I've played a bunch of such games in DOS era(and obviously some newer ones later). They usually followed one of two main approaches - basic command list + more specific words used maybe few times during whole gameplay(practically being part of a puzzle) or alternatively they allowed more generic keywords or suggested the specific ones during examination.
I don't want to go too much into details here, but the keywords I had to use in this game certainly did not describe the intended actions properly. I mean this kind of games relies on discovering the correct interactions, not on doing a dictionary lookup of synonyms hoping to find the 1 specific word to describe something
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I too played a lot of IF games in that era (from Infocom, Sierra and the likes) and the genre still exists and has actually come a long way since then (check out https://www.ifarchive.org/ if interested). While it's not ChatGPT, the Inform parser can understand quite elaborate commands.
Some IF games do suffer from "guess the verb" issues, which can be very frustrating, but I personally didn't find that here. I remember at least once when I tried something to generic like "open" the game did tell me what I should try instead. For something put together for a SG giveaway I was am really quite impressed.
Edit: the one time I thought I might get into a "guess the verb" problem, I apparently guessed it first time. Though, I've no idea what else might have worked as well.
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Story wise(map design, puzzles, etc) the game is certainly very nice, but for me keyword choice was let's say unfortunate. Thrice I was verb hunting and once missed the correct action as I used too generic description and the response did not suggest to use a more specific term(this is on me, however often in the genre the response suggests reformulating the action in such case)
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Will continue later. So far very impressed, but also frustrated by how precise certain actions and verbs must be.
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>shoot myself
(with the gun)
You're not that desparate yet.
Damn, bro, I thought I was...
>check myself
As good-looking as ever.
Hell yeah, I'm having a blast over here :D
Currently stuck but thanks to the comment that you can save, I'll come back to it
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Oh my, that looks like inform understood 'the buried corpse is scenery' as a single name as opposed to something that is scenery. I'm going to not change the game while the puzzle is running, just to avoid invalidating people's saves. Fingers crossed there won't be anything game-breaking that would force me to. Nice catch, stogle! (You can keep the logistic officer's corpse, it's on the house)
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Cannot figure out how to enter codes.... feel like I got pretty far so far tho
EDIT: Figured it out but didn't know the key.
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Yup just figured that out. But now just stuck on key.....
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Hey stogle - nothing released, no. But at some point there will be another one (a slightly longer one) on SG. Will take some time though.
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Pretty sure I'm right at the end. Will either figure it out in a minute or giveup and try again tomorrow
I've got an item in my inventory I haven't used yet, and I'm wondering if maybe that's the last thing I need to figure out
Oh hi!
5HCC0
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Guess you did read it wrong... also... woah spoilersss!
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You shouldn't reveal that, it's spoilers for the puzzle. I hadn't gotten to that point yet hence the comment.
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Guess I was the one that read that wrong after all then...
Anyways... cipher... just cipher
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I'm blown away by how good that puzzle was. Absolutely incredible. Bump!!
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I'm definitely missing something but have searched everywhere for anything missing and cannot find it. Will try to sit on it more ig.
EDIT: nevermind getting somewhere.
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Lmao. The dude is a lootgoblin! Especially with one thing that I was certainly not expecting.
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You... you built a whole interactive fiction game. Just for a giveaway.
Standing ovation for you, man.
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When I am learning some new thing - in this case the Inform language used for making interactive fiction, I might as well do a mini-project for a GA ;)
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you should be able to get to 'home page' and the blorb file should be linked - gargoyle should be able to open it, I think
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"I understand this is your first assignment as a passenger?"
"Yes, sir."
"Alright - there's no need for concern. Remember, it's just a mind link across time. We'll place your consciousness into a quantum state that resonates here and there at the same time. You'll be an observer sitting in somebody else's mind - all while soundly asleep in our lab. To you it will feel like a very vivid lucid dream - and our computers will record all of it - so we can understand past people's actions better."
"That's understood, sir. I graduated with honors from the academy, sir."
"Good, good."
"Who is our mark, sir?"
"Aah, yes, good question. We have identified a WW1 soldier who we suspect has managed to leave a sealed bunker all on his own some time in 1916. We don't have all the details - the bunker got destroyed in later skirmishes, but our eggheads think there is a credible report of 'paranormal activity' related to the incident. They say it'd be best if we knew for sure what was going down then. Every time credible 'paranormal activity' events are identified, our security chiefs get antsy. We got a lock on the person in question. And you'll be the one looking through his eyes to tell us what was going on."
"Alright, sir. Thank you."
"Your time slot is at 0730 sharp tomorrow - lab 21C."
"Yes, sir".
"That's all. Dismissed"
You do show up at the lab next morning. Strapping into the quantum resonator and running through the checklist with the doc takes forever - but better safe than sorry. These checklists are there for a reason. Having your mind stretch across a micro-quantum time-gate is nothing to be trifled with - if you want to keep your sanity after the trip.
Their sedative drips are quite something too. They tell you to count down from 100 to 1 and by the time you reach 95...
PS: For Amnesia: The Bunker, Level 2+, no regional restrictions
PPS: Feel free to discuss what happens in-game - but keep anything you might be doing out-of-game confidential.
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