How to fix this?
How about reading that message and reporting what it says? If you can't catch it up fast enough in the console window, there should be the log in ASF's main folder, if you didn't mess up horribly during configuration.
Without a detailed report or a crystal ball, there's nothing we can do, besides guessing that you might have a wrong config, or missing something basic like the .NET Core prerequisites or a few specific Windows Updates, or even not using the correct version.
The more details you give us, the more likely we are to be able to find a solution.
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There is no way for web config generator to generate you invalid JSON file. If you claim that you had this issue when using web config gen then either you didn't try it at all, or you have no clue what is the issue you're having in the first place.
is there any other way to "play" certain game on your main acc?
https://github.com/JustArchi/ArchiSteamFarm/wiki/FAQ
I recommend to read setting up guide, especially IPC GUI part and then checking out how play
command works. Starting from scratch, this time properly might also help you greatly.
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privacy settings
Indeed didn't switch them back since Valve's stupid change. However that means API key can punch through private setting, while Steam community fallback does not.
Though it should be able too, as ASF is logged in as the account holder and oneself can always see the own profile & games no matter the privacy settings.
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However that means API key can punch through private setting, while Steam community fallback does not.
Correct, that means Valve screwed up logic behind those two endpoints, which is more than common considering Steam is one big pile of spaghetti code. Nothing to fix in the program regarding that.
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ehm, what are you using as the 'Steam community fallback' then exactly?
Something else than this: ?
https://steamcommunity.com/my/games/?tab=all
As that page is always accessible when logged in.
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https://github.com/JustArchi/ArchiSteamFarm/blob/589ff5d/ArchiSteamFarm/ArchiWebHandler.cs#L534
If I had to parse that HTML that barely ever loads I'd not consider fallback at all. But yes, it's pretty much the same, apart from the fact of one thing working properly and second one being broken, which is nothing new for me. Feed and endpoint is exactly the same, but second one is served as xml.
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I assume that's caching. I tried around too: when changing to public then retrieving the xml, then changing back to private it still works, but likely not long.
When changing to public then changing back to private, then retrieving the xml, it doesn't work.
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Oh right, I forgot about cache effect, you're correct.
Then it's like I said - a bug that needs correction on Valve side. Parsing HTML is not going to happen, even that fallback is bad, but it at least works and loads for my account, while html does not. And API remains the best.
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Hello, with me is happening error when trying to use the ASF. When requesting the code I can not type it because the program terminates, here is the error message of the log:
2018-06-12 19:19:20|ArchiSteamFarm-13726|INFO|primary|OnConnected() Connected to Steam!
2018-06-12 19:19:20|ArchiSteamFarm-13726|INFO|primary|OnConnected() Logging in...
2018-06-12 19:19:22|ArchiSteamFarm-13726|ERROR|ASF|GetUserInput() System.InvalidOperationException: The terminfo database is invalid.
at System.TermInfo.Database..ctor(String term, Byte[] data)
at System.TermInfo.Database.ReadDatabase(String term, String directoryPath)
at System.TermInfo.Database.ReadDatabase(String term)
at System.ConsolePal.TerminalFormatStrings.<>c.<.cctor>b__27_0()
at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Lazy`1.CreateValue()
at System.ConsolePal.EnsureInitializedCore()
at System.ConsolePal.get_StdInReader()
at System.Threading.LazyInitializer.EnsureInitializedCore[T](T& target, Object& syncLock, Func`1 valueFactory)
at System.Console.ReadLine()
at ArchiSteamFarm.Program.GetUserInput(EUserInputType userInputType, String botName)
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Anyone else experiencing total lack of boosters since the crafting begun? Usually during sales you would get tons every day, but now almost nothing. Did I miss Steam banning them too or did the privacy etc changes affect this somehow.
On another note, could ASF set Steam settings on its own for bots? Like setting everything to public or private whichever way you want it.
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So I've been blessed with RNG all these years, sale or no sale, but now it just ran out? My bet would be on it having something to do with the fake games stuff. Are you comparing the boosters received with 1 account or a farm and is the usual for you 1 every year, so during sales when you get less you get 0? :)
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Usual for this acc is 1 per week, sometimes 2, on currently 4,5k+ eligible games. So, last sale when I didn't get any, yeah, that was odd.
