I have become increasingly dissatisfied with the video gaming industry in general, however this is something that pisses me off more than anything.

I can certainly appreciate that more and more indie gaming studios keep popping up and want to develop new games, but I cannot appreciate the fact that these studios believe that YOU the gamer should take on the risk of funding while being excluded from the potential rewards of development success.

Anyone who has the slightest clue on what monetary appreciation and investing is would instantly realize that crowd funding is a complete scam (except to those who use it as a platform for charitable contributions). I have to tell you that anyone who would willingly invest in a company (in this case a game studio) with zero potential return on investment is a complete sucker. The proposition is quite simple - you lend me some money today, and in the future, I may or may not give you a completed product in exchange for your money and the time between donation and delivery (where you could have achieved capital appreciation).

Stock exchanges are crowd funding devices. A company lists itself in an IPO (initial public offering) and you purchase a share of stock - which is partial ownership of that company - which entitles you to the rewards of the companies prosperity (ie success). That success comes in the form of share price appreciation and/or dividends and/or favorable splits (or a combination thereof). Those who share in the risk are also included in the rewards.

And yet, now today, these gaming companies believe that there are so many stupid gamers (see YOU) around who would willingly fund them without any potential rewards that even larger and accomplished studios and developers are turning to crowd funding instead of traditional game publishers and/or private investors so that they can create their game and cut post success expenses of having to share the game profits.

Now, I can appreciate that some studios are unable to locate private funding themselves because the game they are developing (or want to develop) does not on the onset appear to have a future of commercial success - which is why crowd sourcing is a good thing - however, crowd sourcing is only a good thing so long as the investor (see YOU, the currently stupid gamer) is provided with the final product in addition to a return on their capital investment based on commercial sales volume. In the current system, I cannot understand how any reasonable human being would even consider donating to a crowd sourced for profit project... yet thousands seem to funded.

In fact, I have seen the same studio crowd sourcing more than 1 game (they were funded and delivered a product - and presumably also made commercial sales in addition to the funding campaign - and then instead of reinvesting their own capital in their own company, came back with their hands out to YOU (see sucker) who then obliged to fund another of their games. What?!

I would love to hear your thoughts on this.

7 years ago*

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Do you help crowd fund video games?

View Results
Yes, I do it because I want to help promote indie dev studios.
Yes, I do it and believe that my capital investment is not worth any return other than a copy of the game.
Yes, I do it but believe that my capital investment is worth a copy of the game in addition to a return on investment if the title is a success.
No, I don't do it because I am not a schmuck and will not help fund a game until crowd funding provides a game copy in addition to an ROI.
No, I don't do it because the probability of abandonware / vaporware is too high.
No, I don't do it because other reason that I will specify in a comment below.

As someone who's making a game right now, I don't think I'd ever ask people to give money in support of an idea upfront and risk their money like that. Some sort of early access (not speaking about steam, more like alpha/beta access outside of steam) for greatest supporters who understand the risk and are actually doing it to support the project is okay...

Never participated in any game kickstarters or other crowndfundings. I have given some money to other projects (educational, for example), but even then because I wanted to support people I knew can be trusted, never for the product itself.

7 years ago
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There hasn't been any big game crowdfunded on www.fig.co that would be already released, so we will have to see how this idea works out... (some big ones that are in development are Psychonauts 2 and Pillars of Eternity II)

If you are not aware of it - the idea behind Fig is that you have two options: crowd fund the game the usual way or buy shares for the game's revenue.

7 years ago
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Well, I appreciate you pointing this out - this should be the standard in the crowd source industry. Thank you for commenting!

7 years ago
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I think crowdfunding is a great way to support developers and allows the creation of games that might otherwise never see the light of day. I've kickstarted a few games, and most have produced a final product that I'm happy with. There is always the possibility that the game won't be finished, but it's been a risk I've been willing to take. I've never seen it as an investment, and to expect a ROI on my $20 or so contribution seems a bit silly to me.

7 years ago
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Your original rant is missing an angle: Usually one of the reward tiers is a heavily discounted copy of the game. So, for instance, I backed Pillars of Eternity way back when. I did my homework and figured it was a low-risk situation. So, I fronted the money, and on release day I got a copy of the game cheap. To get the same discount I would have had to have waited over a year after release.

So, win-win situation. I knew what I was getting, and I got it.

