1) You're welcome!
2) Nice run!!
3) Thanks, and welcome to my whitelist, too! Holy crap, you have even more total GAs than I do!
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Looks like there is one other player having a similar issue. I've suggested trying to start it as administrator or messing with compatibility mode settings (because he confirmed that installer ran fine, but the game doesn't start). Haven't heard back on that, yet.
The other thing that I suggested was this: I've looked up what version of directX this older version of GameMaker uses and it's version 9. I wonder if you install that older version of directX (it shouldn't stomp on version 12, and you could always reinstall it anyway) if it might fix the issue. Might be worth a shot.
I tested on multiple machines, all completely different hardware, at least two different Windows releases, different GPUs, mouse and touchscreen, some new and some old...no problems on any other them. So strange.
If you can, try some of the above suggestions and let's see if we have any luck with it.
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Yes, the installer worked for me too.
Admin and Compatibility mode: Nothing apparently changed.
DirectX 9: Game came with D3DX9_43.dll but I installed DirectX 9 in my machine anyway, nothing apparently changed.
I will try running it in another machine during the week, game should probably run in one of the old toasters :'D
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Lol, yeah, maybe. I'm running it on a 2950X (16-core Threadripper 2), so it's not like I'm running it on old hardware. But that's why I also tested it on a nearly-10-year-old Surface Pro 3. I wanted to test on both a touch screen and a much older machine. Worked the same both places.
So, do you see things like dx9c.dll and d3dx9_43.dll in your windows/system32 folder? Just wondering if the DX9 install worked ok (I've had some issues trying to install old versions when a much newer version is already on the machine). If they're not there, I'd manually copy them into that folder and see if it magically fixes some things. The fix is inevitably going to be something silly and esoteric like that. :D
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No dx9c.dll, but d3dx9_43.dll and the others are there, installation of DirectX 9 was apparently successful.
Copying the former to the folder might help, but I found no way to download it separately.
Edit: Played it and passed through all four milestones on another machine. It ran almost instantaneously there! :O Thanks!
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Nice! I'm glad that you at least got to play it! I have no explanation as to why there are a handful of machines where it doesn't seem to launch correctly. I went and read every article I could about GameMaker games not launching and 100% of them were about DX9. So strange.
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I guess that depends upon your play style. I found this one harder, but some people blasted through it in like 15 minutes. :D
Glad you had fun, in any case. Good luck with the GAs!
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Wow. Another pumpkin-patch burner of an event, Grez!
Love your dungeons but I'm not disappointed at all by yet another awesome and original gameplaying event!
I'm stranded at home atm with a bad back so that'll be the perfect timing!
ETA: Ack 696 feet! I was so close! Damn bone!
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Grez, this is PERFECT. Long, rambling story approaches... Friday, October 13th, 2001 (which was also a full moon and a lunar perigee... spoooooky) was one of the most beautiful Autumn days I've ever seen, and at that time, I was pretty addicted to a Flash game called Plantworld (I'd love to play it again, but I can't seem to find it), so that's something I associate with this: my favorite time of the year. The graphics and animations call back to that era of Browser game just enough for me that it's pretty exactly the sort of thing I wanted to play. I'm probably embarrassing myself here by missing a famous movie reference, but the Southern preacher in the Halloween remix was a nice touch, too; gave me an idea for a novel I'm totally going to write someday. Anyway, thanks, as always; you always put your heart and soul into these things, and my appreciation cannot be done justice by words.
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Wow, thank you for the kind words! I'm really happy to hear that you're having a good time with the event. That's kind of the whole point of making this kind of stuff. :)
Good luck with the GAs!
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Game is not opening for me
Tried executing as admin, compatibility mode, deactivated my antivirus, but nothing worked.
Nothing happens after i clicked, it shows the hourglass for a second after i clicked, but thats it.
