) disappear on a regular basis when you run up to where they fell.
The AI is stupid, I don't know what else to tell you. Some guards forget you are there if you walk around a box, even though they were just shooting at you, at other times you will be shot through the walls - go figure. They will also patiently await you to approach so you can kill them at your leisure, there is no tempo, no tight fighting, no real threat.
In a modern open world shooter I want enemies that really go for me, tries to fool me, tries to flank me, keep me on my toes. These just hunker down and wait for you to come closer and off them one by one. Again, this worked very well in the tunnels, as they can't flank you, waiting ahead and setting traps or building crossfire pits was the way to go, but in open world you need to do that differently for it to feel challenging.
And when it plays, it plays like a console port. Make no mistake, this game is not built to play with keyboard and mouse, but with a controller. It's all bloody Hold E to do this and Hold R to do that, and Hold D for yet another thing... Don't get me wrong, I'm not pissing on console players or controllers, but when I play a heavy shooter on PC I want to have one hand on WASD and the other lightly on the mouse, leaning in, doing that twitchy shooting, not stopping up in the middle of fire fights to loot bodies by Hold R while the remaining enemies patiently await me looting the bodies out. On Hardcore settings?
There were more bugs (features?) but I just can't be bothered anymore, I just want to forget.
The game does have a few places/sections where it gets fun, and the tempo/pressures on and intensity is up, high up even, but since it's all intersected by stuff mentioned above, my annoyance never really lets go, so I couldn't enjoy those moments to the full; I sat swearing while it was good, saying to myself things like: ''Just you wait buddy boi, they'll fuck this up somehow, I don't know how yet, but they will'', and they invariably did.
Have low expectations, buy it at a future sale, and perhaps you'll have a different experience/opinion, as that setting is wildly different from how I went in.
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Submerged. It looked like a chill game with lots of water, but the graphics are quite disappointing, the gameplay very limited/repetitive, and the controls a nightmare
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GTA 5. It is a broken loading screen simulator and the only reason I bought it was because my boyfriend was annoying me to (and then we didn't even play the game for the next 2 years...). RIP 30€
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I bought it on PS3 because I liked GTA San Andreas so much and was led to believe that GTA V was better than GTA IV but I could never even be bothered finishing the introductory mission (the race after the prologue). It just didn't engage me. Also, there were a lot of "events" promoted on the Rock Star Social Club that were not available to PS3 players, and I didn't enjoy the regular reminders of being a second class citizen.
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Probably some F1 and Dirt game, I bought several of them but didn't enjoy them a lot
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Just curious, what is the one or two games that you regret buying and why?
Not games which you got from a bundle with other games (example- Fanatical or HB bundles/monthlies). Has to be single purchase which you bought separately. Also the reason why you regret buying, can't be "It got bundled later/There was a better sale after I purchased it" :P I hope I was able to explain it clearly. Excuse my bad english.
For me, its Fallout 4, which I bought during one of the Steam Sales. I read reviews on Steam and watched videos on YouTube before purchasing, which made me pretty skeptical. As I dislike knowing anything about the story, as it might spoil the fun of discovery, I skipped over all the story related sections of the reviews. Which was a huge mistake in hindsight. Needless to say, I hated the story.
LIGHT SPOILER WARNING and the reason why I hate it: I can't digest that a man/woman who lost his/her significant other, and then had their child taken from them, wouldn't go mad with rage (even though very little time was spent while building upto this event). Also Fallout's gameplay mechanic doesn't fit with the theme of the game. A father/mother collecting cans for upgrade, when they don't know what happened to their baby. The dialogue options doesn't help either, it says the same thing is 4 different ways. So there is no way to role-play either because you are force fed your lines.
I am not a father and I don't plan to be one in the near future. But I don't connect to the story at all. I know suspension of disbelief is crucial when playing a game, but only an asshole would go a year with doing side-quests and rebuilding entire towns when they have a baby dead/missing. And if you only do the main storyline, you miss out on good equipments, interesting side stories, cool places to see and being a low level character in the process. As a result I knew I wouldn't be able to enjoy the game either way.
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