I've added funds to my Steam wallet twice since the beginning of the sale and I've been able to use the market just fine. I think the problem arise from the fact of using a new card, if you're using one that's already on file you shouldn't have any issue.
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I have my CC information saved with Steam (they ask for CCV with every purchase so I feel ok leaving the info there. (They don't show the whole number anyway so if ever my account was hacked, no one would get my actual number)
However, Nixanikaas said that he doesn't keep the umber on file with them but enters it every time. So I'm guessing as long as you use a card that you've previously used with them you're ok.
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Might be worth adding that the exact same thing happens for "new" paypal payments. It's a safety precaution. You have to register it sooner or later though.
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Community market and in-game purchases use your wallet. I loaded some money on there at the beginning of the sale to give myself an easy to follow spending limit and to not have a bunch of small purchases on my credit card from buying multiple games.
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Any time you use a credit or debit card the payment has to be processed via a payment processor, whether that is Paypal or another company that does it. All of those will charge a percentage of the purchase and sometimes a fee on top of that to purchase it. The customer doesn't see it, but Paypal definitely takes a cut and it's not unlike Valve's cut for when you buy something in the community market.
That's why a lot of small businesses won't take credit cards, only cash or checks and some require a minimum purchase if they do take credit cards or may charge extra to use one. The minimum purchase is to ensure they actually make a profit from the sale, if you buy a pack of gum and pay with a credit card, the store isn't likely to keep much, if any of the transaction. Of course in this day and age where most people hate to carry cash and prefer to carry only a debit or credit card, it can mean a lot of lost sales to not accept a card, so it is a fine line stores have to balance when they consider what payment options to accept.
I actually used to sell payment processing services to small businesses, so I know pretty well what the costs were for it, and while the equipment itself was indeed costly, it was also an ongoing cost to the business. And as things change with cards, they also have to upgrade the equipment as well, plus it has an additional cost of needing some sort of internet connection (some stores even still use dial up for processing payments believe it or not, it may be slower, but it's cheap, but many stores use DSL for this) because it requires an internet connection to get that immediate acceptance or decline of the card.
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I know how it works, I worked retail for 8+ years. My point was that it's stupid to say that your reason for not using paypal is because they are getting "an additional cut". That just makes no sense what so ever. You're paying the same amount whether you pay with a credit card or paypal so why does it matter. All the fees that happen behind the scenes are between the vendor and paypal (or credit card company) and do not impact you in any way.
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Bump, can´t use the market till the 23rd, thanks Steam, not like i planed to use it in the sale.
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I don't know how recently they started doing it (hell they might have ALWAYS done this) but it happened to me about a month ago or so. But prepaids aren't really included because it being a prepaid card they know for certain they can get their money. It only happens when using a credit card or paypal as a new payment method, as you can open one of those fraudulently and add funds to your wallet, buy a shitload of stuff from the market. Something to do with valve not wanting to have to pay people for items they sold on the market if the people who bought them did so with fraudulently purchased wallet funds or some crap like that.
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Ah, I see. Thank you for the explanation. As much fraudulent activity (e.g. disappearing gifts) as I read about in SG's forums alone, I can't say I blame them. Hopefully I'm not affected when I switch back to my CC seeing that technically it's not a "new" payment method.
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If you use a new payment method, you are locked out of the market for a week. You can still use the store, but not the market. I learnt that the hard way. I had a prepaid CC from work rewards used it on steam and got locked. Now I pretty much buy wallet codes :/
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I got locked out made me so angry i can get back in on the 21st but come on!!!
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what is important is to open another account and buy games as gifts before the last day.
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this happened to one of my friends. It only locks you out of the community market, not the steam storefront or the mann co. store.
He posted in the thread here http://steamcommunity.com/groups/community_market/discussions/0/828935672933480371 and his funds were unlocked the next morning. It seems there is at least one valve employee looking at that thread and unlocking funds for market use.
But yeah, don't add funds to your wallet for the first time -- buy a physical steam gift card instead.
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If you add funds to your wallet with a new CC, you will be locked out of the market for a week. Been locked out since day 1. Other people are having the same issue. Just read the Steam forums & see for yourself.
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