BUMP for completing the 4 tasks and thanks for the fun event! :) Actually you gave me a good idea for next years halloween!
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Good to know! GameMaker is generally fairly linux-friendly, even in its Windows builds. But if any other linux users get stuck, I'll send them to this post. ๐๐ป
As for the Mac users...well, I hope they're running parallels... :D
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I've not much experience with wine and especially with wine prefix. I just installed the game with wine, dxwebsetup failed, I tried to launch it anyway but had some shader errors, I installed directx9.0c_redist and since then it worked fine for me. All in my default wine prefix. I'm not sure what else I've had installed there from the past. Is there some easy way to look this up?
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Awesome work grez! Fun little game and the effort is much appreciated.
Just made it past 900 feet and unlocked the level 10 upgrade ๐
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Thanks, and nice job! Yeah, that's about where I landed when I finally beat all of the thresholds. I kept playing until I could at least kill one of the spinning bones with a little effort. I'll hop back on and grind a bit more later because I want to kill at least one of those damned pumpkins. :D :D :D
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Thanks for another fun event, Grez!
This game really isn't my speed, the 1942 one was much more my thing. But I'm sure for some people it's the other way around.
It does make it even more difficult when you try to play this with a kitten on your lap. :p
Edit: I got super lucky and got a really easy seed that could be navigated without any problems. I went from my previous best of 500-something to 1643. Then I died cause I paid no attention, so silly.
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Lol...that's kind of how this game goes. Sometimes I do something stupid and die at 75 feet, and then the next run it's like 1400. ๐
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I feel COMPELLED to thank you for the challenge and the giveaways. :)
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Well, then I feel COMPELLED to say "you're welcome." :)
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Glad that you liked it! The original just had the shooting and pickup sounds, and it felt very empty. I dug around for some free Halloween music that could legally be used in a not-for-profit project, and I thought that this track was really fitting. :)
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ahahahaahahaha i keep getting to seven hundred-something feet and then making stupid mistakes so i diiiiiie. gonna play more later to see if i can get the final train, but this was a fun one Grez, thanks.
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You're welcome! And hey, you'll do it eventually. I was telling someone else that the RNG gods need to be on your side for a really good run unless you've upgraded the gun a lot. And I've had a ton of instances where I run 700 feet, then 75, then like 1400. You just have to keep trying. You still have a whole week, so you're good.
Also, nice ratio, plus that excellent QotSA avatar (I'm a big fan)! Welcome to my whitelist. ;)
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whoop! got it!! you're right tho, once my gun was up to 16 it was much easier to finally get through the enemies, tho it still wouldn't one-shot dem bones >__>
aw, thanks! bluehearted you back, always glad to meet another QotSA fan! i was listening to their ....Like Clockwork album during my first session with your game, Vampyre of Time and Memory works p well with it!
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Yeah, I have the whole catalogue and dig all of the crossover projects like Them Crooked Vultures with Dave Grohl and John Paul Jones. Was listening to stuff from Songs For The Deaf and Rated R yesterday on my run. :)
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That was great. Level 1, 2, and 3 were a cake walk, but getting to 800 was certainly a challenge for me. I am glad that I stuck with it. Thanks for the challenge. Bump
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Update Note:
For those who wanted to enter the GA for Adam Wolfe - Complete Season, this GA has been fixed (it was originally listed as the season pass, meaning that you needed to already own the first episode to enter)! This is a new GA, and I will be deleting the incorrect one soon. So, if you're one of the three people that was able to enter the old one, please note that you'll need to re-enter for this new one. For everyone else who wanted to enter but couldn't, now you can!
It's cart 19 of Train #2. If you need the code again, remember that you can just fire up Halloween Highway, start a new game, die in like 3 seconds, and there's your train code on the end game screen. :)
Update #2:
Per request, I've added Pause functionality to the game. You can now press the Pause or "P" button to pause the game and give your eyes a break. ;)
Alrighty, folks! Welcome to the 2020 Halloween Event:
Halloween Highway!!
This will be a video game event (since everyone here should be a gamer!), similar to my Pew Pew Pew action game event back in January! [I know that some of you may have been hoping for another dungeon adventure like I did last year, but I didn't have the time to author anything that big right now...but I promise that I'm working on one for another event to launch later this year or early next year.] This event has 105 giveaways in it! Some games may include Layers of Fear 2, Lorelai, and Desolate, among others! All of the games are horror/scary/Halloween-themed.
I've been a bit strapped for time lately, but I really wanted to do a Halloween event. And then I got an idea. See, I remembered that, back when I bought one of my first bundles on Humble Bundle, it was the first-gen Gamemaker software (which I used to write the 1954 video game for the Pew Pew Pew event)...and it came with a few games that included the source code. Sure enough, I was able to dig that stuff up and I found something that I thought could be repurposed for this event!
I used a game by the shop Butterscotch Shenanigans called "Freeway Mutant." This was a game that they did for a game jam in one day, and it was never sold commercially. It's simple and perfect for an event like this. So, I've taken it and done a proper asset-flip, re-theming the whole thing to become a Halloween-themed game: Halloween Highway!
