Try it later, when you feel wish to it. It's a good game, just need to have sence of it. ANd don't play Multiplayer until you get 100-200 hours in game.
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Aliens Colonial Marines. Worst $2 I spent. And the ONLY game I have in my hidden list.
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As an Alien fanboy, I picked it up for £2 after narrowly dodging the pre-order period years prior due to a financial hiccup. I usually push through to the finish under the mental loop of 'waiting for it to get good' and 'well I already have it installed I might as well play it'. I ended up uninstalling it before the end of the first mission.
It's pretty rough :/
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I pre-ordered the Collector's for Xbox. Played thru it the day it came out and laughed my ass off over how buggy and glitchy it was. Have not touched it since. 10/10 would gladly laugh that hard again.
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There's an issue I notice with most survival games. They all follow the 'throw bigger and meaner threats at the player as the game goes on' pattern. It's kinda fake difficulty. I'd like a survival game where there's no scripted unavoidable threats and which play the way you want to play and not the way the devs want you to play. Haven't seen one so far. Don't Starve, The Flame in The Flood, Dead in Bermuda, etc... all of them fail in this aspect.
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Yep, from a certain point it just starts sending monsters to you, so if you took your sweet time exploring and doing random stuff, you're screwed. :/
It was a bit easier upon release, but then the devs made some changes and the game is a very painful experience now if you don't know exactly what to do.
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yea, i always been on "didn't know what was going on" mode all the time, im so suck and lazy to read wiki
i wonder if there's any survival game that gave us clue or indicator for what we suppose to do or telling us what is going on, that would be fit for us haha
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Yeah I stayed away from that game like the plague.
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If you enjoyed Fallout 4 and want what's basically an MMO lite looter shooter version of it, then it's probably worth a shot. I personally enjoyed the 50 something hours I spent playing during the open beta, but I haven't gone back to it much since.
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Valkyria Chronicles. I just don't get that game. I mean, I get it. Just not how it's any fun.
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Aww really? I have the game in my library. Haven't played it yet but it looks right up my alley, as I played the hell out of X-COM.
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Considering how well reviewed the game is, chances are you're gonna like it. I also didn't like xcom, so there you go. But xcom is a game I can understand and also understand why people like it. Valkyria Chronicles, though, is a tough beast for me.
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You'll enjoy it, but then constantly restart matches to keep everyone alive (You get like 3 'turns' to rescue them or permadeath.) because the generic replacements suck+replacements complete lack of personality I guess just like XCom, if it were a third person shooter with 'timed' movement/shooting rather than full turn based. Also, I'll say, it kinda hits real hard if you weren't spoiled to the story already.
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I really loved Valkyria Chronicles, but the gameplay can be a bit 'marmite' for some people. It's less of a classic XCom style game and more of a unique hybrid turn based strategy. You take turns, but you control your individual units in realtime, and if I recall correctly (it has been a long while), enemy units act like defensive turrets based on line of sight and distance, which shapes the risks involved in how you move your active unit. When you press to command your active unit to attack, time is paused while you pick your target and assess the hit chances, damage, armour, etc.
The gameplay is a little tricky at first but most people grasp it real quick. Most find it really fun, but I can also appreciate how it wouldn't riff so well with certain people. I would totally dig it out of your backlog when you have a mild tactical itch. The biggest drawback of the game is that as the story progresses, you get new mission elements and story encounters added to the mix, which sometimes means you can play a near-flawless mission based on the rules you know, but then have a cutscene fire up, and land you in a sudden change of situation that devours your current positioning or loadout. I didn't mind replaying those missions when I failed, got a bad score, or ate a fatality. More points, more rewards, etc.
Oh man I suddenly have a hunger to buy Valkyria Chronicles 4 (the second VC title available on PC, a seperate chronicle not requiring knowledge of the first).
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I really enjoyed the game, be it art style, setting and the gameplay. The only thing that was a bit of a letdown are the missions that can be solved by buffing a char like crazy and spending the AP of your entire squad to make them capture key locations even when they are heavily fortified.
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I tend to avoid anime at all costs, but that was the one game I was able to get into. I can see how it's not for everyone though.
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Sad that I just buy slay the spire and squad before 2 day before go HBM
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Hey buddy, hope you are doing good as well!
