I think it's a good idea, I'm usually at 300 anyway and I'm not gonna argue with better odds. Let people spend their points on games they actually want to play instead of entering everything, enough games go unplayed as it is (and I'm just as guilty as the next guy, just saying).
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I also agree that point generation have to be controlled, BUT still as many have stated when Humble Monthly or any good bundle comes up, there will be high value games in it and feels a bit unfair to get to enter about 10-20 games :/ I like the idea of sb who thought that maybe points regen shouldn't be calculated from Retail value, but CV value; or just skip those under 5$ games from regen if possible?
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@cg
Just to put things in perspective. Could you post the image again, but with a graph added for the development of member count from July 2011 up until now?
I wasn't around in 2011, but having to enter 6x as many giveaways wouldn't mean that much when there are i.e. 8x as many members on SG now 'competing' with you on a giveaway.
Edit: found it myself in the Stats section and I was pretty close with 8x ;D
July 2011: 12,421 members
July 2017: 1,012,177 members
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The number of other members increases how many GAs you need to enter in order to spend all your points (due to more members = more GAs = more points). That's the key issue, not the % chance of winning. The point is, people were getting obsessed with spending all their points, regardless of winning %age (cg's line of reasoning being that this is why some people turn to bots). So yes, if you're just talking about chance of winning, entering 6x as many GAs doesn't really matter... but if you're talking about number of GAs to enter, it makes a huge difference.
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The number of other members increases how many GAs you need to enter in order to spend all your points (due to more members = more GAs = more points)
Not necessarily. There are 870,000 level 0 members right now. (btw that just blew my mind, wouldn't have guessed 85% (?) are level 0).
Those 870,000 are not contributing a lot if at all to the number of GAs, but they increase the number of people entering the (level 0) GA you want to win.
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You keep missing the point... The whole focus of this proposed change is the number of GAs you enter, not the % chance of winning. Yes, you're right in that it doesn't necessarily mean # of GAs go up with an increase in members but the history of the site has shown that that is, indeed, what happened here. cg is trying to lower the number of times you have to come to the site and check GA pages and enter them. Hopefully with the solution he's planning, it doesn't affect win chance much but ultimately, the reason behind this proposed change is not win chance. Therefore, having to enter 6 times as many GAs is significant when talking about number of GAs you have to enter to spend all points.
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I don't think it's going to work out with a non-dynamic point regeneration. Also, I'm not concerned about the number of times I have to check the site for GAs. Can't do that anyway while I'm at work. What I'm more 'concerned' about is the availability of points when we actually need them. Bundles with numerous desireable games upwards of 10P, which is mainly Tuesday evening and for the Humble Monthly.
I think zelghadis' post regarding these issues is spot on.
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I feel like we're just arguing different things at this point lol. I'm more or less trying to explain why cg's concerned about the 6x and how it IS a significant problem for the site in general while you are arguing what is important to you. I also agree with zelg's post. I don't think cg's proposal is the solution we need but I felt compelled to explain why the "6x as many GAs" mattered to people.
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3k people 0.3% , whos are the high levels/collectors will benefit the most, from the upcoming update if its goes live. they will increase their +1 s like hell. while the average users entering only for the quality games. in another bad words: instead of boosting the community, it will boost the collectors most
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Who are these 3k people you talk about? Everyone above level 6? Or everyone level 4+ with 1000 games in steam?
Am I collector? I can assure you if I wanted to take the +1's, I could at least try a little as there are 649 giveaways that I can see running atm (meaning games that I don't have) and I'm sitting at 300 points all the time.
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iv checked the stats. 3k people above level 7! but probably not everyone is acollector from them, but most of them are. +there are collectors under lvl7. so 0.3% is an average. when i say collector i mean guys who have 2+ games on steam.
with 5800+games, you are in the 0.3% who will benefit most from the new sys. bcz you probably has just a few quality games on wl, to enter. the rest is going for the +1s
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So you are saying that most people that have 2k+ games on steam use all of their points here to participate everything they can? That's totally wrong, yes there is some, but most likely less then there is in those that have less games. Most of the "collectors" as you call them, get their games from bundles, not from here.
