Buy another controller if you want to do local co-op. That way it will work.
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It is not a bug, it's simply a non included feature.
It's a bad move anyways on their side, but no reason to be angry for. At least you got an answer.
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You cannot afford another controller... But you are complaining because they cannot afford to implement your feature?
90% of people who bought this game to play local coop will buy a second controller.
Hell your lucky it supports a keyboard at all with it originally being an XBLA game.
Their a small studio with limited resources. The game is quite old now (I'm not being exclusive to pc here) and many people won't have paid full retail price for it.
Their resources are better spent developing new games that people will enjoy more than this one which will no doubt be sold ridiculously cheap in the next steam sales or even make its way into an indie bundle.
No point patching a game near the end of its shelf life when its value has depreciated so much.
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I think I have to agree with Castiglia. Personally, I think this is not exactly a good reason to get angry at them. They really are a small company, and it's very likely that they don't have enough resources to handle some issues. If it's caused by a design flaw, it might take a bit of work than just simply changing 1 or 2 lines in the code. And if you think about it, you buying a new controller is much cheaper than them working to fix the bug. Even though, it'll be you who has to spend some money.
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I dont know how much this game cost but if it does support it it has to work in my option and they just have to patch the bug... why need 2 controller maybe he plays 1 time a month with his girlfriend (or anyone else) its not worth it for that
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I'm pretty sure a small game company like theirs doesn't have some outsourcing-email-answering company typing up generic responses for you.
It's nice that you got a response, you know.
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First off, I've learned never to buy a PC game for hopes of local co-op. Even a game as popular as Trine fails to properly support local co-op on the PC.
All that aside, I'm sure if you searched the SPUF for CC, you would have learned of this so-called issue prior to your purchase. You only have yourself to blame. You're honestly lucky to get a direct response at all, and an honest one at that. If you think being a small dev team doesn't affect what features can and cannot be supported in a game, you're naive and/or stupid. I'd venture to guess that the number of players wanting to play local co-op with just one gamepad is very small and thus doesn't make the development time worth it. As has been stated by various others here, this game is a port of a game that has been on the consoles for awhile - they're better off using their limited resources on their upcoming game.
You may be disappointed in the CC devs, but I'm disappointed in you, thinking that the legitimate, honest response from them is merely a cheap excuse. Grow up.
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That's it! That is morally very wrong. If you come with a bike and tell me to fix it, and i charge you some kind of fee, he last thing you want is when you start riding it, it brokes again. The least i can do is try to fix again, charge-free
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A better analogy is you thought I was selling you a bike that you thought had enough space to carry a second person. You didn't know that it would be a very small bike. It's not my fault that you didn't check first, but I sold it to you as is and my obligations are complete.
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I am with this, they are not obligated to add in extra content post release. Since it's not technically a bug they probably don't see it as viable. If you are that angry about it then stop complaining and start a petition or something.
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Weird. Also I guess thats what you'd expect from indie games in general, even if the game is good it won't be polished well/offer options that are pretty much a standard. BoI, as much as I like it, just flat out tells you to use Joy2key for controller support. Which really is a complete joke.
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I can controll SMB with my controller only by pluging it.
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On my PC its fine. But 360 controller on MAC is busted no matter what you do, even forcing a program to use it is no use at all. They've given up 360 controller support for mac cause "it'll break other things and no one curr hur dur".
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And who cares? BOI is a PC game (for now at least) and PC has it own controllers - called keyboard and mouse.
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No thanks, I'd rather play it using a controller.
Also you're just one of those elitist PC snobs.
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Better be a PC snob than a console fanboy. At least I don't demand from xbox games to be played with keyboard :D
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PC accepts the 360 controller. The 360 doesn't accept keyboards.
Put that in your tiny skull and try to understand it.
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But accepting don't make it obligatory. And you sound like it's a big bad thing that PC only game don't let you play it with a controller :< Poor, sad panda.
