I'm sorry if this has been mentioned before, I only briefly read page 1 & 4.
I understand your "better to enter 10 giveaways with 10 entries that 100 giveaways with 100 entries", but there is still a way to rig the system.
Say I want a game from the next humble monthly, and thus want a maximum of points for october 6.
All days starting from today, I will use all my points to enter giveways that end AFTER october 6.
Then october 6 I remove all my entries, get a s**tload of points, and then enter the giveaways from the humble bundle monthly that just came out.
Is there a way to circumvent this ? (The problem already exists today, of course, it has nothing to do with your change, but I would see people doing it more frequently if you implement your change)
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I've been thinking about this, and read someone else mention "refunded" points. Perhaps "refunded" points should have a time limit (1) and/or dilution rate (2).
Examples:
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But it also means that you won't enter in anything during this time, hence taking away your chances to win other games you may want as well.
For me it's like eating only untasty ice cream from pack and leaving strawberries to later, to eat them all at once later and enjoy them more that way. Don't see anything wrong with this.
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Gonna be honest, I think that a more generous cap to the points would also fix the problem. Even tho I spend a lot of time in here I would rather like it if I knew that I can leave for 12 hours and come back to 600P to spend in one sit that having to check multiple times a day, specially because when the points starting pouring it normally meant that there were a lot of GAs being created so if I wanted one of the games I could easily joing a bunch of those GAs. However I do see that this solution is acceptable so I'm ok with it as long as it's no permanent and it gets replaced for something else in a year or two.
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"5P distributed every 15 minutes" is a CRAP.
if you are setting a fixed cap, give me all points (480) at once each day, so I can login at ANY time of a day, spend them on interesting GA and quit. that's like I do most of the time.
why do decent users have to wait because of some other no so nice users who exploit scripts? I'm not concerned about scripts so much because great GA get many entries regardles.
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If people really feel the need to wake up in the middle of the night just to spend points here, they have a serious problem, probably not just because of this site, or while spending time here ^^"
By the way, you exactly describe why I would say, that it's not the best idea to decrease the points so drastically ö.ö There are more users and more giveaways, so there's a relation between how many points get generated and how many giveaways are created. More people means more giveaways (in theory) for games you would like to enter as well as for games you won't enter.
Maybe, a couple of years ago, a bundle came out and you could find 100 GAs for it. Now there would be 1000, but the overall points would stay the same. That seems to be a bit... illogical?
As soon as a new bundle gets released, the site is flooded, so why not lower the generated points per giveaway and keep the cap?
I get it, you can't enter as many giveaways, you have to decide where to spend your points... but what if your wishlisted game costs 40 points? The duration of the GA's when a new bundle arrives is quite often one hour, so if you happened to spend your points on another wishlisted GA that ended already, there is no way to enter the other GA because the point regenerate very slowly, no matter how many new GAs get created.
Right now, It's crazy, I admit that, points regenerate far too quick, but that because of this one bundle, right?
So maybe lower the generated GA's but keep the relation between created giveaways and how many point each user gets. People would still have to consider where to spend their points, but it still kind of... honours that a lot of people are giving and creating giveaways.
With a fixed number, I feel like you kind of ignore that more points come from far more created giveaways.
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I like this idea, although I would also like it if the cap was increased to 480, so that it filled in 24 hours rather than 15 hours...
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Agree! Lower the points and increased the cap even if it's only the cap when automatically withdrawing from a giveway (for example you're at 200 points in the morning and end up wining 1 50P game, while you entered 5 before, only getting the value of 2 feels a bit off)
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A required change for this not to screw us over is to lengthen the minimum GA time. Otherwise you'd just be forcing users to bank as much as possible so they can invest when a hot bundle comes around.
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The less points, the better. I'm always capped at 300.
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That means users need to now enter 6x as many giveaways
I think your idea is good. They dont "need" to enter. They should just select better.
For myself.. since i hid most of the games.. sometimes i reach the cap and "loose" points.. but i dont mind! I got to enter the games i really like and the rest... :) is for someone who really wants it.. or just "needs to enter everything"
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The issue exists and needs to be solved, but I would use a different approach. To cause a disproportionate increase in points is mainly the presence of expensive products included in low tier bundles or the increasingly widespread bundle sales with hundreds of keys. I think that similarly to how it's done when creating giveaways with multiple copies (the more the copies the more the CV is reduced), you should reduce the amount of points produced by a specific product in proportion to the number of giveaways created by the users for that same product. I hope it is clear what I tried to say.
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Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning
And now, you'll have to wake up in the middle of the night to search and switch your points to another giveaway that has higher chance to win...
I don't know what is the solution, and I see how hard the problem is to fix. But I'm not fan of that solution.
Most of the time, I sit on 300 points and I don't think it's a problem, but on tuesdays and first friday of the month, even when I'm interested in only one or two games I usually don't have enough points to enter all of them.
So fixed rate would be exactly the same issue : most of the time I have nothing to put my points on (I don't collect games), and when there are interesting games, I don't have enough. Fixed rate would worsen that.
At least right now when there are a lot of GA published your points follow the rate...
Maybe something in the middle : a fixed rate for "down" times, and when a big bundle is released (maybe a GA creation threshold) another, higher rate ?