7 years ago
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And some people are happy about a savings account yield of 0.1%... it is an investment but not a very good one yet people seem to be content with it. I can only feel that if the average consumer understood money in a more professional manner, then they would not be content with that, just as an investor would not be content with a heavy discount. I understand that you are happy with your discount and the result of your transaction, but I couldn't help but think that had you received a 200% ROI based on sales, you would probably have ended with a copy of the game plus your original investment and thus overall more happy with your transaction.

7 years ago
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But it is not an investment. And was not for me. If I had wanted to invest $15, I would have invested it. Instead I decided to spend it early for a game I knew I would want to buy when it came out. And I bet on a proven company, not a startup. And I got what I paid for - a discounted copy of a game I love on day one.

What the hell is wrong with what I did?

7 years ago
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It was pretty obvious even when I first saw it, it's like a startup investment where the investor is a group of people and they get nothing in return, would call it scam if something was stated to be returned but in most cases it's more like a group donation for the sake of having a chance to be able to buy/use some product in the distant future...

7 years ago
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No, crowdfunding is not a scam, by the very definition of the word scam "a dishonest scheme; a fraud, swindle..". A scam would indicate that they're being deceptive. Most crowdfunding campaigns are upfront with what you get, and include the risks. A crowdfunding campaign where they take the money and run, that's a scam. A crowdfunding campaign where they fail to deliver, but made a honest effort, that's not a scam. A crowdfunding campaign where they deliver the promised product, that's not a scam either.

You're paying for a product. Much like if you say would commission a piece of art. You pay upfront, and you get the product when it's done. Problems might arise that delays the product, or even makes it impossible for it to be shipped to you (that can happen when you commission an artist as well).

7 years ago
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First of all, I never said it was a SCAM. I said it is a scam in the context in which they seek the capital investment with no return to the investor.

Furthermore, you cannot pay for a product that does not now currently exist, nor may ever exist. You can't purchase something that doesn't exist. You can pre-order a product that comes with an EXPLICIT GUARANTEE of fulfillment... which a crowd funded game does not come with.

7 years ago
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First of all, I never said it was a SCAM. I said it is a scam in the context in which they seek the capital investment with no return to the investor.

It's still not a scam, because they're not being deceptive. You're not using the right word.

Furthermore, you cannot pay for a product that does not now currently exist, nor may ever exist

Actually, you very much can, and it's not an uncommon occurrence. Complications happen when things are being made, and it's not always possible that you can get a refund, even a partial one. And this can happen for any number of reasons, but usually it's because the company/person you payed can not refund you. This can for an example happen if you custom-order a car, or a bike, all the parts have been purchased, but the thing does not work/can't be delivered for one reason or another. Or you order a house to be built, but it turns out that the company you hired goes under due to financial issues, or you order a painting from an artist, but after purchasing the canvas & paint, the artist gets hospitalized for weeks and can't work on it (this would usually result in a partial refund), and then it's too late. .

Also, there are requirements that the companies & individuals funding their projects through kickstarter has to adhere to.

Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill.

It is up to the individual to take the fight with the company, but if a company refuses to deliver, then you're not only protected by the kickstarter ToS, but also by the law. Of course, if a company goes under, and can't complete the project, then you're in the same situation as in the house example above, there's nobody who can repay you, but if the company is still alive, you can threaten legal actions.

7 years ago
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Yes, they are being deceptive, they are making you believe you made a purchase when you really have become an investor yet the game developer has implicit intent to exclude you from profit sharing and any return on investment. Some people would refer to that as fraudulent, gross negligence, or at the very least 'a scam'.

The difference is that when you purchase something, you have consumer rights. You have no consumer rights here, because you did not purchase anything. You have either a) invested or b) made a charitable contribution. You cannot make a purchase and have no consumer rights - anyone from any nation on this planet should understand that.

7 years ago
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No, they're not being deceptive because with any properly done kickstarter campaign, they're being honest. They tell you upfront what you get, what the risks involved are and then if you're fine with that, you back the kickstarter, and if you're not, you don't. Deceptive would be if they lie about how much they need, about features that they know won't be in there, or if they take your money and run.

You do have consumer rights, something that kickstarter makes clear. If they refuse to deliver the product, then you have grounds for legal actions, if they don't refund you.

Unaccredited investors, something that FiG tries to deal with (FiG is the crowdfunding site where you invest in a game) does result in a bit of a legal nightmare. They had delays getting things approved by the SEC, and while I think they've sorted out a lot of the kinks in the system by now, it's still a bit of a mess, and for ease of use for the end user, it might simply not be worth all the headache that you have to deal with. It can also be problematic when people are in different regions, that might have different legal systems dealing with investment in projects. Basically, treating it as an investment is stepping into a bit of a legal minefield.