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For your edit, you are wrong again. I don't participate for those +1's so no I wouldn't benefit for it when it comes winning games. Like I said there is lots of games given away and I have full point pool all the time.
How I would benefit from this is that it is more likely that the winner actually wants the game, appreciates it and plays it, that is something that is rare these days.
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Personally, I think the current "points on demand" system was great. The more giveaways, the more points doled out. That said, it could be tweaked. Cut back the generation of points to ahalf, third or quarter. Raise the points cap to 500. And make the minimum length for a giveaway be. 4 hours and things will be better. Fixed points would just mean slow days everyone will have nothing to spend it on and busy days, everyone will have too much to spend them on. I think raising the length of the minium giveaway is the most important fix, if you are worried about SG consuming people's lives.
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I am strongly opposed to these changes - and inb4 someone asks - no, not because I need all them points to win all them gibs, I believe that point regeneration on SG is ridiculous nowadays and it needs to be adressed, I just don't believe this is the right solution to the problem. Main problem with what cg proposed is that system is not flexible at all which is a huge step backwards from the way SG used to work in good old times (before crazy regeneration). There are days when there's really nothing worthy popping up on SG, just same shovelware from another dollar bundle or otakumaker, yet in such days with constant point regen users will be pretty much forced to enter this stuff anyway cause there is nothing else. On the other hand there are days with something very good and users will not be able to enter. I don't buy "you will still have the same chances" argument, because it works good only in theory, not in real life. If you consider all your daily points ofc nothing changes, but you don't consider that people may have already spent their daily points let's say 1-2h ago, most GAs ended and then something goods pops out. Let's say it's a great sale for 60P game. User who just logged in to spend his daily points will be able to enter 5 GAs straight away, User who was unlucky enough to spent his points 2h ago will be able to join maybe 1GA in next few hours. I believe SG needs a way to adress situations both when there are less and more GAs, when there are less and more ppl intresting in joining, and old system did it in a right way before it went to shitter cause of flood of free or shovelware stuff. But I believe there are a few better solutions to adress this issue instead of destroying our flexible system.
If I think about anything more I will add it ;)
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In terms of current "regenerated points per GA made", it sure sounds reasonable especially to take out free games from that, and also non-public GAs. But there are in overall only so many bundled games around, so lowering points regeneration quite substantially with them means either plenty of GAs on site and user has barely any points (which may spread out entries more but also eventually means that some AAA-game gets all the entries while someone late to the bundle fest may not get even 5 entries on a public level 0 GA) or means still quite too many points which the OP suggestion tries to address in regard to that whole issue of "too many points to be still fun (and fair)". And as you yourself point out, sometimes there happen to be spike of GAs which means that other days there are quite less GAs made, and with lowering points regeneration quite substantially as you mention, such sounds to me as that on those low days one may end up with not even 100p regenerated, so you wouldn't be able to enter even 2x 60p GAs even if you logged in after 24 hours.
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currently you have on average 1500 points generated per day on average. If we reduce generation from 15% to 10% it's 1000P per day. Still way too much. Free games are 15% of SG GAs, but most of free games are really cheap. Average GA on SG is 10P (stated by cg on patreon discussion), while average free game is +/-3P. So Free GAs giving no points would decrease this number by 4.5% (but it would stop spikes generated by them), meaning we are left with 955P per day but already got rid of one of the spikes generators (and one noone is intrested in, in opposite to HB monthly when spike is needed cause many people want these games cause they are better quality than 99% of GAs on SG). Bundle GAs are 80% of SG GAs but you gotta keep in mind that in general Bundle GAs cost less on avg than non-bundles (ppl don't give away a lot of 1P non-bundle games, ppl do giveaway a lot of 1P bundle shovelware), for this I do not have hard data but let's assume bundle GAs on avg cost 1/2 less than nonbundles. in this scenario lowering bundle generation by 50% would lower overall generation by 20%%, it means avg point generation of 764P per day. Public GAs are +/-60% of SG GAs, so getting rid of nonpublic generation means 458P generated per day on avg.
