Game was free, she paid for it afterwards, SG has no idea how she got it. Hence, $0.
The Anno games, I'm not so sure about though... steamdb for some reason shows 0 value, but in my store I can buy it for like ten bucks.
The rest were bundled.
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That may be the issue, you're right. Anno 1404 is mostly sold on another platform (don't remember what was it) and the steam version is more or less an "exception".
Anyway, I'll tell her she'd have to wait and spend more :/
Thank you for the clarifications
EDIT: Confirmed, Anno 1404 (and DLC) is only sold in EU on steam.
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It's called Dawn of Discovery outside of Europe I believe.
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any game on sale currently is excluded in calculations for a period of time, as a result i have had my account valued at 20 bucks to over a hundred simply by what is excluded because of recent bundle sales, even though they are copies bought before hand
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sorry mate..better to buy non-bundled games on sale try humble bundle , GMG some big sale going onthere and you can raise value to 100$ with 40$ or so with non-bundled games on sale (rockstar pack , 2k anniversary pack)
list of bundled games - http://www.steamgifts.com/bundle-games
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Also, if someday she managed to get sufficient account value, make sure she is going to register using different network (IP) than You use or any other person who could have been already using SteamGifts. It applies also for logging in and using SG of course :P It's one account per IP. Take it as a kind reminder since You mentioned "roommate".
Also, there is such a nice addon which shows if a game has ever been in a bundle, its lowest price etc. (every info appears on Steam store pages) It's called Enhanced Steam.
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Or warn support beforehand that your roommate is going to be using the site. I had to do that before my wife joined to avoid a ban.
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The one account per IP rule is kinda stupid tbh... Heck we are in the 2015!
IPv4 address exhaustion has forced ISPs to take countermeasures in the management of their address space and this involves the use of transparent proxies, gateways and devices of this sort. Here in Italy there is an ISP that has always assigned private IP addresses to its customers and used few exit points to the internet with public IPs, million users sharing an handful of IPs! Are we going to talk about universities and big corporations? My uni networks has 75k users sharing few proxies, during peak hours even google's captcha is triggered by the massive amount of queries originating from the same IP.
Now, don't get me wrong, I understand the need to punish who abuses the site with multiple accounts, what I'm trying to say is that this is an obsolete method that could, and will cause false positives, since more and more users will access the internet from the same amount of limited IPs (ipv6 is still MIA).
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Well, yeah. That's why You should never ever log into your account using public networks or even someone's network since he/she may already been a member of the site and then You will both have the problem.
I went on vacation 2 years ago or so and there was access to the Internet. The problem was that I wasn't sure if I should use it to log into my SG account. I couldn't really know if there is anyone using the site and if there was - I could get in trouble. I finally decided not to log into my acc and have a break.
Also, You may try doing what Zomby2D said. I don't even know if that works bbut who knows, better to try and ask than do nothing or make a mistake You could regret.
Good luck with whatever You decided to do!
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Where did you find this "one account per IP rule"? Is it confirmed by staff members? Cos as I said shared IPs are being more and more popupar now and ISPs are using this technique already. Not everyone is a tech savvy and you can't expect these users to be aware of the issue with the way their internet is managed at the ISP level. I'm sure this site has users from Fastweb (the italian provider I mentioned in my previous post), how does sg treat them?
The rule of thumb for a healty and civil society is that everyone is innocent till proven guilty, assumptions are deletery to this principle and since we are not in the 1997 anymore, identifying users by their IP is going to cause problems.
I'm not arguing with you here, this is just a rant about a technicality... Identifying users at level 3 of the ISO/OSI model is not very effective in my opinion, one or two decades ago maybe, not today.
PS: Out of curiosity I checked my mobile phone (the one I use everyday to access sg) and it appears that my mobile provider assigned me a shared IP. I'm guessing I'm not the only one, many mobile providers NAT their users, simpler to manage and less expensive.
More I think about it and more it seems improbable that a system like that would work as intended.
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My roommate is trying to register to steamgifts.com after I've shown her how nice the base concept is but she gets this message: "Account could not be verified with 11 games, valued at $0.00. Required value, $100.00. Please wait another 10 minutes before trying again."
According to this: https://steamdb.info/calculator/76561198149298450/ her account value is not 0$ by any means...
Has anyone experienced the same issue?
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