Yeah I never played the 2008 one but I did play Sands of Time and Warrior Within. Honestly I remember very little of those games. But the climbing, swinging and parkour elements were troublesome even for those games. I remember it was so hard for me in certain stages, I had to take my memory cartridge to a friend's house so that he can help me clear certain stages. It was tedious but I liked it as it parkour system as very new and innovative at the time. And I remember enjoying the story at the time, even though I barely recall any of it now :P
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Oh hell, i love Prince of Persia, have them all, ok, not the newer one. But Sands of Time, Warrior Within, The Two Thrones. And i played them many times Yeah some parts where hard and frustrating, but still they are Awesome. I got Prince of Persia Forgotten Sands few weeks ago, didnt playedd it yet cause to bad PC. But was cheap Sale so why not, but im sure, i will like that too and the others come then too. ;-)
To the Climbing and stuff, its normal dont wonder about it, play the older, have it too and its nice. Some Puzzles too and of course little fighting. ^^
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The Escapists. Bought it on sale a while back and didn't really watch any videos of the game. I saw simulation and pixel-graphics and just bought it. It is more akin to a clicker really :/
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Oh really? I bought both Escapist 1 and 2 during the last sale because of the same reason you gave. Haven't played it yet.
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Yeah, the whole training your character is all about about button mashing. Want to increase your health? Mash your keys fast. If you don't keep up your training regimen your stats will degrade over time. At least in the game Punch Club there was a skill tree unlock you could attain that would permanently keep one of your stats from going down a certain amount past a certain range. There is a stealth element to it though, such as avoiding the warden, but the prison itself starts to feel really small fast since you're partially forced to keep to the prison schedule routine. What I like about simulation games is freedom to create your own routine and this game felt a little too much like a prison.
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Big oof. I loved the concept but having such a cool Early Access title bomb out like that is always going to be rough.
Though this is the exactly danger of releasing multiplayer-only games in early access. You lack the content to retain active players, and without active players people aren't going to buy in early or stick around. The self-perpetuating death spiral of "not enough active players, so I don't feel like logging in to wait around for a match", but in MMO form.
Every time I see multiplayer EA titles that lack content of enough incentives, I always grimace. Worlds Adrift was a big exception for me, because the customisable airships and the grappling hook mechanics were a major draw for me. I'm glad I got to play it while it was here though.
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Touche.
I honestly did that while playing the Elder Scrolls games and the previous Fallouts but man, I really couldn't digest Fallout 4's main story line. I saw the ending later in an analysis video and I am glad I didn't spend 100 hours to reach that point.
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For starters it shouldn't have been on PS3. They should have waited for PS4. It ran so badly it gave new meaning to a slideshow framerate. The motion blur when you move the camera was so bad you had to stop moving it to tell what you're looking at. It felt like .jpg the game.
The story is nothing that hasn't been done before; outbreak/apocalypse and there's one person that can save the world so lets get them somewhere safely. There's a rule when it comes to writing stories where you ask yourself "Are we at the most interesting part of this character's life?" Which I say No. I would much rather see the world fall apart at the beginning of the outbreak rather than have a glimpse of it before going 10 years later. I hate it when writers kill a character that I don't care about and expect my heartstrings to be tugged on. I'm not going to be sad just because. Make me care about his daughter first. Also, a zombie story in 2013? Really? Some people try to say they're not zombies, but come on. The story overall didn't really have any arc to it. There was very little rising action until everything just sort of hit the fan and I was really surprised when the credits started to roll.
There was also this plot hole I couldn't get over Joel gets seriously hurt after falling onto a spike. For starters, you shouldn't be able to survive this, but I get that hero's gotta hero and lives. BUT, we've seen Ellie save Joel during tense moments before so where was she that entire fight that caused him to fall? Were we supposed to forget she was right there?
The gameplay has 3 forms, survival horror, walking sim, and 3rd person cover shooter.
Cover shooting is as bland as you get when it comes to shooters. The walking sim would be ok if the game was enjoyable to navigate, which it wasn't. And the survival horror bits where you sneak around zombies were frustrating because nearly every time I died was to a clicker can one-shot you while you struggle to aim at 15fps on a PS3 controller.
The level design was really average, you could see which type of gameplay you'd be going into from a mile off. Waist high walls? You're about to shoot. Bottles and bricks everywhere? You're about to sneak. LADDERS? ARE WE HAVING FUN YET?
The acting really took me out of it as well. Why does everyone bob their head around so much while they talk? Its distracting. Watch a video and you'll see what I mean.
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Strange, I played it on the PS3 and didn't notice that. I ran fairly smoothly I'd say from what I can remember.
