good?
I dunno, how does one, as a buyer, find out if the "confidence metric" for a game has been built up? I do fear, that some poor folks might end up buying what they call "a fake game" in that article and they'll be punished double because it won't even drop cards. Maybe instead of that obscure mechanism, they should just add some extra quality control that developers don't get cards for their game as easily. And they should also add some quality standards to cards/emoticons/backgrounds ... because even some of the very expensive AAA titles often have backgrounds that looks like crap.
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That's a good idea...which suggests it won't happen. :P
And actually, it might be considered somewhat anti-developer.
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Well I wouldn't put it past them, that the Store page already mentions cards and that you'll see some badge on your badge list, but the cards just won't drop. That's what I fear will happen, if it's as you say, then okay, that's some very basic quality control, fine with me.
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I think that if a game has trading cards it should list it from the moment it has the cards available, whether or not the game has reached its "confidence level"... that will provide an extra incentive for real players to purchase and play the game, which will make the game reach its confidence level faster and make everyone who owns the game happier more quickly.
This seems like a very good system, but only time will tell whether it is successful in the end, at which time Valve will keep it (if it's working well) or abandon it, hopefully in exchange for something which will work better.
I think the algorithm deciding confidence levels for games will probably mean a different "confidence level" will exist for each game and probably will change even for the same game, depending on how many people purchase the game and many other variables. I think tweaking of the confidence level algorithm will probably continue indefinitely.
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Okay, just seen the first cases, proving, that it's exactly as I feared. New games getting shown and tagged with "trading cards" in the store, but no cards dropping. Examples:
http://store.steampowered.com/app/671940/The_Brave_Mouse/
http://store.steampowered.com/app/667360/Hooligan_Vasja_Christmas/
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Well yes, quality may be subjective and it's not really going to happen, but isn't it kinda ironic when they say "a way for you to show other players what your favorite games were.", when most of those backgrounds look so bad, that it's in fact better to not show what's your favorite game at all? Some backgrounds don't even stick to basic rules, e.g. they have the most important/detailed part of the background picture in the middle where your profile information is shown.
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I like the idea, but I get the feeling crafty shit-tier devs will just start adding achievements such as:
Play the game for 1 second
Play the game for 2 seconds
Play the game for 3 seconds
Wow, people must really love this game to be getting all these achievements!
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They already exist: http://steamcommunity.com/sharedfiles/filedetails/?id=883154911
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Interesting.
A change was inevitable; with the greenlight changes, the review algorithm changes, and most recently the gifting changes, I was sure this was coming very soon, so it's no surprise for me.
Have to read it again and let it sink and think about it (Too stressful day in RL to spend too much thinking power on Steam right now ...) before I can answer the poll ;)
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Sounds like a good idea to minimize shitty games. But hope this doesnt make it hard to actually get drops on "real" games.
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The confidence metric? That´s pretty talk for something they should´ve anticipated years ago :D
I´m always baffled how multi million/billion $ companies obviously cannot be arsed doing their job right.
Still waiting for the moment we get a steam sale and the storefront does´nt crash.
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technology is amazing, isn't it ... imagine being able to spin up server instances in a hosted, amorphous network when certain thresholds are met. Hah! Next I'll read about a way to balance the load across all those servers with some other magical device :P
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"confidence metric = whatever works for us (also might change), you'll see"
pretty much, but i don't doubt for a second the change is going to be shit - in the best case
not affect the card drops of a real users primary account "playing some, idling many"
also kinda suspecting it to be a ploy to promote gems
"want cerds? buy gems crerft berdges /velve © "
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Depending how they implement it, idling might change entirely from current way of "idle until everything drops" into "idle each game for X hours".
We'll see, but I know Valve better than anybody else, they will make my life harder I feel it.
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I have to say it's an uneasy feeling seeing what some people did to get money from cards - begged for games, cheated for games, stole the games, stole the credit cards... and it's a very ugly thing for me, as a sort of developer, to see someone winning a key and then just idling the game and moving on... but as a gamer, I liked that I could buy a nice game or two every year since they introduced the cards. Mind you, I don't have bots nor anything like it, but even like that I could gather 5-10 eur wallet funds or even more.
Not sure if this is the best solution, but I guess it's a step forward. Honestly, I'm not being able to think of anything better. Too bad it wasn't like this from day 1.
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To be honest, card prices dropped so much recently, that it was getting increasingly harder to gather those 5-10 EUR wallet funds. Maybe if there's fewer games with cards, you'll get out more from idling in the end. I just fear, that it won't be so easy to see which games drop cards and which ones don't. Someone said, that store shouldn't list them, unless they drop, but I suspect Valve just lists them anyway...
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I meant 5-10 a year. Sorry about that.
I think games that already have cards will keep them, and this will be for new games. So when a dev submits a game, and cards with it, they'll have to wait for the game to meet a certain criteria (whatever those may be) in order for the cards to be approved and shown on the page (you'll notice games with cards have the mark on the steam page). Only then they'll start spawning in the inventories.
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I feel like this will be exploitable as fuck ¯\(ツ)/¯
but... it's something, I guess
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Same here, as I stated in my comment. It's a long shot, but not necesserally the only exploit.
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So now the devs with some money in their pocket are gonna start hiring "PR" Steam groups that will soon rise, which will, in exchange for some pretty penny, buy their games and play them to boost the glorious confidence metric.
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I know, I know. As I said, it is a long shot, but the first kinda loophole I could think of right away.
Although, we already have people who would do anything just to get their hands on a shitty-game key for cards. If they get promised some cards and the privilege to keep the key working as "testers" for the game...
Time will tell what the new-level scam will be :)
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We could restrict the ability for developers to generate Steam keys for their games, but we hate to degrade tools that legitimate developers are using to make their players happy. We're also not certain it would actually solve the problem
Translation: Gonna try that next month. Bye bye resellers (and all other stores). Gib Gabe allz your moneyz.
Exactly the right excuse they needed. As some predicted, keys are next.
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For me, great news. My card-farming alt has enough of a stock to not care about getting new shit games for more cards, and on my main I craft level 5 badges for all games I play, and if a game is shit, I just remove and forget it. So neither of my accounts should feel it, although it may mean that I'll need to wait some more time before cards reach a sensible price to buy them up.
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This confidence metric is too vague to determine how card farming will be affected . Seeing the glass half full, I predict idling for cards might take more time only.
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Can somebody describe me what that means in one sentence?)
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fake games/asset flips/games that dont get played much and only made for profit cards will not drop cards until X amount of some sort of confidence metric
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Thank you, kind men.)
I though Gabe was happy with all that profit from cards going in his pockets.)
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Read through the whole post, read through some of the comments. As is often the case, I have no idea what people are complaining about. Crappy games that you never bought and were never going to buy will no longer drop cards until a certain metric is achieved. Big deal.
Wah wah, fuck Valve, something something monopoly 😭😭😭
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Exactly my thoughts. Weird that ppls talking about "real" games instead of "good" games. From now on if the developers want to gain some extra profit off them cards they have to present good games, and good games are...well good for us, arent they?
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So then, ASF and other idling programms will becomes illegal?
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I guess I am one of the very few people here who never iddled a game for cards, so in my eyes that interprets as less (motivation for) trash games and shovelware.
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So with Steam Direct publishing fee, it will be more money after spending $100 for Greenlight access?
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