That's what I love about this solution - it is pretty much close to number cg is proposing, which will force ppl to not enter blindly but rather think about what they want to enter, but it still gives you more points if something good is getting into SG like HB Monthly or good sale, even more these will still give you 2/3 of points they currently do, so you will still be able to enter all these GAs for one game you really want. People just won't be spending so much points on free stuff and shovelware (now they do cause there's nothing left to enter), but these GAs will self-regulate I believe. Even if there's some great GA for AAA game if it has a lot of enters some ppl will join worse GAs if they will have little entries because they prefer 10% chance on bad game than 0.01% on AAA. So I doubt it will be problem to get 5 Entries - 5 Entries means 20% chance to win, there will always gonna be people willing to go for it.
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What I tried to point out is that your proposal assumes a state of "spike" as normal. That isn't necessarily always the case, meaning that some days you may end up with barely any point regeneration if that point regeneration would be all lowered as you suggest. After all, even if bundle-games would give no CV whatsoever (and due to that probably lower amount of GAs for such made), such doesn't mean that GAs for other games would necessarily increase. So, those some days you may be greeted with a GA page full of Humble bundle games, but you may end up with perhaps not only 100p to spend (which may sound good in terms of increased chances since everyone does have less points, but means as mentioned way less entries and when one or two GAs entered already takes up all points for the day then arguably not as interesting to browse a bit with a cup of tea (and also give less known titles a chance, which aren't necessarily bad just because cheap or bundled)).
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If you considered having 100P "low" and "only" after being away for just few hours and without any spike generation then we are clearly not agreeing in the most basic thing. With your reasoning you should get 300P every few hours - and this is clearly what cg is against of and what I agree with. You should not have enough points to enter everything you see, you should have exactly these 100P so you decide what games are wotrthy entering in your mind.
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I'll expand on some of my own thoughts in a later comment in the thread (just got home), but for the most part, you and i seem to be on the same page, so I'll start here.
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Also @4 at first I was debating an idea of going the easiest way - binding point regeneration to Value GA is giving. Especially as it would be the easiest thing to implement. Free games give 0 regen, bundles have 85% lower regen and non-bundles have usual regen. but making simplified calculations made this idea too drastic for me. I won't repeat all my calculations from here but if bundle games were to give 85% reduced points it would mean regeneration of 183P per day on average which seems way too drastic for me.
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Point generation is already at 5% btw
yet in such days with constant point regen users will be pretty much forced to enter this stuff anyway cause there is nothing else.
I have issues with this statement. No one is forcing users to enter (in fact people shouldn't be entering) for games that they don't actually want! Support actually has major issues with people who enter indiscriminately, especially for DLCs - it piles on the rerolls big time. It's a lot better than it was before auto-entry removal, but still occurs very frequently.
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In this case it should be futher lowered. Either by just cutting number or by removing/reducing different kinds of games from regenerating points. Or most preferably both.
Noone is "forcing" users per se, but people are people. You're not going to chenge that. You can talk idealistically how important it is for user to think about what he is entering, but in the end you will always have a big % of population just entering anyway, because "pointa cannot gopp to waste", then you will have next paret who enter because "well he is entering and it gives him better chances, I want same chances to win so I'll enter too". You're not going to change human nature - so if support has problem with this tickets this is actual solution (forcing people to spend their points more wisely) contrary to just saying "well you should not be entering everything, cause it gives support troubles later on".
