good?
I've been hearing it for months. I'm starting to not believe it.
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games don't start to drop cards until the game has reached a confidence metric that makes it clear it's actually being bought and played by genuine users.
welp, no cards anymore
or I see the rise of PlayBoosting networks, just like those now pumping out free games, this is gonna become ridiculous very quick
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You're as good as your last game :D
Jokes aside, it's kinda sad, long time ago I was looking forward to hear what they'll make, now at best I'm checking if they fixed their mess like a year after release...
At least Rainbow Six got a chance and was able to actually grow into something nice.
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So, first they change the Gifting system, then they do this with trading cards, and next they're removing Greenlight. Who thought it was a good idea to make all of these big changes all at once, instead of spread out over the span of a few months?
It isn't necessarily bad, but they're pissing off a lot of people all at once.
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Nope, they're just pissing out a vocal minority posting on SteamGifts, that basically amounts to nothing, compared to the Steam userbase at large. Let them spit their lungs out, type rants until the fingers fall off.
If what they were saying years was true, they would have stopped using Steam back then (and everybody else, if you believe that crap).
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So very true
From the 30 Steam friends I know irl I'm the only one who trades and sells/farms cards
there are many steamgifters and traders, but thats peanuts compared to the whole Steam users community
In short, 99% of the Steam users doesnt care or wont notice
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Even then, people can still farm and sell cards, it just means that bot networks can't farm garbage games deliberately made for the purpose of gaming the marketplace. The fact we even have a centralised marketplace of this kind is cool. People got too used to the idea of being able to use it to turn a profit when that was never the intention (only a happy side-effect). I feel for those who were heavily invested in the whole thing, but the way people rant about the changes make it sound like they're removing a basic gaming consideration, and forget that Steam is pretty unique in the fact they're one of the few places that let such a system exist. When the good thing develops complications, people act like the previous iteration was owed to them and that the new one is an insult.
It's sorta like how people got so used to the great bundles on Humble that if one or two get released in a row that they feel are boring or useless, they immediately start chanting about how the site is dying. I still remember the rage over when they added tiers. People are quite change resistant, and sadly seem to take things far more personally than is usually warranted.
In the end, it just means that innocent farming will have a delay when it comes to milking new releases or games that don't attract much attention. Games with established playerbases won't suffer at all, given the criteria is applied to the games, not the players. I really can't see how this is a bad thing, TBH.
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This won't prevent idling games for legit games.
It will prevent scam games from distributing trading cards.
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That's why he said "bots will be without food" (keys).
Overall not a bad idea by Valve, though i'm not sure how well it will work.
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Well, it will prevent idling until the game has reached a confidence metric that makes it clear it's actually being bought and played by genuine users (whatever that means). When I first read that part I thought of those games that have not a lot of sales but do have cards. Does this mean players won't get cards for those?
This also means early buyers of a game might not make such a big profit from cards since these won't drop until there are enough "real players" owning the game. I'm not talking about idling here, but rare cards.
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There are bots, which sell cards' sets for keys. So, it won't work.
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This for the game that will be released right ? Not for the current games that have cards ?
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This won't prevent idling games for legit games.
It will prevent scam games from distributing trading cards.
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its doesn't affect the card drop for legit games...this is the whole point.
after the game is considered legit cards will drop from them for everyone.
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If you read the thing it's basically a game that has passed some tests to be proven as actually played by people-either related to achive ments reviews or what's yhe most likely considering it's valve (and what others have said I'm stealing this) is some threshold of games sold on steam itself (non key)
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What the fuck is this shit? God damn it Valve stop this nonsense -.-.
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If these "confidence metric" works as intended, what's the downside? At worst we might have to wait a little bit longer for our cards. Now, if they have to keep tightening the metric so that legitimate games are affected, then I'm with you. Or maybe I'm missing something?
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INB4
the confidence metric™ is calculated with reviews rating and we gets tons of fake reviews ¯\(ツ)/¯
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Looking at Valve's track record, it won't work as intended. I mean, I hope it'll work, but inside I know it won't. Valve isn't a company that works to make their storefront better. They work to get as much money as possible. They'll add it and then abandon fixing the issues with the system.
