Not being able to shoot those damn things.
Monsters are fun when you can shoot or control them, not when they crawl in the walls, make noise when you can't see them, etc.
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being able to shoot those damned things is what ruined the genre
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nah wouldn't say that. penumbra or what's it called. you know a previous game by the developers of amnesia included like a big scary dog. it was just walking around scaring you. but you had the possibility to kill it with a pick axe or something. and I wouldn't say it reduced the "fun" of the horror game.
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amneaia is great, but imagine playing it in the dark with headphones and while you're trying to survive your gf sneeks up from behind and taps you on a shoulder. happened to me
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Amnesia is a great horror game, but it's definitely incredibly scarier when you don't know the details of the game. I myself was just given a copy of the game by a friend, and I had never even heard about the game nor had I known what it was about. Jus' saying that today, with incredibly stupid pop culture surrounding the game, the experience may feel a bit watered down.
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tbh, the one thing I hate about horror games? When the horror is lost because your character is carrying firearms, or heavy/effective weapons. Part of good horror is not being able to fight back easily: killing things with assault rifles and shotguns being an example of exactly what is not good horror. Its best when you have to fight with your wits as much as your weapons. I love the stuff that sends a chill down my spine, or leaves me thinking, or even fearful, after i finish. Might not make sense to some people, but that's my two cents. :P
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Haven't played it, but Siren series sounds nice about it. Dunno if it's true, but from what I've heard you have weapons, even some firearms (nothing heavy IIRC), but the enemies are immortal and get back up pretty quickly. So in the end, you're pretty much only buying yourself some time to run away.
Is it like that in game?
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I own the second title in that series, and the concept is better than the gameplay.
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Currently, I've been playing Condemned: Criminal Origins lately and I believe it's a game with a fantastic weapons system. Shotguns and Pistols have very low ammo (Seriously no more than 3 bullets if you're lucky), and melee weapons are fairly well balanced for different fighting styles. Fighting in the game takes skill and the ability to read enemy movements well, and you can be taken down quite easily by not keeping your guard up at all times, meaning that almost every situation is incredibly tense.
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The fact that they're horror games. Some games have great concepts but I chicken out when I hear it's a horror game. Same goes for movies,but almost anything scares me,FIFA 06 startled me a couple of times..
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Some FIFA glitch could scare the bejeesus out of you Inb4 Fifa face glitch
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Long dark corridors. You know shit is going down if there is a long dark corridor!
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I hate that there are not any real(istic) horror games. All of them are bad and they don't scare me at all... :(
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Probably. Those things made Resident Evil more survival than horror. I actually haven't played RE1 (must do it one of these days) but I never felt that the game was scary like let's say, Silent Hill. It made me frightened for my life, because of how vulnerable is the character, how I have to take risks with saving, how little is there of anything.
And many people liked it that way. Those things became synonymous with Resident Evil, so many people were angry when they disappeared - me included (though suitcase from RE4 was fine). Like it or not, the inability to walk while aiming became one of the things like that, making it less generic. And I don't really see myself buying Revelations because of that - maybe borrowing and playing, but not buying.
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I'm not even demanding walking and aiming. I want 360 degrees of movement. The tank based movement from the games hasn't been needed for a long while.
And some inventory management isn't bad, just when it is excessive. Need three pieces for a puzzle. You get to run through the zombies between there and the closest box three times.
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for me, long corridors and photos that appear suddenly
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