Pretty sure it was $6..and it was a better deal from them. They give you a steam key & a drm free version.
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They have been matching the Steam sale price on their site at www.ftlgame.com, so whatever it is on Steam it should be the same price on the developer's site, and you get both a Steam key and DRM-free copy.
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I beg to differ. The very first thing you see in a game is graphics. If the graphics is unappealing to you, you won't be able to enjoy gameplay, story, what have you.
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I wasn't talking about FTL. I actually bought it. In general though people won't even consider touching something that looks appalling to them.
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then they aren't good gamers, some of the best games, in the past 5 years have had "different then perfect graphics". FTL is one of the better games to define this, others include minecraft and SMB.
Edit: honorable mention to Dungeons of Dreadmore
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Do you really not see the difference between "perfect graphics" and personal preference in visual presentation? All I'm saying is that screensots is the very first thing that can either attract or dissuade you. If you don't like what you see in them, you won't be bothered with the game.
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Meaning those people don't find Dwarf Fortress appalling, so my point is valid.
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rougelike..pfft
that expression is like a dead horse.
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Still not related to income or taxes at all. Back when Europeans paid in dollars, there was no price hike by default. The fact is, Valve sets the $1=€1 conversion just because they can. And developers have to go out of their way to set fair regional prices. That doesn't excuse them for not bothering though.
Simply go to steamprices.com, activate a comparison with all the regions (ignore the warning, it works fine) and just randomly check games. You'll quickly see a trend:
From what I understand, Valve offers publishers a default pricing model, which they may change if they wish. Most choose to go with the defaults or make minor changes. From the trends above, I'd say that the default is:
The above cannot be explained by income and taxes. Simply because, with those factors, the US would get the highest prices, certainly higher than both EU and AU, and EU2 would get about the same prices as RU and UA. BR would get a bigger discount and MX would get some sort of discount. I don't know about JP, but I suspect a discount would be needed there as well.
Also, note something important: Valve is so insistent on using the oldest, most worn out, most disrespectful trick in the book - ending every price in .99 - that they're willing to make unfair currency conversions over it. It's pathetic. It's disgusting. It's been bothering me ever since I started using Steam. It's not something any self-respecting (or rather, customer's intelligence respecting) company would ever do.
So, my conclusion: Valve is at fault for suggesting to publishers that they use an unfair pricing model, and also for using a scummy marketing trick. The publishers are at fault for going with the bad pricing, and also for sometimes ripping off specific regions purposely. Most notably the AU region. They both do it simply because they can. They will only stop if they can no longer get sales from those regions. This last sentence came from a Valve employee, mind you.
Here is my source for that last bit. It's kinda funny - either Valve are the most incompetent company ever when it comes to pricing or that guy was lying to the interviewer's face.
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for this sale, 50% off is the max since it is on a daily deal. It might come to a bundle later in 2013 and will most likely get lower price for summer seal.
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Hey, it's actually cheaper to buy it directly from the developers: 25% holiday discount that makes 6$, 4,6 euros aprox. buying with paypal if you are in europe (at least for me from Barcelona). And not the 5€ at "50%" of Steam. And you also get a Steam Key, so... yeah advertising at its best :)
(i know it's almost the same price, but it's always better for the developers if you buy directly from them i suppose)
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It's a $10 game... If you're excited enough about it to make a damn thread, $5 (or your regional non-equivalent) is low enough a price.
I wonder if you would have bought it straight away if it had a regular price of $20 and was on a 75% discount.
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Well I am not giving them a cent, I am giving a whole dollar.
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Wow, big spender there.
Had you listened a little longer you would have heard this part as well.
My point still stands. If people keep 'taking advantage' of them by paying $1 for bundles, then sooner or later you may not even see them anymore. I wouldn't blame Humble Bundle for bringing back the $5 minimum for Steam keys they had at one point.
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You seem to misunderstand the definition of "humble" and "pay what you want." The bundle has a minimum price-point, which anyone can purchase legitimately; it is not a pricing error or loophole. There is no obligation to pay more. However, there are incentives only available for those who beat the average, which sits at over 6x the minimum. If Humble Bundle is concerned about staying afloat, they will increase the minimum further or add more pricing tiers. Considering the very first HIB raised HALF as much as HIB7 so far and was considered a huge success, your point stands on nothing but hot air.
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Just because they allow you pay $1 or even $0.01 for the games, doesn't mean that it is "right" or ethical to do so. Do you really think that these indie developers can stay in business by selling their games for a mere fraction of a dollar? That is a failing business model. They are offering these short-term great deals because it's for a charitable cause and in the hopes that people will help support that. You may not think of it as taking advantage of their charity just because they technically allow you to pay what you want, but when you only give a dollar you are. And the fraction of that dollar that goes to the people behind the Humble Bundle, I doubt that even covers their costs for server and file hosting, website design/maintenance, payment processing fees, bandwidth requirements, not to mention paying the support staff. There is no misunderstanding here. People who pay only a dollar are cheapskates who are taking advantage of the good will & charity of others, and that's all there is to it.
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"Do you really think that these indie developers can stay in business by offering their games for a mere fraction of a dollar?"
Fixed that for you. Because otherwise, you are ignoring the fact that it's PWYW. This business model is similar to F2P, and it sure as hell works. Preach about morality all you like, just don't ignore the fact that mass publicity is what pulls in profits, and the cheap price is what rounds these masses up in the first place. Top contributors and philanthropists aren't going to donate large sums of money to your no-name brand. Just look at Indie Gala, Groupees, Bundle in a Box, etc. I don't think any other bundle site has managed consistent "Top 10's" with $500+ donators.
"They are offering these short-term great deals because it's for a charitable cause and in the hopes that people will help support that."
The short answer is: not entirely true. Also, adding charity options to anything is a huge marketing boon you cannot deny. You state "it's for a charitable cause" and yet any individual can donate to these charities at any given time. Letting someone else do it in your name is pointless, unless the third party choose to match donations.
Alas, will you also bash the people who send $100 to the developers and ZERO to charity or HB? I guess they don't give a shit about this supposed "charitable cause" either. The greedy bastards, they only want to fund future games for their own selfish consumption.
"There is no misunderstanding here. People who pay only a dollar are cheapskates who are taking advantage of the good will & charity of others, and that's all there is to it."
No one can take advantage of humility or goodwill because these concepts do not demand "rightful" compensation.
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Think it will get any lower? or should I buy it now?
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