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The problem is obvious, but the suggested solution is really bad. You said yourself that points are currently generated 6x too fast.
Good solution: Lower point generation by 6x. Current rate is 5% or 10% of giveaways created. Lower it to 1% or 2%, respectively.
Your solution puts in a random fixed value which will force people to bank points during periods of few giveaways and have points saved during periods of many giveaways. 'Few' and 'many' in this case refers to the subjective preferences of each user, i.e. games they would be willing to enter. I just don't see why you'd remove the benefit of the existing system - that it follows the ebb and flow of SG usage.
Finally, the cap needs to be changed to accomodate. Even if point generation is reduced by 6x, a cap of 500 to 1000 wouldn't be unrealistic. It would allow users to visit every few days and still not having points spilling. (The 300 point cap was an issue even back when we had 6x less points.)
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Totally agree. I've made basically the same suggestion. Significantly lower the point generation per giveaway created, so it still follows the "ebb and flow" as you say, but tweak the cap as well. Otherwise everyone is entering 6x as many giveaways to win only the same number.
That way, maybe some really niche games that have a very narrow audience won't begetting huge amounts of "spillover" entries from users who don't care about the game (maybe they just want cards) and simply don't want to waste their points, and the users who genuinely are interested in those games will have a higher chance of winning.
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yes, please, lower points. tired of people spending 500+ points per day, it makes no sense when you look at their play time and they have 200 wins with 2 played ones.
this place turned into a free-games-dispenser instead of a nice community to share games so people play them.
at least now they will think a bit more before joining everything they see.
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I actually like the current system since it's a bit of a management game concerning the available points and what you're spending them on. The flood of points during a bundle can be useful for some that are only interested in a certain game from that bundle rather than the whole bundle. If the points are cut down, the effect is not the same even if the participants number will decrease. But, this is just my opinion.
Regarding the switch towards a static points system I suggest removing the 300P cap and granting the points from the start or even giving the users a choice on how they want their points (gradual vs bulk). I don't see any point in keeping the 300P cap if the points are already capped at a certain daily amount, other than having the legacy code left from the dynamic points system. If that is an issue, you can make it 300P/day instead of 480P and just refresh it every 24h. But having an intermediary cap makes no sense to me in a static points system.
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Bump and meow. I vote for slower point accumulation so genuine non-script users can have a better chance of winning games they want.
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How would that impact train ?
(I'm not sure. Just remebering some crazy long train +100 games that even with actual high rate of earning pts required me to come back multiple days to get through )
Else, mostly for it
(would prefer a cap & earning rate that would allow a visit once a day instead of the proposed 15h/rate)
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I come here several time a day, not because of the cap but because the minimum time for a GA is 1h.... if you're not here in time you'll lose your chance ^^'
I rarely leave less than 100 point, but when a new bundle arrives, many people give the same game and it can happen that you spend more than 300 point on the same game.
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I think this would reduce load on the site, but I do like point generation to correlate to GA creation. Perhaps lower the point generation from the current 5% to 2% (or even lower).
As others have mentioned, increasing the minimum GA length from 1 hour could also lead to SG feeling less like a "job" and could reduce server load too.
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I would have prefer if you kept the old system, but lowered the regen rate. Still less point than actual one, but better repartition.
I'm always at 300, except when there is a bundle I like, and often I don't have enough point then. For me it won"t change anything, no bundle, stay at 300, cool bundle I won't be able to enter as much. I will still have way too much point, but not when I need them the most.
I still like the change, if it "help" people to enter what they truly want only.
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I am against fixed points. First I would wait for end of rezent one dolar Bundle Stars giveaway (it will end very soon). Then monitor situation for about a week and then eventually reduce points regeneration if it will be still too fast (nowadays I would opt for decreasing point slightly, but not on the fixed rate). Also you could increase cap slightly to f.e. 400/450 max points. Also free games should not give points. Target would be to reach these 400/450 points in f.e. 12h
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Hi SG,
I'd like to get some community feedback on the point system. I attached a graph illustrating the number of points users have received monthly, since the site started. As expected, it looks very similar to the graph of giveaways per month, since points are currently distributed based on the number of giveaways being created on the site.
I think the downside of the current system is that we have a very high number of giveaways being created in recent years (this month is the highest on record, with over 4,500 daily giveaways), and this causes some adverse affects towards user experience on the site. In 2013 and 2014, users received an average of 7,500 points per month. This month users will receive over 45,000 points. That means users need to now enter 6x as many giveaways, and visit the site 6x as often just to use all of their points.
I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap. It encourages people to look into scripts for entering giveaways, it takes some fun out of the site, and it turns entering giveaways into a part-time job (we have over one million giveaway entries daily). I'm proposing that we set points at a fixed rate of 14,400 per month, which means 480P per day, or 5P distributed every 15 minutes. With the average giveaway being 10P, that means users would still be able to enter roughly 48 giveaways per day. They would also reach the 300P cap after a reasonable 15 hours, so they do not need to consistently check back to avoid idling at 300P.
This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways. Fixed points would also come with a couple of other advantages. In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P). Instead, points would now remain consistent and predictable for users. The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.
Please share your thoughts. Thanks.
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