Which one are you getting?
about 10 hours to get it 100% achievement, controller helps a ton
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Blockland 8 hours
Costume Quest 10 hours
Lego marvel 57 hours
Super Meat Boy 11 hours
Only If about 6 hours , had to contact support to get them all. two of them were glitched
The Plan all you have to do is click in one spot and it give you the only achievement
Hook all you have to do is finish the game and you get 100% achievements about 40 mins
DLC Quest 2 hours, really enjoyed that game
Pixel Puzzle japan pull a fish out of the water, stick it in Shishi-odoshi and finish all the puzzles
to be fair i did cheat all the TF2 and Counter Strike Source achievements, cant earn them anymore so why not?
it says i only have 6 games with 100% achievements and i know that's bull shit, sooooooo
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owned a not totally legal copy of the game for the longest time, so 2nd play thru. only have 2 screen shots of the game, shitty tofu boy and when i broke the game by going thru a wall, A+
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Blockland 8 hours, and most of that was to win a multiplayer race, so fucking hard.........
Costume Quest 10 hours, a real gem of a game. was going to get on for Christmas to earn the last achievement, forgot and just changed the date on my PC to get
Lego marvel 57 hours, 100% just like all the other lego games i have played. working on lego Jurassic world
Super Meat Boy 11 hours
Only If about 6 hours , had to contact support to get them all. two of them were glitched
The Plan all you have to do is click in one spot and it give you the only achievement
Hook all you have to do is finish the game and you get 100% achievements about 40 mins
DLC Quest 2 hours, really enjoyed that game
Pixel Puzzle japan pull a fish out of the water, stick it in Shishi-odoshi and finish all the puzzles
to be fair i did cheat all the TF2 and Counter Strike Source achievements, cant earn them anymore so why not?
and i still use SAM for card farming, no real point to install shitty games for the cards
it says i only have 6 games with 100% achievements and i know that's bull shit, sooooooo
say what you want, but i know what i earned
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Dark Souls has truly an amazing story, you just gotta figure it out by yourself (or watch some Youtube videos explaining it). But yeah, it is hard game at first as you're new to the gameplay mechanics. Once you learn them, the game becomes a breeze.
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Yeah no problem! And if you really want to open the story, go check out Youtubers named 'VaatiVidya' and 'DaveControl'. I found myself watching their videos for hours, the Dark Souls lore is just so amazing and they tell and explain it so well.
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Well, some people claim that FNAF has one of the best stories in gaming, so yeah, allow me to doubt. Besides it's a glorified hack'n'slash, story doesn't matter anyway. It's an excuse to run around and kill stuff.
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Yeah, but FNaF fanbase seems to be mostly kids. Seriously, the fanbase is cancer, no offense. But yeah, I allow you to doubt, it's totally understandable. But I can assure you, Dark Souls has a pretty deep lore. Maybe not story, but lore, and you really gotta figure out things by yourself, piece by piece (or watch Youtube videos of someone explaining them, which is faster and easier). It's not one of those games which hand out the story/lore to you on a plate. Sure, it would be an amazing game even without the lore, but it just makes it even more amazing.
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Wizardry IV.
It's by far the hardest RPG game ever created.
It's an old-school (or just plain old) tile-based dungeon crawler RPG. You start with no items in a 2X2 room with no door. Most people never make it out of that room. If you do make it out, there's a ghost wandering around that,if he ever touches you, is insta-perma-death. The vast majority of guardians are stronger than you, and merely saving the game causes them to respawn.
There are puzzles that cannot be solved unless you're very familiar with the earlier games.
Despite playing the earlier (and later) games quite a lot, it took me way too much time and effort to make it past the first level - and I never got any further than that
http://crpgaddict.blogspot.com/2010/10/wizardry-iv-paroled.html
http://lparchive.org/Wizardry-IV/
http://8bitwizard.blogspot.com/2013/02/retro-review-wizardry-iv-return-of.html
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no.
Wizardry I-III form a trilogy, and VI-8 form a trilogy.
Wizardry II required importing your characters from I, and was a continuation (i.e. required high-level characters). Today, it would be an expansion pack rather than a sequel
characters could be imported into Wizardry III, but were turned into low-level characters (the offspring of the original ones).