7 years ago*
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I, as a gamer who loves his hobby, not some economist worried about his investment, see it this way:
Issue is bigger companies that really don't need it are taking advantage of the crowdfunding system, and that's something I really hate. But on the other hand, there's also a good deal of projects that otherwise wouldn't probably see the light of day becouse the current industry sees the projects as too risky beeing it for beeing something completely different, for beeing of an old genre they think isn't popular anymore or for whatever other reason... So there's many games or even whole genres/subgenres that really are relegated to be forgotten or to be smaller budget indie titles that could never achieve what a decently budgeted AA or AAA project could.
In these cases, I, as a long time gamer who wants to play that game or see a certain genre come back with a decent budget, will glady contribute to making said project possible and take the risk. Projects like Pillars of Eternity or Divinity: OS would have never seen the light of day if it wasn't for crowdfunding, and these projects not only delivered but also opened the door for more decently budgeted classic rpgs to be made again.

7 years ago
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From the very start I do not not believe in crowdfunding, and the main problem here is the lack of management and quality control. Corporations are evil, but it's a necessary evil, at least they know how to finish a product.

7 years ago
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I agree with you in almost everything and I also agree with the people who consider crowdfunding as a preorder. But there's something that bothers me. What about those tiers that are just a "thank you"? that's just like a kick in the balls, it just shouldn't be allowed (not game related but Solar Roadways is a good example of all the wrong on it).

Like pietruszka11 said, I feel like Fig is the correct way of funding games, where some people can invest for getting the game as a preorder, and others getting a % of the gains.

7 years ago
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I would simply respond with - A pre-order comes with an explicit guarantee that your order will be fulfilled or refunded. Therefor, you cannot pre-order a product that does not now, nor may ever exist.

7 years ago
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I'll see it as complete loss, like if the game you invested on gets 0 sales, so there's no income (basing myself on Fig). And yeah, I can't completely valid the point of just preorders cause there's no guarantee for it. But also there's the other side, where companies start returning the money to every one who contributed when a project dies on the long run, investors won't have the same luck in that case (unless they sell their shares).

7 years ago
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Kind of, but then also these developers avoid publishers by going this route.
There are several publishers who ship amazing games, that we all fucking hate because they get their god damn claws in everything and ruin it.
A big publisher looks at a game and thinks oh ok, there's a rich story here. Let's make three games out of that instead.

7 years ago
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The problem with your entire line of complaint is that crowdfunding really is not best thought of as an investment but rather as a pre-order. The incentive to pre-order the game (or other item) is that if you do not, it may never be made. That's the trade-off: pay up-front because you want to live in a world where that game (or whatever) exists.

7 years ago
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A pre-order comes with an explicit guarantee that your order will be fulfilled or refunded. Therefor, you cannot pre-order a product that does not now, nor may ever exist.

7 years ago
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You can if in your mind you are confident that the product will exist. Which most backers are. You can argue semantics about being 100% but when I back, I am fully confident that they will deliver. If I'm not, I don't back. People that back pie-in-the-sky stuff I can't understand.

7 years ago
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Not sure how someone can type so many words about investment while having no idea what a 'scam' actually is, but whether I'm crowdfunding a game or buying a game that was crowdfunded, I am much happier to give my money more directly and proportionately to the creators of the game, artists and programmers, for their work than to give it to an investor who didn't actually contribute their own creativity toward the work and just funded it. It's why I don't even mind people who crowdfund successive games; it eliminates the financial middleman who isn't really doing anything. When I give to a campaign I get tangible things in exchange for my money and often the game itself at less than what it will eventually be, so I don't see where the "scam" comes in.

7 years ago
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"it eliminates the financial middleman who isn't really doing anything"

and replaces them with more incompetent financial middle men who don't even want a return on their investment.

^^ I think is what you meant to say.

7 years ago
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No, because I'm not investing, I'm purchasing. Your entire argument rests on a flawed assumption.

7 years ago
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Your inability to understand your own actions is quite interesting. You are investing. You cannot purchase something that does not now nor may ever exist. To suggest otherwise is asinine.