Also, during sale, some dormant accounts get back online (to buy some game on discount, farm free sale cards, whatever) and join back to eligibility pool (logged in within last 7 days), so that is one more reason for you to get less.
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Well at least I got 2 this morning so didn't get boosterbanned, yet at least. :)
Looking at eligibility list, lots of crappy shovelwares have been removed from that list too so that explains it. Obviously since those sets are everywhere cheaply they get crafted the most and caused a major part of the booster drops. Sales before were like dozen or couple a day, quite easy to notice it going down to couple a week.
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None of my bots joined my group chat when opted in to the Beta participation on steam - Valve have launched a new style of chat.
When I opted out of beta and rolled back to old style chat not only did the primary/master bot join it, all the others did too. So I do have it working but this new chat looks like it may cause some issues down the line.
Unless it's just me who who has ASF configured wrong?
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At risk of sounding like an idiot does that mean that new style can't talk to old style chat in groups then?
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Yep, figured this out when I joined a group's chat that said 20+ online but I was the only one there. This is also a known issue and Archi will probably implement the support at some point. Or if not, it's really not needed for anything you can't do in other ways.
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See https://steamcommunity.com/groups/ascfarm/discussions/1/1696049513785581197/
New beta chat support is planned, but for now you shouldn't expect it to work. It's big protocol change and it requires a lot of work. I have some experimental commits ready already, but they're nothing else than proof of concept for now.
ArchiBoT is my battlefield for now, and you can see the results. Once I decide that what I have in ArchiBoT is stable enough, then ASF will get that, not sooner.
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A couple of problems... A minor issue involving updating. I am on version 2.3.2.0, and it can't update due to "no asset that relates to currently running binary!"
Second issue: Trades are not being accepted from approved account. It tries to accept the trade, but follows up with "GetConfirmations() id is null!" Not sure if this is problem with config on ASF or issue with SDA. :/ Any help is appreciated.
EDIT: For the time being, I reverted to an earlier version of SDA and I can at least confirm trades there.
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First, no automatic update is possible from V2 to V3 because they don't share the same base (.NET Framework vs .NET Core), you need to update manually, and also catch up to almost 1 year of development to rebuild your configs since a lot of stuff has changed.
And as Archi noted above, no support is provided for outdated versions, you're pretty much forced to update sooner or later since they're on a timer, as soon as Valve officially switches to Websockets anything older than V3 will stop working, and nobody is gonna fix that.
The second issue is most likely related to the first, since Valve broke a lot of stuff recently (that's probably why they call them "breaking changes").
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Kind of figured, but was hoping to avoid this solution. C'est la vie. Thank you for the help all! ^_^
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I'm having an issue where 1 account doesn't respond to chat commands.
Any ideas?
It seems to login correctly and idle.
Say I do> !addlicense asf xxx
I get replies from all other bots/accounts. I don't see anything different in that json
IPC seems to work
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yeah have similar issu one of my bots jsut stopped idleing cards all configs are the same but that bot isnt ... according to the bot theres no cards to idle - that is strange cause i added the same game for all the other bots and the other ones are idleing it...
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addlicense accepting both appIDs and subIDs is a bad design choice as it leads to following bug:
Trying to activate sub 241210
https://steamdb.info/sub/241210/
leads instead to activation of app 241210
https://steamdb.info/app/241210/
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I had asf running and I had to restart it in order to work. That probably made it work or just steam servers were overloaded that time.
Just a reminder I have these lines in my .json file:
...
"AutoSteamSaleEvent": true,
"AutoDiscoveryQueue": true,
...
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reply to myself, wooo.
Ehm, was more meant as a statement, considering last time it was a patreon feature.
(and yes, it does work)
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Any chance of something like this being implemented to archi for steam mini game (salien game)
I mean there is that already (thing i linked) but I would more like and use it if it's created by you as I trust in your code (updates) over someone random on internet (as my code reading is not good) and plus it will probably be even better (using it on our bots/alts).