In Wizardry IV you play as Werdna, the villain and end boss of Wizardry I. You're powerless, and trapped in a dungeon. Swarms of guardians roam the dungeon with the explicit goal of keeping you locked away. (the guardians were actually parties taken from discs sent to Sir-Tech software for repair, and were thus characters taken from real players). It's plain old evil.
Wizardry V was an ok sequel, but is really just a footnote in the annals of the game series. There's no reason to play it whatsoever.
Wizardry VI isn't anything spectacular, the game engine isn't as good as the later games, and the story isn't as grand. It's an ok, but forgettable game in its own right, barely worth playing today. It can easily be excised from the storyline. How you choose to end the game has a minor impact on the later games. It's only really worth playing as part of a grand campaign taking your characters from VI through 8 (on average, about 250 hours of gameplay)
http://howlongtobeat.com/game.php?id=11235
Wizardry VII is, in my opinion, the greatest of the old-school RPGs. It's got a good, but not great, story, but with something quite interesting, not only for its time, but even today. It's open-world, and, as part of the quest, you need to locate a number of "map" pieces. Thing is, other parties/npcs are also looking for them. If you take too long, you may find that the piece you're looking for is already gone. You then need to talk to NPCs to try to discover who has it and where they are (and they may move, trade it, get robbed of it, sell it, etc.). So while it's not a race against the clock, if you take too long, the game gets harder because you then need to track down the mobile pieces.
Coupled with this is possibly the best skill progression system I've ever seen. all skills and attributes are scaled from 1 to 100. You gain skill points (that you can freely assign) by leveling up, by using magical items (or other training quests) or simply by use. For example, if you swim one square, your swimming skill may go up by 1 point. So, by wading into and out of shallow water, you slowly become a better swimmer.
http://howlongtobeat.com/game.php?id=11236
Wizardry 8 is not quite as good as VII, and the story is more straightforward. But, it's an interesting mix of old-school and modern gameplay, with pausable real-time, group formation, and FPS style movement.
http://howlongtobeat.com/game.php?id=11228
TL:DR the first trilogy is interesting from an archaeological / historic point of view (one of the first cRPGs); the last trilogy is absolutely worth checking out if you like old-school RPGs. V is forgettable. IV is downright evil.
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Thanks for clearing it up. I've got the Ultimate Wizardry Archive, but I did not play it much. The first game was just too dated for me and I was told to start with 6, but the maps I drew ended up being so confusing that I gave up on it. 7 was a game that I gave up on as I found combat to be too frequent , and 8 was a game that I gave up on due to how slow combat was (and how "empty" it felt when you added the mod that made combat go by faster, but removed a lot of sound). I "want" to like the Wizardry series, as the character progression system seems great in most of them, but I just can't get into it for different reasons.
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1-3 are museum pieces. They're impressive considering their age, but were quickly surpassed by copycats like Might & Magic.
4 is only "worth" playing for the challenge. I don't bother
5 is not worth playing, because it's not different enough from the first 3 to warrant playing
6 is quite confusing, and really, not as good as competitors that came out several years before it (e.g. gold box)
7 has too much combat, especially early on, but that's because the original trilogy was mostly about the combat (they were dungeon crawlers, after all). There's also much walking around / backtracking (a problem common to open world). You kind of have to force your way through it.
8 has the opposite problem from 7, in that it is, actually, quite empty (again, a problem common to open world) and the combat is tedious - especially in areas where the scaling doesn't work quite right.
I want to say that games just weren't as polished back then, which is fair when you're talking about 7, which was competing with Ultima and Might & Magic, but is not an excuse for 8, which got released after Baldur's Gate. The games are flawed, and while the mods do help, the games will never be perfect. Then again, few games are.
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I've beaten Baldur's Gate, and am currently learning to play Wizardry 8.... by reading the entire manual.
I have the Wizardry trilogy on Steam, but thry are very difficult to play. Which game is easiest for a beginner like myself?