7 years ago
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It's like purchasing a lotto ticket, only with worse return by far better chances. I view every time I've backed a project as a purchase. I don't back unless I have a very high confidence that they will be able to deliver (Sure, it isn't 100%, but hell when I buy a Burger at McD's there isn't even a 100% chance that it'll meet my expectations, or even be made right :p). Accordingly, I never give more money than I would be willing to pay retail for the final product, and of course that product is my backer reward.

7 years ago
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7 years ago
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It's only a scam if people are purposely mislead on what their money is going towards.

Also: https://en.wikipedia.org/wiki/Fig_(company)

7 years ago*
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I cannot understand how any reasonable human being would even consider donating to a crowd sourced for profit project

Me neither, but I'm not sure most people who donate to those kinds of project do it for rational reasons. Some just do it to be generous/charitable (you know, like when the government gives away "free" money), some do it because they don't appear to have a clue about normal investments (source: discussions on Steam forums around all the drama over Friday the 13th's backer-exclusive Savini DLC). I also think crowd funding platform carefully sustain the confusion between crowd funding and charity.
Apart from those, I guess there are some rational people who just really enjoy the rewards. I mean, I understand how getting to meet the team or other similar perks can be interesting, although that's not my cup of tea.

I did take part in a crowd-funding project once (not gaming related), but it's because the "reward" was actually the final product (pretty discounted so here's the ROI) and because I was like 99.99% sure said product would indeed be delivered. The funds were dedicated to produce the first batch of products and the R&D was already done so it sounded fair enough not to become a proper shareholder.

7 years ago*
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Ya I'm no the no train too.

No one can deny a LOT of crowdfunded games (and crap in general) is a a mix of a gamble and garbage. But there are lots of good projects out there too. Funding those often means that I, not some group of investors, gets a say in what we want, how we want it, how it plays. It doesn't need to appeal to the masses. It needs to appeal to the people funding it.

For me the one I'm involved in atm is Battletech. It's made by HSB, which is a small company who is also behind the Shadowrun Games. They have used Kickstarter for all (most?) of them. They don't get caught up in feature creep. They deliver on what they promise (and only promise what they are sure they can deliver). In the case of Battletech, I have access to the Beta, we regular get updates from the devs, and give/get feedback from them. I paid what I would have been willing to pay for the final game, so I'm not out any more money, it isn't an "investment" as the only return I expect is the final product. Being involved in the development process, and having Beta access, being huge bonuses. having devs not have to worry about meeting a group of investors expectations, just ours, leaves me with a lot of peace of mind. An investor wants a product that appeals to the masses for best returns, a backer wants a product that appeals to their niche group, and especially in the case of something like Battletech with a large background, true to the source as much as possible. Different groups, different interests, lead to different products. Thats why EA isn't out there making cult games, they don't care about a small market, they want the masses.

Now the people out there giving thousands to devs to fund games I don't get. I mean some get some nice rewards, but in general I would never give more than I would be willing to pay if it was out today.

Anyway, regardless, I will continue to fund stuff that appeals to me, and that I have faith that they will be able to deliver.

7 years ago
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I surprisingly agree with some of your argument. You could be dangerous with an education, dLo! =P

When you exchange cash for a future outcome - that is called investing.

Investing is not always about financial gain. I have not backed anything ala kickstarter, nor would I. But I own my own company, so my money goes to (and comes from) there. Not everyone has the same opportunities.

Also, just because you disagree with someone or something doesn't make it stupid... Just means it's not for you. [and with that, I am removing you from my blacklist as I may have prematurely put you there for simply disagreeing].

There are many benefits to crowdfunding. To me, the value in crowd-funding comes from removing the power and opinion of the investor. In an altruistic way, a crowdsourcer hopes they help provide a good game (or product/service) that they will like. The alternative being some suit decides every thing you can obtain, from food to clothes to books, etc.

Nobody forces you to back anything. If there is no promise of financial benefit, nobody is getting cheated. If you give money to a project without having any perk (ie: dingdong2's comment) it would be a donation.

Do people that donate money to the "wounded warrior project" get anything? They think they're helping veterans, but like 3% actually goes to where it was intended - the rest go to the C-level. According to your logic, nearly every employee is being screwed. The company is reaping all of the profits - a sentiment I can agree with.

7 years ago
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I am curious why it is a surprise that you agree with some of my argument?

7 years ago
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hehe, cuz usually i disagree with like everything you say =P

7 years ago
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I admittedly do not have a formal education, I joined the US Military and upon completion of my service became a defense contractor and an avid investor which is what I currently do. I have considered pursuit of a degree, but do not feel that a lack of one has hindered me in any manner (at least not financially). You seemed to know that I do not have a formal education, but am not entirely sure why.

