https://store.steampowered.com/app/2475980/GOBLiiiNS5/ Came out last year but feels like this year.
The first three are on GOG and for some reason not on steam, the fourth part was always an obscure part of the series and even through piracy very hard to get, i tried contacting the dev to put them on steam (and the fourth on GOG) but never got a reply.
And for some reason the fifth part is on steam yet not on GOG.
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Licensing things, probably.
There was this one guy who searched and talked and fought to make the license of The Dark Heart Of Uukrul (cult RPG classic, 1989) go back to the original programmers through all the chain of publishers, IP owners, studio shredders... And he succeeded and the game ended on GOG. Sadly the guy died, and the GOG version is dedicated to him. I think he died shortly after the release. I think the game will always be just on GOG because of that, or maybe the devs didn't want any DRM or who knows. But I'm pretty sure it'll never be on Steam and I'll end getting the game just to have it.
So yes, one game getting off the store? Licensing. Music, logos, whatever. If a game has a license with a timed deadline, it'll disappear from the view.
Did you got Leisure Suit Larry 4? Or the 22nd, 36th and 114th floppies of Secret of Monkey Island?
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Always an issue, why GOG kinda stopped releasing those old classics.
But he should have the rights for atleast his fourth game, he made that under his own name and not a studio unlike 1-3 with Coktel.
His personal website was basically all about the fourth game (until he made the fifth).
Same as why i find it weird GOG has Dragon Lore 1 (Which i even provided them with my copy) but not Dragon Lore 2 but it is on an unknown platform called Zoom, and for the life of me i could never finish that game, i always got stuck at one point at the maze part but when i tried to replay it some event had to happen but it never did (and i got good copies).
Yep, It's more of a question what i don't have. ;)
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Zoom is the new publisher of A Vampyre Story and updated it last year, apparently it was hard to run on Windows didn't have a problem with Proton on Linux.
https://www.timeextension.com/news/2023/08/a-vampyre-story-gets-unexpected-update-almost-15-years-later
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I already knew about Gobliins 6 and that it was a sequel to Gobliins 2 since February from a Pierre Gilhodes comment on itch.io. And Gobliiins 5 was even relesead 3 months before the estimated date on Kickstarter so soon we'll have Gobliins, Maybe after that Goblins 7 and then Woodruff?
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A new Woodruff would be very nice too and just to have the old one too on GOG and steam.
He doesn't seem to be asking for a lot of money and in the trailer it already looks like he finished a (large) section of Goblins 6 with goals he will reach without problems, so yeah i hope he makes some more.
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If you want to do it yourself, perhaps, i have a collection of pretty much all dos games, and a large part of 3.1 windows games, some guy made (and yes one heck of a chore) you basically just click on a game, it gets installed, click again and you just play it.
Since it's basically piracy i can't name it really here, but there is a version on archive.org (which is about archiving and not piracy), although an older version i believe. But it seemed to be hacked recently and thus down.
Goblins 4 still installs and runs fine on windows 10 without much hassle (if my memory serves me well).
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I saw Woodruff playable online (DosBox + Windows 3.1) and didn't remember it was playable with ScummVM.
But i want to try it on Proton/Wine out of curiosity (the best option is ScummVM), For other windows 3.1 there's Otvdm/winevdm:
https://mendelson.org/otvdm.html
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I was not aware about that at all! Thanks Lugum, that will remind me some real good memories.
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Never really played the Gobliiins games but loved Woodruff and the schnibble of Azimuth.
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Fans of the classic Gobliiins series have reason to celebrate! The beloved adventure game saga is expanding with a brand-new installment, Gobliiins 6. This sequel to Gobliins 2 - The Prince Buffoon brings back our favorite duo, Fingus, and Winkle, as they embark on an epic journey filled with humor, mystery, and unexpected twists.
In this new adventure, we find Fingus—a lonely and somewhat downcast beekeeper—thrust back into action when he learns that his old friend Winkle is missing. Together, they’ll face the cruel conqueror Karcassio and work to save the kingdom, all while navigating the many challenges and puzzles that lie ahead. Set against the backdrop of a kingdom on the brink of war and the anxieties of a new millennium, Fingus and Winkle's journey will take players through bizarre levels, each packed with surprises and unforgettable characters.
What's New in Gobliiins 6?
The game promises several exciting improvements over Gobliiins 5:
-Enhanced Visual Experience: A 16:9 aspect ratio brings a broader view of the game, adding even more room for puzzles, characters, and comical interactions.
-Improved Save System: Players can now save progress anytime, in addition to automatic level saves.
-New Inventory System: Fingus and Winkle each have their own inventory, adding a fresh layer of complexity to the game.
Pierre Gilhodes has launched a Kickstarter campaign to fund the production of Gobliiins 6, estimated to take around two and a half years. Funds raised will help cover the game's costs, including the work of musician Butterfly Tea, who will craft an enchanting soundtrack for the adventure. Additional funds will enable the team to hire a graphic designer for animations and pay testers for quality assurance.
https://adventuregamers.com/news/view/gobliins6-a-quirky-comeback-adventure
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