Btw, the most difficult game for me is Ultima. I have U7&8 and couldn't get to grips with the game's interface and carry-over controls from previous titles. Even worse were the older Ultima titles (free on GOG) such as U4, I could not find my way around or understand combat. Ultima: Savage Empire and Martian Dreams -- they are free on GOG -- were visually better but were still equally confusing as U4. Only someone with a whole free summer and an early '90s time machine could finish these Ultimas today.I've been trying to play them for months but was scared off by the commitment required and extreme difficulty -- you will only beat these games after mastering the game mechanics fully.
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8 is probably the easiest to get into, just because its interface is a bit more modern and the start is a bit more straightforward. create a party based on the manual, then just go for it. By the time you finish the monastery, you'll have figured out how to play. Just keep in mind that the next thing right after the monastery, Arnika Road, is the most difficult part of the game (level scaling isn't quite right here). Just press on through it, and the game will open up nicely.
If you like 8, then play 7, which is the better game.
save game 6 for when you're ready to replay 7&8; standalone it's not all that great, but as part of a grand campaign, depending on how you end 6 is where you start in 7, and some items from 6 carry over (or have special significance) to the later games minor spoiler if you manage to get the diamond ring in 6, you can get a special item in 7, and a crapload of xp in 8
Keep in mind that the wizardry games are generally known for being difficult, so save often.
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just have fun.
This is a good resource for all things Wizardry
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Here is a good read for fans of RPGs like you:
History of Wizardry
Enjoy, it is a long read but well worth it
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read them in the past.
I was completely addicted to Wizardry I when I was a kid. Played 7 and 8 in college, including a successful run with a Faerie Ninja.
Played the other RPG series, like Gold Box and Might Magic, but never Ultima.
M&M 1 should have been the sequel to Wizardry 1 (Wiz 2 and 3 are really just expansion packs). Played the next few M&M games (through 5?). before Baldur's Gate and Diablo came out.... fun times indeed.
(also, I'm old!)
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Here dingbat, read these -- they cover the history of all of the RPG series you've mentioned (M&M, Gold Box games, Wizardry, Diablo)
Western RPGs - early to mid '90s
Western RPGs - '90s to modern era
Enjoy and thanks for your time
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I love a lot of dungeon crawlers, like Lands of Lore, Eye of the Beholder and so on, so it's not just the frequency of combat in 7 that is the problem, but also the fact that combat is rather involved. With combat that involved, I need more of a breather between combat encounters, while for games with simpler combat, it's not as big of an issue.
While I don't think the earliest Ultimas has aged amazingly well either, I found them a lot easier to get into, and I've beaten 4, 5, 7 & 8 (can't stand 6 though). Ultima 7 is even one of my all time favourite games. 4 in particular did feel grindy though.
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it's freaking insane. I've played and loved the games, probably put in 1000+ hours into the first two when I was a kid, probably just as many hours into the last two when I was older. (3 and 6 are add-ons to the first and third trilogy, IMO, and 5 is totally skippable; though I have beaten each of those several times). Even with a walkthrough to guide me, I could barely put a dent into IV
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Risk of Rain was more than doable. :P 100%-ed it quite easily. You just need to get the hang of it, and learn how to play after your first deaths. Also it was addicting as hell, similarly addicting to SMB and Rogue Legacy.
On the other hand I could never finish various stuff and a few particular achievements from Super meat boy and some other retro platformers.
There's also a music platformer called the impossible game, I remember I never even managed to pass one single level on that game. Could only last a minute or something before losing....
And as far as roguelikes go, has anyone ever finished Rogue's Tale ? That's also an unbelievably hard game to finish. Never even made it to last boss after countless hours and tries. One of my hardcore roguelike friends did, once or twice, but it's an absolute joke if you see what happens in that last room. Simply, impossible.
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I have %100'd Super Meat Boy after breaking a keyboard. No joke. Also I agree with Risk of Rain, it was rather easy. And I believe we have somewhat the same taste with roguelikes. I would suggest checking your privileges (:P) with Diehard Dungeon and Survivor Squad.
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Thanks I actually wanted to try diehard dungeon anyway already have it. However I'm not a masochist, so unbelievably hard games can sometimes get the best of me and make me drop them all-together. I hope that's not the case with that one though. It all depends...
