5 years ago

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Do you play with motion blur?

View Results
Yes, always.
No, never.
Sometimes. It depends on the game.
5 years ago
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Great vid!

5 years ago
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:D

5 years ago
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hah, nice. It seems a lot of third person games like motion blur when rotating the camera. It's unfortunate.

5 years ago
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Dunkey FTW

5 years ago
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Motion blur always is off for me.
Why waste GPU power to make details look crappy.
I bought an over powered gpu to max out eye-candy, so why watse it to make mud puddles.
27 inch 144hz 1080p gtx 1070 sc evga

5 years ago*
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exactly. Particles go on high, motion-blur gets turned off.

5 years ago
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It depends on the game and if used correctly increases the immersion and realism. I believe it was originally created for racing games to convey the illusion of speed. Used beautifully in games like Midnight club 2, Burnout Paradise etc

In other games however I believe it started as a rendering technique to improve frame rates / load times when turning and loading other parts of the screen. However with the current generation of hardware, its no longer required. But a lot of modern developers never ask questions

5 years ago*
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5 years ago
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+1

5 years ago
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Same.

5 years ago
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MB, Bloom, and DoF for me. I never liked DoF.

5 years ago
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same, film grain as well. edit: also chromatic aberration

5 years ago*
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Ugh, film grain....why is this even an option?

5 years ago
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Not that I like film grain, but it's there to give an illusion of sharpness and detail caused by how our brain understands what we see.

5 years ago
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And vsync for me.

5 years ago
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Oh god, yes. VSync always off, immediatelly!

5 years ago
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This.

5 years ago
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It depends. Usually it's completely useless and, worse still, it makes me feel dizzy.

5 years ago
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If it's visually jarring, then it's antithesis to the whole point.

Motion blur done well, is the motion blur you never notice.

5 years ago
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i hate the concept of motion blur. especially in fps games, you are playing as a person seeing through the eyes of that person yet when you move everything blurs, idk about the people who make these games but my eyes move inside my head so i dont suffer from motion blur. same goes for lens flair, head bob and shit splattering on the screen. why mimic a camera if your playing the role of a person.
motion blur and head bob are my biggest pet peeve when it comes to effects and are instantly shut off in any game upon first startup.
honestly i think motion blur is just a cheap way to deal with screen tearing, cant fix it, hide it.

5 years ago
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5 years ago
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somebody get that dude a piece of toast

5 years ago
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While I agree with all your points, motion blur absolutely occurs to human eyes in real life, you do suffer from it ;)

5 years ago
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very true. but the mind compensates and it becomes negligible. along with head bob.
a few posts down there talking about race cars and spaceships, that's where motion blur in games belongs.

5 years ago
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speaking of the mind compensating, if you never have look up natural blind spots. its amazing what the mind fills in/ corrects

5 years ago
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We only see "motion blur" if something else is moving, not when we are.
This is because our brain detects if we are moving our eyes/head/body, and doesn't register the blurry images.
I think the following is one of the more fascinating things about our eyes (in combination with our brain): If we look somewhere else, our brain actually fills in what we see from the future while our eyes are traveling. Because it takes so little time to look from one place to another, we don't have time to understand that we are not seeing anything, and once our eyes come to a rest, and we think back about what we saw while we were moving our eyes, we actually (subconsciously) remember what we see now, instead of what we saw before.
This is also why, if you look at a clock (preferably an analog one), the seconds hand can appear to be still for an abnormally long time when you first look at it - it looks like that because we remember the second it was on when we looked at it for the entire duration it is there + any time we spent moving our eyes. Same with look at spinning car wheels. If you shift your vision on the wheel, the wheel appears to come to a halt momentarily, and you see everything with no blur at all.

5 years ago
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but my eyes move inside my head

Seriously?!?! 😮
But I totally agree.

5 years ago
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Depends on the game. It's probably a wanted scenario if playing e.g. in a VR.

For typical games, I usually turn it off.

5 years ago
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It really depends, but most games overdo it, so I turn it off when I can.
The games that do it right are the ones that keep the effects to the edges of the screen/peripheral vision. Then it tricks your brain to narrow your vision, which in turn increases the sense of speed/motion.
The games that overdo it just make your screen look like a smeared mess instead of establishing that illusion.

Same with screen shake effects. There's games that use it only when something that should have significant physical impact is displayed. That works, because that's when in real life your head will shake.
And then there's the games where the screen shakes like an earthquake with every step you take, when you're just running around on foot. Which makes no sense, because that's a scenario where in real-life your brain will compensate and you'll register a mild bob at worst.

5 years ago
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I always disable motion blur if given the option.The blurring effect is often distracting and unpleasant to look at.

5 years ago
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Generally turn off since always seems overdone but I found the digital foundry video interesting

5 years ago
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Motion blur messes with my screenshots thus it gets disabled in all the genres I play. If you ask me, its implementation outside of racing games was pointless to begin with.

5 years ago
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I want to add a little thing after I was also corrected after a similar statement.
Implementation outside of emphasizing speed. Spaceship going so fast that it blurs things, and surprisingly, FEAR! Its "bullettime" also used opt-out motion blur but that really had its place there. Such a good place that I haven't even thought about that game having had MB when I played it, because I turned it off in the menu.

5 years ago
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Good point, Adam. So we can add simulations alongside racing games, as the main benefactors of motion blur. I always disabled it in any space sims I played though. I definitely need to replay FEAR at some point, I don't remember that effect either.

5 years ago
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always off, like dof.

5 years ago
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5 years ago
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Mostly always off for better GPU performance and i don't like it much , maybe for racing games ok...

5 years ago
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It depends on the game - in a shooter you don't want it, but in a car game it gives a sense of speed.

5 years ago
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+1

5 years ago
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Dear god no. It's always off and i can't think of a single scenario where i would want to turn it on.

5 years ago
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Motion blur, chromatic aberration, depth of field, film grain can go fuck themselves. It doesn't help that in certain games you can't even turn them off.

5 years ago
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Feels like putting pomade into my eyes, so I turn it off.

5 years ago
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Feels like putting pornade into my eyes

Is that like vaseline?

5 years ago
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More like mayanaise.

5 years ago
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oh, so you can eat it? fun

5 years ago
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I sometimes like motion blur if done per-limb on characters, or on fast moving objects, but hate it when it's connected to the games camera (ie. whenever you rotate the view the whole screen blurs).

5 years ago
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Yes, always. 4

lol

5 years ago
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I hate motion blur. Makes me feel nauseous.

5 years ago
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It can work sometimes, but yeah most of the time is a waste of resources.
It does look good on cutscenes tho.

5 years ago
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Very rarely on, and mostly only if I can choose the blur level. Any case where there's a noticeable amount of motion blur, I'll turn it off.

5 years ago
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If a game gives the option, it'll be off for me, same with head bob, if they had to ask... then it's most likely unnecessary .

5 years ago
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First option that i switched off ASAP. Its absolutely terrible effect for me, making a blurring mess of good graphics as soon as you moving. I also dislike chromatic aberration, bloom and film grain. Film grain especially, it makes mess of a graphics, how anyone thought that its good idea to put graphics through filter of a cheap tv camera from 90s is beyond me. And depth of the field too, its only works in cutscenes, in actual gameplay it looks like your hero have some sight problems.

5 years ago*
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