Well, like all point&click adventure games from that time, they're fun but very unsurprising the second time around. If you're the type of person who gets a lot out of replaying known games, then sure! go for it!. Otherwise, i think you should save your cash and shop around for games like it instead. There are plenty of amazing point and click adventure games from that era.
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that is exactly my dilemma. Its one of my old time favorite games, so I am afraid I would get dissapointed playing it again
And also there is a chance that it will get bundled sooner or later.
Did you play the remasted version?
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I admit i have not, but reading the fine-print, it's basically a "reskin". Graphics got "better" (i feel my sense of nostalgia hurts though) and the GUI was apparently changed as well. The story and puzzles themselves are the exact same. You might place different value on things than i do, but personally i don't think it would be worth it. Again, it really comes down to how well you remember puzzles and the path through the game, and how much you enjoy replaying it for the nostalgia, because not much changed.
Edit: Just to clarify, i DID play the original, and i loved it very much. Just not the remastered edition.
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I think you are right, got to get over the nostalgia. I'm leaning on to a no buy. Same I bought FF9 on the IPad and on steam (cause thats really my nr 1 game) Only played it for 5 min
Thanks for clearing my head
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Nostalgia is great, and some games do definitely deserve replays. I'm the kind of person who remembers nearly all the details though, even this far after, so some games just lose a lot of replay value for me.
I can easily replay the monkey island games, because i find their writing overly witty and entertaining, despite just going through the motions with the puzzles themselves. If you feel like that about Day of the Tentacle, then maybe it's worth it to you?
Game taste is too diverse to really give answers on someone elses behalf.
For the record, i would not buy a remastered version of monkey island either. The old graphics is half the nostalgia feeling for me.
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You can still play it with the old UI and new or classic graphics, with or without the new UI. Also I think you can play Maniac Mansion within the game? Anyway, @yoshirules: this game will surely be bundled eventually, if you want to wait for a much cheaper price.
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did you play the game yourself? Or only made a GA?
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I played all the old school lucas art games and this one was the best. But I'm afraid I get disapointed to play it again on the other hand its got to be cool the play it with better resolution
Thats why my dilemma...:)
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yes played it and finished it, but day of the tentacle was much better I think
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Full Throttle was awesome. Unfortunately it was a rather short game. I loved the road rash type mini-game & the Duracell bunny army march.
If you've already played the game, then I recommend waiting until it goes on a deeper discount sale or gets bundled. As other people have mentioned it's just basically a re-skin of the original game, just with enhanced resolution, graphics & sound, etc. The content is exactly the same. Also I believe just like the monkey island remakes, you can toggle between original & enhanced version of the game on the fly with the F11 button or something.
Now if it was a Simon the Sorcerer 1 remake... um, er yeah!
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assuming you haven't played it in years, it'll probably be entertaining, and the nostalgia will be flowing.
It won't be as good as you remember, but it'll still be fun.
If you played it recently, you might remember too much. I feel that for a lot of adventure games, later playthroughs are never as much fun, but the less you remember, the better. note that games that were overrated at the time, like King's Quest, are best left a happy memory, and really aren't worth replaying; the biggest problem with old games is that the quality in many aspects was a lot lower, and our expectations are much higher now
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I dont remember everything I played it in the early 90's. But I totally agree with you on your last comment. We are spoiled :)
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game design has moved from hobby to profession. Computers have gone from barely capable to fully functional. A lot of new ideas, that were exciting for their novelty, have now been refined to perfection.
There are now dedicated writers, dedicated artists, specialists for every aspect of the game, whereas in the olden days development might be done by a single person. And huge chunks of the development time was spent re-inventing the wheel, figuring out how to do something that was never done before, or just optimizing the code to (a) fit on the small discs, and (b) run efficiently on the weak computers.
Old games seem unrefined and unpolished. Most bad games now are better than most good games then, because even a single-person indie game has more development time dedicated to actual development than a lot of early classics. The tools are already made and easy to use.
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yes thats another reason
We also got so much more to choose from. Back in the days I was happy that ervery 2 - 4 weeks a game got released for the sega master system
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I think that depends on the type of game. Adventure games were popular back in the 80's & 90's because they tended to focus a lot more on story than any other genre. Point & click games are far from being quick / easy to develop though, as I've learned from personal experience, even when you are using a pre-made game engine to develop said point & click game on.
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I didn't mean to imply that point & click games are quick/easy to develop, but, if you're making one now, you don't first need to (1) build the engine, then (2) build editing tools, (3) actually write the game and build it, and finally (4) optimize it. Today, you can skip steps 1, 2, and 4, and just go straight to writing the game and building it. You can also rely on lots of previous examples, as well as volumes of books/guides on how to do it well, which would not have been available back then.