I know you want asf to be just for cards (altho playing game gives 3 cards per day) from previous events when people asked for some features but still wanted to ask, maybe you consider it, anyway, thank you for auto queue thing and all your work, thanks in anycase Archi! <3
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Yeah it works fine, but I disabled updates, as I said in prev comment don't really trust in codes I find on reddit by random guy, ver 1 looks fine. And it does have some problems, like you can't select planet/leave planet, and have to open multiple browsers to farm our alts, that's why I was hoping for similar program from archi or implementation in asf.
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Yup, thought it would be more out of reach, but the implementation seems to be rather simple.
Hope so too, even if just for Patreons / Supporter of ASF.
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To be fair, never thought about the score rigging part.
Good point there.
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Change "AutoDiscoveryQueue": true to "AutoSteamSaleEvent": true, In JSon config bot file.
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Is steam auto queue clicker working?
Edit no it isn't discovering yet.
Figured it out. Change "AutoDiscoveryQueue": true to "AutoSteamSaleEvent": true, In JSon config bot file.
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Steam's card drop policy depends on whether you have an account with or without restricted cards drops. If your account has restricted card drops it can take up to 3 hours of idle time before the first card will drop for a game and then can take anywhere between 30 minutes and 2 hours per card drop until all available drops happen for a particular game. So the first question you have to ask is did you do something to become a restricted account such as request a refund for a game you have bought. This is one know way but it's probably not the only one but those other reasons are a mystery to everyone.
If you have a restricted account you can then configure ASF to idle up time to multiple games at a time to get it to 3 hours before farming each game individually using "HoursUntilCardDrops": 3, bot config. The benefit of this is you get to share the 3 hour wait until cards drop instead of 3 hours for each individual game. Let's say for your example you had the 3 hour wait for 3 games, that would be 9 hours of your 15 hour idle time. If you set the HoursUntilCardDrops that 9 hours would reduce to 3 and you would have got the 8 cards in 9 instead of 15, still a lot but significantly shorter.
That was one way to explain the time for 8 card drops but it could also be that you were unlucky and had a game with 8 cards drops but 2 hours per card afterwords that would be 15 hours, these are rare but some games have been set up like this, just giving another example of how complicated card drops can be and that there has never been a time when cards dropped every 30 minutes for every game.
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Defender database got updated giving it yet more false positives to flag.
https://www.virustotal.com/#/file/8ef581615890c939a51da1b3b5c6646735968b2b9df5cbefbc700c1243a5c983/detection
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https://i.imgur.com/Peno17m.png?1
No autoupdates on Win 10 since last year...
WTF?
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The script stopped working for me after I restarted my computer, and now when I try to redownload, chrome blocks the zip file, saying there is a virus in it. Any help?
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Where? I can't see anything related to my problem.
Edit: Oh, found it. Thanks!
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Turn that crap off and get a real AV? Avast is pretty good and free.
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Yeah, it only breaks your whole 10 :)
https://fossbytes.com/windows-10-april-update-avast-blank-desktop-fix/
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ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
Interesting features
For comparison with other similar programs and further read about the most interesting exclusive ASF features, I recommend to visit appropriate FAQ entry that explains everything in detail. It's also a very good starting point if you want to have a glimpse on what ASF can do, besides the obvious.
Setting up
Detailed guide regarding setting up and using ASF is available in the setting up article on our wiki. It's user-friendly tutorial with helpful screenshots that compacts the whole basic knowledge about ASF into a single document.
Useful links
Main page / Source code
Latest version / Download
Wiki / Help
Steam group
Discord
You might be also interested in our side project, ASF STM listing.
Is the project still supported?
As stated in my thread closing statement, despite of SG thread being closed, I intend to keep the project up-to-date and supported through non-SG channels. You can check the date of the latest release for reference.
This thread
The thread on SG is open for discussion and support matters that are related to ASF as a program. If you have any particular issue, question or other case to discuss, feel free to leave a comment.
Have fun.
Please do not add me on steam, if you have questions or issues - ask in the thread.
Prior to doing so, make sure to read main page and the wiki, especially our FAQ.
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