It started really slowly, the the point where I was wondering if I had made a mistake by entering it, but then you got more abilities and more choice and suddenly everything clicked into place and I was having fun.
I ended up using a stealth build for most of it, but the challenges that required you to be fast really illustrated how differently you could play it.
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Happy belated Cakeday!
Grats on the 300 followers.
And yes, the first Cat Quest was FANTASTIC! I think I kind of over leveled myself for the first beating (lv 113 at the end). But I HAD to, Why? Well, why not?
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There were more side quests and dungeons than the achievements showed. I got both of them. I had to. As for grinding, it wasn't too bad just killing Cathulu over and over again. 12K exp for him alone and more for the mob with him helped. I got from lv 68 to lv 103 within an hour killing them. saving, quitting tot he title and reloading. Wash, rinse repeat.
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Well I tried Cathulu but didn't succeed, so I left it be. I try to be not so perfect on my games anymore, but rather let it be and enjoy another game instead.
But thankfully I now have part 2 waiting to be played. Otherwise you would have really tempted me to go back and try again. ππ
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I'm nowhere NEAR perfect in my games. I did it because I loved the game. And because by the time I got the achievements, I didn't even realize I did that many of them.
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Thanks, I opened the thread now.
As for:
** I plan a bigger thank you train for celebrating this, but it's not quite ready yet. π EDIT: I don't know if there is a proper way to celebrate that now without getting in serious troubles with the new rules, so for the moment I have no idea, if this is ever going to happen...
You can always create public giveaway and write about your achievement there. It is allowed to promote your social media there after all. Only not in the forums.
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Thank you for opening the thread again.
The problem is, that I plan a big train with short games. And since it's the users in the forum who are the big supporters and the caring community I'd like to give back primarely to them.
Well i think about it. Maybe I censor like I did it here. Maybe I wait, till the new guidelines are really implemented and hope for a more differing approach in the rules. I checked the thread and saw, that there is a discussion about how to handle the grey area of stuff like mine or Goblin&Coins that grew out of this community. I posted my opinion there. Let's see what comes out in the end.
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It's my personal opinion here.
Yeah, we still need to wait for the new guidelines to be set in stone to be sure what will be allowed and what not.
Problem with allowing only "mentions" is that it would allow people to post "you can check in on my twitch!". As long as they would not include link or write "please like / subscribe" it would be fine.
At least till discussions would get swarmed with users that wants to promote their social media that way. Twitch, curators, youtubers were not "chased" at the beginning, as it was on the margin of the discussion. Later it started to be enough of the problem that "old mods" (so people before I started to be a support member) had to step in, which resulted in a lot of drama and "but it was allowed in the past, so I can do it!!".
According to the current version of the new guidelines it would be fine to write "oh I have a curator about RPG games, you can check it if you want!" in a thread where user asks for RPG games recommendations.
But not write about their curator in an unrelated thread, so in discussions they created ,or in a thread where someone asks about puzzle games recommendations.
And I think it would be a good balance. Creator can show their work to the interested users, when they ask for it. But not promote it anywhere else, except in the giveaway descriptions.
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Thank you for taking the time to write in such detail.
I didn't know that it became a problem at some point, that makes me understand the counter measures much better.
Still I think there should be some way, to allow events, that clearly are in the spirit of SG. I don't see the problem if someone is making a train and combines it with the mention of his Twitch account. As long as I can enter without the need to go to Twitch, that is totally fine for me. Still I can understand, that you don't want this linking. But why then do you even forbit to write that one has a Youtube channel, twitch account, game, curator, etc. when you don't name the page? I mean it looses all promotional appeal if you're not allowed to mention the name and link it, so why taking it even further?
And just out of curiosity: Do the same rules also apply to non-social media/non-gaming stuff, like for example if someone points to a page with some beautiful photos he made or pictures he painted or poems he wrote?
Please don't mistake my questions as some kind of nagging or arguing. I really just want to better understand the whole picture and why the rules are the way they are right now.
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For me problem with clearly are in the spirit of SG is that it would favor "old users". Or those that knows community better and can have leverage thanks to that. Events of new or not-so-active users could get blocked, while more "popular" users could advertise their stuff without repercussion. cg brought this point in "strict or reactive" post in the guidelines discussion.
But why then do you even forbit to write that one has a Youtube channel, twitch account, game, curator, etc. when you don't name the page?
Because it is advertising. And I don't want SG to turn into ads billboard for some users.
Allow people to "mention" they have social media, and discussions will be flooded with it. We have 1 mln accounts here, maybe 50k active users (just a guess, it's not a public info. But number of entries into new 0 level public AAA games would indicate it).