What game has a truly breathtaking story? Very few games do. The settings obviously aren't very original, but again what game has really unique settings? Again very few games. I think it's too harsh to judge a game for not having a amazing story with super unique settings. Personally I found the characters and the story they told compelling, more compelling than most games. Though if you don't care about the story or characters I could see why someone wouldn't like this game as the story does make or break the game. At least it was a unique twist on the zombie genre, I liked that.
Gameplay is average, I personally didn't like how everyone stormed at you once you were detected, the sneak sections could definitely use improvement. However it was ok for me and still mostly enjoyable.
About the plothole: I don't really see it as a plothole, the sequence happens very fast and she's still a kid who doesn't really know what she's doing, when something surprising like that happens I can imagine her panicking and not being sure what to do. Or she thought Joel was on top of it and didn't really need her help, since he seemed to be doing fine. Or she just wasn't close enough at the time to get to him, maybe exploring some other part or looking else where. I feel like there are plenty of reasonable explanations why she wouldn't help him, and them failing through doesn't seem foreseeable. I found it more unbelievable how long he survives with the wound without help.
I thought the leveldesign was pretty good. Again I feel it's a bit harsh to punish a game for doing something nearly every game does.
I don't really notice the headbob after watching some videos (unless they're riding a horse). I can only slightly see the heads move some of the times, which I assume you're alluding to? I'm honestly not very sure, if you have a video that shows it prominently I'd like to see it.
Anyway thanks for your explanation, it was interesting to read for sure :D
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Playing it right now (on PS4), I feel that story is OK (not more), yet the characters are really enjoyable, well-written, well-acted. But the “gameplay” really irritates me — it is primitive, linear, repetitive and not enjoyable at all (especially after having just completed Dishonored 2, where you get terrific freedom within each level). I'd already uninstall it if not for my desire to see more of the character's stories. I think a more gameplay-less approach (like Telltale games) would fit this game much better.
And, yes, surviving that injury makes no sense whatsoever. They should have played it down a little.
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That's why I loved Vegas so much. The story wasn't saving the world, it was "getting revenge" or at least finding out WTF happened.... and it was personal to a point that made sense. Also if you didn't care, it also made sense since you get a do-over. God I hope Outer Worlds is awesome
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Since Resident Evil 6 was after 5, sure they make it better, so how can hope that would be like that? ;-)
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Yeah i played 4 too, 5, 6, 0 and 7 also not really. I have now 5 trough the last Crazy Weekend on Kinguin, got it for 800 Ninja Crowns. :D Resident Evil 7 i won some time ago on FB trough Giveaway, i tried to play it as we had the Laptop still.
But very, very slow. Not really nice. My Pc is here also worse, so old and so damn slow. Nothing working here at all. I have so 145 Games, many didnt played yet cause not work. At least on Steam i got so many, few in Origin, Uplay too.
Trough Sale buying, Free Givewaways, Trading and stuff. Hope someday if our damn Problems solved and if i got finally new Equipment, oh hell, you can bet that i will play till the Doctor comes. :D
Anyway back to Resident Evil, that 4 was working on this shit PC while i had more Ram, was sometimes hanging, but very playable and at first time it was really confusing with the Camera Perspective etc. But i got fast into it, just 1 thing in this Game is annoying, the Girl always, climbs Up, but is to dumb, to climb down or jump down. Help me, help me. I almost shoot her always. ^^
Long Time i didnt played 1,2 and 3 on the good old PSX, to scary, special with the Dogs jumping in the Window or damn Nemesis. Scared the hell out of me, but one day i said, now i play them all and i did, finished them. Dont know how long i needed so between 5 and 9 Hours each or so. I liked them all and rest i will enjoy too for sure.
Oh yeah, have Revelations 1 also, finished it also and guess 9 Deaths was it and dont know so 11 Hours maybe more or less. Dont know all exactly anymore, some time ago. Revelations 2 i just have Chapter 1, didnt played that yet.
Yeah someday i hope, i can play finally all my good Games and then i try to finish most to 100%. Some Achivements will be very hard, some Games i will not get to 100%, not even in 100 Years. ^^
Regards
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The AI is pretty good, just don't give Sheva any bullets..and take all ammo she pick up. And when you can, buy her the bow.
Resident Evil 5 was great coming from RE4, it had everything RE4 did not at the time, Keyboard + Mouse controls, a somewhat useful partner, Better inventory management...& most importantly it had Jill Valentine.
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PlayerUnknown's Battlegrounds. Bought for $29.99
Overrun by Chinese & hackers.