I am using Windows 7
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Do you have D3DX9_43.dll in your windows/system32 folder? It's possible that it's a directX issue. You can try reinstalling DX9 (that's what this version of GameMaker uses). The game is packaged with that dll, but if it's not in the system32 folder, there's a chance that the OS won't reference it properly.
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Crap...so sorry, not sure what's happening then. I looked up all of the articles I could find on GameMaker games not launching, and basically the only issue anyone had was with DX9. Other than that, no reports that I could find. So strange.
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Oh well, thanks for doing this anyway
Here's a BUMP
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One of the other people having trouble fired it up on another PC and it worked just fine. Not sure what the issue is, but it's clearly something localized to some specific piece of hardware, a driver, etc.
IM me on Steam later...just trust me. ;)
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Windows 7 support ended on January 14, 2020. No one is fixing the bugs anymore.
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Can still be done for free https://www.zdnet.com/article/heres-how-you-can-still-get-a-free-windows-10-upgrade/
Also keys are cheap on reseller sites
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Update Note:
For those who wanted to enter the GA for Adam Wolfe - Complete Season, this GA has been fixed (it was originally listed as the season pass, meaning that you needed to already own the first episode to enter)! This is a new GA, and I will be deleting the incorrect one soon. So, if you're one of the three people that was able to enter the old one, please note that you'll need to re-enter for this new one. For everyone else who wanted to enter but couldn't, now you can!
It's cart 19 of Train #2. If you need the code again, remember that you can just fire up Halloween Highway, start a new game, die in like 3 seconds, and there's your train code on the end game screen. :)
Update #2:
Per request, I've added Pause functionality to the game. You can now press the Pause or "P" button to pause the game and give your eyes a break. ;)
Alrighty, folks! Welcome to the 2020 Halloween Event:
Halloween Highway!!
This will be a video game event (since everyone here should be a gamer!), similar to my Pew Pew Pew action game event back in January! [I know that some of you may have been hoping for another dungeon adventure like I did last year, but I didn't have the time to author anything that big right now...but I promise that I'm working on one for another event to launch later this year or early next year.] This event has 105 giveaways in it! Some games may include Layers of Fear 2, Lorelai, and Desolate, among others! All of the games are horror/scary/Halloween-themed.
I've been a bit strapped for time lately, but I really wanted to do a Halloween event. And then I got an idea. See, I remembered that, back when I bought one of my first bundles on Humble Bundle, it was the first-gen Gamemaker software (which I used to write the 1954 video game for the Pew Pew Pew event)...and it came with a few games that included the source code. Sure enough, I was able to dig that stuff up and I found something that I thought could be repurposed for this event!
I used a game by the shop Butterscotch Shenanigans called "Freeway Mutant." This was a game that they did for a game jam in one day, and it was never sold commercially. It's simple and perfect for an event like this. So, I've taken it and done a proper asset-flip, re-theming the whole thing to become a Halloween-themed game: Halloween Highway!
Things that I did to make this game:
Fine, fine, so you're good at hacking through other people's code and changing it. I'm super impressed. Just tell me how this thing works.
Ok, geez, take it down a notch. I'll get to the good part.
So, the game is an endless runner with super-lightweight roguelike/lite qualities. In other words, you'll be able to upgrade some things between runs that you'll get to keep, making future run distance potential better.
You're a pumpkinhead guy with a gun, and you need to dodge the shifty-eyed spiky things on the ground as well as various baddies that you see along the highway. You have a gun, and you can shoot the baddies with it (but not the spiky things on the ground). The gun starts out weak, but can be upgraded over time. Some baddies are also much harder to kill than others, so until you upgrade your gun, there are a lot of them that you'll just have to dodge for a while.
Upgrading the gun
As you run along, you'll see different pickups...various types of Halloween candy as well as ghost slime. Whenever you die, the game over screen will show what gun level you currently have as well as how many of each pickup you need in order to craft the next level of gun. It also shows the increased damage that new gun will do. All of the various candy will simply appear along the highway as a drop...but to get the ghost slime, you have to shoot baddies with your gun. When they die, ghost slime will splat out through the air and land somewhere on the highway.