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If you're going to do this, you might consider eliminating the 5 entries minimum for private and group CV, because what this change is going to do is not just effect public bot entries, it's going to have a potentially severe effect on how people make choices between different types of giveaways. Now the person who may have joined a group or private giveaway is out of points, and that's more of an issue for the giveaway creator.
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It's not that simple. Many groups have restrictions which require exclusivity so you can't add more groups, and giveways that are private and group specific are often done for specific reasons, including giveaway requirements to remain in those groups. If you're hostile to the idea of private and group giveaways then just call for them to be banned, but if they're going to remain then this is an issue that needs to be addressed.
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I did some GAs in groups as well (some groups anyone can join on Steam, some groups having entry requirements), also won some games in such groups, so certainly not for banning groups (however myself having CV mostly from public GAs). But imo, if a group has e.g. only 20 members, very strict requirements of that group, and most of the group members dump bundle games most other group members already purchased anyhow (or do not want to as to not lower their group ratio) then the issue sounds as that such group (and/or its GA makers) should do some considering, such as about whether they may not want to open up a little. To just open the door to a couple gifting each other games to increase CV by that (and in such case hardly something that could be considered "contribution to site users at large"), or to make that easier, such doesn't sound to me as more reasonable than for that group to do some consideration about their rules.
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Group GAs should get 0 CV no matter if you get 1 or 6 entries. Lots of members create only group giveaways to farm CV and meanwhile they join every public high level giveaway. They only give games to the same small group of people but get a lot of CV in return to join level 6-10 public giveaways not contributing to the community.
So, be thankful if a group-only giver gets CV.
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Group GAs should get 0 CV no matter if you get 1 or 6 entries...
Well, that would be a major change to how SG works, and if you did that, it should apply to all non-public giveaways, including private forum giveaways via SGtools and using whitelists. It might even apply to region-restricted giveaways as well because that's also a potential loophole of "abuse."
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I know, we have talked about this several times in the forum. If they remove the CV from group GAs these groups would use private GAs instead. And private GAs are very important for the community (puzzles, forum GAs) so they should always be rewarded.
Another measure could be to require 15-20 entries to get CV instead of 5. Small group GAs get around 1-15 entries (specially if they are bundle games) but forum private GAs (SG Tools included) and puzzles get a lot more entries in general.
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You can't remove group giveaway CV without removing private giveaway CV and expect it to halt abuse, as there's no difference between a group giveaway and private giveaway that is only circulated to group members (in fact, removing the group from the equation would make it harder to track who participated in the racket).
Private giveaways are the basis for puzzles and trains and sgtools protection. These stimulate community interaction, even though it also filters out the "casual" steamgifts users who do not participate in the discussion forums. These approaches to giving offer greater bot protection, so that users can give more confidently - group giveaways do this, too. When I make a giveaway to Unlucky-7 or my whitelist or an sgtools-protected (necessarily private) giveaway, I can be more confident the game isn't going to a bot, even when I set low or no level restrictions. When I make public giveaways, the only bot protections are contributor level, blacklists and moderators suspending bot accounts. This drives up the importance of contributor level, and in doing so prompts abusers to inflate their CL - if group giveaways don't offer CV, they'll immediately turn to private giveaways, which in turn puts additional pressure on removing CV for private giveaways. While that's possible, it significantly changes the reward structure for community participation.
As SickTeddyBear points out, whitelists offer another mechanism for abuse, so this would have to similarly be locked down. While closing avenues for abuse is a good idea in principle, in practice it has to be balanced against the collateral damage in people who use a feature as intended to promote community involvement being penalized while those who would exploit the system are able to side-step the check on their abuse (such as by using private giveaways as a substitute for group giveaways). Group, private, and whitelist giveaways can all be abused, but they also to a lot to make the community a community, rather than a catalog of games where your only interaction is clicking to join. Change may be necessary, but should be implemented cautiously, as there are many permutations on how different types of giveaways are and can be used.
