Games got a good feel to it, but the hits feel like they're lacking, and kinda "tinny."
Maybe add a little screen shake if you get hit 3 times in a row, and some more bass when succeeding in a 3 hit combo.
I dunno how to explain what they do, but fighting games had this figured out in the 90s, and most still use a similar deep feeling "thunk" type sound, when landing a good hit.
Comment has been collapsed.
I believe this, or something related to this, is called Hit Stop, where you get a momentary slowdown on successful hits/combo.
Comment has been collapsed.
There’s already a slowmo effect in place for successful hits and combos. Maybe It’s subtle, but it’s there!
Comment has been collapsed.
I totally get what you’re saying! My aim was to make each step of the combo feel more intense with the camera angles, but I can see how adding more impact could improve it. I’ll definitely keep that in mind for a future update. Really appreciate the feedback, thanks a lot!
Comment has been collapsed.
I think what you're talking about is a trick in animation where you hold the frame when the hit connects for a bit longer than usual while shaking the screen, basically the characters stay frozen while the visual effects happen. In 2D fighting games they even go as far as having a frame or two where the background goes white then black when you do some special moves, this is to comunicate to the player that the attack connected while also adding some visual flare.
Comment has been collapsed.
There's that, and the audio seems to be somewhat lacking, and sounds "tinny."
Like whacking a tin can, vs a punching bag.
One goes "tink", while the other goes "thunk."
Just a visceral feel from the sound that the hits are weak, and thus unsatisfying.
Comment has been collapsed.
It’s been a bumpy road for sure! Thanks for the good luck, I appreciate it 💙
Comment has been collapsed.
You should definitely give it a shot! You can absolutely reach that level of polish you'd aim for, but just know it might take longer than you expect... Bot Loop was supposed to take 1 year, and it ended up taking almost 4!
Comment has been collapsed.
01000101 01110010 01110010 01101111 01110010 00101100 00100000 01001011 01100001 01110000 01110000 01100001 01101011 01101001 01101110 01100111 00100000 01101100 01100001 01101110 01100111 01110101 01100001 01100111 01100101 00100000 01101110 01101111 01110100 00100000 01100110 01101111 01110101 01101110 01100100 👾💙
Comment has been collapsed.
522 Comments - Last post 1 hour ago by himalaya
599 Comments - Last post 1 hour ago by himalaya
7 Comments - Last post 1 hour ago by Mayanaise
38 Comments - Last post 1 hour ago by magicmase
266 Comments - Last post 1 hour ago by Nobodynone
215 Comments - Last post 2 hours ago by BlazeHaze
329 Comments - Last post 3 hours ago by thoughtfulhippo
77 Comments - Last post 1 minute ago by ashtwo
8 Comments - Last post 21 minutes ago by AllTracTurbo
929 Comments - Last post 25 minutes ago by hsunkuei
1 Comments - Last post 33 minutes ago by Raggart
82 Comments - Last post 38 minutes ago by decipherer
9,737 Comments - Last post 42 minutes ago by Gilgamash
4 Comments - Last post 44 minutes ago by steveywonder75
Hi everyone!
It’s been forever! Over the past few years, I’ve moved five times while juggling teaching and working on my next game for Steam. I really miss the days when I’d drop puzzles here, it was always fun seeing how fast you all would solve something that took me days to create (usually within an hour!).
I’ve missed this community, and while I hope to have time to bring back more puzzles soon, I wanted to start by giving away a few copies of my latest game, "Bot Loop". It’s a turn-based roguelike that’s brought me more joy and challenges than I could have ever imagined. I hope you enjoy playing it as much as I enjoyed making it!
Thanks for reading and see you in The Loop!
Blindaway / Blindsoft
💙 THANKS FOR THE SUPPORT AND FEEDBACK RECEIVED! 💙
Comment has been collapsed.