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I don't really care, I played BoI and fully enjoyed it using a controller. If you read my post you'd understand that, I just found it funny that the dev included that note about controllers in his game.
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Nah, you didn't sounded innocent, you sounded acrimonious :3
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"PC has it own controllers - called keyboard and mouse."
What I like about PC gaming is its varied options. Play the game with the controls you like, mod the game the way you like (if the game supports it), and gems you won't find on consoles. That comment rubbed me off the wrong way. I play games mostly with a controller and some games I do rather play them with a keyboard.
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I'm from the "old times", you can say, when the rpgs had awesome only keyboard/mouse interface. And now with all this console hype everything must be simplified because of ports, controllers support and everything, so it makes me a little mad everytime I see posts like "this game don't support controller? That's baad" :< I know that BOI is not pure rpg, but this is the origin of my not so nice answer.
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Times were better when there was more exclusive titles and less "LET'S PORT EVERYTHING" >>
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you can actually use a keyboard on an xbox, I've done it when i have friends over and we're renting movies and such and I don't feel like taking 10 seconds per letter to type
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If they remade the game, I could see them adding additional features for PC support, but it's only a port.
That should be all the reasoning you need.
EDIT: Seems like Dungeon Defenders has the same setup, this workaround should get you going in the right path despite it being specific to Dugneon Defenders. Otherwise you'll have to buy another controller.
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And that's somehow an excuse? We don't get to know which games are made by struggling companies before we buy them. If you want limited resources to be an excuse for poor quality, then you need to convince the gaming world that all such games must be sold with a label: "Warning! This game was developed by a small studio with limited resources. It is likely that there will be bugs, broken and/or missing features, and/or other problems. By buying this, you acknowledge that you do not expect the studio to fix any of the game's problems at any time in the future."
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Sorry to be blunt, but it's because of people like you that we have to have fresh coffee from fast food restaurants labelled "Caution: Contents may be HOT" (nooooooo, reeeeeally??!!!). Times like these make me feel ashamed to be an American, haha.
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If the controller support is broken and they have no intention of fixing it, hiding behind the fact that they are a small company, they should definitely put a warning.
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If you are buying games from indie developers without even considering the possibility of them not having the resources of big developers it's poor judgement from your part. Advertising that they are poor as shit would be counterproductive.
If you want to know before you buy, then you should probably do some research instead of expecting them to tell you how their finances are going.
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I know how to fix this and have done it myself, give me a couple min to find the info. Poor effort on the devs part.
Edit:
Let me know if you don't get it.
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I've seen enough users bash developers over the silliest thing. If I see one more outburst from you being a dick towards developers I will suspend you for inappropriate behavior.
It's fine to whine that you didn't get a specific feature because you didn't some research ahead of time before buying but at least acknowledge that it's your own fault first.
This is one reason Indie game the movie exists IMO...
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How is it his fault that he didn't know an obscure "feature" isn't in the game?
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Then you are an awful customer.
Everyone should inform themselves and compare items before buying. It's common sense.
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For me this is a very cheap excuse, they're arguing thaty they cant/afford to FIX a BUG (it's not a content update or extra's in the game) because ''they are a small company''.
Adding content or fixing is still labor and they most likely don't have the staff to go back to the game if they are already working on something else. Steam gives devs due dates for their projects too I believe, not just xbox and psn.
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whoah, this doesnt make any sense.
I POed AC3 and when at that time, there is no way to research if it was sucky or not.
The game's performance sucks so bad that I bitched and bashed the developers in steam's game hub, did I get suspended/banned?
So there will be censorship now on SG huh?
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Castle Crashers isn't a falsely advertised game. They could have been more specific, but it didn't falsely advertise anything. The developers posted local co-op and the game featured local co-op. War Z posted 100 player servers and didn't have 100 player servers.
What do all those "falsely advertised games" have in common? They're indie titles. That should be enough warning before you pre-order.
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I know the thread is about castle crashers, I'm just saying that feature issues can be sometimes not prevented since there are controversial games that do this.