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I'm not really sure about this, I have no proof ofc, but I believe users would self-regulate themselves. Your group GA has much advantage over any public GA - chances to win. Sure - if users were to choose between two GAs with same number of entries between new AAA game and some bundle trash you give in group they will choose first. But if they are to choose between 0.001% of winning first thing in public GA and 20% of winning second one there will be both users who chose 1st and 2nd option. It's same as with gambling or playing cards. There are people who go all in hoping for big win and there are people who prefer much smaller but much more likely wins.
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On one hand, since it seems a rather rare occasion that a user makes per day GAs adding up to more than 480p, daily hard cap would sound reasonable as to spread entries out more. (whereas in case of that majority of users would be making 500+p GAs per day each with hard cap at 480p, that would logically mean that all users together may be at a point where they don't have enough points to enter all GAs - but as said, very unlikely for such amount-volume of GAs to happen)
On the other hand, when amount of GAs is rather low (in value and/or amount) then mentioned points-per-time would mean that there is easily HUGE discrepancy in terms of that every (public) GA on site gets perhaps even thousands of entries as users will have soooooo many points to spend on quite few GAs. And that just gets even more amplified when more users are joining the site while amount of GAs made doesn't increase as much.
So, daily hard cap sounds quite fair to me (and in case of GA flood, who uses up their points and can't enter additional ones, such leaves more room for others who may have logged in after a wave of flash GAs happened, etc.). The points-per-time doesn't sound great tho due to that issue of eventually not many GAs being made in some time frame, ergo the currently existing sort of soft cap still seems reasonable as to ensure that in case of few GAs there isn't way too many points around. Nevertheless, if GA makers had among options to apply a points-multiplier (so that a GA with value of 20p could get an e.g. 5x multiplier added and by that requiring 100p to be spent to enter that GA) then that could moreorless alleviate that mentioned eventual issue of "too many points for too few GAs" as some GAs would take more points to be spent on and those 80p extra not ending up as entries for other GAs, ergo points-per-time would not necessarily be as an issues as mentioned when quite few GAs around.
That mentioned "points-multiplier for GA entry" by the way something I would personally like as option in any case as it seems that it would increases chances of winning for those willing to spend even more points on a particular game they may have been looking for for quite some time already (and arguably also make public GAs a bit more attractive to be made as increased points required would mean that many would spend a few seconds thinking on what they actually prefer instead of just entering anything).
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Why not implement something similar to lowering CV when creating same game GAs? And with this i don't mean changing anything with CV.
If you see some of the recent stats on bundle starts 1$ 50CV bundles several Midnight Mysteries games distrubited 15k points to each member, while 7 Wonders gave 12k points to each member if i didn't screw with calculation :D, and there are 23 more games in that bundle. So influx of points comes from a lot of those cheap and easy to level up bundles.
E.g. every 50-100 GAs of the same game give 20-50% less points, so if one game is given way to much it wont give points to others :D Or maybe only lower point distribution if game is bundled or created many times per day so it doesn't have to wait for bundler to add it to the list?
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Do you suggest to give more CV to people that are faster at posting giveaways or lower CV in function of future giveaways ?...
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Oh, make unique game key counter works like CV system after 5 gifts ?
I am not sure this is necessary or wanted.
After all, this is a real indicator. Dev who offers 10 000 keys... you would count and display them as... 33... keys offered on their profile... :P
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Well CG could create global game coefficient in some way or simply calculate it each time GA is made. It really depends on servers performance and optimization.
Since this is thread about "Point Distribution" in my opinion any idea about it is welcome. And since there are already many posts about pro/cons of fixed point distribution i just suggested something else. :)
And it wouldn't change number of keys he gave, since it wouldn't change his counter nor it would affect his CV(apart from already existing rules) in any way. :P
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I am not against new suggestion, we are discussing it ;-)
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This is a good and reasonnable tuning.
Requiring people to log in twice a day is much better than requiring them to check site 8 times per day which can turn people a bit borderline.