Things that I did to make this game:
Fine, fine, so you're good at hacking through other people's code and changing it. I'm super impressed. Just tell me how this thing works.
Ok, geez, take it down a notch. I'll get to the good part.
So, the game is an endless runner with super-lightweight roguelike/lite qualities. In other words, you'll be able to upgrade some things between runs that you'll get to keep, making future run distance potential better.
You're a pumpkinhead guy with a gun, and you need to dodge the shifty-eyed spiky things on the ground as well as various baddies that you see along the highway. You have a gun, and you can shoot the baddies with it (but not the spiky things on the ground). The gun starts out weak, but can be upgraded over time. Some baddies are also much harder to kill than others, so until you upgrade your gun, there are a lot of them that you'll just have to dodge for a while.
Upgrading the gun
As you run along, you'll see different pickups...various types of Halloween candy as well as ghost slime. Whenever you die, the game over screen will show what gun level you currently have as well as how many of each pickup you need in order to craft the next level of gun. It also shows the increased damage that new gun will do. All of the various candy will simply appear along the highway as a drop...but to get the ghost slime, you have to shoot baddies with your gun. When they die, ghost slime will splat out through the air and land somewhere on the highway.
Why does your guy need candy and ghost slime to upgrade guns? Heck, I don't know! He's a pumpkinhead dude...none of this makes sense and frankly I don't want to live in a world where it does. ๐คช
Controlling Pumpkinhead
Steering Pumpkinhead is easy. Remember, this game was designed for touch screens originally, and this still works. If you're playing on a touch screen, simply hold your finger on the screen and slide right and left to steer Pumpkinhead. When you're aligned with a baddie, he'll shoot his gun automatically. If you're playing on a regular PC, you'll need to steer with your mouse while holding your left mouse button. Yeah, yeah, that last bit sounds like a pain, but it's not a big deal. Remember that you're essentially dragging your character, and that's how you do that with a mouse. Again, firing happens automatically so long as that mouse button is pressed down. I actually tested this on both my gaming PC and my Surface Pro, and I liked playing with the mouse better (that's how I got my longest run). So, no whining.
That sounds good, but you still haven't told me how I can win games
Oh yeah, that's kind of important. So, there are four trains with increasingly more difficult tasks to enter, but the games get increasingly better as well. The first train can be (against my better judgement) entered by anyone, level 0 on up. All of the other three trains require you to have given at least something on SG before, and thus require a measly level 1 to enter.
That last one make take you a little while, but it's totally doable. I've run for almost 2000 feet, so it can't be that hard.
Once you've achieved any/all of these things, the code to enter that train will be available on the game over screen, clearly labeled and right below your gun statistics.
In case you're not familiar with it, every giveaway on Steamgifts has a five-character code, and that's what's listed as the start of each train. All you need to do is write down your train codes, and insert them into the URL in your browser as follows:
https://www.steamgifts.com/giveaway/ABCDE/
All you have to do is replace "ABCDE" in the string above with your five-character code from the game, and POOF! MAGIC! You'll be looking at the first cart in that train.
Unfortunately necessary note about cheating
Don't do it. Play the game. It's not that hard, doesn't take that long, and should be at least some degree of fun. Anyone caught cheating, whether giving or receiving codes from the game without playing it, will get added to my blacklist. My blacklist is short...but once you're on it, you're probably never coming off. So, just resist being a douche canoe and play the game that I worked hard to bring you, ok? Alrighty. Enough about that.
Other notes on the game
I did make quite a few tweaks to the code to speed up the overall experience. The game starts dropping the more rare pickups (candy corn and candy bars) sooner in my version than the original, so you can speed up the upgrade process. I've also lowered the collection thresholds for each level of the gun, and reduced the pickup cooldown time so that they'll drop more often as well. I estimate that I made things about 30% less grindy. ๐๐๐ป One side effect is that some of the stronger baddies seem to show up a tiny bit sooner, but honestly it makes the game more interesting and faster-paced, and I think that it's more than a fair tradeoff. All graphic editing was done in GameMaker and Powerpoint.
Ok, let's get going!
First things first: Download Halloween Highway
Install the game (on Windows...sorry, no time to attempt multi-OS support here) and fire it up! FYI...if you want to make the game full-screen, just hit alt-Enter to switch between that and windowed mode.
Other stuff
The trains end at 11:59 pm All Hallow's Day (November 1st - Central Time, US), so you have time to finish up the day after Halloween if you spent too much time reveling in tricks and treats the night before. So, get cracking, and best of luck to you and Pumpkinhead!
A couple of these keys (especially in the lower-level trains) are really freakin' old. So, please be cool and agree to a delete if they don't work for some reason. Being the swell guy that I am, I'll find some kind of replacement game for you of roughly equal value, so you won't go home empty-handed if you were supposed to win something.
Also, please visit Butterscotch Shenanigans! They wrote the original game, and they have some really cool fully-developed games like Levelhead! Check out their site or visit their Youtube Channel.
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