Also, I just speak off the cuff... I find it more free to do so when compared to building structured talking points - which may certainly be a better way to get a point across, but I personally enjoy the debate much more so than the opening statement.

7 years ago
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Well, I have a lot of education (too much!?); a majority of which is in discrete logic. My assumption is nothing personal against you nor your intelligence. As a college professor (math and computer science), I can identify formal education pretty quickly. I bet you're a disciplined investor, and that's why you are so annoyed by crowd funding. I'm equally annoyed by gambling.

A lack of degree may not hinder you, but that doesn't mean you are better off without it. Use your GI bill if you can. =) You don't even have to finish the degree - just take classes that you like or are interested in and think would benefit your endeavors. From what I see around here, I think you'd do well. It's not easy, but imho it's worth it.

I appreciate the debates you stir up; but you'd "win" more if you have a stronger premise *grin

7 years ago
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In other words developers don't wanna lose BIG in case of failure so gamers pay the damage. Who cares? I never paid to crowdfund a game and never will. We've seen many examples of crowdfunding gone wrong with delays or shitty results. . .BUT I on't judge anyone who does it. It's someone else's money. They can do as they please!

7 years ago
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I mean, you could look at crowdsourcing as any of

  1. An investment in a future product.
  2. A pre-purchase to help fund and improve end quality of a future product.
  3. A donation to support and encourage developer(s) to make the type of products you would likely enjoy.

Most people probably perceive at least some utility from the donation/support aspects which lowers the 'cost' of crowdsourced payments , but for the sake of argument, let's say it's all purely a form of investment.

If someone invests $10 to get a product which ends up retailing for $20... that's a potential 100% return on your investment! A pretty sweet deal by any usual gains. Obviously there's also risks to consider, such as that the product will not get made or will be of poor quality, and the $20 return is in the form of an on-release game (rather than actual money) - so you'd have to be interested in playing it on release to get the full $20 'value' - but still, it's a nice 'return' on the investment.

Sooo... if you're the type of person that would buy/pre-purchase a game of that genre/description at full price on release day....why not pay half that to crowdfund it instead (accepting the risks for the potential 'reward' of paying less)?

Note1: That said, I typically don't crowdfund games, as I almost never pre-purchase or buy games for anywhere near Day 1 release prices.

Note2: And of course, if the dev is asking for funding at retail price to receive a possible future copy of the game rather than providing a highly discounted product to investors - yup, that's just silly.

7 years ago*
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Very well said. The only thing I'd add is that investing (in stock market, etc) takes more money. You can't just invest $10 anywhere and expect any sort of return. The transaction fees for trading on the market can be higher than the amount you have to invest!!

7 years ago
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7 years ago
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I've successfully backed some crowdfunding campaigns for books and albums and been satisfied with the results, and while the scope of videogame development is obviously broader than that of either of those formats, the core principle applies: you should back if and only if the team at hand has a good track record. Not as in "it involves a guy who was once attached to this big project" but as in "these guys have demonstrated they can get a job done".

The problem with the traditional model of investment is that it gives executive power to the investors (directly or indirectly), which often results in them asking the creative team to compromise and this leads painfully middle of the road results. The corporate push is to maximize profits, whereas the aim of the artist is to get their project done and to exceed certain standards of quality (hence why so many AAA games are rushed, and released in utterly broken, glitch-filled states).

I see the comparisons with Early Access as somewhat trite, since not all games are viable to be released piecemeal. Hell, we've seen a similar model before that is effectively dead now: episodic gaming - every successful modern release which nominally follows the style gets finished first, and then released over a period of time.

Could the system be improved? Sure. But one must not forget that it is there because the previous alternatives lead to subpar results.

7 years ago
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equity crowdfunding does exist. This neologism is called "crowdinvesting." its having trouble starting up due to the legal hoops that the wonderful bureaucracy has jammed in place.

regardless, "previous alternatives lead to subpar results" is about the most cop-out thing that can be said about an issue; it glosses over the history of funding and investment, makes a mockery of the investment-based system that capitalism is based upon, and essentially kills any further conversation on the topic since it tries to force people to make speculations on future funding methods to defend against the argument.

to OP/others who agree with him: People who fund are looking to help bring up something they are interested in. If they regret their decision, they'll regret it - the same way drug addicts, gambling addicts, etc. regret their poor decision making. I don't think the current system warrants immediate change; as much as i dislike it, it exists as an interesting way for creators to make businesses as well as less scrupulous people to scam others out of money. Its pretty much a mirror of everyday society. If someone truly believes the state of crowdfunding warrants immediate change, they should look to change physical society first.