Edit: For your argument that falsely advertised games "are" indie titles, Crapcom do this btw. One instance is Street Fighter x Tekken on xbox saying that it has local coop on playing online when in fact it doesn't have
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It's not like a controversial game suddenly appears and people have no choice but to buy it in the next 15 mins or it disappears forever. People can learn the a lot about the game and the developers years before it's released, so people can spend their money with plenty of information if they actually bothered to research.
I never stated that falsely advertised games are indie titles. I simply said "What do all those "falsely advertised games" have in common?"
There are plenty of developers out there who makes mistakes and some choose to fix them and other's choose to be lazy. In this case I think the OP was being overly harsh with the Castle Crasher Devs and didn't want to put any blame on himself for his assumption.
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I've seen enough users bash developers over the silliest thing. If I see one more outburst from you being a dick towards developers I will suspend you for inappropriate behavior
powertrip general
Guy is expressing his opinion and youre threatening with suspension?
Also "your tears are delicious"? What kind of attitude is that?
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Isn't it more toward the end of exceedingly rare that a PC title has local co-op anyway? Last I checked the big one-up consoles had over PCs still was that you'd only have to purchase a single copy. There's exceptions to the rule on both sides of the fence, but still. In fact, I own the console version of Castle Crashers for this exact purpose. Though I have seen a rise lately in users bashing devs, when the users didn't do their homework before playing grabby hands. PC is the one platform where not everything is simply 'plug and play'.
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I thought that it worked alright with controllers though, and it was keyboard input being complained about? It doesn't specifically state input method on the steam page, just that it has full controller support.
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If you use a controller and keyboard to play it recognises them as the same input, so players control each others characters. Keyboard works fine alone, as does controller.
You can't set keybinds per player, so multiple players can't play on one keyboard.
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It also says full controller support.
I fail to see where it says, local co-op by using keyboard and mouse. And the solution is as easy as using JoyToKey or any of those programs (Motionjoy or whatever)
Moreover bobo did not say it was a NEW feature.
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How am I embarrassing myself? He's asking for a feature that is not coded into the game.
It does say local co-op on the Steam page, I am aware of that. Unfortunately, the Steam store doesn't have more specific listings like "Local Co-Op with 2 controllers" or "Local Co-Op with Controller and Keyboard" or "Local Co-Op on same keyboard". If it did, the game would be listed as "Local Co-Op with 2 Controllers only", because that is the only one that is built into the game. The OP wants more than that.
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Their port was terrible at first. It had EXACTLY the same problems it had when it released on the XBLA, thats time enough to do at least a proper port.
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While you have every right to be disappointed, I do believe you're overreacting just a bit. Keep in mind that Castle Crashers is essentially PC port of a console game, where there isn't a keyboard option at all. In fact, I'm not sure if you can play it on a console with anything besides a standard controller.
Also, while it may be frustrating, they are only being honest when they say they are a small company. Actually, on the flip side of things, at least they didn't tell you that it wasn't an option (coughcoughMagickaonlowendlaptopscoughcough) or lie to you despite not planning to fix it at all.
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That sucks... Some devs can't create a good port of the game, Castle Crashers is one of the example... I've got problem whits Shoot many robots, it's don't have local co-op an it dosen't use xbox controller, Magic: The Gathering — Duels of the Planeswalkers 2012 see controller but dosen't change GUI for xbox controller like 2011 version did... and realy i don't blame PC people for piracy or going with gaming to consols, becouse most of devs don't give a shit about good quality of gaming on PC...
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Um wow - and here everything I've been seeing has been showing a shift back to PC with end-of-life cycles coming up on the major (non-Wii U) consoles - more ports to pc, more pc exclusives, etc. - sure there are still some inequalities favoring consoles, but the indie games are definitely rooted in Android, iOS, and PC right now, which ultimately means more focus from the Triple-A game makers too...