In that respect, it's a lot less work. On the other hand, so few games were available back then, and there weren't a lot of reviewers and other buyer's resources, that a game didn't have to be good, it just had to be half-decent. Today, half-decent means you'll be lucky to share the $1 tier on groupies/indiegala, and even "good" barely means breaking even.
note that I didn't get into playtesting and quality control
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hehe, it's alright. ;)
Optimization is still an important aspect, especially in regards to 2D animations as they are hogs compared to 3D animations - even more so when you are working at 1080p or higher. Luckily the engine I use allows us to use webp format for images / animations which greatly reduces the file size of images & animations which in turn allows the engine to load / render them faster, thus older potato powered machines like my previous laptop could run the games too. ;)
I employ a lot of scripting tricks to reduce the amount of animation frames we actually need to use for each animation too, seeing as I can force the playback direction & the frame(s) that should be looped & the pause (delay) value between each frame.
In regards to building your own engine & IDE for said engine, I really don't see much point in this day & age as there are plenty of engines available for free or for a fee that can probably do whatever it is you have in mind, & even if they can't do everything you want straight off the bat then they usually come with extensibility options via scripting or third party modules / plugins.
I don't really agree with the good / bad part of your equation as there are plenty of ways to market your game & in the end it all comes down to marketing. Just look at DH... they basically give their games away for free & mass spam, but the thing I find most amusing is that all their games have trading cards & 100's of those are sold each day (for each of their games) & they've all retained a semi-decent value. They probably don't care if they only make a $100 bucks or whatever off the cards as it's probably just money they churn into a few cheap assets for their next game & the rest gets spent of games, booze & porn or whatever it is they like to spend their money on.
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I honestly don't think you would be disapointed and if you considering it as much as you do I'd say you should play it to stop the question from keep wandering around in your head. The way you write it, it seems like it's been quite some time ago that you played it. And if that's the case and you liked a game really much earlier, according to my experiences playing it again after years just gives you good, nostalgic feelings. : )
What are you afraid of to disapoint you? Game's quality will definitely not. The game is as good as you remember it. : )
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1st i've of the game. Is it as good as the reviews say?
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the Original was very good would give it a 10 out of 10
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The original is definitely one of my very favorite old games (played it off of floppy disks!), but I'll be waiting for it to be bundled or on a better sale.
Double Fine has a fairly consistent reputation of discounting their games to at least 50% off, if not more, within a year or so and I have the patience (and lack of budget) to wait for that to happen. I didn't have that patience with Grim Fandango though, but that is my all-time favorite game and I don't regret paying pretty close to the full price (multiple times, with a few GAs on here) to support that one.
So, if you really want to support the release, then I'd say it's worth it. But if you are willing to wait to play it in a year or so instead, then I'd definitely say just wait.
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maybe it will be cheaper on the summer sale of steam, I can wait though but it was the first time I saw it on sale and I was tempted :)
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It's a decent LucasArts adventure game, though I prefer other LucasArts adventure games like Monkey Island or Grim Fandango over this one. I might consider this game if it drops below 5€. I would only recommend it if you're a huge fan or haven't played it before.
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I love those two too, but day of the tentacle was so original back then (with the past, present and future)
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It may not worth to play a point and click game the 2nd time. You always can wait for it 75% off~
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I hope it will get cheaper then its only 33% off I think
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I did buy the remastered version, at full price even. Did play the shit out of a pirated copy back in the day, thought I'd get a legal copy now.
In terms of actual game content, the remaster adds exactly nothing.so if that's what you're looking for, skip this.
Remastered soundtrack s probably the most important bit, voices sound much clearer than the original track.
HD artwork is a matter of personal taste. I personally prefer it, as it really makes the game look like the box art drawings. But the animations look a bit off, when you have such hi-res sprites with so few animation frames. If you don't like it, that's not a reason to skip this: the old low-res pixel artwork is literally a keypress away.
They did sneak in a few more easter eggs in the artwork, it's a nice touch that those carry over into the old-style graphics as well.
Same holds true for the overall user interface. That now has different modes, including the old SCUMM "click on a verb" layout.
Double Fine don't really have a spotless record with their more recent titles, but this remaster shows they still can deliver good craftmanship.
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thanks a lot for your comment appreciate it :) I think I will wait till it is al least for 50% on sale
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Buying it at that price is expressing support for Double Fine, IMO - if you just want the give the game a try sometimes, it will be in one bundle or another, basically all Double Fine games so far have been bundled at some point at increasingly low prices through Humble.
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I just received a -30% steamcoupon for Day Of The Tentacle Remastered. If anyone wants it, add me ;-)
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take my 33% coupon -> https://steamcommunity.com/tradeoffer/new/?partner=45961834&token=jtyr4ND8
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Its on sale now on humble
from €13,49 to €9,03
Is it worth to buy? I have finished the Original game
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