7 years ago
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Anything you invest in has a risk/reward factor. New relationship? I'll risk my time and money in the hopes of getting laid or married. New puppy? I'll risk my money and possessions and hope it doesn't shit all over the house when I'm at work. New job? I'll risk my financial stability and hope I get better pay. Every decision we make has a risk to it, every decision we make has some sort of reward. Crowdfunding games isn't any different tbh. If a game looks like something I'll enjoy, I'll back it. If not, I don't really care if it gets made. Undecided? I'll make a note to watch for it if it ever makes it to steam.

But crowdfunding makes it easier to pitch your idea to investors and have people interested in your idea back it, as opposed to trying to convince private investment companies to fork over a lot of money for something they probably don't know about, don't care about and will want to make retarded changes on. A crowdfunded game can be released as the creator's original vision intended, without (as much) corporate/investor interference. Yeah, there's shady dudes who take the money and run, but it's nowhere near as bad as, say, gofundme for lazy fucks who just want other people to pay their way.

7 years ago
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Symptom of capitalism.

7 years ago
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I cannot understand how any reasonable human being would even consider donating to a crowd sourced for profit project.

And if you cannot understand it, then by golly, it must be flawed somehow!

EDIT: your choice of words there is interesting; you said "donate" when throughout the rest of your rant, you said "invest."

Really, it's neither a donation (although a donation option is usually present) nor an investment. It's a type of sponsorship.

7 years ago*
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And, of course, everyone who do unsderstand is somehow wrong.

7 years ago
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Sponsorship's are investments. Do you think Barclays sponsored the premier league for no reason? Or do you think that is an investment in name recognition in an attempt to grow business?

You have either 1) donated or 2) invested. Because you certainly did not purchase something, that leaves only 2 viable options remaining. Now, if you donated because you gave $5 and did not qualify for anything other than a 'thank you' then yes you donated. If you invested a sum of money that warranted some type of future return, then you invested!

No, I didn't eat vegetables, I ate carrots. You are trying to take something and label it with another name because you don't personally identify with the word 'investment' and it is ridiculous.

You simply cannot label an action based on intent. The action is what is important, not the intent behind said action. If you intended to 'sponsor' or whatever unicorn name you want to call it, it is absolutely irrelevant to the action of investment.

7 years ago*
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Sure, when you sponsor something, you certainly hope you will get something of equivalent value in return. But the very real possibility exists that you won't. It's possible that the benefit Barclays gets from their sponsorship of the Premier League will be less than their expenditure. It may even be that they are not able to measure the specific benefit that they receive. But -- get this -- they may choose to do it anyway!

I know, it's crazy. People sometimes make decisions that you personally don't agree with, and maybe cannot even understand!

And -- there's more! -- that is actually okay! The world does not end. (Hasn't yet, anyway).

A crowdfunding project is sort of a fancy I.O.U. Sometimes as humans, we use emotion in addition to (or instead of) pure logic, and we spend our money on something hopeful, instead of something concrete.

If I have $20 in disposable income, and I choose to back a video game that I think looks very promising, made by a company that I believe in, I certainly hope that I will get that video game (plus whatever else is promised me) in return. But the very real possibility exists that I won't.

I suppose that if that $20 was my last $20, then I would deserve scorn, or pity, or at the very least concern. Why am I spending money on video games instead of food?!

Or if it was disposable income, but that same video game was already available -- again, my decision would be questionable. Why am I spending money on the possibility of getting an item later, when the same item is available right now?!

But since it's disposable income... and since the item in question is not otherwise available... then I don't see the problem.

I propose this: you do with your money what you please, and I'll do with my money what I please, and we don't have to understand one another for us both to be happy. Yeah?

I realize that you will think less of me because I occasionally spend money on crowdfunding projects, but I will have to hope I can still sleep tonight knowing that.

7 years ago
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What about those games like ARK, where they rewarded early backers with a cheaper version of the game? Since I am not made of money I am very careful in which games I purchase, too often you hear of games that are abandoned or promises not delivered. I'd rather wait until the game is finished than pay and pray its delivered.

7 years ago
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