Why does your guy need candy and ghost slime to upgrade guns? Heck, I don't know! He's a pumpkinhead dude...none of this makes sense and frankly I don't want to live in a world where it does. ๐คช
Controlling Pumpkinhead
Steering Pumpkinhead is easy. Remember, this game was designed for touch screens originally, and this still works. If you're playing on a touch screen, simply hold your finger on the screen and slide right and left to steer Pumpkinhead. When you're aligned with a baddie, he'll shoot his gun automatically. If you're playing on a regular PC, you'll need to steer with your mouse while holding your left mouse button. Yeah, yeah, that last bit sounds like a pain, but it's not a big deal. Remember that you're essentially dragging your character, and that's how you do that with a mouse. Again, firing happens automatically so long as that mouse button is pressed down. I actually tested this on both my gaming PC and my Surface Pro, and I liked playing with the mouse better (that's how I got my longest run). So, no whining.
That sounds good, but you still haven't told me how I can win games
Oh yeah, that's kind of important. So, there are four trains with increasingly more difficult tasks to enter, but the games get increasingly better as well. The first train can be (against my better judgement) entered by anyone, level 0 on up. All of the other three trains require you to have given at least something on SG before, and thus require a measly level 1 to enter.
That last one make take you a little while, but it's totally doable. I've run for almost 2000 feet, so it can't be that hard.
Once you've achieved any/all of these things, the code to enter that train will be available on the game over screen, clearly labeled and right below your gun statistics.
In case you're not familiar with it, every giveaway on Steamgifts has a five-character code, and that's what's listed as the start of each train. All you need to do is write down your train codes, and insert them into the URL in your browser as follows:
https://www.steamgifts.com/giveaway/ABCDE/
All you have to do is replace "ABCDE" in the string above with your five-character code from the game, and POOF! MAGIC! You'll be looking at the first cart in that train.
Unfortunately necessary note about cheating
Don't do it. Play the game. It's not that hard, doesn't take that long, and should be at least some degree of fun. Anyone caught cheating, whether giving or receiving codes from the game without playing it, will get added to my blacklist. My blacklist is short...but once you're on it, you're probably never coming off. So, just resist being a douche canoe and play the game that I worked hard to bring you, ok? Alrighty. Enough about that.
Other notes on the game
I did make quite a few tweaks to the code to speed up the overall experience. The game starts dropping the more rare pickups (candy corn and candy bars) sooner in my version than the original, so you can speed up the upgrade process. I've also lowered the collection thresholds for each level of the gun, and reduced the pickup cooldown time so that they'll drop more often as well. I estimate that I made things about 30% less grindy. ๐๐๐ป One side effect is that some of the stronger baddies seem to show up a tiny bit sooner, but honestly it makes the game more interesting and faster-paced, and I think that it's more than a fair tradeoff. All graphic editing was done in GameMaker and Powerpoint.
Ok, let's get going!
First things first: Download Halloween Highway
Install the game (on Windows...sorry, no time to attempt multi-OS support here) and fire it up! FYI...if you want to make the game full-screen, just hit alt-Enter to switch between that and windowed mode.
Other stuff
The trains end at 11:59 pm All Hallow's Day (November 1st - Central Time, US), so you have time to finish up the day after Halloween if you spent too much time reveling in tricks and treats the night before. So, get cracking, and best of luck to you and Pumpkinhead!
A couple of these keys (especially in the lower-level trains) are really freakin' old. So, please be cool and agree to a delete if they don't work for some reason. Being the swell guy that I am, I'll find some kind of replacement game for you of roughly equal value, so you won't go home empty-handed if you were supposed to win something.
Also, please visit Butterscotch Shenanigans! They wrote the original game, and they have some really cool fully-developed games like Levelhead! Check out their site or visit their Youtube Channel.
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