Well I have around 60-70 hours on Skyrim and I can say that there is not much to do, the 2 major things you can do is questing and exploring and after a few hours (like 20 or 30) you finished exploring all the map and the quests are VERY repetitive (thanks god they are not the "get 4 of these gems to get a small trinket". They are more like "kill 4 of those guys to get a small trinket")
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People forgetting about the rest of elder scrolls.
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saw it first on x360 > ugh ... got to like it too late on pc ... wasted my game with 20 gb of mods > got sick of it > mission aborted
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I would not say that they've stripped out stuff since Daggerfall, as Daggerfall is such a fundamentally different game. With Morrowind you get a fundamentals shift in design philosophy. Where in Daggerfall, you get a vast randomly generated world, with near limitless content (due to the random nature of it all), in Morrowind and later you get a comparatively smaller world with hand-crafted content. This design shift makes the game about as easy to compare as GTA 1 & GTA 3. They've taken out some stuff that would not work with the new design philosophy, but added a lot of other stuff.
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That Bethesda still couldn't hire a writer that knows how to plot. Or make dialogues. Or anything scripting-related, actually. (Honestly, can anyone recite the story of any of the TES games without first looking it up somewhere?)
And probably that they bought the source code of GameBryo, rewrote it completely as Creation, and still left the same bugs there as in the old engine. As if they don't know how to program at all, just copy. (Which, strangely, could be true for all Elder Scrolls…)
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Many things. The story was so stupid I forgot it entirely, while I remember those of Morrowind and Oblivion.
Guilds were a major disappointment as well. I remember guilds being kind of side stories in the prequels, whereas it appears to be nothing more than filling quests in Skyrim. Couldn't get involved in any of it, and before I knew it, the storyline was already over.
The fighting was also subpar, providing no difficulty whatsoever even on hardest settings. Also the game was ugly, but it was designed with consoles in mind so that shouldn't come up as a surprise.
But my main issue comes from the fact everything was so dull and empty, even more than Oblivion. I mean, I know, it's Bethesda, but god damn... that was a new low.
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Skyrim is like a vast ocean that is many miles wide but only a foot deep. Still a good game though, especially modded like crazy.
Here's what I want to know though: who the hell keeps delivering barrels of fresh produce to dungeons full of Draugr!!!?
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Lol! That was one of the main minor issues that always bugged me. Exploring ruins or caves full of draugr without a living being in sight, but the barrels are full of fresh food and there are lights on everywhere. I always imagined that before I arrived, they planned to have a giant feast or something and were attacking me because I interrupted them.
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Thanks for the image. Now i can't fight draugr without feeling sorry for interupting their feast.
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For me, despite being an awesome game, some of Skyrim's flaws are:
I still 100% recommend it because the amount of stuff you can do and the game's replayability really make up for anything :D
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False.
I personally 100%'d the game, cleared all quests (main and side), maxed all skills, and obtained best equipment for my play style (improved and enchanted), in less than 175 hours.
Like someone said above, its a vast ocean of a game but it's only about a foot deep. Perfect description.
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Its a great game, but it can be very buggy. I ran into a couple quests I had to console command forward a step because related NPCs werent reacting to the quest. I also found a hilarious bug where one of the oldlady NPCs in Whiterun would walk into the ground when she walked down the stairs to go to her market stall, or walk off into the sky at night when she would walk home.
Still well worth playing though considering how much time you can sink into it.
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I think that the worst thing of skyrim is that you don't have enough time to make all the things.
I fail to understand how that is a bad thing. It just means that there is lots more gameplay time on this game than most other games.
Basically, this is like saying that you don't like playing a game because it has more missions/quests available to play, and that it would be better if you had less. Doesn't make much sense.
Since most of the quests are secondary and are entirely optional, it isn't a bad thing about the game. You don't have to complete them if you don't want to, but that's the point of the game, though.
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For me it's the the exploration/Loot system. There is no incentive for doing it, and even if you do it is not rewarding at all. For countless times I opened a hidden chest or door for some useless items or items from the beginning of the game.
It's pretty frustrating if you're a loot-addicted player like I am :P
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I think that the worst thing of skyrim is that you don't have enough time to make all the things.
YOu can spend many, many time playing the game ( like 600 hours ) and you will do a %50 of ALL the activies.
Sorry if i have lame english XD
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