Even if only 10 people would try to "mention" their social media everywhere, as it would not be forbidden, then it would irk a lot of people. And then, when it would be spammy enough to start to annoy users - we'd face dilemma of trying to decide "how many mentions about your social media is too much". And another drama associated with it.
I mean it looses all promotional appeal if you're not allowed to mention the name and link it, so why taking it even further?
No, it does not loose value. As goal of advertisement is to make other people aware of some product, not only try to make them buy it.
Mentioning you have youtube channel about RPG games gives you the chance that user will get interested in it, and follow to your group / Steam page etc. The more giveaways are made by someone, the more tempting it is to join their curator / follow youtube etc, in order to get free games. Those two matters are not separate, as users do "judge" others here by numbers or quality of giveaways they create.
If mentioning your social media without direct link would loose it's whole promotional appeal - it would not be different from writing say "I have 5 fingers" / "I saw a bird" etc. But those two have clearly different meaning and association.
Do the same rules also apply to non-social media/non-gaming stuff, like for example if someone points to a page with some beautiful photos he made or pictures he painted or poems he wrote?
I believe so, as it's still advertising of your work. You can link to it in GA description, but not in the forum. SG is not the reddit or similar. It's games-oriented site. And I'd prefer not to see here users that tries to advertise their deviantart by making dedicated forum threads.
But. Uploading images to imgur and attaching them here would be fine, if someone says "I think I can paint some doodles (check some here), you can ask me to doodle something for you in the comments". You don't hope someone will find your deviantart that way, want to make some event, and do not try mention or hint to any of your sites in the discussions.
But as I wrote - it's my opinion. How we will handle such cases depends how guidelines will be written. And support will need to accommodate to it.
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Again thanks a lot for sharing your thoughts and opinion. I disagree in several points, but I also sehh some problems with my opinion now. Especially the point about favoring the old users I totally understand. Still I don't see the big promotional value of mentioning without naming. Yes there may be people become interested in it, but is this a bad thing? I don't think so. And I don't see how this will lead to a forum full of spam, because there are dozens of by far better and more efficient ways to promote somnething than to be in a SG forum and saying "i have a page".
Reading the guidelines discussion I understand more about the problematic side of it all now and that there really have been users, that took it way to far. Still I hope for a good middle way, that still allows to make meaningful connections without having the forum spammed by people who just want attention or worse money.
About the "If mentioning your social media without direct link would loose it's whole promotional appeal - it would not be different from writing say "I have 5 fingers" / "I saw a bird" etc. But those two have clearly different meaning and association." Well in my case here it really kind of was about this. I wanted to share something where the community made me happy (because a service I provide seems to be helpful for others), just this time I wasn't happy about my 5 fingers or about my sports team winning or a upcoming vacation but about my curator. π
And one little thing about "The more giveaways are made by someone, the more tempting it is to join their curator / follow youtube etc, in order to get free games." There is actually no way someone can get more free games by following a curator. This is only possible with groups. Just as a clarification π
Thanks a lot for all your work as a mod. I bet it's not an easy task with so many people and all their wishes and ideas and opinions.
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Yes there may be people become interested in it, but is this a bad thing?
If someone gets interested in your work after you wrote about it - it means you advertised it. And advertising your own work in unrelated posts will be not allowed most probably. That's whole point of my argument above.
There is actually no way someone can get more free games by following a curator. This is only possible with groups. Just as a clarification π
I know it, but people link or nudge towards their curator groups associated with their curator. Which makes user think they will win free games by joining the group, and following the curator.
We do not moderate how users set up rules in their groups (unless it's plain trying to bypass SG rules by writing "you need to WL me in order to join my group" etc). So curator can have rule "you need to follow my curator to be part of the group and have a chance to win GAs".
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If someone gets interested in your work after you wrote about it - it means you advertised it. And advertising your own work in unrelated posts will be not allowed most probably. That's whole point of my argument above.
If you say you're playing chess and someone gets interested by that, did you then advertise chess?
I think we have different interpretations of the word "advertising" and hence we have different opinions about where to draw the line.
So curator can have rule "you need to follow my curator to be part of the group and have a chance to win GAs".
You could set this rule, but there is no way to enforce it since you have no way of knowing who your followers are. Following a curator is something anonymous.
About nudging people to the curators group: I agree here. If done so this should take place in the group recruitment section and not somewhere else.
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If you say you're playing chess and someone gets interested by that, did you then advertise chess?
Talking about game you like, sport you engage in or candies you like is different from talking about something you directly benefit from.
You do not benefit from the fact that you talk highly about chess, it's possible chess manufacturers will have profit when someone gets interested in them and buy set though.
