Maybe not according to the price but the rating on steam?
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What if you win a game for your region, but are not allowed to activate it, since you are vacationing elsewhere?
For example, I am Peruvian and win a game for Peru region. But I cannot activate it, since at the moment, I am on holiday in the U.S.A. -- then what?
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You can tell the creator to wait - as long as you don't mark it received it can't be held against you. Some people held games for months like this on hold, so the winner can safely activate it.
Or, you can just forfeit the game and ask the creator to reroll.
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You do know that every Steam wallet/credit card has it's home country setup. Once you use it at home, it will be set like that forever unless you change it manually. Also, you can activate ALL the keys in the browser nowadays whenever you are, in US, in EU, in Asia. Restrictions are the same for each account, unless you change the setup manually.
You win, you stay offline for more than 7 days, creator of giveaway sees that, notifies the admin, admin rerolls, you just lose the game, you don't get banned. But if you login here, check the key, possibly claim it, and then don't mark it as received, then you SHOULD get permabanned. If you have time to login and check the key, you also have time to press Received button.
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No, you cannot activate region-restricted keys anywhere -- you must have an IP address of that particular region.
e.g., a Russian key will only activate in Russia. If your IP says you are in Tajikistan on vacation, then you will not be able to activate a Russian key (on your Russian Steam account!)
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then some day you make a mistake. you are are on vacation for a while and don't activate the game in time. or you can't due to regional restrictions. or your account is hijacked and you don't get access back in time. and you get permabanned. everyone wins!
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In case I win a game with regional restrictions, I'm not gonna keep it, I'll notify the maker of the giveaway and the admin. I'm not a dick and I am not using VPN to buy/activate games elsewhere.
As for the vacation, your account will show last online date, which will be set the day when you left, so you couldn't even see the key, which in your example will just lead to another winner after one week, not a ban.And if you make it back in 7 days, you will be able to activate the key. Unless of course you login, see the key, then complain that you're abroad - that SHOULD lead to permaban, bunch of annoying peeps those who do that.
Edit: Btw, you do know you can activate Steam keys in your browser nowadays? So you can activate your games anywhere in the world, because your credit card/Steam wallet should be set to your home country. ^_^
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no.
no activation is no activation. if you want to lift up, i'm okay with this.. but for all games
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I agree, because the thing is, these people who don't activate games are usually sub-accounts of the main, who get the games activated. And you can't really test any keys if they work or not. So it doesn't matter what you don't activate, first time cheap game, next time more expensive one, so just permaban them all.
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one time a guy stole some gum. we put him in prison for life.
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we have real cv as proper value. i am not in favor of this, but if i were real cv would solve be the way to go.
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No, real CV is in almost no way better than just plain store price. It's screwed up system from the grounds up that needs entire rewrite, not choosing lesser evil. In my group, the giveaway's value is determined by the community itself in terms of how many points they would like to spend to win it. If we're about to stick to any system that isn't screwed up, then it has to be the one run by users. Amount of entries on L0 public giveaway of given game could be a good start.
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That wouldn't be a problem, we just need one closed giveaway with similar settings but different game that is already known, and based on that we can calculate a difference very easily that will be very close to actual one. Math itself guarantees that.
Keep it simple
It doesn't have to be simple if it'll be the system delivering suspensions and not a human. All the user needs to know is that e.g. maximum suspension time is 2 weeks for let's say 15k+ entries giveaway, and everything else is calculated appropriately.
But luckily I don't need to deal with any of this since I'm not the admin of the site. I'd do everything completely different here.
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closed giveaway with similar settings but different game
How would this be determined?
If people don't understand how the system works, it would just end up seeming arbitrary and unfair to them. And that's not the feeling you want your rules to give. Simplicity and transparency is important if you want people to understand why they're getting punished the way they are punished. Systems that seem that seem arbitrary, even if there's a perfectly good underlying mechanic, breeds confusion and discontent.
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:eyeing username shiftily:
Because you will almost always find the gift is activated, just not on the account they used to enter the giveaway.
The rule exists to stop people creating extra accounts to increase their odds, or simply winning games to resell or trade.
Rerolling doesn't help that at all.
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nonsense, cause a non bundled 1p game, can have more value than a 50p bundled game.
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Would be nice instead to have verdicts based on the actual scenario instead of the raw value.
My second ban was for a $1 bundled DLC - multiple win - which I got banned for 7+7 days for. The only reason I had this multiple win was because I had not re-activated the original win after my first ban - regifting - which I had already served 7 days for. The person handling my appeal did not find anything worth changing when I pointed this out.
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I guess that's what you get for not activating a game you've previously won here :D
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To have the multiple win you'd have to accept both giveaways as received, so I'm not sure how that changes things here.
What is the order of events here? I'm not sure I follow what you're trying to say.
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Both wins were received, the first one was regifted (thus not activated) which caused the first ban. Then later on, I won the same one again, this time marking it as received and activating it as I should - thus getting another ban for multiple win, since the first one was still marked as received (after all, I don't have any right to change feedback since I did receive and 'use' the first one correctly. The correct action would have been to provide another copy and ask the original creator to re-roll, which I later did, but it's all quite confusing.)
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Buy dozens of Clickteam Fusion (or similar), do 50p level 0 giveaways, profit?
Does it really matter how much the game was "worth"?
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What? I think you misunderstood this thread.
Also clickteam fusion is a free software, so you will get no cv = no profit.
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Maybe not anymore.
My point was: "value" here changes, and shouldn't really matter.
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real cv is already a thing and would solve the value problem.
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One can still obtain keys cheaper than "real CV", no? Thing is, how does this suggestion make any sense? Better to be more strict with non-activations all together.
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But why? It doesn't matter what the game is, if it's bundled or not, if it's cheap or expensive - it's still an unactivated win.
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I would tend to go with a 3-strikes system:
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How about just forcing them to 'fix' the non-activation before lifting the ban?
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It could even be automated for most games, but a mod would have to befriend the user to check for the existence of DLC or decommissioned games on their account.
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That's discrimination though. A game may cost 50 points, but can be found for 1 euro! What's next? If an "elite" level 10 user doesn't activate a gift, he/she will be banned for fewer days?
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What's next? If an "elite" level 10 user doesn't activate a gift, he/she will be banned for fewer days?
If you have a suggestion, please create another thread.
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It was an extreme funny example. :P Still, your suggestion remains a discrimination.
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daysOfSuspension = priceOfGame / userLevel
This is a great idea since leeches and scammers will contribute more to the site to shorten their suspensions.
Just kidding! You're right, it's a terrible idea.
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For now, it does not even matters how many games you didn't activate, and you are worried about points...
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You win a 1p giveaway, dont activate it on your account, get banned for 4 days.
You win a 50p giveaway, dont activated it on your account, get banned for 4 days.
Thats a bit stupid. It should be the higher the value the harder the punishment.
Suggestion:
1p = 1 day
5p = 2 days
10p = 3 days
50p = 2 weeks or more
Its on you to decide that.
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