Well, you know, it sure is ignorant and misinformed. If someone says his Mac ist better than a PC, he obviously refers to work as it is not meant to be used for gaming, but then some dickwipe strolls along claiming he saw some complaints of those few who actually try to play every now and then and says "hue hrhwdhewhdhew get a pc fags lel xddd benis its bettur herp derp fgrgrgt".
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I have a Macbook and a PC, Macs make some things simpler and other things a lot harder, that said..I like it, but I would NEVER buy an iMac.
Macbooks are pretty good but the Apple Desktop PCs are just overpriced less good PCs.
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Well, they are making it as a "Microsoft exclusive " so it's probably due to contractul issues. Might be a limited time "exclusive" might not be.
The porting of the game would cost more than a few thousand dollars. They (EA) have not been that keen on supporting Linux, so I doubt we will see such a version once/if it gets out of the "exclusive" phase. A OS X version would have a higher chance, but I still dont think we will see this EA game on OS X.
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games are not netflix. you'll get it on 1-6 platforms mostly, not every fucking thing like microwave or fridge
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While that is true (at least when it comes to Linux. OS X do get some "love" from EA) I would however say that the biggest reason here is that the game is "Microsoft exclusive"-title so it's probably due to contractul issues. Might be a limited time "exclusive" might not be, but it's preventing the dev for releasing the game on OSX, Linux, PS4, nintendo consoles and what not, at least for the time being.
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Mac has a rather decent market share - and Mac users are often pretty good at buying software so I do think that it would be a smart move to port at least some of the games to OS X. That said, many Mac owners buys the entry level MacBook Pro, and that is far from a "powerhouse".
About the Linux comment. You should tell that to Valve since they are creating a Linux based OS, that is getting quite a lot of attention even in mainstream press.
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This is a EA game, and they have made quite a few games that runs on OS X, they do however not support Linux. The reason why this game is not on Linux, OSX, PS4, Nintendo is because it's a Microsoft exclusive title.
Oh and by the way. Linux (while having a rather small market share) will probably take a few steps forward when it comes to the "Gaming scene" soon, with the release of SteamOS, the support that AMD and Nvidia starts to show for Liux and so on.
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It is like recreating the game because you have to make everything run on a different OS. MacOS and Linux can't run the same kind of files that Windows can so they're going to have to pretty much redo everything to get it to run properly on these different operating systems.
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Jesus Christ get some actual information.
The problem is the I/O interface (read: DirectX or rather DirectShits) that only runs on windows. M$ has put a lot of money and effort into making people not develop like they did before (GoldSource sports OpenGL, for example) to dry out the OpenGL development. Apple do their part by being unnecesarrily slow in adopting new OpenGL revisions into their OS.
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Since it's also an Xbox title, it's made with Direct3D (DirectX) and porting it to OpenGL would take quite long. It would also require additional testing for bugs etc. which is costly.
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Using car analogy - Someone complains that he can't refuel his car here because it is Diesel, and you say that it is not right because he uses Michelin Tires.
Game Engine is different thing than rendering API. Source can use both DirectX and OpenGL. And to port a OpenGL game from Windows to Linux you need about 20 programmers and about one month. (cost - about 80-100k $) Between 3 and 5 times more to optimize it under Linux. (twice as much for DirectX game in both ocasions) And there is tech support, distribution costs, and all of these little things that amateurs are forgetting about. In total you will spend from 400 thousand to 2 milion dollars to port a game. Retailer gets about 10-15% for box game, and about 30% for digital distribution. (but you don't have to deliver game to shop, you don't have to rent a storehouse, and don't have to pay for many more things) So the bottom line - you can get about 25-30$ for every copy sold. And this is for selling how many games? Linux got about 2% market share, and windows about 90% market share. So you'll sell about 45 times less copies than on Windows. 2 millions of copies sold on Windows is a quite good achievement, which translates into less than 50k copies sold - which will generate a income of about 1,25 million $ - in a best case scenario.
Making long story short - you will not make a profit from a Linux game right now. Maybe after Steambox makes his place in the market, but not right now.
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I get it, Linux is only the very core of an OS, and that allows developers to further optimise the whole OS for gaming, resulting it better performance on the same hardware when compared to Windows.
BUT WHAT GAME CAN YOU RUN FASTER ON LINUX, IF IT'S NOT RELEASED ON LINUX?????
Seriously ... stop being a clueless hipster.
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For maybe the cost of a few thousand dollars to port the game, they could easy make a couple extra million...
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