I love drawn puzzles ^^ Like covers or rebuses :D
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Same. The visual style puzzles I've done have all been fun... regardless if I could finish them or not. lol
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Puzzles with images that kinda bring out the game, but not so much that we can easily guess what it is. It's fun to see an image and instantly know what game it's from.
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That last puzzle giveaway you did was very fun. It would be more fun if it was a bit harder, though. :P
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I'm probably in the minority, but I don't particularly like the rebus puzzles and "identify the screenshot!"-type puzzles. They're fun, of course, but I see them as the simplest kinds of puzzle to make. Puzzles where you have to guess the game from a drawing of the cover art (Yes, like the one you did last time) or similar are fine, though.
Also, I don't like puzzles where you either know the answer, or you don't. Thinking, guessing and googling are more fun than simply affirming your knowledge.
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For "puzzles", logic, the need to make some observations about the puzzle first, and as little ambiguity as possible. (And of course, when the puzzle creator makes typos or uses l33tspeak inconsistently in his regular text, it doesn't exactly inpire confidence that the puzzle will be bug-free.)
For "quizzes" (which is usually the case with itstoohard), clear questions so that the solver knows what kind of text to input (name? quotation? number?), and the possibility to input the text in multiple formats where reasonable (e.g. both "FTL" and "Faster Than Light").
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In my opinions puzzles should be puzzles and not a quiz.
Meaning no knowledge about anything is required, just logic thinking. (aka, no "identify this logo" "who's the character that performed action X in game Y" or character descriptions. What one can consider common knowledge about a LoL character can be completely unknown to a person who doesn't play LoL)
Also, a few hints are always nice. For example: have an encoded string from the giveaway entry.
Then if people don't want to keep trying but find the encoding anyway, have a hint to it (maybe even a little puzzle on it's own to find out the encoding.) The decoding itself would have to be done by the player of course. it's not hard to find a proper decoder once you found the encoding type.
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I'm planning on making a puzzle/series of puzzles, and I would like to have some feedback here, what do you normally like to see in a puzzle? We are talking about what kind of question, and whatnot. Any input and/or idea will be read and appreciated.
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