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It used to have for sure. As example, quote from review: "The Co-Op Experience: Two to four players, either locally..."
Maybe only on consoles - which means step backwards was made for PC version. Or they cut it out for some reason. I just know it existed, and now it's gone.
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Like I said, I've only googled it and found out SMR was reviewed as product with local coop. Not doing much research, so I don't know if that's console version, beta version, before the cut version. All I'm saying is that it used to have local coop in some form - which makes your analogy a bit wrong.
And they do sell you this game. If I'm looking for coop games and they say IT HAVE IT and then it turns out it doesn't have it, they tell lies. And their lies caused me to lose money. Which, in the end, would make me stop checking their site - at least.
Who knows, maybe some "hot coffee" "didn't knew driver must have hands on driving wheel" someone also won some stupid case about lying about products - with today world and courts, everything is possible.
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If you lose money that way its your own fault. It does absolutely not matter if it is reviewed as a game with local coop. When the store does say nothing about local coop you cant complain afterwards that it did not have local coop once you bought it. A lot of console games support local coop while the PC version doesnt. If you wanna inform yourself about a PC version,read a review of the PC version.
SMR just says "I have coop". It has coop. BTW your cooptimus page says that the PC version has no local coop. clicky.
Cooptimus is not the store,they just provide urls where to buy the game. Even if they would say the PC version has local coop it doesnt matter. If I would write a review "Spec Ops has a coop campaign" ppl would not have the right to complain to the store or the devs that its just 4 coop missions.
So in case you would have bought SMR believing it had local coop on PC it would have been totally your fault,not the fault of the store and especially not the fault of the devs like the one I was replying to stated.
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Apparently bug fixing software is a very quick, very simple task that takes little effort and resources to do... and thusly isn't an "excuse" for smaller companies. No one tell my employer. They've been paying me for this sort of thing.
How dare they not gladly divert resources from newer projects, to fix this obscure non-game breaking bug for such a loyal customer... spending less than $10 on it years after the fact during a Steam sale!
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I'm sorry, I didn't realize that not supporting mixing and matching input devices between multiple local users = crappy poorly tested code. It's pretty clear on the Store page that the game is meant for controllers, and it works for keyboard and mouse too if you want. Just not both at the same time.
As for the question, I get paid to build and maintain my software. If something I made years ago works, is just lacking one relatively obscure feature that isn't process-breaking... they likely wouldn't expect me to take my attention off of current projects to tweak it. And my shit isn't nearly as complex as I'm sure Castle Crashers is.
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It is obscure. It isn't a necessary fix for 99% of their customers to enjoy the game. They are a small company. They do have other projects they are allocating resources to.
At some point you have to wonder if you're just being unreasonable.
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With the number of people complaining about it in the forums, it's far from being obscure. And your made-up 99% figure is just ridiculous.
Yes, fixing this might delay some other project by a day or two, but it will keep your user base happy and they are the people who will buy, or not, your next game based on their previous experience with your products.
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Pretty much everyone I know has either one or no controller at all. Just from that small group, I know two people who didn't buy the game at all from the abysmal keyboard support and one who'd want to play local multiplayer but won't be able to unless he buys a second controller. (And he's not going to for the rare occasions where he'd need it.) That's about a third of my gamer friends being affected right there by some poor implementation. And I'm pretty sure they're not such an isolated case.
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I don't know how years do work in your country, but over here they are more than 3 months long. This is not years after the fact, it's a game that was released on PC less than 3 months ago so it's fairly new.
Keyboard control in general is pretty broken in this game and it may not be a "bug" per se but it's still a problem. As a developer myself, I don't believe it would be that hard to bind specific controllers to different players, unless their code is really badly written.
There is nothing obscure about control in a game, it's the basis of user interaction. It's a very lousy desing choice that should be easily correctable and would prevent the game from getting a bad rep amongst the user base. You sell more copies if your users speak about your game in good light than if they badmouth it to their friends.