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The possible difference this time is that this phenomenon is screwing up their precious Steam Store algorithm...so they have motivation to make it work.
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So should I now idle every single yet unplayed game at once for couple hours in case they get cards added in the future
Hope they have it set up, like, the Cards tag won't show up on a game until it reaches "confidence", or you'll have every forum full of people hurling abuse because they got the anime tits game for cards it said it has and they're not dropping or something.
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Nope, if you'll idle, then Valve will know those are fake games and will reduce the confidence.
But I'm guessing game will not offer cards at all until it gets to the confidence levels.
And I wouldn't be surprised if "Valve confidence" means something like "10000 Steam and only Steam bought copies"...
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Sounds like nothing concretely - having played some games but choosing to idle others shouldn't keep you from getting the cards.
Makes no sense, the cards should drop instantly their yours anyway. They were part of the deal, most don't even care and use.
Which again is the problem, any such change most won't notice nor give a fuck about.
Whats next RETINA scan + DNA sample to sell their own shit on steams market?
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Does this apply to eveygame atm? Or only ones releasing in the future?
Also can we see witch games drop or reach the "metric" or we can only try to drop cards and be sad if we don't :b?
Anyway good change! ^^
A Suggestion that volvo won't see is that we could drop the games but dev wouldn't wont their share % of card profit until they reach the confidence metric, it wouldn't mess the players, only the devs this way..
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I imagine many of us are weary about their metric, only time will tell.
I fully agree with your suggestion!
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*Meanwhile on the outskirts of Moscow, in an old warehouse, kidnapped hoboes are forced to play awful games so that they build up their 'confidence'. If they are not convincing enough, well, there's plenty more on the streets so you better do your best fellas -cocks revolver-*
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First, they make us not being able to trade anymore and not buy cheaper games by other regions. Now, they removed the profitz we could get by cards of shitty games. The 2nd change isn't that irrational, but well, no more free money. :( Damn, how will we get money on steam anymore? :B
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Technically, the cheaper region exploitation is an objectively bad game. You're paying less for something that you should be able to afford in your own region.
It's better this than them just increasing the prices in cheaper regions.
The comparison could be if you took government support if you didn't need it or something.
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I live in Central America, as Argentina we don't have our own store and we pay the same as Australia/U.S., why should we pay more than Mexico or Brasil if our games are Region locked to South America? Valve sucks at region pricing, Just a little comparison, in the U.S. the minimum wage is $7.25 per hour, In my country the minimum wage is $10 per DAY. Doesn't seem to me like fair pricing.
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I should be able to afford it? xD WTF? First of all, prices are unfair. Like, it costs 60 dollars in USA and it costs 60 euros in Europe. Why? It's not the same. Also, Greece isn't a rich country. We used to be in EU2 and we had cheaper prices for some games. Now, why are we all in EU?
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That's why I said "technically".
That's the point of the region locks. The system's broken, but that doesn't mean that Valve should allow you and also those who are in a better position to essentially commit fraud.
Again, it's a broken system, I agree. But in the end, it's Valve's system and breaking the EULA is worse than Steam being dicks because it's their system.
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Short answer: Because euro prices include tax and usd prices does not include.
As for EU2 being abandoned, that's because of EU single digital market, Valve would have to allow everyone to buy at lowest price or be sued.
Long answer.
if you price your game $60 and 60€, users paying euro mean less money for devs, even though it's more than $60.
60€ -> 33-35€ for devs
$60 = $42 for devs = 38€
Thus, you need to price at 70€ to get about the same as from $60.
I think Microsoft is only one that has moved to 70€ on PC. Using more than 1€=$1 is more common at lower price points.
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This doesn't really mention if it will be retroactive or not so I'm assuming this will only be implemented for new games going forward. That would suck for me otherwise since I don't like to idle and have hundreds of games still left with drops.
I do think this is a good change though.
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