When you lock to a static value, the engine is given absolutely no flex room to compensate for changes. Due to this, any change in processing, in game or otherwise, will cause dips in performance, but since you have no upper "buffer" you see a drop. This is normal. But honestly, if you're complaining about a 7 FPS drop at 100 cap, you need a new hobby.
Comment has been collapsed.
Console games are developed directly for their platform. Their performance is (supposed to be) tuned by the developer for maximum performance, but can still circumstantially stutter. Comparing a console-developed game to a PC developed game is like comparing a "walled garden" to a natural forest. PC you have to tune yourself. If you're going to be capping FPS, you generally want to cap higher than your monitor's refresh rate, set VSync and triple buffer, and ensure you have nothing running in the background that can cause sudden processing or data access loads, especially anti-virus/ani-malware software with "on access" scanning. If you're on a Windows-based rig and have 16GB+ RAM, downsizing, size locking, or eliminating your pagefile can also help reduce data access spikes assuming you're not playing a game known to freak out when the pagefile is not present.
Otherwise, if you're capping a game that does not naturally have FPS cap capabilities, as you say you are, you should expect stutter on occasion. If a render engine was not configured to compensate for capping it may react poorly.
Comment has been collapsed.
You would have to force them in your video card driver's control panel. But honestly, if you really have to cap using Afterburner, see if there's an option for a soft or "smooth" cap instead. This will allow the game to flex around the target FPS instead of dealing with a hard, mandatory cap.
Comment has been collapsed.
11 Comments - Last post 3 hours ago by hoanglinhtran196
35 Comments - Last post 3 hours ago by Moogal
227 Comments - Last post 4 hours ago by PatchmaN
98 Comments - Last post 4 hours ago by nhahtdh
33 Comments - Last post 4 hours ago by intexus
16,567 Comments - Last post 6 hours ago by zosky
532 Comments - Last post 10 hours ago by nhahtdh
65 Comments - Last post 1 minute ago by eeev
37 Comments - Last post 9 minutes ago by eeev
59 Comments - Last post 10 minutes ago by faelynaris
29,202 Comments - Last post 13 minutes ago by Yuveria
38 Comments - Last post 19 minutes ago by quijote3000
80 Comments - Last post 24 minutes ago by BigDave
22 Comments - Last post 38 minutes ago by trentjaspar
So i was just playing the RE7 Demo and i set it to unlimited fps i get around 130-180 never less then 100 but when i set my fps to lock 100 with MSI afterburner sometimes it drops to 93.... same with 60 AND 30 fps.. when i set it 30 fps sometimes goes to 28,whats the fix? and why does this happen?
same with other games like witcher 3
Comment has been collapsed.