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There are much more users now than there was several years ago. Private groups making giveaways have increased also I think. I believe there is a connection between these things. That trend is also pretty consistent with the increase of cheap bundle deals in the recent years. So, the more GAs are posted, it's totally logical more points need to be generated so that users are actually able to enter those GAs. It would make at least my SG habits even more stressful if point generation was changed to fixed. It is very illogical to me that there would be fixed amount of points to spend, because the users post the GAs as they wish unpredictably. How many GAs get posted tomorrow can't be known in advance.
Compare that point generation chart to this chart regarding how many games are released on Steam yearly:
https://twitter.com/Steam_Spy/status/804072335997358084 https://www.vg247.com/2017/09/12/the-number-of-games-released-on-steam-in-2017-is-set-to-overtake-the-number-of-releases-between-2006-and-2014/
Sometimes there are lots of desired and/or high value games given away at certain times of the year (bundle deals, xmas/summer sales, private groups organize events when lots of high value games are posted simultaneously etc) and other special events like some user posting big train or such. The current fun of entering lots of GAs would become even more stressful because then instead need to spend even more time than now to considering which GAs to enter out of possibly dozens if not 100's of choices, if points allow entering only a handful.
Every time I visit the site, and on regular days that is many times, I have no problem spending all the points so it's become my habit to spend all the points at every visit if I have time. Most days (even today) I am not able to enter all GAs I would like to, because points don't generate fast enough, and many days I need to make a choice between entering few high point GAs, or many low point GAs. I think it actually takes more time and clicking to consider which GA to enter than just being able to enter them all for the higher chance to win.
I think the leveling system, groups, whitelist, sgtools etc are already well-working solutions to limit the entries if the GA creator so wishes. I think it's illogical for the site itself to limit the entering radically because the GAs don't appear without the users posting them, and it is the GA creators who decide to how large crowd they make their giveaway available to enter. One crazy idea could be to remove entry points from whitelist, invite-only and small private group giveaways because it's silly entries don't happen there because people don't have points to enter with. Maybe the entry point system should be only used with public GAs that usually get lots of entries regardless? In my opinion more entries the merrier, regardless is it public or private GA.
In my opinion there is not much sense in setting fixed amount of entry points per day or something like that, because as reasoned earlier, people post their GAs when they like, some days are very quiet and for example humble monthly reveal and bundlestars $1 bundle days are crazy busy. That is why the current dynamic point generation system is so great. I don't understand why even consider changing it to worse system that causes nothing but frustration as I can see compared to current situation. Current situation is very fun because users can enter most of the interesting GAs without having to use even more time to considering which GAs to enter.
I predict that the proposed system would cause more people setting alarms near the GA closing time to see how many entries that GA gets at last minutes in order to determine is it worth entering at all. Or maybe they entered in advance, but they come to remove their entry if the GA ends up getting "too many entries", and they will instead use the points to enter GA(s) with better chance. So in my opinion if this change was applied as proposed, I predict daily-visiting users would become even more frustrated with the site and end up visiting it even more intensively as a result.
(edited reason) Since I end up with a wall of text in this messsage, I cut&pasted my actual counter-ideas here:
Regardless if this new point distribution happens, I think all GAs should have 12 hour duration at minimum. Full day (24h) would be my preferred minimum length. I think allowance of 1-2 hr flash GAs is actually one major reason that makes some people visit here every hour if possible. Even now, during slow point generation days it's sometimes impossible to enter high point value flash GAs if there are no entered GAs left to remove entries from to recover the extra points. If points are generated in fixed amounts, this issue would become even more annoying if short GAs are still allowed and/or GA entry points are based on the Steam Store price of the item.
If the GA entry points really need to be distributed more intelligently than current system, shouldn't the logic be user-based, relative to how many GAs the user is able to enter?
