So i was just playing the RE7 Demo and i set it to unlimited fps i get around 130-180 never less then 100 but when i set my fps to lock 100 with MSI afterburner sometimes it drops to 93.... same with 60 AND 30 fps.. when i set it 30 fps sometimes goes to 28,whats the fix? and why does this happen?
same with other games like witcher 3

7 years ago

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All I understood from your post:

View attached image.
7 years ago
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okay thanks for your help

7 years ago
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When you lock to a static value, the engine is given absolutely no flex room to compensate for changes. Due to this, any change in processing, in game or otherwise, will cause dips in performance, but since you have no upper "buffer" you see a drop. This is normal. But honestly, if you're complaining about a 7 FPS drop at 100 cap, you need a new hobby.

7 years ago
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Worst thing about that 7 fps loss is the shutter.. when playing ps4 i am fine with this couse its console,but on my pc i shouldnt get any shutters ...

7 years ago
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Console games are developed directly for their platform. Their performance is (supposed to be) tuned by the developer for maximum performance, but can still circumstantially stutter. Comparing a console-developed game to a PC developed game is like comparing a "walled garden" to a natural forest. PC you have to tune yourself. If you're going to be capping FPS, you generally want to cap higher than your monitor's refresh rate, set VSync and triple buffer, and ensure you have nothing running in the background that can cause sudden processing or data access loads, especially anti-virus/ani-malware software with "on access" scanning. If you're on a Windows-based rig and have 16GB+ RAM, downsizing, size locking, or eliminating your pagefile can also help reduce data access spikes assuming you're not playing a game known to freak out when the pagefile is not present.

Otherwise, if you're capping a game that does not naturally have FPS cap capabilities, as you say you are, you should expect stutter on occasion. If a render engine was not configured to compensate for capping it may react poorly.

7 years ago
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Thanks for explaining,do u know how i could use vsync triple buffer for RE7? theres only on and off

7 years ago
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You would have to force them in your video card driver's control panel. But honestly, if you really have to cap using Afterburner, see if there's an option for a soft or "smooth" cap instead. This will allow the game to flex around the target FPS instead of dealing with a hard, mandatory cap.

7 years ago
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Thanks will try it soon! :)

7 years ago
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tried the nvidia control panel and Nope didnt work it actuelly i think is a bit worse... the annoying thing is i cant eveen play it 30 fps LOCKED.... it still drops some fps,i think i have to buy it on ps4 ;(

7 years ago*
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7 years ago
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Thanks

7 years ago
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7 years ago
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If you want to set a cap I suggest using vsync triple buffering.

7 years ago
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theres only on and off for re7

7 years ago
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I dont think you understand how FPS works ...
Even if you cap it on 10 FPS with 10 Titans and 2TB of ram , it will still sometimes dip to 9 ...

7 years ago
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I guess i dont then :(

7 years ago
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