Games got a good feel to it, but the hits feel like they're lacking, and kinda "tinny."
Maybe add a little screen shake if you get hit 3 times in a row, and some more bass when succeeding in a 3 hit combo.
I dunno how to explain what they do, but fighting games had this figured out in the 90s, and most still use a similar deep feeling "thunk" type sound, when landing a good hit.
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I believe this, or something related to this, is called Hit Stop, where you get a momentary slowdown on successful hits/combo.
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There’s already a slowmo effect in place for successful hits and combos. Maybe It’s subtle, but it’s there!
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I totally get what you’re saying! My aim was to make each step of the combo feel more intense with the camera angles, but I can see how adding more impact could improve it. I’ll definitely keep that in mind for a future update. Really appreciate the feedback, thanks a lot!
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Hi everyone!
It’s been forever! Over the past few years, I’ve moved five times while juggling teaching and working on my next game for Steam. I really miss the days when I’d drop puzzles here, it was always fun seeing how fast you all would solve something that took me days to create (usually within an hour!).
I’ve missed this community, and while I hope to have time to bring back more puzzles soon, I wanted to start by giving away a few copies of my latest game, "Bot Loop". It’s a turn-based roguelike that’s brought me more joy and challenges than I could have ever imagined. I hope you enjoy playing it as much as I enjoyed making it!
Thanks for reading and see you in The Loop!
Blindaway / Blindsoft
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