Thanks for your input, but a Windows version is absolutely not in my roadmap 😂
Instead, I might consider a port to android when I have more free time.
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ASF use .NET right ?
I think use xamarin will work, it support multiple platform: android, iOS and UWP
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Yes, I guess Xamarin.Form is what you were trying to say. But I prefer to go native here, which would allow me to optimize my app for each platform to the maximum (for example, I've reduced power needed for devices with OLED screen, which cannot be done in a non-native way).
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Steamulate has a friendly interface that you can do most with just a tap. On the other side, the command line interface of ASF might deter some people from using it.
Lie, ASF has a friendly web interface, that is not only convenient, but allows to control it remotely, unlike your tool.
and how much time they will take.
Lie again. You can only make very rough estimate of farming time, because rate of card drop for different games is different, and there is no way to get it.
For ASF you will need to enter command in the console to see such results.
Once again, ASF has a friendly user interface, no need to use console for that.
In addition to the automatic farming mode like ASF, in Steamulate, it is easier to play specified games to increase recorded time.
Easier than ASF, where you can do this in multiple ways? You must be joking, right?
Also, in the wild mode, it drops cards in such a high speed that does not lose to Idle Master, and it is entirely possible to drop 30 cards in one minute. ASF does not provide similar function.
That is true for once. ASF does not abuse steam glitches.
I really appreciate your work, especially because, as far as I know, there is no other solutions for iOS. But you really should stop telling lies to make your app look better. After all, you don't need this, as I said, there is no other solutions in this niche anyway.
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it's not a lie, it's just not mentioning other tools you need in addition to ASF
Vanilla ASF has nothing of it, so you need to grab that all over the place and it's not that easy to get into it
with his tool you just open and run it, and don't have to learn anything
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It's not some "other tools", it's a part of asf that is present in any asf package. You don't need to "grab" it or something, and it's damn easy to setup - just mark one checkbox in web configurator upon setting up asf. You don't have to learn something for that.
And, actually, comparing those tools are pointless - ASF can't be run on iOS, Steamulate can't be run on any platform where ASF can be run, the rest is not important (well, you can actually run ASF on your server and control it from iOS, but it's still kinda different use case).
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Hey Ryzhehvost, sorry for the late reply.
ASF has a friendly web interface, that is not only convenient, but allows to control it remotely, unlike your tool.
Yes but not everyone has his own server to run ASF, and not every moment you have your PC within reach. I can add remote control to my app without a sweat, but since it's for mobiles and tablets, doing so seems quite pointless to me.
You can only make very rough estimate of farming time, because rate of card drop for different games is different, and there is no way to get it.
Yes that is true but it's not the main point I want to say. Anyway, I'll amend my words.
ASF has a friendly user interface, no need to use console for that.
Yes if you open it in browser, but it would be such a pain if you just want to know how ASF is doing. My app is compact and easy to use.
Where you can do this in multiple ways?
I'm not sure what you mean here by "multiple ways". In my app, you just tap once to switch to manual mode. You can add or remove apps freely, just like in auto mode. Instead, use "play" command in ASF is not so convenient since you have to enter it everytime and memorize all AppIDs.
ASF does not abuse steam glitches.
You may call it a "glitch", since it's not a intended behavior. I just provide such function, for people who might be interested in. You can choose to use it or not (by default, it's turned off in settings, users have to turn it on themselves).
Anyway, thanks for your input. Like what I said, Steamulate is not just about farming, it's a compact toolkit that can do lots of things. Usually, you'll need 5 or more different scripts/plug-ins to do so, now you just need one, and you don't have to learn how to use it. I build Steamulate with the idea that everyone can use it easily, in anywhere, anytime.
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ASF is free though
I don't pay 5€ to farm some cards, which will as a result give me a few cents each
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This post is in clear violation of SteamGifts' "no advertising" policy.
When posting links or content, that content should not force users, encourage users through reward, or primarily exist as a traffic source for users to perform an action for promotional, commercial, or monetary benefit.
While the OP promotes the sale of a product for personal gain, and thereby constitutes sufficient grounds for account suspension, I am choosing to let you off with a stern warning, instead. (Limited) advertising is only permitted within the description field of created giveaways. Also, advertising of Steam groups is permitted within the Group Recruitment sub-forum. Do not use our forum as your free, personal billboard.
Closing thread.
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Hello everyone. I hope this is a right place for my post. I'll go straight with the link:
https://itunes.apple.com/us/app/steamulate/id1453118472?mt=8
Steamulate is the first Steam card farming tool/Steam account manager for iOS. It already has a lot of cool things, first let's take a look at its farming features. To make it easier for everyone to understand, I compare Steamulate with ASF here (which is a popular farming tool on PC).
Steamulate is not just for farming cards. It also provides these features:
We will continue to add new things for Steamulate, including some killer features.
Some statements:
Here goes the App Store link again: https://itunes.apple.com/us/app/steamulate/id1453118472?mt=8
People who start using Steamulate in the first week will receive some surprise in the future (yeah seriously
For people who have made it here: We're holding a giveaway on Twitter.
Follow us @EunoWare, like and RT the pinned tweet to get in. 10 App Store promo codes in total. Will end in April 1. Don't miss the chance.
Finally, allow me to end this post with some data obtained from the Beta test.
The version number increased from 1.0.2 to 1.0.22, during which I made a lot of improvements and added 4 new features.
PS: If anyone know any appropriate place for my post, please let me know, I would appreciate that. Steam subreddit doesn't seem to allow such posts? 🤔
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