Hi everyone!

It’s been forever! Over the past few years, I’ve moved five times while juggling teaching and working on my next game for Steam. I really miss the days when I’d drop puzzles here, it was always fun seeing how fast you all would solve something that took me days to create (usually within an hour!).

I’ve missed this community, and while I hope to have time to bring back more puzzles soon, I wanted to start by giving away a few copies of my latest game, "Bot Loop". It’s a turn-based roguelike that’s brought me more joy and challenges than I could have ever imagined. I hope you enjoy playing it as much as I enjoyed making it!

Thanks for reading and see you in The Loop!
Blindaway / Blindsoft

💙 THANKS FOR THE SUPPORT AND FEEDBACK RECEIVED! 💙

View attached image.
1 month ago*

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ngl that game is much better thn i expected. I hope you will be successful with this game.

1 month ago
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Games got a good feel to it, but the hits feel like they're lacking, and kinda "tinny."

Maybe add a little screen shake if you get hit 3 times in a row, and some more bass when succeeding in a 3 hit combo.

I dunno how to explain what they do, but fighting games had this figured out in the 90s, and most still use a similar deep feeling "thunk" type sound, when landing a good hit.

1 month ago
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I believe this, or something related to this, is called Hit Stop, where you get a momentary slowdown on successful hits/combo.

1 month ago
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There’s already a slowmo effect in place for successful hits and combos. Maybe It’s subtle, but it’s there!

1 month ago
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I totally get what you’re saying! My aim was to make each step of the combo feel more intense with the camera angles, but I can see how adding more impact could improve it. I’ll definitely keep that in mind for a future update. Really appreciate the feedback, thanks a lot!

1 month ago
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I think what you're talking about is a trick in animation where you hold the frame when the hit connects for a bit longer than usual while shaking the screen, basically the characters stay frozen while the visual effects happen. In 2D fighting games they even go as far as having a frame or two where the background goes white then black when you do some special moves, this is to comunicate to the player that the attack connected while also adding some visual flare.

1 month ago
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There's that, and the audio seems to be somewhat lacking, and sounds "tinny."

Like whacking a tin can, vs a punching bag.

One goes "tink", while the other goes "thunk."

Just a visceral feel from the sound that the hits are weak, and thus unsatisfying.

1 month ago
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Dude congrats! it looks better than I expected

1 month ago
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Made this while working? Who're you, Aaron Giles? As always, good luck with your project.

1 month ago
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It’s been a bumpy road for sure! Thanks for the good luck, I appreciate it 💙

1 month ago
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Hey congrats!

1 month ago
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Congrats on the release!
And thanks for the giveaways :)

1 month ago
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Goodluck for your game and Thanks for the GAs.

1 month ago
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Cheers. I thought about trying this since I am unemployed. The thing is I would actually like to do something decent and not sure if I could do something up to my standards but I'm desperate so I may cave at some point.

1 month ago
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You should definitely give it a shot! You can absolutely reach that level of polish you'd aim for, but just know it might take longer than you expect... Bot Loop was supposed to take 1 year, and it ended up taking almost 4!

1 month ago
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Not my genre but it looks really cool. Good luck with the game and kudos

1 month ago
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Bump ;)

1 month ago
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Language...ヽ(Θ`ヽ≡ ≡ノ´Θ)ノsoon? 👽👾

Thank you🙂

1 month ago
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01000101 01110010 01110010 01101111 01110010 00101100 00100000 01001011 01100001 01110000 01110000 01100001 01101011 01101001 01101110 01100111 00100000 01101100 01100001 01101110 01100111 01110101 01100001 01100111 01100101 00100000 01101110 01101111 01110100 00100000 01100110 01101111 01110101 01101110 01100100 👾💙

1 month ago
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Bump for solved! :)

1 month ago
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