Curators benefit from more subscribers in various ways:
About nudging people to the curators group: I agree here. If done so this should take place in the group recruitment section and not somewhere else.
Group recruitment is here to promote giveaway groups. So groups where users want to set up rules and make giveaways for each other. Not to promote any Steam group, like "group for people that like weebs" or "my group where I post my artwork":
Promoting your Steam group can only be done in the "Group Recruitment" category. One of the primary components of your group needs to be SteamGifts, or gifting using our platform.
We still need to have discussion if hiding curator group behind few GAs is fine. As some groups try to excuse their presence on SG, even if group is nothing else than "I HAVE CURATOR, JOIN IF YOU WANT".
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You do not benefit from the fact that you talk highly about chess, it's possible chess manufacturers will have profit when someone gets interested in them and buy set though.
And what if they in fact have a social media platform for chess fans? (Or let's say just for the fun: A Steam group for chess fans.) Then they would benefit, if someone gets interested by that according to this logic.
That may sound a little obscure, but just replace chess with any other hobby, or a certain genre or ... There are steam groups and social media platforms for just about everything. π
Let's just take for example board games, and someone gets interested in it and then is pointed to a board game community. Which would profit as well, if they are big enough, because they might get promotional board games for reviewing as well.
The point is: People who like something often join groups or build communities or talk about their hobbies and passions (in blogs, youtube channels, facebook pages, dedicated communities and homepages etc.) and in my eyes the strict separation line drawn here right now just makes a differentiation that cannot be made so clearly in reality.
easier to get free curator keys from devs for bigger curators
Well I don't know at which point this starts, but I guess you'll have to have to be quite big, to get really interesting keys. I talked about it in the guidelines discussion. If you do it for the free keys, you'll probably end up getting not that much for what you invest. But of course, the numbers may be a factor, but don't underestimate the community here, advertisting a curator on SG doens't make your curator follower numbers explode (you'll win followers, but most of those you'll only do when you're curator is actually worth something for them and even then you won't end up soon in numbers where you get a lot of high quality games offered).
more group members means bigger opportunity to advertise curator-oriented media such as youtube, twitch etc.
Again we're mixing up curators and groups. You need a group to start a curator, but you don't have to mind any group to follow a curator. My group is pretty dead with a handful of users (and I don't care at all). If you have a group and if you push people to join the group, then you have these oportunities, but again, for most curators there is no link to the group except it is explicitly given somewhere (and even then, the reason why to join a group have to be pretty aggressivly advertised, which again is something totally different from "talking about what I do as a hobby" which i talk about here).
as a bad example - curators that bully small developers to give them free keys, as otherwise they will "tell their vast number of group members to review-bomb their game"
Well that could happen, but have you ever actually heard of such a case? And again, you would need quite a big group of followers to really have an impact here and these are numbers you'll never get with posting on SG. There are far more efficient ways to fill up your curator followers if you really aim for something like this.
[Explanations about "Group recruitment"]
Thanks for the clearing up. Sorry, I didn't know then, because I actually never cared about it (since I've never had or planed or even thought about making a "group recruitment" of any sorts, so it didn't concerned me).
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Happy cakeday and thanks a lot for this awesome giveaway! :)
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Hello dear SG community
I have two reasons to celebrate:
Both reasons would in itself be reason enough to give something back to a great, generous and very helpful community. Over the time I've been here I won some great games, I would probably have missed otherwise (i.e. Remember me, Cuco, Jydge, Maize...). And the community surprised me in another way I'm not allowed to mention here. Wow! So what to do? Give something back!
At the same time I played "Cat Quest" which I got through one of the latest Humble Bundle (after I stumbled over it through GAs here of course). It was imensly cheap considering the other games, that also came with it. And I loved the game a lot. So much in fact, that I kind of felt bad for the developers, that I got it so cheap?
So now I can kill two birds with one stone: I bought the sequel "Cat Quest II" now on release not only once, but twice so I can support those great developers and also give one copy of this brand new release to you guys.
So thanks for being awesome! Here comes your gift: π»Click me!πΆ
(The link is behind a little security check to keep auto joiner scripts out, but there is no real puzzle to solve.)
(The level requirement is level 3.)
* I wanted to make this GA on my cakeday, but unfortunately Cat Quest II wasn't released back then yet and also I wanted to wait for the big community train to end, when people have again points to enter. π
** I plan a bigger thank you train for celebrating this, but it's not quite ready yet. π EDIT: I don't know if there is a proper way to celebrate that now without getting in serious troubles with the new rules, so for the moment I have no idea, if this is ever going to happen...
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