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The game isn't broken. It works as intended. Hence why they played a whole bunch of it to completion (achievements for winning battle royale matches). Even if they didn't touch it and found it broken on first use, it has been at least eight months since purchase :P
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As a Kickstarter backer, Planetary Annihilation -- arguably incomplete and failing to live up to its promises, it was then sold for crazy cheap and abandoned for PA Titans (thankfully also provided free as a backer), plus my system wouldn't run it -- I shouldn't have trusted the devs and backed it; I was already disappointed with Super MNC after regular MNC was decently fun.
Outside of that, game X, where X is a game I haven't played yet, but has since been on sale for less, and hasn't yet been removed from Steam, or was removed and then returned. But that's just a generic dig at my lack of patience and self-control with bundles. I don't really regret those.
Pre-Steam days... Magic: The Gathering - Battlemage (1997) -- this was the game that taught me to wait for reviews before spending money. Crap balance, crap gameplay, crap "feel", crap interface, just all around a crap game that did a disservice to the source material. (Unlike the Microprose MtG game from the same year, which I still think is amazingly good.)
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I haven't, and honestly I've hardly played PA itself due to the impossibly jittery gameplay on my system when I've tried in the past. That's good to hear about Titans though, and I'm glad it has come together.
For me personally though, there will always be a part of me that's bitter about the early development and release state, and thinks it was wrong for any PA purchasers not from Kickstarter to have been abandoned instead of properly upgraded to Titans.
PA Titans may be a good game now, but with the topic in mind, I should have absolutely waited to buy PA, and I regret that.
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Deus Ex: Invisible War is not a bad game, it just doesn't match the expectations.
I played DX:IW as the first game from the series, I didn't know what to expect, and I fell in love with it.
I admit, it's the worst part in the series, but it's not bad, just not as good as other ones :)
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State of Decay YOSE (already owned the original and better version, the preorder bonus & barely new content was not worth it, certainly not for the bugs not present in the original, this taught me to never preorder)
Payday 2, i got over it but it was bought for me when i couldnt care for it anymore and with alot of DLCs so both of these were a waste. That game is a fucking mess and nightmare to navigate now, over brim with shit.
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In other news, State of Decay 2 is part of the new "Xbox games on PC" microsoft pass. Very similar to the original, but newer. Similar frustrations, similar awesome stuff. I think the games pass costs $5 for a month at the moment, and is due to increase in price to $10 per month soon. Might be worth checking out, given that pass also has stuff like Void Bastards, which it turns out I wasn't a big fan of.
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Yeah, Tropico 4 was so nice compared to 5... And 6 is worse than 5, they're killing the franchise.
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One thing I distinctly remember in Tropico 4, was that once you got a big enough stretch of land or development, the various material and people transports started to mess up badly. Teamsters I think they were called. I only had a few farms, a single marketplace, and three factories, but eventually all progress ground to an absolute halt due to an apparent common pathfinding / logic hiccup. It sucks when you're enjoying a game and then you get an unnoficial 'game over' like that :P
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Something I liked in 4, which was lost in 5 and even more in 6, was the fine control on salaries. That lack of control makes it very hard to keep specific buildings fully manned when you need to, if you're a bit short on population, which happens most of the time
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Of the games I didn't refund?
Rochard had repetitive, dull gameplay that didn't live up to its promise, offensively lazy characterization, and I think they fired their writers before they got past the outline stage because the story was pretty much an unconnected series of events. I bought the puzzle DLC which at least had better gameplay, but couldn't bring myself to finish it because the main game left such a bitter taste in my mouth.
Nekro looked pretty cool, but it died in Early Access soon after I bought it. At least the developer did the right thing and withdrew it from sale. Pity, it had promise. At least I know to be careful about EA now. :/
edit:
You know what? I regret Hollow Knight. Everyone else loves it, but I just. can't. get into it. It seems so determined to be gloomy that I can't take it seriously, and it's slow. It is pretty though.
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lol i bought hollowknight in summer sale and i love it.
the fact that its "slow" is what i like about it.
its not rushing like a lot of other games
nowadays so many games go with the hardcore flow to make games either very hard, die every 2 minutes or make it so fast paced you cant even take a breather anymore.
when i read something like that in the description of a game i immediantly skip.
but i guess thats "each their own" :)
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How in the world does HK seem "determined to be gloomy" to you, if according to your chievs, you haven't gotten to barely anything lore related?