Is it necessary that the points required to enter GA must be slave to the Steam Store price of the item? I know that Steam Store price defines the CV points and that's perfectly fine as is, but why it also needs to define the GA entry point requirement? I think it's really dumb to valuate game's "entry value" with Steam Store price. With 100P you can enter only two 50P GAs or 50 2P GAs as it is now. High retail price doesn't always mean the game is higher quality or actually worth more. 60P game may be worth less than 5P in cheap bundle deal (if consider points as $value), There are lots of ideas to consider, 2 quite radical ones for example:
idea 1) (my preference) Remove the entry point relation to the Steam Store price completely. For example set a fixed entry point 1P for all GAs. This would also solve current issues due to Steam API price glitches (e.g. 20P game becomes 100P), This change would make GAs equal in terms of being able to enter them regardless of their Steam Store price.* (as I wrote above, the limitations to who can enter GAs are defined by the GA creator by choosing the level requirement, making the GA private etc choices)
idea 2) (continuation of above) Let GA creators decide if more points than 1 are required to enter (with certain maximum of course like 10P)
EDIT: instead retyping or copypasting again, more details of the above idea (+ great follow-up idea by Shindo) are here: https://www.steamgifts.com/go/comment/DcQ9GUu
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It's a nice idea, i would like it to be implemented. Would make this site a better community and less time-consuming, as you already said. Also it would encourage people to save points for games they would really want. :)
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"users should not need to invest this much time into entering giveaways."
if you genuinely want users to stop frantically refresh the site throughout the day, change the minimum duration of giveaways to 24 hours. I don't care for points, always have plenty, but some days I visit the site several times to see if some maniac put up a 1h GA for a wishlist game. :P
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I, for one, love the idea. I would actually vote for some point cap that refilled every 24h (instead of 15h), but that is nitpickining.
Like, when you go to a wonderful picnic at the beach, and complain "But the sand overthere is nicer!!"
Cheers!
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I kind of like the idea of less points, at least on theory, as I mostly stay on 300. But there are few times when I do run out of points, like in a monthly bundle with a couple of games I'm very interested in. And while there being less points might give the impression that at least I might get better odds in those giveaways as everyone has less points, in practice what I think will happen is just that it would benefit people that "store" their points by entering many long giveaways they don't even have interest in. So they'll still have the points to enter every giveaway while someone who doesn't "store" points will only be able to enter a few of the giveaways and miss on the others.
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I only enter for games I want, but I still run out of points. I much prefer the current system. That said, I wouldn't be opposed to limiting points/gaining points slower if it only applied to those who have not given away a game (ie level 0). Those who contribute to the site (even if it is just a cheap game or even a 0 cv free game) are less likely to be bots.
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598 Comments - Last post 43 minutes ago by Maskitopeludito
Hi SG,
I'd like to get some community feedback on the point system. I attached a graph illustrating the number of points users have received monthly, since the site started. As expected, it looks very similar to the graph of giveaways per month, since points are currently distributed based on the number of giveaways being created on the site.
I think the downside of the current system is that we have a very high number of giveaways being created in recent years (this month is the highest on record, with over 4,500 daily giveaways), and this causes some adverse affects towards user experience on the site. In 2013 and 2014, users received an average of 7,500 points per month. This month users will receive over 45,000 points. That means users need to now enter 6x as many giveaways, and visit the site 6x as often just to use all of their points.
I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap. It encourages people to look into scripts for entering giveaways, it takes some fun out of the site, and it turns entering giveaways into a part-time job (we have over one million giveaway entries daily). I'm proposing that we set points at a fixed rate of 14,400 per month, which means 480P per day, or 5P distributed every 15 minutes. With the average giveaway being 10P, that means users would still be able to enter roughly 48 giveaways per day. They would also reach the 300P cap after a reasonable 15 hours, so they do not need to consistently check back to avoid idling at 300P.
This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways. Fixed points would also come with a couple of other advantages. In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P). Instead, points would now remain consistent and predictable for users. The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.
Please share your thoughts. Thanks.
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