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Well I'll say that I disappointed too. I've bought several copies of Castle Crashers for friends, so we could play together in something else than Left4Dead 2, and also I wanted to get that fuzzy warm feeling about support indie developers.
But it turned up a disaster. We can't play coop because game constantly goes out-of-sync and we get "Waiting for players" message every 5 seconds of gameplay. Many players got that problem too according to forums.
After few tries to actually play Castle Crashers I gave up and joined asking-for-patch crowd on forums. Castle Crashers devs are aware of these bugs in multi-player, but it seems that they either don't know how to write decent code, or don't want to fix their game. :(
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To be honest I have played both local co-op and online co-op and I have not had a single problem.
Have you checked that the hoster has enough upload speed and that? It could be a problem on your end.
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I assure you, I've checked everything possible. No packet loss, 50Mbit max symmetric internet connection.
Besides, I host dedicated server for L4D2 on my PC and we play on it together without any problems or lags. We live in same city so we all got decent pings too.
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Then I don't know. As I've said I had no problem at all and my internet connetion is mediocre at its best.
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you can do it, I have done it before with my brother, but i would not recommend it anyway, the game just doesnt play well with k+m
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The Steam store advertises by saying that it supports both local Co-Op and controllers. I would like to blame this on both the Steam store for not giving devs the extra tools needed to flag the obvious flaws in their games and the devs for not putting any information about this flaw in the description, as it contradicts the game's "feature" list.
I'm also quite sure that the devs are doing their best to fix the worst game-breaking bugs so that people can actually play it before they start to patch these minor flaws which hinders the players access to the plug-n-play features they're acknowledged with.
Tl;dr: Shoo devs and Steam for not informing community, but deds for still trying to get it to work for every one
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I believe steam can put flags up under the video/pictures of the game saying something.
Seen this with dark souls where it highly recommends a controller or others where it only works on a certain type of system. Im sure if they wanted they could flag it but they would loose sales.
Its not a major issue but it is an issue.
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I can't even play the game online with friends which was the whole reason that I bought it. The lag is so bad we can't move but yet we can play games like L4d2 and Borderlands 2 with no problem.
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3 of us. Even with just 2 the lag made it unplayable. 2 of us are using PS3 controllers with motioninjoy, the other is using a 360 controller. That part works fine. I read that having everyone involved lowering the games resolution is suppose to fix it. It helped slightly but not enough to be enjoyable.
I just played split screen co-op with 3 people all using PS3 controllers and that worked fine but the online is still garbage.
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Hello. In the Steam's last Winter Sale i bought at half of it's normal price the famously acclaimed Castle Crashers, and hey, thats a good Thing.
I had so much time looking to own the game and play it. so, everything was all right. Started the game with my girlfriend with an Xbox 360 Controller and me with keyboard and mouse. Then we noticed (and investigated) that, by some strange bug, you can't play local multiplayer (in the PC version) with a keyboard and a 360 controller. I was dissapointed, but whatever. I sent that night a Support Request to The Behemoth team to see if they can fix this issue. After about a week or 2, i finally got the response, and i was probably more dissapointed than before.
They answered this:
"We are looking into this design change and considering the different ways to improve gameplay. Since we're a small company, we can only do a few things with the limited resources and time that we have."
For me this is a very cheap excuse, they're arguing thaty they cant/afford to FIX a BUG (it's not a content update or extra's in the game) because ''they are a small company''. I think that it's their duty to have a playeable and mostly bug-free game in the store, because they are charging for the game (isn't free. a lot of people have paid for the game and i've seen a lot of posts of this issue on internet, its fixed by playing with 2 controllers, but i dont have another).
Its a shame that they answer something like this. I hope they fix the annoying bug so i can play with my friends, girfriends, family or whatever.
Thanks for reading. I hope you dont have this issue too.
Edit: By the way, my english isn't my navite language. So i hope you can forgive me if you dont understand this at all.
Edit 2: Changed title so you dont think i hate life, videogames and everything.
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