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Achievements are so easy a monkey could do them, you can't tag a game as easy just because it has easy achievements. Try playing the game on Moonson, if you manage to beat it, loop it a few times, then play with all the difficulty runes on. It's one of the hardest games I played.
(Althought I agree Super Meat Boy and a lot of platformers are though as hell too. I never played Rogue's tale so no comment there.)
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Well, all roguelikes are pretty much impossible on their hardest difficulty levels anyway. We are not talking about hardcore difficulty in games though here. Mostly looking for games that are by default so hard that they can't be beat.
For example, FTL is also a relatively hard game if you try the hardest difficulty level. I loved it but mainly played and finished it with all ships on normal. I'm not that of a masochist. DoomRL was also amazing and super hard on higher difficulty levels. But honestly all these games are very enjoyable on their normal settings even if they do have an initial difficulty curve. So I don't consider them hardcore enough for this thread since they were certainly beatable on normal.
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I don't think it's fair to skip the hardest difficulty of some games, because devs (most of the time) intend that difficulty as the real challenge of the game and the easy and normal difficulties as a way for people to enjoy the game in a more relaxed and fun way or as a way of practicing. Like, for example, the Borderlands franchise, in which you start a new game+ after beating it once and it becomes harder, or Rogue Legacy, in which you get a new (pretty f*cking hard) version of the bosses after defeating them and getting an object, which you don't need to defeat to finish the game.
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Depends really so I partly agree. When there's a new game+ feature involved, it's usually intended to be tried indeed. But true roguelikes are probably border-line masochistic if you do raise the difficulty to the max.
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Yeah, this is what people often refer to as "artificial difficulty".
When people refer to difficult games they usually mean things that are reasonably supposed to be beaten without an absurd amount of memorisation and repetition (such as IWBTG, Wings of Vi, high-level rhythm games, etc). Bad design, trying to get the player to quit out of pointless frustration, or boring them into quitting are all signs of fake difficulty. A fine example of this would be on the old beat-em-up arcade machines where you would get the 'cheating AI' effect, where a computer controlled player would perform feats that no reasonable human player could perform unless with crazy abuse of savestates.
Super Meat Boy is considered genuinely difficult because it gives you flexibility in your approach, meaning that you don't have to land an optimal run to clear a level, plus it takes measures to minimise the frustration (quick reload, avoiding audio stings on death, etc). Not that people are 'wrong' to enjoy artificial difficulty games if that's their thing, but I feel hard pressed to compare them to anything resembling a real game, y'know?
In the end, if IWBTG is considered a valid choice, we should all just play this level on Osu! (a tapping rhythm game) and be done with it :
https://www.youtube.com/watch?v=pgWFpgrlmzc
\:3/
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Dustforce DX. Man, that game is way too hard, I gave up desperately!
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There are plenty of games that I'm unable to beat, so "hardest" would be one of those. And there are plenty of games that are hard simply because they are poorly designed.
Hardest ones I've beaten would be either Gothic 2 with its expansion or Schizm.
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Mirror's Edge wasn't hard at all. o.O The hardest game I've ever played was Volgarr the Viking. Not only it was hard, but to save your progress, you had to complete a whole level. And I couldn't even complete the first one. XD
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the lion king and contra iii from snes, definitively... in any difficult.
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This. Never made it past the 3rd level.
Perhaps I'm just getting old.
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i agree with that one just not the rest of the souls series lol
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Probably Super Meat Boy. I was trying to 100% it with A+s both light/dark world and I made it up until about halfway through the last light world. By the end I was putting in 45 mins-2 hours to beat each level and I eventually stopped playing. Still kicking myself a bit for not beating it tbh. :( It's been about 2 years though so I think I'd be too rusty to complete it without going back and redoing a bunch of levels.
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My one was a level in Mirror's Edge. :)
Giveaways (LV:1+)
http://www.steamgifts.com/giveaway/zOUaK/star-wars-knights-of-the-old-republic-ii-the-sith-lords
http://www.steamgifts.com/giveaway/nGXMe/star-wars-knights-of-the-old-republic
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