In what way is it slow? It has a few frustrating mid to late/post-game areas, but in its core I view it as a nearly perfectly paced metroidvania
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I don't need "lore" to tell me it's gloomy--the scenery, music, color palette, characters, etc. all make an impression. Maybe my views would change if I got farther into the game, but all I can go on is my experience so far. It is my fondest hope that someday I get the chance (and am in the right mood) to go back and get to the part where everyone says it "opens up", but in the meantime I have plenty of other games that I enjoy more.
Hollow Knight is gorgeous and tons of people love it so I wish the developers all the best in their future works, but the fact is I just didn't click with it. It happens. ¯\_(ツ)_/¯
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The starting area is hardly the most cheerful place in gaming history, but saying that the game is "determined to be gloomy" makes it sound like its an edgy tryhard and that is an obvious misrepresentation. Not to mention that the player gets to explore a rather relaxing in terms of atmosphere foresty/swampy area shortly after defeating the first boss, so you sound like someone who deliberately chooses to not see that the presentation is fairly balanced
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Genuine question here: Why is it so important to you that I share your opinion?
I'm not saying it's a bad game. I don't think it's "edgy" or "tryhard" in the least. Perhaps I could have phrased it better, but I'm only trying to say I feel like they used a bit too much "melancholy" for my taste. If anything, the regret I have for this game is that I didn't like it more.
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I don't ask you to share my opinion, but turning away potential new players by misrepresenting it is hardly good for anyone. I simply view your observations as contradictory to what the game actually is (the scenery not being all doom and gloom, you actually not addressing why do you perceive HK as too slow).
Melancholy is the perfect emotion to respond to everything that's happened before and during the events of the game but if thats not your thing then sure
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I got it while on sale for $2 awhile back. One of the worst game's I've ever played. I then I opened one of the bonus chests and got $10 skin. After selling it, I forgave them pretty quickly.
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I like relaxing games, but ABZU did suck for me indeed. It was kind of a mess for me, the way to watch the fish swim by... the nail in the coffin was that I couldn't return to previously locations to explore them thoroughly.
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I feel like I'm sort of in the middle with it. The visuals and music are great, and I think my favourite thing was seeing the dense amount of fish in some ares. There were also little secrets and finding all the sea creatures which appealed to my "try to find everything in the game" feeling. I also liked the speed sections as a break from the exploratory parts of the game
But I did get pretty bored at times, mainly when I just didn't find or see something that I needed, typically in the exploration sections. Unlike a game on ground, you have to cover a hole other dimension (up and down) when looking for things, and a lot of spaces in the game have nothing, or just another sea creature you already saw. That becomes both boring in the sense that your just swimming around aimlessly and also through lack of visual diversity as your just sort of seeing the same things as you move around.
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So, so many games. But since you say only one or two games that were not from bundles...
Shovel Knight comes to mind. I got caught up in the hype on that one and quite regretted it. It is one of the most overrated games I think I've ever played. I posted my thoughts on it here.
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Just curious, what is the one or two games that you regret buying and why?
Not games which you got from a bundle with other games (example- Fanatical or HB bundles/monthlies). Has to be single purchase which you bought separately. Also the reason why you regret buying, can't be "It got bundled later/There was a better sale after I purchased it" :P I hope I was able to explain it clearly. Excuse my bad english.
For me, its Fallout 4, which I bought during one of the Steam Sales. I read reviews on Steam and watched videos on YouTube before purchasing, which made me pretty skeptical. As I dislike knowing anything about the story, as it might spoil the fun of discovery, I skipped over all the story related sections of the reviews. Which was a huge mistake in hindsight. Needless to say, I hated the story.
LIGHT SPOILER WARNING and the reason why I hate it: I can't digest that a man/woman who lost his/her significant other, and then had their child taken from them, wouldn't go mad with rage (even though very little time was spent while building upto this event). Also Fallout's gameplay mechanic doesn't fit with the theme of the game. A father/mother collecting cans for upgrade, when they don't know what happened to their baby. The dialogue options doesn't help either, it says the same thing is 4 different ways. So there is no way to role-play either because you are force fed your lines.
I am not a father and I don't plan to be one in the near future. But I don't connect to the story at all. I know suspension of disbelief is crucial when playing a game, but only an asshole would go a year with doing side-quests and rebuilding entire towns when they have a baby dead/missing. And if you only do the main storyline, you miss out on good equipments, interesting side stories, cool places to see and being a low level character in the process. As a result I knew I wouldn't be able to enjoy the game either way.
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